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Name

 Adrorium 

 

Developer

 Beholder 

 

Publisher

 Beholder 

 

Tags

 Strategy 

 

RPG 

 

Simulation 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

 

 Early Access 

Release

 2022~2024 

 

Steam

 € £ $ / % 

 

News

 18 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 n/a 

 

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Steam store

 https://store.steampowered.com/app/1285690 

 


LINUX STREAMERS (0)




Development log for the Encounter update (v0.10.0)


Hello captains!

In this post I will be keeping you up to date with the development progress for version 0.10.0

Come to discord to see the images for each of the new feature as well as the full changelog.
https://discord.gg/F6XGWnHA6Y

Planned release date for version 0.10.0 is April (as a closed Beta).


[h3]2021-02-27 WEEKLY UPDATE 8[/h3]


  • made lights start up slowly instead of by flickering
  • added destroy ship and repair ship dev guns
  • lots of small tweaks to tutorial and some bugfixes
  • implemented a new popup text


[h3]2021-02-20 WEEKLY UPDATE 7[/h3]

  • updated planet base design
  • new wreckage design
  • added light damage flicker
  • made most creative commands available from chat
  • added teleport to planet command
  • added fill grids command
  • new chat ui
  • some bug fixes


[h3]2021-02-13 WEEKLY UPDATE 6[/h3]

  • random wreckage spawner (hence the name Encounter Update)
  • major rewrite for the ship component script
  • implemented a ship despawner system to remove wreckages/drones and save performance if they are far away
  • dynamic lights (save performance when far away)
  • New planet framework (PART 4)

  • planet base spawning (based on the new marker system for efficiency)
  • configurable basecount per planet per gametype



[h3]2021-02-06 WEEKLY UPDATE 5[/h3]

  • new background system for handling ui input that can be changed at runtime
  • made the ship be completely generated at runtime instead of a prefab
  • implemented markers (3d positions associated with events)
  • made cargo generate loot when searched, not at startup
  • optimized the ship data for save files by not storing unchanged vanilla ship data, in some cases reduced the file size by 400%
  • made max ship hp be based on volume, not based on hardcoded values
  • made station, wreckage and planet base classes configurable so you can have your own station in game
  • lots of optimizations to the ship block code
  • other bug fixes and tweaks
  • autosave settings
  • New planet framework (PART 3)

  • new atmosphere effect
  • planet resolution and quality settings



[h3]2021-01-30 WEEKLY UPDATE 4[/h3]

  • negative damage now visibly heals the ship
  • doubled sector size (for the new larger planets)
  • made sector size and planet size configurable
  • new custom made sunflare
  • started rewriting the ui callback system
  • New planet framework (PART 2)

  • culled unseen chunks optimization
  • lava, water & atmosphere are back
  • planet rings!
  • integrated the system in the game (removed legacy one) (planet generation time decreased from 300ms to 30ms)
  • made planets activate collider chunks for vehicles and ships as well



[h3]2021-01-23 WEEKLY UPDATE 3[/h3]

  • New planet framework (PART 1)

  • better lighting
  • biomes
  • configurable colors
  • more advanced terrain features
  • supports any size (even earth) and any resolution (previously it was 128x128 per face)
  • very fast (quadtree algorithm)
  • more efficient colliders



[h3]2021-01-16 WEEKLY UPDATE 2[/h3]

  • obj model export option for ships
  • new savefile format
  • projectiles now bounce of shields (chance)
  • fixed pda to belt
  • added keybindings for pda and map
  • tweaked pda aspect
  • now players have the starting items in their backpack instead of cargobox
  • rewrote from scratch all the mission related code, config data and classes
  • new mission objective: enter a ship of a specific class



[h3]2021-01-09 WEEKLY UPDATE 1[/h3]

  • new driving camera modes: free orbit and target follow
  • small ui tweaks and a bugfix




If you want to support the game try the demo and wishlist!


Over and out,
Beholder


[ 2021-02-27 20:20:09 CET ] [ Original post ]