Encounter Update (v0.10.0)
Getting bored of the old repetitive ones? the new framework brings 4 times larger procedural planets (configurable up to earth size), random colors, better resolution and random terrain types.
Ever wanted to man the ship weapons? wait no more, the new turrets are player controllable so you can concentrate on avoiding incoming fire while your mate is manning the turrets from the second cockpit.
Behold the new end game enemy drone that will mow down your ship in moments if you don't prepare. This version also brings updated designs for litro, riroa and for the spacestation. The planet base design has also been updated to make planet exploration a brand new experience.
You are no longer limited to the cockpit view. Orbit camera, target follow, and several more modes are available now, configurable for global rotation or local rotation. Spatial awareness has got a huge upgrade.
Space is no longer empty, just cruise around and you will encounter wreckages all over the place, can't get shipwrecked now in deep space if you have resources everywhere around you.
No longer will you have to endure the old static 'notification' text, the new version brings a brand new chat panel, title popup for mission completion or other important events and small popups for less important events like crafting.
Used to scrapping the station blocks for a quick resource grab? No longer will the inhabitants permit that. Break few blocks and the wrath of the station will be unleashed on you and your ship with a barrage of railguns and multiple interior turrets shredding your ship in mere moments. Damaging ships will reduce your reputation with that faction. The new diplomacy system allows you to see the reputation and declare war to other factions directly from your pda.
No longer will you have to worry about bullets hitting your own ship, now projectiles inherit the ship's speed so you can have dogfights at 10s of 1000 of meters per second. Turrets are also prevented from firing at their own ship.
Since projectiles don't go forward but inherit ship's speed, the new aiming assist tells you exactly in which direction to fire in order to land a successful hit, taking into consideration your velocity, the target velocity, the distance and projectile speed, all for each individual weapon type.
Since you used to be left with boxes of useless components, the new recipes will help you in converting all the unusable loot into useful components.
With the new turrets no longer requiring forward alignment the enemy factions have become way more dangerous. The new AI for drones will track you from many kilometers away and the turrets will make avoiding enemy fire way more difficult.
Annoyed by having to click a billion times to do a simple tool action? With the new automated tools you just have to hold click. Also tools now are able to do everything, no more specialized tools, the only difference is that some tools are way faster than others.
A extremely useful feature that allows for a lot of optimizations by replacing entire ships or spawn positions with markers. In future versions it will get even more functionality.
With this feature lights from far away no longer consume performance. Only the close enough light sources are activated based on distance.
To finally get read of that ugly 3 year old design.
To account for the larger planets and for the abundance of resources from wreckages.
Stations and planet bases no longer spawn unless you get closer to them. Simplified the hierarchy and colliders for most blocks. Savefiles cache the ship designs to drastically reduce size.
With new additional objectives, easier to use format and configurable start and end actions.
Yes, the ui is now animated!
Block modding supports hierarchical structure and configurable behavior, planet types are completely configurable, gametypes have lots of new options and many more configuration options for mods.
Items from creative panel have been organized into groups.
Mostly for planet quality and size and for some of the sector properties like sector size.
No longer will you be wondering if you explored a wreckage or station. The targeting ui will indicate if there still is something left to explore.
To see all of them press /help or /helpdetailed in chat. Some of the new commands are related to diplomacy, ship grids and locked for interaction blocks.
This is the largest Update so far and most of the frameworks have been rewritten from scratch including missions, saving& loading, savefile format, planets, block modding and so on.
Ever wanted to make a nice scene in blender with ships from Adro? Just press the export ship model button from creative menu and you'll get the .obj ship model file ready to import into blender.
Shield deflection will require you to pay attention for the angle of attack.
Your pda (including the map) is locked to the first slot of the belt. Now you can't lose the pda, get locked of your own ship or not have access to the map. It is also way easier to use with the new M and ~ key bindings.
If you want to support the game try the demo and wishlist! Full changelog here: https://pastebin.com/raw/Rn7uG00N For feedback, discussions and question https://discord.gg/Wsqnqh1 Have fun driving, Beholder
[ 2021-05-24 06:26:20 CET ] [ Original post ]
Hy captains! This update is out, now! You can play it yourself through the demo so what are you waiting for? Those are the highlights:
New procedural planets
Getting bored of the old repetitive ones? the new framework brings 4 times larger procedural planets (configurable up to earth size), random colors, better resolution and random terrain types.
New turrets
Ever wanted to man the ship weapons? wait no more, the new turrets are player controllable so you can concentrate on avoiding incoming fire while your mate is manning the turrets from the second cockpit.
New ships
Behold the new end game enemy drone that will mow down your ship in moments if you don't prepare. This version also brings updated designs for litro, riroa and for the spacestation. The planet base design has also been updated to make planet exploration a brand new experience.
New cockpit drive camera modes
You are no longer limited to the cockpit view. Orbit camera, target follow, and several more modes are available now, configurable for global rotation or local rotation. Spatial awareness has got a huge upgrade.
Random wreckage encounters
Space is no longer empty, just cruise around and you will encounter wreckages all over the place, can't get shipwrecked now in deep space if you have resources everywhere around you.
New ui chat, popup and title
No longer will you have to endure the old static 'notification' text, the new version brings a brand new chat panel, title popup for mission completion or other important events and small popups for less important events like crafting.
New diplomacy system
Used to scrapping the station blocks for a quick resource grab? No longer will the inhabitants permit that. Break few blocks and the wrath of the station will be unleashed on you and your ship with a barrage of railguns and multiple interior turrets shredding your ship in mere moments. Damaging ships will reduce your reputation with that faction. The new diplomacy system allows you to see the reputation and declare war to other factions directly from your pda.
Projectiles inherit ship velocity
No longer will you have to worry about bullets hitting your own ship, now projectiles inherit the ship's speed so you can have dogfights at 10s of 1000 of meters per second. Turrets are also prevented from firing at their own ship.
Aiming assist
Since projectiles don't go forward but inherit ship's speed, the new aiming assist tells you exactly in which direction to fire in order to land a successful hit, taking into consideration your velocity, the target velocity, the distance and projectile speed, all for each individual weapon type.
Updated crafting tree and loot tables
Since you used to be left with boxes of useless components, the new recipes will help you in converting all the unusable loot into useful components.
New enemy AI
With the new turrets no longer requiring forward alignment the enemy factions have become way more dangerous. The new AI for drones will track you from many kilometers away and the turrets will make avoiding enemy fire way more difficult.
Automated and multifunctional tools
Annoyed by having to click a billion times to do a simple tool action? With the new automated tools you just have to hold click. Also tools now are able to do everything, no more specialized tools, the only difference is that some tools are way faster than others.
Markers
A extremely useful feature that allows for a lot of optimizations by replacing entire ships or spawn positions with markers. In future versions it will get even more functionality.
Dynamic lights
With this feature lights from far away no longer consume performance. Only the close enough light sources are activated based on distance.
New inventory and log panel design
To finally get read of that ugly 3 year old design.
2 times larger sectors
To account for the larger planets and for the abundance of resources from wreckages.
Massive performance optimizations
Stations and planet bases no longer spawn unless you get closer to them. Simplified the hierarchy and colliders for most blocks. Savefiles cache the ship designs to drastically reduce size.
New framework for missions
With new additional objectives, easier to use format and configurable start and end actions.
New ui animations
Yes, the ui is now animated!
Extended modding support
Block modding supports hierarchical structure and configurable behavior, planet types are completely configurable, gametypes have lots of new options and many more configuration options for mods.
Updated creative panel
Items from creative panel have been organized into groups.
14 new blocks and few new items
New settings
Mostly for planet quality and size and for some of the sector properties like sector size.
Explored status for wreckages
No longer will you be wondering if you explored a wreckage or station. The targeting ui will indicate if there still is something left to explore.
New shield material and sunflare
Lots of new chat commands
To see all of them press /help or /helpdetailed in chat. Some of the new commands are related to diplomacy, ship grids and locked for interaction blocks.
Rewrite for the majority of the code
This is the largest Update so far and most of the frameworks have been rewritten from scratch including missions, saving& loading, savefile format, planets, block modding and so on.
Ship model exporter
Ever wanted to make a nice scene in blender with ships from Adro? Just press the export ship model button from creative menu and you'll get the .obj ship model file ready to import into blender.
Projectile shield bounce chance
Shield deflection will require you to pay attention for the angle of attack.
Fixed pda to belt
Your pda (including the map) is locked to the first slot of the belt. Now you can't lose the pda, get locked of your own ship or not have access to the map. It is also way easier to use with the new M and ~ key bindings.
Lots of bugfixes and tweaks
If you want to support the game try the demo and wishlist! Full changelog here: https://pastebin.com/raw/Rn7uG00N For feedback, discussions and question https://discord.gg/Wsqnqh1 Have fun driving, Beholder
Adrorium
Beholder
Beholder
2022~2024
Strategy RPG Simulation Singleplayer Multiplayer Coop EA
Game News Posts 21
🎹🖱️Keyboard + Mouse
No user reviews
(0 reviews)
https://store.steampowered.com/app/1285690 
Build your ship, defend against drone waves and explore hundreds of sectors filled with stations, asteroids and planets with lots of POIs. The ship systems can be controlled via consoles with several hundred buttons. Craft equipment and blocks, loot the POIs and disabled drones. Upgrade your ship and venture to the center of the galaxy.
HARDCORE SHIP MANAGEMENT
- Hundreds of buttons over multiple consoles and functional blocks
- Subsystems defined by blocks
- Docking + station services
- Power grids + plasma grid, liquids(atmo, fuel, water, coolant) + internal atmosphere
- Toggle blocks to save power
- Nuclear reactor + fuel + turbine management
SPACE SURVIVAL
- Farming, crafting
- Sleep, eat, heal, drink, and other mundane everyday tasks
- EVA suit for looting and raiding
- After you disable drones, go inside them and scavenge resources with tools
EXPLORATION
- Hundreds of sectors per galaxy (procedurally generated)
- Multiple points of interest (stations, asteroid fields, planets, bases,....)
- MFM drive (ftl+stl travel)
- Planets can be explored with a planet elevator and a rover
SPACE SIM
- Newtonian physics + autopilot
- Docking (ship-ship or station-ship)
- Dogfight against enemy drone waves
- Mine asteroids + use hook gun to grab the ores
LOOTING
- Hundreds of items and crafting recipes
- Drones and bases are filled with loot containers and rare blocks that can be dismantled
- Stations have many traders (and one secret trader) that can buy your extra loot
- Many handy inventory shortcuts(hover send, take all if item owned, send stack,....)
SHIP BUILDING
- Hundreds of blocks, majority are functional like cockpit, ship weapons, doors or consoles
- The hull is editable with tools (NYI)
- Draw ship design in pda and purchase at station with money from trading and missions
- Repair after drone fights and upgrade blocks
PROGRESSION
- Missions, campaign,
- Many upgradable tiers for blocks
- Research, skills (NYI)
IMMERSIVE
- No loading screens, no press E to insta drive
- Realistic and complex ship procedures
- Use planet elevator to reach planet with rover, explore wreckages after drone fights
FEATURE FULL
- Over 30-40 standalone mechanics
- Adrorium has the most features that I have ever seen in a game
MULTIPLAYER
- Maximum 2 players for now (will increase to 64 in the future, perhaps to even more)
- Currently using Photon to avoid NAT issues, dedicated servers will come soon
OTHER
- Joystick/controller support
- Localization (NYI, coming soon)
- Memory efficient (only 160 MB)
- Runs on potatoes, very well optimized
- Full modding support
- The game is in early access so expect regular updates with new features and bugfixes
MINIMAL SETUP
- Processor: Most processors since 2010Memory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL compatible. at least 500 MB VRAM
- Storage: 200 MB available space
- Processor: intel I5 gen 5 or equivalent or betterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GTX 1050 or equivalent or better
- Storage: 500 MB available space
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