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Lander Update (v0.9.1)

Hy captains! This update is out, now! You can play it yourself through the demo so what are you waiting for? Those are the highlights:


Planet Landing


Yes, your dreams of crashing your weird ship on the surface of a planet are possible.

New Rover


You gotta love the new design, but wait... - 3 seats? checked. - 2 suit racks? checked. - 2 cargoholds? checked. - Suspensions? checked. - Waist disposal? checked. - Bed? checked. - Fits neatly inside the ship? checked!

Collision damage


All hands, brace for impact!! Your ship is the larges projectile that you can fire after all.

New Booster


With a way nicer model and proper visual effects, the new booster comes with a additional vertical mode that is perfect for landing on planets.

Simplified crafting tree


Say goodbye to most intermediate ingredients, Adro is a spaceship/survival game, not a factory line.

Sniper


When anything except headshots is not acceptable.

Crouching


Stuck on ships often or want to go through small corridors? Crouching will allow you to go through a 1x1 meter opening. Remember that turrets can't fire at you if you are under them.

New ships


First vanilla multi deckers are here. They feature 4 boosters, a rover hold and a lot of extra space.

Deck floors and hatch


Individual decks are a thing now, no excuse to not build the Enterprise.

Hull depressurization


Limitless trolling opportunities. But seriously now, be sure your crew has suits before exposing them to the deadly void of space.

Discord integration


So the entire world can see what ship are you driving directly from your discord profile.

New dying mechanics


No longer will you be spawned kilometers away from your ship as a penalty, dead is dead now and you are a descendant, just don't be disappointed when you realize the ship you inherited has been looted.

Ship oxygen consumption


Doesn't it feel nice to know that when a dial indicates 0 you will die? Might need to draw straws when you won't have enough 02 for everyone until you arrive at the station.

Aiming zoom


All weapons now have a zooming effect when aiming. A sniper is not a sniper without a scope.

Vehicle crafting


Now that rovers are no longer found near planets or in any other spot for that matter you will need to be able to build one yourself.

Docking camera


Beep beep beep, docking will be more immersive now.

Masterserver


Servers from other continents will show up on the list.

Updated audio system for all blocks


Crisp audio effects for all blocks even at light speed.

New cargodoor


Specially designed for the rover, just don't forget to power them.

Consoles are stackable now


Bridges can be more compact when you have 4 consoles per squared meter.

Frame limit option


Prevent your rig from melting, who needs 500 fps when your screen can only eat 60.

Tweaks to all loot tables


Even ingredient ratios, lees boxes of useless items and no more abundance of food and weapons in loot.

Atmosphere visual effects


How else would you know you are crashing into a planet?

Screenshots with F10


We all know you need to show off to your friends.

Target trail indicator


Keep the ship aligned now even in reverse boost mode. If you want to support the game try the demo and wishlist! Full changelog here: https://pastebin.com/raw/9XRfTZnZ For feedback, discussions and question https://discord.gg/Wsqnqh1 Have fun driving, Beholder


[ 2020-12-30 01:01:20 CET ] [ Original post ]



Adrorium
Beholder
  • Developer

  • Beholder
  • Publisher

  • 2022~2024
  • Release

  • Strategy RPG Simulation Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 21  
    🎹🖱️Keyboard + Mouse
  • Controls

  • No user reviews

    (0 reviews)


  • Review Score

  • https://store.steampowered.com/app/1285690 
  • Steam Store

  • Build your ship, defend against drone waves and explore hundreds of sectors filled with stations, asteroids and planets with lots of POIs. The ship systems can be controlled via consoles with several hundred buttons. Craft equipment and blocks, loot the POIs and disabled drones. Upgrade your ship and venture to the center of the galaxy.

    HARDCORE SHIP MANAGEMENT

    • Hundreds of buttons over multiple consoles and functional blocks
    • Subsystems defined by blocks
    • Docking + station services
    • Power grids + plasma grid, liquids(atmo, fuel, water, coolant) + internal atmosphere
    • Toggle blocks to save power
    • Nuclear reactor + fuel + turbine management

    SPACE SURVIVAL

    • Farming, crafting
    • Sleep, eat, heal, drink, and other mundane everyday tasks
    • EVA suit for looting and raiding
    • After you disable drones, go inside them and scavenge resources with tools

    EXPLORATION

    • Hundreds of sectors per galaxy (procedurally generated)
    • Multiple points of interest (stations, asteroid fields, planets, bases,....)
    • MFM drive (ftl+stl travel)
    • Planets can be explored with a planet elevator and a rover



    SPACE SIM

    • Newtonian physics + autopilot
    • Docking (ship-ship or station-ship)
    • Dogfight against enemy drone waves
    • Mine asteroids + use hook gun to grab the ores

    LOOTING

    • Hundreds of items and crafting recipes
    • Drones and bases are filled with loot containers and rare blocks that can be dismantled
    • Stations have many traders (and one secret trader) that can buy your extra loot
    • Many handy inventory shortcuts(hover send, take all if item owned, send stack,....)

    SHIP BUILDING

    • Hundreds of blocks, majority are functional like cockpit, ship weapons, doors or consoles
    • The hull is editable with tools (NYI)
    • Draw ship design in pda and purchase at station with money from trading and missions
    • Repair after drone fights and upgrade blocks

    PROGRESSION

    • Missions, campaign,
    • Many upgradable tiers for blocks
    • Research, skills (NYI)

    IMMERSIVE

    • No loading screens, no press E to insta drive
    • Realistic and complex ship procedures
    • Use planet elevator to reach planet with rover, explore wreckages after drone fights

    FEATURE FULL

    • Over 30-40 standalone mechanics
    • Adrorium has the most features that I have ever seen in a game

    MULTIPLAYER

    • Maximum 2 players for now (will increase to 64 in the future, perhaps to even more)
    • Currently using Photon to avoid NAT issues, dedicated servers will come soon

    OTHER

    • Joystick/controller support
    • Localization (NYI, coming soon)
    • Memory efficient (only 160 MB)
    • Runs on potatoes, very well optimized
    • Full modding support
    • The game is in early access so expect regular updates with new features and bugfixes
    MINIMAL SETUP
    • Processor: Most processors since 2010Memory: 1 GB RAM
    • Memory: 1 GB RAM
    • Graphics: OpenGL compatible. at least 500 MB VRAM
    • Storage: 200 MB available space
    RECOMMENDED SETUP
    • Processor: intel I5 gen 5 or equivalent or betterMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: GTX 1050 or equivalent or better
    • Storage: 500 MB available space
    GAMEBILLET

    [ 5949 ]

    15.97$ (20%)
    4.24$ (15%)
    14.27$ (16%)
    5.00$ (75%)
    17.59$ (12%)
    11.25$ (55%)
    4.22$ (15%)
    26.09$ (13%)
    10.00$ (50%)
    8.27$ (17%)
    12.59$ (16%)
    6.00$ (60%)
    16.57$ (17%)
    25.19$ (16%)
    15.99$ (20%)
    8.39$ (16%)
    21.22$ (15%)
    8.29$ (17%)
    9.00$ (70%)
    20.74$ (17%)
    16.49$ (45%)
    8.75$ (75%)
    6.79$ (15%)
    15.99$ (20%)
    16.59$ (17%)
    1.50$ (85%)
    8.39$ (16%)
    13.79$ (8%)
    7.50$ (75%)
    24.89$ (17%)
    GAMERSGATE

    [ 1903 ]

    4.5$ (70%)
    16.0$ (60%)
    0.9$ (89%)
    0.53$ (92%)
    1.88$ (62%)
    0.53$ (92%)
    0.89$ (87%)
    5.4$ (64%)
    7.5$ (81%)
    3.0$ (70%)
    0.53$ (92%)
    0.68$ (83%)
    30.0$ (50%)
    0.85$ (83%)
    3.5$ (65%)
    11.99$ (40%)
    5.0$ (50%)
    10.5$ (70%)
    1.7$ (91%)
    0.38$ (92%)
    0.68$ (90%)
    0.6$ (85%)
    0.9$ (92%)
    4.0$ (60%)
    1.31$ (81%)
    3.0$ (70%)
    15.74$ (48%)
    0.94$ (81%)
    1.05$ (74%)
    0.75$ (92%)

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