





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Greetings Warchiefs!
Our forges are lit, and we're working hard to craft high-quality content for you to experience. Over the past month, we've focused on refining the gameplay experience, writing dialogue, and creating unique models for the game's most prominent characters.
Lets meet two of them: Thein Chief of Chiefs Azgarar and His Concubine Anakhai.
[quote]There is no such thing as a reliable narrator in The Way of Wrath story. Judge what you hear against what you see and find your own truth.[/quote]
Hello Warchiefs!
We have a quick update on the progress and many new screenshots!
Hearty Greetings Warchiefs!
The year is nearly done and it's been a while since our last development update, so we wanted to share a bit about what we've been working on these past few months.
In every game's development cycle, there comes a time of reckoning!
A time when every developer has to stare into the eyes of all their ambitions and pay a price for each and every one of them. The time of slaying bugs and the toil of polishing. "The dreaded last 10% that is really the 90%".
And so, this time has arrived for us, and what a glorious ordeal it has been! Menus upon menus, features upon features, systems upon systems! Sleeves have been rolled up times beyond counting. To-do lists compiled on scraps of paper, digitally etched in apps, and sinfully heaped upon sleazy back alleys of Discord chats. Devlogs have swelled with entries to such an extent that if written on a piece of paper, they would comically unfurl onto the ground and keep rolling into the far horizons.
But finally, FINALLY! There is a light at the end of this long tunnel. What was once an ocean of work has now dwindled to a mere handful of puddles. In just 2 or 3 weeks, we will complete all the features planned for the game.
Once we are done with improvements and our tests are blissfully free of bugs and our features start to gleam with a well-polished sheen and sparkle, we can move on to the next stage of development.
Hi everyone! The Way of Wrath and other games published by Hooded Horse are all featured at the Hooded Horse Publisher Sale. Come check it out! Hooded Horse Strategy Publisher Sale [previewyoutube=bwcg7R7QfIE;full][/previewyoutube]
Hello Warchiefs!
If youve been following our game you would have seen images of fearsome Yarbogha, a solitary traveling shaman who acts as an emissary between death itself and the living, administrating burial rites and passing judgment upon the guilty.
(A 3D Printed and Hand-Painted figurine of Yarbogha shaman)
But you may remember, Thein people, the player faction in the game, had another type of shaman called the Skybound!
Unlike Yarbogha, Skybound are much more involved in everyday Thein lives. Their power rivals that of the strongest Thein Warlords. Skybound guide Thein people with a strict spiritual doctrine that has allowed Thein to thrive in the harshest arctic wastelands they call home.
Where Yarbogha dominate the battle through terror and raw brutality, the Skybound inspire their allies through fearsome battle dances and use secret shaman tools, gadgets, and concoctions to control the battlefield. Players who chose the Skybound origin will enjoy a unique experience in social interactions with other characters.
It is finally time to introduce Skybound in all their black & bronze winged glory!
Thein believe they come from the skies, and they shun things of the earth. The word Skybound honors the Shamans connection to the skies, and the unearthly, alien visage of the garments inspire reverence and fear in all who meet them.
The Way of Wrath was featured in Hooded Horses Publisher Showcase at PAX East. The showcase revealed new content and announcements across Hooded Horses strategy games. [previewyoutube=ze8o334XRxs;full][/previewyoutube] The Way of Wrath can be wishlisted here. https://store.steampowered.com/app/969330/ The trailers for The Way of Wrath and the other games featured in the showcase can be found at the Hooded Horse Publisher Page on Steam: https://store.steampowered.com/publisher/HoodedHorse
Hi everyone! In celebration of PAX East, we will be streaming on the store page. Come check the game out! https://store.steampowered.com/app/969330
Hey Everyone!
In this update, we wanted to share our progress and show off some new armors you can wear in the game.
Development is going great. We're wrapping up core development on most new gameplay systems and now working on polishing the player experience, replacing prototype stuff with final UI and art.
A New Real-Time combat option has been implemented, and Turn-Based combat greatly improved. You'll even be able to switch between them mid-combat and also save the game during combat.
We're implementing full gamepad support and most common movement styles with mouse and keyboard. (Point and click, Mouse hold, AWSD)
Next, we'll be polishing the player experience with new features and working on finishing a new prologue chapter that will be like a mini demo version of the game. It will server as both tutorial and the story will offer deeper insight into the last days of the 10-year war that precedes the main campaign story. You'll also have unique play experience and story starting point depending on which origin you pick. We'll share with more about opportunities to play Prologue Beta in future updates.
We have some exciting news! We at the development studio Animmal have teamed up with the indie game publisher Hooded Horse! We're very excited about this partnership as Hooded Horse has a unique developer-friendly approach, they are hardcore RPG & Strategy gamers at heart and we instantly clicked with the team. To celebrate this news we have a cool new trailer put together by the Hooded Horse team to share with you! [previewyoutube=9gyBE37TuIQ;full][/previewyoutube] We also have more to share--a victory in a local startup competition, the latest progress on the game, and more. Come check out the update post here to get the full details: https://www.kickstarter.com/projects/animmal/the-way-of-wrath-rpg/posts/3362571
We are very happy to announce our Kickstarter campaign is funded at 131% and we are now fighting for Real-Time with Pause combat addition.
[previewyoutube=pjIlXiBnT1k;full][/previewyoutube]
On February 1st we launched our Kickstarter Campaign and 860+ amazing backers supported us to reach our goal and have the funds we need to greatly improve the quality and features of our game.
In addition to our base funding goal, our community helped us unlock our First Stretch goal "New best friends" which adds advanced pet mechanics and more pet variety.
Now we are close to our second stretch goal "Real-Time with Pause Combat" which will add this very popular combat mode to our game. And when you start your adventure you'll be able to choose between Turn-Based and Real-Time battle systems.
If you are excited about this feature, you can help us by pledging any of the awesome awards we have in our Kickstarter campaign. Or by spreading the word on social media by sharing these posts: Facebook & Twitter
We want once again to thank you, everyone, for joining our game development journey and we are very eager to get started on development and create for you a much better and bigger game, that we hope you'll love to replay for many years to come.
Cheers!
The Way of The Wrath team
What a week we have had!
So many new players to join our community, many awesome ideas, and our Kickstarter Campaign is now 60%+ funded! We are very keen on reaching 100% soon to unlock many stretch goals like Real Time With Pause combat addition, voice acting, tactical gameplay advancements, advanced pets and localization.
In today's diary we'd like to share with you about Choices & Consequences
We have posted a few more updates on the Kickstarter. We avoided writing you with daily updates and articles, to avoid spamming you and planned to write these articles on steam with more of a delay between updates. But if you would like for us to post such articles 3~4 times a week. Then we'd be very happy to share them here as well. Let us know in the comments!
#1 Justice system and Law
#2 Superstitions and Omens
#3 Character Creation Options
#4 Hunting Mechanics
#5 Factions
This is huge! We have launched Kickstarter Campaign!
[previewyoutube=x8zISINhHUU;full][/previewyoutube]
On our campaign page you'll find a beautiful description of the game with a new trailer, gifs, lore, and awesome rewards for you to get.
We are very excited about this opportunity to expand the scope of our game. We have amazing mechanics planned that will make the game more interactive, more tactical, add more fun minigames.
With stretch goals, we'll be able to add Real-Time with Pause combat option, Voice acting, expand level design, improve visual and audio quality. We'll be able to take the game on another level and create for you a game you will love to play and replay for many years to come.
Join us on our adventure! Leave your mark on our RPG. Will you answer our call?
More than three years ago there was an epic rain in the city of Tbilisi in Georgia. The roads had turned to small rivers and unable to get home from a work-related meeting I took shelter in my friend's tiny basement room that his indie music band rented for practice. We decided to wait out the rain there.
It had been a long time since we had gotten together and soon we got to talking about our favorite games. As it often happens it didn't take long for us to start talking about old games and all the things we missed about them. The handcrafted open world of Gothic, the epic story and companions of Baldur's Gate, the interactivity of Ultima and Zelda, the open-ended design of Thief or Deus Ex, the feeling of being alone with the environment of Tomb Raider.
We talked with great excitement about all the cool features and design trends that seemed lost to time. And the inevitable question soon followed. "Why does no one make games like these anymore?"
Except for this time, it was followed with another question. "Why don't we make it ourselves?"
We grabbed pen and paper, laid it out like a battle map on the wooden board perched on a bunch of bricks that served as a recording studio table, and got to designing our concept. Nothing was hypothetical, we had spent tens of thousands of hours learning and practicing our craft. By that time we had worked on many projects for over 12 years, including indies, big corporations, outsource, video games, board games, even an award-winning animation short.
We were seeing that the path from drawing doodles in school and making mods for Morrowind as teenagers to professional game dev had paid off. We didn't just have a dream before us but a solid concept, with a solid pipeline to make it a reality.
When the rain had stopped and I walked out with a head full of ideas, my mind had never felt clearer. It was time for us to make an RPG game of our own.
Three years of really hard work later, we have designed all the core systems and mechanics. We are really excited about what we have accomplished. We are seeing the soul of our favorite legendary RPG's come to life in our game and so much that is new and exciting.
But we know that it can be better. It's possible for us to win more time to focus on gameplay and story and really polish up each piece of the content. And there are specific mechanics currently out of our scope that can bring the whole picture together into something truly special.
We want to make those mechanics a reality. We want to make something worthy of the great classics that inspired us to become game developers and pursue our dream of following in their footsteps. We want to make you an awesome RPG that you'll enjoy playing and replaying for many years to come.
In just five days we will be launching a Kickstarter campaign. Where we'll have a new playable story demo for you to play, much of the lore to discover, and awesome rewards to get.
With Kickstarter's base goal, we'll be able to hire talented people to help us with amazing quality music, sound, atmospheric effects, and text editing. This will give us more time to focus fully on gameplay, story, and level design and fill every nook and cranny of our game world with exciting details for you to discover.
If we can reach stretch goals, we'll be able to add amazing mechanics to the game (We'll share stretch goals in our newsletter soon). Add voice acting and translate the game into more languages.
We need your help to make this a reality. To push beyond our limitations and deliver you a truly remarkable RPG. A game designed fully on your feedback and a game where we would not have to sacrifice anything from our vision of the game.
If you are excited about our project and want to help us craft a bigger and better game there are five things you can do to help.
We invite you to join our new community-driven streams - Community Forge! In our second stream, lets design new armors for The Way of Wrath RPG together! Best ideas will become part of the game.
[previewyoutube=UYfWmJDMzLY;full][/previewyoutube]
You can Join streams on Facebook, Steam-Broadcast, and Twitch.
Links:
Steam: https://steamcommunity.com/broadcast/watch/76561198037893332
Facebook: https://www.facebook.com/thewayofwrath/
Twitch: https://www.twitch.tv/animmalstudio
Hello Everyone!
We have a quick update and preview of our Arena Progress.
Instead of the Steam Autumn Festival, well be taking part in Steam Winter Festival. But youll still get to play the demo wed show at the Autumn Festival. Well just move it to date aimed a short while after Autumn Festival ends. We expect to start on the 20th~25th of October. With the exact date coming soon. You can join beta here: https://www.thewayofwrath.com/beta . If you already signed up for the previous beta you are good to go, we'll send you the key.
In this demo/beta youll play a special combat-focused game mode. (Working title Arena. )
Youll create a party of four characters and fight in life or death rounds against vicious enemies. After each battle, youll chill in a special party camp where you can use the loot won in battles to craft weapons, armor, medicine, shaman tools, and more.
To help you quickly get started with arena runs, we made a selection of character builds for you to pick. You can also create your own character archetypes, which will be saved on your profile and you can re-use them in the next arena runs.
Weve made a number of improvements to character creation. Especially in regards to the skill tree. You get a nice overview of all the skills. Attributes were re-imagined into their own skill trees. This way youll get greater control over the physical attributes you want to boost, and get new awesome skills inspired by attributes. Like special feasts of strength, or dexterity. Combat is grouped in Melee, Ranged, and Shaman trees. And exploration skills get their own trees. Each skill will get a neat little video preview so you can easily visualize the use range and the shape.
In the coming days, well share many cool details and work in progress visuals for the arena. Some cool community activities are also brewing.
Stay tuned and thank you for keeping us company on this development journey!
Discord Group: https://discord.gg/x45c2dN
Facebook Group: https://www.facebook.com/groups/thewayofwrath
Twitter: https://twitter.com/TheWayOfWrath
Hey! We are back with bunch of updates and dev diary ^^
[previewyoutube=BMV-qP2cWZI;full][/previewyoutube]
Its been a few weeks since the last beta, and a lot happened. Preparing the first beta, changing combat style and updating systems took a lot of months of hard work. First, we took some time to rest and recover our energy. It's very easy to overwork yourself in indie development, and it's something we all need to watch out for and take time to rest to stay healthy.
Then we organized all your feedback and bug reports and started working hard to implement it in preparation for the next beta. Weve improved controls, combat feedback, rewrote character creation, and made big changes to the skill system.
We also thought very hard on our release plans. We want to release a more polished and fun game, without any game breaking bugs. So rather than rush and overwork ourselves again we decide to take more time for this and release the game in February or March of next year.
But, there will be many exciting things happening before that. In September we want to start our next beta that will feature a new game mode centered around combat. More on this in a bit.
In October well take part in the Steam Autumn Festival! If we can make it in time, here youll be able to play updated story mode with a new intro map and try out many new mechanics.
Another exciting thing is the Kickstarter Campaign. We are now preparing a draft page for it and we want to share it with you. We are hoping for your feedback to make an awesome Kickstarter campaign with rewards and stretch goals that are interesting to you. If the campaign is successful it will be a big boost to us and the quality of the game. It will allow us to do things beyond what we can do with self funding. And also hopefully bring many new friends to our community. During Kickstarter well also release many exciting updates about the game and new art and trailers.
Now back to combat beta. Here you take control of four characters and fight in the series of challenging and brutal tactical battles on different maps. Each battle will have different scenarios. In some, you can place traps and ambush enemies. In others, you might be ambushed, or have to assault or defend a fortification.
After a battle you will collect loot and resources and then go to a special party camp. Here you can craft and upgrade your armor and weapons, heal and level up your characters and craft tools like medicine, traps and bombs. We also planing this game mode in the final game as a free DLC.
We are hoping with your help to greatly improve our combat, AI and skills.
Thank you for reading. Let us know what you think and stay tuned for many more exciting updates! Cheers!
Hello!
It's been an amazing two weeks for us. We're very happy we got to show you all the first preview of our game. We got so much amazing feedback and so many useful bug reports. We want to thank you all for your help and support!
June 30th marks the end of our first beta. After a lot of thought and analyzing our development plans. We decided not to extend the first beta, and instead, we'll take a little time to develop the game further outside the public update cycle. We'll fix the bugs, do a deeper investigation of crashes, improve and polish the game, add more content and features and we'll return with even more awesome Beta 2.0. By our estimates, it should go live in around 2 to 3 weeks' time.
In the Beta 2.0, you'll get to try out a new combat arena mode, new story pieces, more of the exploration gameplay and preview of minigames, and other exciting features!
You'll be able to continue playing the game on June 30th and we'll close the first beta on July 1st.
If you signed up for our first Beta you will automatically be eligible for Beta 2.0, and we'll write you an email when it starts.
Thank you for playing and we can't wait to get to the next beta and share with you a bigger, more polished game, much improved by your suggestions and bug reports!
Cheers!
- The Way of The Wrath Team
Hello!
Today's patch fixes some pathfinding issues on the game scene, some combat issues, and adds some more dialogues and small story encounters.
If you experienced crashes after the character creation, please let us know if that problem still persists. We implemented additional safeguards, but as we are unable to recreate the issue on any of our machines, we can't confirm if they were successful. We are still investigating the other crash issue that happens after the intro logo.
Next, we'll focus on adding a save/load system to the game. Adding the Arena mode and further implementing your feedback to improve the game and add Quality of Life updates.
Soon, we'll also release a new dev diary with more information about the current state of development and future plans for the game.
With The Steam Summer Festival over, you can still continue playing The Way of Wrath demo by signing up for our beta, which will extend access to the game until June 30th. https://www.thewayofwrath.com/beta
We'll also hold at least one more Beta before the Early Access release. And we'll be sure to send you keys to that too.
When reporting bugs it would be very helpful for us if you included the log files. Log files must be taken from the game run where the bug occurred, as they get updated every time the game is run.
If you encountered a non-game crashing error the log would be located at:
C:Users{YourUserName}AppDataLocalLowAnimmalTheWayOfWrathPlayer.log
If the game crashes for you. Please check that no antivirus, overlay, or other applications could be interfering with the game and its access to RAM memory. If the game still crashes please send us log files from:
C:Users{YourUserName}AppDataLocalTempAnimmalTheWayOfWrathCrashes
You can share logs on our Discord or Email: info.animmal@gmail.com
Thank you, and we'll see you tomorrow with more improvements!
Hello!
Thank you all for playing the game, sending feedback, and bug reports. Many of the bug reports and log files you sent helped us track down bugs in a matter of minutes. We are very grateful for your help!
The Steam Summer Festival ends on June 22 @ 10 AM PTD. To continue playing The Way of Wrath demo beyond the Festival you can sign up for our beta, which will extend access to the game until June 30th. https://www.thewayofwrath.com/beta
We'll also hold at least one more Beta before the Early Access release. And we'll be sure to send you keys to that too.
Today's patch brings another set of combat fixes and improvements.
Hello!
I'd like to once again thank you all for your feedback and bug reports. We are re-playing the game dozens of times each day as we playtest. And there are many issues we are aware of and have them on our bug list. But in just two you have helped us find so many issues we missed or issues that simply didn't occur on our computers no matter how many times we replayed the game.
We are very grateful for this!
Especially when you send us log files, it helps us track down and fix the bugs much more easily.
Hello Everyone!
I'd like to start with a huge thank you to everyone who played our game! Your feedback and bug reports are already proving invaluable. And we'll do our best to implement fixes and polish as fast as we can, so you can have smooth gaming experience.
When reporting bugs it would be very helpful for us if you included the log files. Log files must be taken from the game run where the bug occurred, as they get updated every time the game is run.
If you encountered a non-game crashing error the log would be located at:
C:\Users\{YourUserName}\AppData\LocalLow\Animmal\TheWayOfWrath\Player.log
If the game crashes for you. Please check that no antivirus, overlay, or other applications could be interfering with the game and its access to RAM memory. If the game still crashes please send us log files from:
C:\Users\{YourUserName}\AppData\Local\Temp\Animmal\TheWayOfWrath/Crashes
You can share logs on our Discord or Email: info.animmal@gmail.com
In a moment you should receive our newest game patch update.
Some of the key fixes we focused today:
[previewyoutube=efchn006ieo;full][/previewyoutube]
The Way of Wrath is an open-world role-playing game set in alternative prehistoric earth, governed by shamanistic laws.
You take charge of a ragged group of survivors, and in the span of a just a few days, you must prepare for a massive siege launched against you by enemy forces.
Your home base is an ancient fort where you gather your allies, build your defenses, hold shamanistic rituals, sit in judgment over disputes & crimes, and make your battle plans.
Beyond the fort is a beautiful, lovingly hand-crafted open world that you can explore. You can hunt for food, gather valuable resources, solve choice-driven quests, and sabotage enemy plans.
Each NPC in the game, whether friend or foe, is a unique character with their own dynamic stories that react to player choices and the passage of time.
In the Steam Summer Festival Demo, you will take part in a siege to take control of the fort. You will experience the beggining of the story. Create your character, fight in tactical turn-based battles, and meet a host of colorful characters.
The game is now in beta stage, its still in development and the quality will improve when the game is released.
[previewyoutube=YS7GLEmeymE;full][/previewyoutube]
The Way of Wrath was born out of our love for old-school RPGs. We took everything we admire about classic roleplaying games, including interactive story, tactical combat, a beautifully handcrafted world, and mixed in new elements like survival and fort management, creating our own unique take on the genre.
We hope you enjoy the game and we would love to hear your feedback!
Consider Wishlisting the game to get notified when it's released.
You are also very welcome to join our Discord Channel or sign up for our newsletter.
We're excited to host a live Q-A event on the steam summer festival. We'll be more than happy to answer any questions, suggestions, and ideas you'd like to share!
Join us on Steam Chat or our Discord Channel!
Hey, Hey! Two man team behind The Way of Wrath - Dato and Sandro, will walk you through the game demo. We'll talk about our design decisions, inspirations, game mechanics, and what features we plan to add in the future.
The Way of Wrath is an open-world RPG with a dynamic, player choice-driven story, a rich set of features, and many unique mechanics.
See you on the live stream!
It's been a long time since we've released an update, and we come back with video developer diary!
[previewyoutube=1S9XXml9owU;full][/previewyoutube]
We've been very, very hard at work these past few months to get the game in your hands. We've made a lot of improvement, changes and added new content. We're very close to releasing the Beta, and we'll announce exact dates next week.
Here are some recent videos you might have missed:
[previewyoutube=7o7EOKjpndI;full][/previewyoutube]
[previewyoutube=p6Vgh7-CMwU;full][/previewyoutube]
[previewyoutube=2bF4kxU9LlE;full][/previewyoutube]
Thank you for following us and we would love to hear your feedback in forums or on our Discord Channel! winter2019coolyul
Beta Sign Up Link: https://www.thewayofwrath.com/beta
Hello everyone! Along with written Devlog, we started production of video diaries where well show the behind-the-scenes process of creating our game and speak about different aspects of gameplay, story, art and many other things. In the first video, our Art-Director guides you through the armor creation process. How is the armor designed, what considerations go into its conception? How artistic vision has to work together with game-design and try to be grounded in the reality of the game setting. [previewyoutube=fSmQbNeX4Qg;full][/previewyoutube] Stay tuned for more video diaries! Have questions or feedback? Drop by our Discord Server.
Hey! Hey!
Hey, Hey! We got something important to share about our game. But, first lets talk about Poznan.
Whats Poznan? Well, its a beautiful city in the heart of Poland and a week ago it hosted a series of amazing gaming events which we had the pleasure to be a part of. Its also the first event where we had the booth for our game and our company!
It was a lot of fun! Almost hundred thousand players visited Poznan Game Arena and Game Industry Conference event to play many Indie and AAA games from all over the world and see the cosplay show, listen to an amazing game music concert, load up on neat game merch. [Sips from Kerrigan cup, then puts the cup down on Kerrigan coaster]. And watch hundreds of talks from game industry veterans. Including the one from Josh Sawyer! [That we missed like idiots. :(]
We loved meeting polish game-dev community; the industry is booming in Poland. Everyone is very friendly and eager to share their experiences and help out fellow game developers. Advise, feedback and bits of wisdom we received was invaluable and its already helping us to create a better game and make smarter business decisions.
Heeding advice from our friends from Venatus, we stayed for two more days in Poland and got to explore amazing cities of Poznan and Warsaw. We had loads of fun exploring the sights on electric scooters, eating soups from plates made out of bread and drinking the most amazing craft beers.
Now back into our home town of Tbilisi, Georgia. Were hard at work on our game. All the advice we got from the event gave us a lot of food for thought. We decided to take a bit more time for our Early Access launch to create a more polished, larger and more interesting EA experience for our game.
We plan to start Early Access in February 2020.
But we know many of you have been waiting to try the game sooner. So, we decided to host exclusive beta tests for our community. A personal early, early access where you can play the game for free and help us with your feedback with making a better game.
For helping us out in testing the game, well also have unique in-game award for our players who take part in beta.
The beta will be in two waves, first well have combat only beta with survival mode style arena. And soon afterwards the story campaign beta. Well be posting announcements about dates very soon.
Stay tuned for more updates and drop by our Discord Channel to chat with developers and fellow players.
We have the character creator!!! It took a massive amount of work for a small team of two people to pull this off so we are very proud ^_^
https://www.youtube.com/watch?v=wAvHH4rq-v4&feature=youtu.be
*The game is still in active development so, the UI, Descriptions, Stats and other details will be much more polished in the final game.
Along with visual appearance, skills and perks you can select characters origin details and reputation. These represent your avatars life before the game events and they will play a large role in how other characters will treat you. Though you can also change reputation through your actions during gameplay.
Youll be able to select your ethnicity, origin story and the reputation you have earned during the war. Origin story provides story background for your character, unlocks some unique encounters and dialogues. Life as a Shaman will be far different from that of a warrior. It also comes with useful stat and skill bonuses to reflect your characters experience before the game events. If youd like to start from more of a blank character, you can always pick the Wanderer option.
Reputation alters some of the reputation stats by which other characters will judge your actions. Whether you are cruel or benevolent, always honest or a trickster. Some dialogue checks and story resolutions will be easier/harder depending on how the characters feel about your reputation and personality.
Class and Profession options are more there to give you starting build presets. They act as archetypes, which you can freely ignore to pick your own skills, attributes and perks.
Well be back soon with more updates showing combat and level design.
Armor, sword and shield for one of the elite enemy groups player will fight against in The Way of Wrath.
With metal equipment and rigorous training these battle-hardened veterans will be a constant threat to players survival.
Despite the challenge and the great danger, defeating well equipped enemies yields a valuable reward in form of awesome loot.
As the first thunder rolled across the land and all men bowed their heads in terror; One looked up in wonder.
Fear was always a fundamental force in shaping the human perception of the world. Spawning countless myths, monsters and beliefs. Above all else, fear of the unknown always had the greatest hold on the mind. Those who mastered this fear, often became the shepherds of the human fate.
In the world of The Way of Wrath, those who embrace the unknown and learn its mystical ways hold great power over common people. Few can match Thein Shamans with that skill. They clothe themselves in gruesome ornaments, and wield the name Yarbogha - emissaries of death.
Players who choose to follow this path will have unique powers and role in the game. In a fight they can use rituals dances and words of power to demoralize enemies or inspire allies. They are masters of healing and death. Mixing balms and healing drafts, or crafting devious poisons and traps.
It is a great sin to kill a shaman. Before they even dare take on this fearsome and mysterious foes, warriors must seek blessings of an allied shaman, or wait for enemy shaman to make the first strike. Those who kill shamans without mystical aid or provocation are believed to be cursed and will be shunned by all. Smart player can use this to great advantage in battle.
Outside combat they act as judges, advisors, healers, ritual masters and exorcists. Few, if any will dare to questions the Shamans word. But while feared and respected, they are seldom accepted by the common folk. Shamans lead solitary lives. They wander the land, seeking hidden wisdom and offering their services to those they come across.
Only a shaman can train another shaman and charges are chosen with care. They often seek children who are undaunted by Shaman's gruesome reputation and can look them in the eye without showing any fear.
To complete their training, a young shaman has to travel high up into the impenetrable mountains and climb the tallest peak. There in the blessed land above the clouds they spend years alone, praying in silence for wisdom and power.
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