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New Music Theme and progress update
Were back with a new progress update! It has been an incredibly busy few months. A lot of new features and tech are coming together all at once. It was hard work getting it all sorted, almost like an adventure in itself! And it was all in service of a good goal, to realize the potential of our game and create for you an awesome and really fulfilling experience. It makes us very happy and thankful to have this chance.
Now, where to start? Hmm... Lets start with music. We have a new main music theme!
Grab your best headphones, and make sure there are no weapon-like objects near you. Our melody may accidentally awaken the warrior spirit within you and you might accidentally destroy your earthly possessions (Sorry poor lightbulb). Have a listen! [previewyoutube=Gc1klj1jLHk;full][/previewyoutube] (Song Of The Tribes - Copyright @ Animmal 2022 All Rights Reserved) I hope you enjoyed it as much as we did. So much effort and thought went into developing the music style and setting the mood for the game. Our composer, Zviad Mgebry, started with several pages worth of notes from us and he really understood the essence of what we wanted to achieve. He did an amazing job of bringing it to life.
Each instrument was carefully chosen to evoke the spirit of the ancient world in an authentic way. Including some unique handcrafted instruments! The theme had to reflect inspirations from many ancient cultures but also stand out in its own style. The pacing had to remain fresh and have that magic of the unexpected all good game soundtracks possess. All the symbolism of the Thein tribes had to be woven in through the composition.
Together with our sound designer Beso Kacharava and his team at POSTRED Interactive we have developed a lot of game sound systems. Including the footstep system, where each surface generates a distinct sound. From now on, walking in the snow will have this awesome cozy & crunchy feeling to it!
We also created a dynamic wind system that changes sound depending on where you are in the world and what the current weather is. Bone-chilling wind gusts will greet you as you ascend tall peaks or stand next to narrow mountain passes, and howling winds will dominate the soundscape during terrible snowstorms. [previewyoutube=cc1jDn5LLmQ;full][/previewyoutube] (Im not even sure I want to know how leopard sounds transformed into this!) The new dynamic ambient tracks will bring the game world to life. Frozen bog ambience got some of the most high-tech treatment. The audio team used custom spatial dynamic audio systems and binaural audio recordings. Through the creative use of dynamic sounds they recreated the emotional and psychological effects nature can evoke when exploring such environments. If you have ever been alone in a forest during twilight hours, youll know how the most ordinary sounds can become eerie and otherworldly as your mind plays tricks on you.
A lot of game features have a new sound design. It would surprise you how many individual sound files are involved in creating something as simple as UI notification. Each notification sound has to serve a purpose. What emotions should it evoke? Reward, urgency, satisfaction, loss? Is it a unique sound that should be very memorable and demand immediate attention - like a leveling-up event - or does it have to be almost invisible, yet remain satisfying, like a sound for picking up loot? Each answer may come in the form of one or multiple sound effects and they can feature truly bizarre combinations of audio sources. Can you guess which sounds the audio team used to create XP-Gain notification? [previewyoutube=B-cRZRVz-sc;full][/previewyoutube]
Pathfinding and Movement upgrades are finally getting into a polished state. This proved to be an especially tricky thing to accomplish. The system had to work with multiple controls (AWSD/Gamepad, Mouse Hold, and mouse click modes), and two different combat modes. We added new turning animations for improved aesthetics. New ladder/ledge climbing and jumping functionality really opened up what we can do in level design. Especially during combat. But it will also enrich exploration with many new hidden areas for you to find!
Weve completely overhauled the game HUD. It now dynamically switches between mouse & keyboard and Gamepad controls. We have added new functionality to switch weapon sets and arrow types directly from the HUD. We updated art and UI composition to work well with both real-time and turn-based combat.
Almost all the game menus are now implemented with new art, improved layout, and gamepad support.
The Way of Wrath was nominated as a finalist in GWB Game Awards. Were very happy to be in the company of such amazing games and congratulations to the winners!
Our main goal right now is to prepare an updated demo, where you'll be able to play part of the all-new story and experience many gameplay features, as well as try out different origin stories. We have a few more features to tackle and polish before well be ready to share this new update demo. You will be able to play it next year during select game festivals and special beta events. We'll make announcements about play opportunities in advance. With pathfinding and movement systems overhauled, we are now ready to return to NPC activities and routines. We want to put our Motion Capture System to good use and give NPCs many extra activities to do besides just standing around. And with the fort management, resource outposts, and all those cooking spots, there is a lot for your allies to do!
With new hunting/stealth gameplay, well need to update areas of the forest where you encounter wild animals. Large predators will need wider areas to roam, and players will need ample new hiding places! Thanks to stretch goals unlocked on Kickstarter, we can add cool new gameplay features to our pet system. Well be adding a few key new features for the upcoming demo, and then well continue adding more ways to interact with your digital friends in future updates. As we decided to give new story starting points to each of our character origins, well be going through the story in more detail to make sure it all comes together nicely and gives a balanced and fulfilling walkthrough no matter which origin you choose.
Theres plenty of interesting work left to do, but we are getting very close to the next stage of development where we can share our game with the community, iterate based on feedback and player insight, and prepare the game for release. After working so long on these improvements, we cant wait to hear your feedback and ideas about our game! Stay tuned, and well be back with more updates. As always, if you have questions or feedback, you can reach us through comments on Steam Forums, our website, or our Discord Channel. Cheers, The Way of Wrath Team
[ 2022-12-15 19:05:42 CET ] [ Original post ]
Hello Warchiefs!
Were back with a new progress update! It has been an incredibly busy few months. A lot of new features and tech are coming together all at once. It was hard work getting it all sorted, almost like an adventure in itself! And it was all in service of a good goal, to realize the potential of our game and create for you an awesome and really fulfilling experience. It makes us very happy and thankful to have this chance.
Now, where to start? Hmm... Lets start with music. We have a new main music theme!
A new original main music theme
Grab your best headphones, and make sure there are no weapon-like objects near you. Our melody may accidentally awaken the warrior spirit within you and you might accidentally destroy your earthly possessions (Sorry poor lightbulb). Have a listen! [previewyoutube=Gc1klj1jLHk;full][/previewyoutube] (Song Of The Tribes - Copyright @ Animmal 2022 All Rights Reserved) I hope you enjoyed it as much as we did. So much effort and thought went into developing the music style and setting the mood for the game. Our composer, Zviad Mgebry, started with several pages worth of notes from us and he really understood the essence of what we wanted to achieve. He did an amazing job of bringing it to life.
Each instrument was carefully chosen to evoke the spirit of the ancient world in an authentic way. Including some unique handcrafted instruments! The theme had to reflect inspirations from many ancient cultures but also stand out in its own style. The pacing had to remain fresh and have that magic of the unexpected all good game soundtracks possess. All the symbolism of the Thein tribes had to be woven in through the composition.
Huge progress with audio
Together with our sound designer Beso Kacharava and his team at POSTRED Interactive we have developed a lot of game sound systems. Including the footstep system, where each surface generates a distinct sound. From now on, walking in the snow will have this awesome cozy & crunchy feeling to it!
We also created a dynamic wind system that changes sound depending on where you are in the world and what the current weather is. Bone-chilling wind gusts will greet you as you ascend tall peaks or stand next to narrow mountain passes, and howling winds will dominate the soundscape during terrible snowstorms. [previewyoutube=cc1jDn5LLmQ;full][/previewyoutube] (Im not even sure I want to know how leopard sounds transformed into this!) The new dynamic ambient tracks will bring the game world to life. Frozen bog ambience got some of the most high-tech treatment. The audio team used custom spatial dynamic audio systems and binaural audio recordings. Through the creative use of dynamic sounds they recreated the emotional and psychological effects nature can evoke when exploring such environments. If you have ever been alone in a forest during twilight hours, youll know how the most ordinary sounds can become eerie and otherworldly as your mind plays tricks on you.
A lot of game features have a new sound design. It would surprise you how many individual sound files are involved in creating something as simple as UI notification. Each notification sound has to serve a purpose. What emotions should it evoke? Reward, urgency, satisfaction, loss? Is it a unique sound that should be very memorable and demand immediate attention - like a leveling-up event - or does it have to be almost invisible, yet remain satisfying, like a sound for picking up loot? Each answer may come in the form of one or multiple sound effects and they can feature truly bizarre combinations of audio sources. Can you guess which sounds the audio team used to create XP-Gain notification? [previewyoutube=B-cRZRVz-sc;full][/previewyoutube]
Pathfinding and Movement
Pathfinding and Movement upgrades are finally getting into a polished state. This proved to be an especially tricky thing to accomplish. The system had to work with multiple controls (AWSD/Gamepad, Mouse Hold, and mouse click modes), and two different combat modes. We added new turning animations for improved aesthetics. New ladder/ledge climbing and jumping functionality really opened up what we can do in level design. Especially during combat. But it will also enrich exploration with many new hidden areas for you to find!
Hud and Menu
Weve completely overhauled the game HUD. It now dynamically switches between mouse & keyboard and Gamepad controls. We have added new functionality to switch weapon sets and arrow types directly from the HUD. We updated art and UI composition to work well with both real-time and turn-based combat.
Almost all the game menus are now implemented with new art, improved layout, and gamepad support.
GWB Game awards
The Way of Wrath was nominated as a finalist in GWB Game Awards. Were very happy to be in the company of such amazing games and congratulations to the winners!
Whats Next?!
Our main goal right now is to prepare an updated demo, where you'll be able to play part of the all-new story and experience many gameplay features, as well as try out different origin stories. We have a few more features to tackle and polish before well be ready to share this new update demo. You will be able to play it next year during select game festivals and special beta events. We'll make announcements about play opportunities in advance. With pathfinding and movement systems overhauled, we are now ready to return to NPC activities and routines. We want to put our Motion Capture System to good use and give NPCs many extra activities to do besides just standing around. And with the fort management, resource outposts, and all those cooking spots, there is a lot for your allies to do!
With new hunting/stealth gameplay, well need to update areas of the forest where you encounter wild animals. Large predators will need wider areas to roam, and players will need ample new hiding places! Thanks to stretch goals unlocked on Kickstarter, we can add cool new gameplay features to our pet system. Well be adding a few key new features for the upcoming demo, and then well continue adding more ways to interact with your digital friends in future updates. As we decided to give new story starting points to each of our character origins, well be going through the story in more detail to make sure it all comes together nicely and gives a balanced and fulfilling walkthrough no matter which origin you choose.
Theres plenty of interesting work left to do, but we are getting very close to the next stage of development where we can share our game with the community, iterate based on feedback and player insight, and prepare the game for release. After working so long on these improvements, we cant wait to hear your feedback and ideas about our game! Stay tuned, and well be back with more updates. As always, if you have questions or feedback, you can reach us through comments on Steam Forums, our website, or our Discord Channel. Cheers, The Way of Wrath Team
[ 2022-12-15 19:05:42 CET ] [ Original post ]
The Way of Wrath
Animmal
Developer
Animmal
Publisher
2022
Release
Game News Posts:
40
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
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The Way of Wrath is a story-driven turn-based tactical RPG set in an ancient world governed by shamanistic laws. You explore the beautifully handcrafted landscape, rebuild defenses of an old fort, take on quests and unite war-torn people against the imminent wrath of enemy forces. Whether you lead with an iron fist, diplomacy, or trickery is up to you, but with every choice you make be prepared to face the consequences.
- Classless RPG system. Customize your character’s appearance, origin, skills, and reputation.
- Handcrafted open world. Explore the vast landscape and survive its environmental hazards.
- Choice & consequence. Experience the aftermath of every action and shape your story.
- Fort management. Build traps and siege equipment. Craft weapons, armor, and tools of war.
- Turn-based combat. Fight in tactical battles against foes with unique AI tactics, gear, and skills.
- Days are story turns. Each in-game day the map updates with new encounters, quests and all character storylines move forward based on previous day decisions.
MINIMAL SETUP
- OS: Ubuntu 14.04 LTS 64-bit or newer
- Processor: Intel Core i5 or equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GPU GeForce GTX 770
- Storage: 20 GB available space
- OS: Ubuntu 14.04 LTS 64-bit or newer
- Processor: Intel Core i5 or equivalentMemory: 8 MB RAM
- Memory: 8 MB RAM
- Graphics: Nvidia GPU GeForce GTX 770
- Storage: 20 GB available space
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