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Name

 Silk Roads: Caravan Kings 

 

Developer

 Priory Games 

 

Publisher

 Priory Games 

 

Tags

 Indie 

 

Simulation 

 

Singleplayer 

Release

 2020-10-01 

 

Steam

 € £ $ / % 

 

News

 4 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 n/a 

 

Steam Rating

 Mixed 

Steam store

 https://store.steampowered.com/app/1401840 

 
Public Linux depots

 Silk Roads: Caravan Kings Linux [552.83 M] 




LINUX STREAMERS (0)




Achievement Hotfix

Hotfix for issues found during testing of todays Achievement Update.
Should resolve the majority of issues on Windows and Linux.


[ 2021-02-01 23:42:28 CET ] [ Original post ]

Achievements Update


Achievement Update
We had always planned for Silk Roads: Caravan Kings to include achievements but were confronted by several technical limitations. These limitations have been overcome with The Great Plague Exodus.

As Priory Games gears up for the launch of The Great Plague Exodus later this week I have managed to find some time to backdate our new Steam achievements functionality to include 18 achievements for Silk Roads: Caravan Kings and an additional 2 hidden achievements, adding greater replay-ability even for the most hardened Silk Roads: Caravan Kings fans.

Feel free to leave comments below for suggestions of further achievements.


[ 2021-02-01 16:33:08 CET ] [ Original post ]

Major New Years Quality of Life Update


Greetings Merchants!
As Priory Games gets ready to launch The Great Plague Exodus on February 5th, I will be hunkering down to bug fix/polish. So I wanted to go all out with a major Silk Roads: Caravan Kings update, since we'll be busy with the new game for a while. Therefore, Ive made some huge quality of life upgrades, introduced some community requested features and rebalances along with the usual bug fixes.

[h2]The New Year update:[/h2]
[h3]Game Speed Setting[/h3]
A massively requested community feature. The game now has a speed setting at the bottom of any travelling scene with Normal (x1), Fast (x2) & Super (x4).
[h3]Increased Contract Time[/h3]
Added an extra 300 days to the standard contract time. Players should have an easier time making the full journey.
[h3]Made Events Repeat Less Often[/h3]
The game now stores the 20 most recent events and removes them from the event selection pool, this will hopefully decrease how often you see the same events. This will not effect Europe or Winter events though due to the possibility of crashing.
[h3]Added Social Links[/h3]
Making it easier for players to find each other and share stories or tips.
[h3]Doubled XP required for levelling up skills[/h3]
[h3]Fixed Event Bugs[/h3]
[h3]Fixed End Game Scroll[/h3]
[h3]Optimised Audio Files [/h3]
Decreasing the install size quite a bit.

This is by no means the end for Silk Roads: Caravan Kings, it has been a lot of fun to revisit and play test for this update and Im really impressed with the state of the game as a first development for Priory Games, but my skills as a developer have come a long way in the short period of time since the game launched and Im very excited to show you whats coming up next.


[ 2021-01-20 13:12:05 CET ] [ Original post ]

Minor Update

[h3]Hey Merchants![/h3]
I wanted to fill you in on the latest post launch patch, here's the notes:


  • Fixed a bug where you would be charged for taking a caravan
  • Fixed the recommended supplies on travelling
  • Fixed some minor typos
  • Changed equipment icons to better fit with other icons

Please report anything that comes up and enjoy your adventure on the Silk Roads!


[ 2020-10-06 11:09:04 CET ] [ Original post ]