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LookShift Update (v0.10.1)
The main scope of this update was to improve the visuals of the game (let's face it, they were horrible before), so I remodeled almost all blocks and now Adro looks completely different, some might even call it a look shift.
Power up the reactors, enable the dockports, see the block energy consumption and many more options from the same console. With the new modern and compact look it is designed to replace all the other energy related consoles. Did I mention it is fully modable? Unique to this console is that it lists the energy consumption and generation for each grid for each block.
Goodbye Photon. The new framework based on UNET is way more stable, has less desyncs and it is faster since it involves a direct connection. It comes with a default server listing option. However you will need to portforward/use Hamachi if you want to play over internet.
Build the reactor after the first loot run? don't think so, the new resources will scale the progression fairly.
When you just can't be bothered to use your hands. Raise shields, fire weapons, debug teleport, fire boosters and many more available commands under your very finger tips, I mean vocal cords.
But I already upgraded this block 6 times, how much more powerful can it get? On the other hand what else can I do with these end game resources...
Did all these cargo containers from wreckages feel unrealistic? I mean who leaves perfectly fine loot just hanging around? Nobody. But who uses loot to build blocks instead of putting it in cargo? Everyone, yes, everyone. Except you, probably, good thing you don't have to loot your own ship, hopefully.....hopefully. Scrap the wreckages if you want the goodies.
Oh my, am I going at 14Km/s towards that planet? let me just quick save 'n load to avoid flattening my ship... oh wait... well it was a nice run.
Removed some buttons here, added more buttons there, you know.... Just ensuring each button is not just a means of unlocking the... next button.
Can't add all these new blocks and leave the ships hangin'.
That Voronoi pattern surely looks better than the simple gradient. You will definitely notice it when you land.
Sick of the rover flipping inside the ship? The new driving system is simulating the physics at the wheel level instead of the rover level.
It's 'multi ratio', not 'multi screen', but it's just as useful, now you can have any ratio you want as long as it's greater than a square (1:1), lets see that 5760x1080 go go go.
For when you need to replace the ugly vanilla screwdriver item icon with your ugly screwdriver item icon.
For all of those who keep looking for answers inside the game instead of Discord. Signing out, Beholder
[ 2021-12-27 13:18:27 CET ] [ Original post ]
Hi captains! This update is out, now! You can play it yourself through the playtest option or through the demo. Those are the highlights:
New models for most blocks & new blocks
The main scope of this update was to improve the visuals of the game (let's face it, they were horrible before), so I remodeled almost all blocks and now Adro looks completely different, some might even call it a look shift.
New energy console
Power up the reactors, enable the dockports, see the block energy consumption and many more options from the same console. With the new modern and compact look it is designed to replace all the other energy related consoles. Did I mention it is fully modable? Unique to this console is that it lists the energy consumption and generation for each grid for each block.
New multiplayer framework
Goodbye Photon. The new framework based on UNET is way more stable, has less desyncs and it is faster since it involves a direct connection. It comes with a default server listing option. However you will need to portforward/use Hamachi if you want to play over internet.
New items and recipes
Build the reactor after the first loot run? don't think so, the new resources will scale the progression fairly.
Implemented voice commands
When you just can't be bothered to use your hands. Raise shields, fire weapons, debug teleport, fire boosters and many more available commands under your very finger tips, I mean vocal cords.
New block upgrade chain
But I already upgraded this block 6 times, how much more powerful can it get? On the other hand what else can I do with these end game resources...
Reworked loot/scrap progression
Did all these cargo containers from wreckages feel unrealistic? I mean who leaves perfectly fine loot just hanging around? Nobody. But who uses loot to build blocks instead of putting it in cargo? Everyone, yes, everyone. Except you, probably, good thing you don't have to loot your own ship, hopefully.....hopefully. Scrap the wreckages if you want the goodies.
Ship speed is now saved
Oh my, am I going at 14Km/s towards that planet? let me just quick save 'n load to avoid flattening my ship... oh wait... well it was a nice run.
New button layout for consoles
Removed some buttons here, added more buttons there, you know.... Just ensuring each button is not just a means of unlocking the... next button.
Updated ship designs
Can't add all these new blocks and leave the ships hangin'.
Nicer planet material
That Voronoi pattern surely looks better than the simple gradient. You will definitely notice it when you land.
Overhauled rover driving
Sick of the rover flipping inside the ship? The new driving system is simulating the physics at the wheel level instead of the rover level.
Multi screen ratio support
It's 'multi ratio', not 'multi screen', but it's just as useful, now you can have any ratio you want as long as it's greater than a square (1:1), lets see that 5760x1080 go go go.
Image modding
For when you need to replace the ugly vanilla screwdriver item icon with your ugly screwdriver item icon.
Updated manual
For all of those who keep looking for answers inside the game instead of Discord. Signing out, Beholder
[ 2021-12-27 13:18:27 CET ] [ Original post ]
Adrorium
Beholder
Developer
Beholder
Publisher
2022~2024
Release
Game News Posts:
21
🎹🖱️Keyboard + Mouse
No user reviews
(0 reviews)
Build your ship, defend against drone waves and explore hundreds of sectors filled with stations, asteroids and planets with lots of POIs. The ship systems can be controlled via consoles with several hundred buttons. Craft equipment and blocks, loot the POIs and disabled drones. Upgrade your ship and venture to the center of the galaxy.
HARDCORE SHIP MANAGEMENT
- Hundreds of buttons over multiple consoles and functional blocks
- Subsystems defined by blocks
- Docking + station services
- Power grids + plasma grid, liquids(atmo, fuel, water, coolant) + internal atmosphere
- Toggle blocks to save power
- Nuclear reactor + fuel + turbine management
SPACE SURVIVAL
- Farming, crafting
- Sleep, eat, heal, drink, and other mundane everyday tasks
- EVA suit for looting and raiding
- After you disable drones, go inside them and scavenge resources with tools
EXPLORATION
- Hundreds of sectors per galaxy (procedurally generated)
- Multiple points of interest (stations, asteroid fields, planets, bases,....)
- MFM drive (ftl+stl travel)
- Planets can be explored with a planet elevator and a rover
SPACE SIM
- Newtonian physics + autopilot
- Docking (ship-ship or station-ship)
- Dogfight against enemy drone waves
- Mine asteroids + use hook gun to grab the ores
LOOTING
- Hundreds of items and crafting recipes
- Drones and bases are filled with loot containers and rare blocks that can be dismantled
- Stations have many traders (and one secret trader) that can buy your extra loot
- Many handy inventory shortcuts(hover send, take all if item owned, send stack,....)
SHIP BUILDING
- Hundreds of blocks, majority are functional like cockpit, ship weapons, doors or consoles
- The hull is editable with tools (NYI)
- Draw ship design in pda and purchase at station with money from trading and missions
- Repair after drone fights and upgrade blocks
PROGRESSION
- Missions, campaign,
- Many upgradable tiers for blocks
- Research, skills (NYI)
IMMERSIVE
- No loading screens, no press E to insta drive
- Realistic and complex ship procedures
- Use planet elevator to reach planet with rover, explore wreckages after drone fights
FEATURE FULL
- Over 30-40 standalone mechanics
- Adrorium has the most features that I have ever seen in a game
MULTIPLAYER
- Maximum 2 players for now (will increase to 64 in the future, perhaps to even more)
- Currently using Photon to avoid NAT issues, dedicated servers will come soon
OTHER
- Joystick/controller support
- Localization (NYI, coming soon)
- Memory efficient (only 160 MB)
- Runs on potatoes, very well optimized
- Full modding support
- The game is in early access so expect regular updates with new features and bugfixes
MINIMAL SETUP
- Processor: Most processors since 2010Memory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL compatible. at least 500 MB VRAM
- Storage: 200 MB available space
- Processor: intel I5 gen 5 or equivalent or betterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GTX 1050 or equivalent or better
- Storage: 500 MB available space
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