The Way of Wrath - Progress Update
We've been working hard on the grand project of completing the game's prologue chapter and finalizing all of its features.
A lot of work was finished! The prologue is shaping up to be very exciting, with over 30 quests and quite a handful of characters who are up to all kinds of shenanigans.
We've added three new prologue origin maps, so now each player-origin gets its own introductory mini-story, highlighting the unique aspects of that origin. Some origins will offer a more open-ended approach, allowing you to roleplay a wider range of characters. Others will have more specific and unique background storiesideal for players who enjoy getting into the headspace of specific story characters and role playing them.
We've implemented all the quests that go into the prologue and added/modified new areas to explore, such as a new fishing village and a mysterious ruined fort on an island in the middle of a vast lake.
We've implemented fort management gameplay. With it, you can manage and upgrade all the different buildings and outposts you capture. We've also polished and fixed up a lot of small features and development tools. Overall, it's been a very productive and blissfully smooth few months of development. We've managed to get a lot done, and it's a real joy to see all our efforts come together into a rich, playable experience. ^_^
We'll be super focused on finishing all the missing aspects of the prologue, dialogue, bug fixes, balancing, etc. We'll also be polishing the last few game mechanics that need more attention, like hunting, trapping, and the mastery system.
The prologue is a huge milestone for the game, as it will be a large playable section featuring all the mechanics and setting the stage for the main campaign. It's really exciting for us to be getting closer to this milestone. It's been a long journey during which we've managed to implement all the features we planned for the game, and now we are close to realizing it. This wouldn't have been possible without all your support, and we're very grateful for this opportunity!
As soon as everything is sufficiently polished and bug-free, we'll start planning the beta tests and sharing more gameplay videos and dev diaries ^^. We just have to climb this one more mountain to get there, and we're excited to share with you all that we've worked on for so long.
Similar to our last update. we invite you to participate in our Dev With Community Topic with any feedback and ideas!
As we are close to wrapping up the core code of our features, it's a good opportunity for us to ensure the code architecture supports any QOL feature improvements we might need to add.
So we wanted to reach out to you and ask: what Quality of Life features would you like to see in our game and what do you consider to be the must haves in modern RPGs?
Thank you for supporting us! And as always, if you have any questions you can reach us through comments, Email, or our Discord Channel. Cheers, The Way of Wrath Team
[ 2024-08-28 13:01:18 CET ] [ Original post ]
Hello, Warchiefs!
We've been working hard on the grand project of completing the game's prologue chapter and finalizing all of its features.
A lot of work was finished! The prologue is shaping up to be very exciting, with over 30 quests and quite a handful of characters who are up to all kinds of shenanigans.
We've added three new prologue origin maps, so now each player-origin gets its own introductory mini-story, highlighting the unique aspects of that origin. Some origins will offer a more open-ended approach, allowing you to roleplay a wider range of characters. Others will have more specific and unique background storiesideal for players who enjoy getting into the headspace of specific story characters and role playing them.
We've implemented all the quests that go into the prologue and added/modified new areas to explore, such as a new fishing village and a mysterious ruined fort on an island in the middle of a vast lake.
We've implemented fort management gameplay. With it, you can manage and upgrade all the different buildings and outposts you capture. We've also polished and fixed up a lot of small features and development tools. Overall, it's been a very productive and blissfully smooth few months of development. We've managed to get a lot done, and it's a real joy to see all our efforts come together into a rich, playable experience. ^_^
So, what comes next?
We'll be super focused on finishing all the missing aspects of the prologue, dialogue, bug fixes, balancing, etc. We'll also be polishing the last few game mechanics that need more attention, like hunting, trapping, and the mastery system.
The prologue is a huge milestone for the game, as it will be a large playable section featuring all the mechanics and setting the stage for the main campaign. It's really exciting for us to be getting closer to this milestone. It's been a long journey during which we've managed to implement all the features we planned for the game, and now we are close to realizing it. This wouldn't have been possible without all your support, and we're very grateful for this opportunity!
As soon as everything is sufficiently polished and bug-free, we'll start planning the beta tests and sharing more gameplay videos and dev diaries ^^. We just have to climb this one more mountain to get there, and we're excited to share with you all that we've worked on for so long.
Dev With Community Topic: Quality of Life Features
Similar to our last update. we invite you to participate in our Dev With Community Topic with any feedback and ideas!
Quality of Life Features
As we are close to wrapping up the core code of our features, it's a good opportunity for us to ensure the code architecture supports any QOL feature improvements we might need to add.
So we wanted to reach out to you and ask: what Quality of Life features would you like to see in our game and what do you consider to be the must haves in modern RPGs?
Thank you for supporting us! And as always, if you have any questions you can reach us through comments, Email, or our Discord Channel. Cheers, The Way of Wrath Team
The Way of Wrath
Animmal
Animmal
2022
Indie Strategy RPG Singleplayer
Game News Posts 39
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
No user reviews
(0 reviews)
https://www.thewayofwrath.com/
https://store.steampowered.com/app/969330 
The Way of Wrath is a story-driven turn-based tactical RPG set in an ancient world governed by shamanistic laws. You explore the beautifully handcrafted landscape, rebuild defenses of an old fort, take on quests and unite war-torn people against the imminent wrath of enemy forces. Whether you lead with an iron fist, diplomacy, or trickery is up to you, but with every choice you make be prepared to face the consequences.
- Classless RPG system. Customize your character’s appearance, origin, skills, and reputation.
- Handcrafted open world. Explore the vast landscape and survive its environmental hazards.
- Choice & consequence. Experience the aftermath of every action and shape your story.
- Fort management. Build traps and siege equipment. Craft weapons, armor, and tools of war.
- Turn-based combat. Fight in tactical battles against foes with unique AI tactics, gear, and skills.
- Days are story turns. Each in-game day the map updates with new encounters, quests and all character storylines move forward based on previous day decisions.
MINIMAL SETUP
- OS: Ubuntu 14.04 LTS 64-bit or newer
- Processor: Intel Core i5 or equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GPU GeForce GTX 770
- Storage: 20 GB available space
- OS: Ubuntu 14.04 LTS 64-bit or newer
- Processor: Intel Core i5 or equivalentMemory: 8 MB RAM
- Memory: 8 MB RAM
- Graphics: Nvidia GPU GeForce GTX 770
- Storage: 20 GB available space
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