TUXDB - LINUX GAMING AGGREGATE
by NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 10 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]

Steam ImageSteam ImageSteam ImageSteam ImageSteam ImageSteam Image
Farming Update (v0.10.2)

Hi captains! This update is out, now! You can play it yourself through the playtest option or through the demo. Those are the highlights:


New farming system


It was about time! multi stage growing, water/compost requirements and planting fruits directly are some of the new options.

3 new consoles


Though still in prototype phase, they have all the functionalities of the legacy consoles. Proper layout will come in next updates. All about removing legacy blocks. Did I mention they are fully modable?

6 new crops


Namium, nurins, olis, crensel, artein and tiuras. You will learn to rely on them for subsistence since the traders won't sell you anything edible anymore, jerks. Did you know you can plant things other than seeds and crops? Find out what :).

New shield system and blocks


Remember when you used to press one button to completely recharge the shields? Now they recharge very slowly and only when deactivated but can be stacked to increase the shield capacity. Because one is too few and 3 are to many.... for a normal ship, 9 tiers should be enough to make your ship a moving bullet black hole. They also look nice.

17 new food items


Each with it's own reference, can you name them all? You thought I would make a farming update without adding a use for the plants? Guess again.

New models for 32 current blocks


In line with the aesthetics of Adro.

Target tracking


For those that can't git gud. If you think the new shields are op wait until you see this. Need the mainframe to access this overpowered ship ability. All projectiles are way faster now so at close range all hits are guaranteed.

Feedback & news panels


For when you can't be bothered to join Discord, share with me your precious feedback and receive them precious news, directly from the game.

Configurable brightness & light quality


All about supporting computers with lower specs, hey, not all simulated realities can afford to have more than one quality light source. For when your audience only sees black in your twitch streams, pump the brightness up to blinding to silence them.

Hull breach fixing


No longer have to scrap that nanoscopic collider in the frame block, the new hull breaches require patch plates to fix and have a proper full area collider.

Lots of fixes and tweaks


Removing unneeded steps/items/recipes, you know... making the gameplay less grindy. Made missions actually worth doing, added more navigation info, more recycling to prevent excess items and many other QoL modifications.

Proper audio modding


Thanks to naudio (library) you can bring your own melodic creations into Adro. Variable bit rate, multi/single channel, yes we support them all.

Auto port forwarding


Can't be bothered to connect to your router to do a port forward?, do these words sound like Chinese? I got you covered. By default Adro will let others connect to you over internet even if your network does not allow it, as long as your router knows the UPNP protocol.

Dedicated server mode


Automation at its finest, script a server to start/stop from a shell/command prompt on a remote machine without human intervention. There are also special commands like ban, unban, kick, restart and all the usual management set.

Lots of new modding options


Block light modding, farming modding, liquids/grids fill level modding and blocks particle effects modding, let your creative aberrations become alive in Adrorium. Signing out, Beholder


[ 2022-06-11 22:11:48 CET ] [ Original post ]

Adrorium
Beholder Developer
Beholder Publisher
2022~2024 Release
Game News Posts: 21
🎹🖱️Keyboard + Mouse
No user reviews (0 reviews)
Build your ship, defend against drone waves and explore hundreds of sectors filled with stations, asteroids and planets with lots of POIs. The ship systems can be controlled via consoles with several hundred buttons. Craft equipment and blocks, loot the POIs and disabled drones. Upgrade your ship and venture to the center of the galaxy.

HARDCORE SHIP MANAGEMENT

  • Hundreds of buttons over multiple consoles and functional blocks
  • Subsystems defined by blocks
  • Docking + station services
  • Power grids + plasma grid, liquids(atmo, fuel, water, coolant) + internal atmosphere
  • Toggle blocks to save power
  • Nuclear reactor + fuel + turbine management

SPACE SURVIVAL

  • Farming, crafting
  • Sleep, eat, heal, drink, and other mundane everyday tasks
  • EVA suit for looting and raiding
  • After you disable drones, go inside them and scavenge resources with tools

EXPLORATION

  • Hundreds of sectors per galaxy (procedurally generated)
  • Multiple points of interest (stations, asteroid fields, planets, bases,....)
  • MFM drive (ftl+stl travel)
  • Planets can be explored with a planet elevator and a rover



SPACE SIM

  • Newtonian physics + autopilot
  • Docking (ship-ship or station-ship)
  • Dogfight against enemy drone waves
  • Mine asteroids + use hook gun to grab the ores

LOOTING

  • Hundreds of items and crafting recipes
  • Drones and bases are filled with loot containers and rare blocks that can be dismantled
  • Stations have many traders (and one secret trader) that can buy your extra loot
  • Many handy inventory shortcuts(hover send, take all if item owned, send stack,....)

SHIP BUILDING

  • Hundreds of blocks, majority are functional like cockpit, ship weapons, doors or consoles
  • The hull is editable with tools (NYI)
  • Draw ship design in pda and purchase at station with money from trading and missions
  • Repair after drone fights and upgrade blocks

PROGRESSION

  • Missions, campaign,
  • Many upgradable tiers for blocks
  • Research, skills (NYI)

IMMERSIVE

  • No loading screens, no press E to insta drive
  • Realistic and complex ship procedures
  • Use planet elevator to reach planet with rover, explore wreckages after drone fights

FEATURE FULL

  • Over 30-40 standalone mechanics
  • Adrorium has the most features that I have ever seen in a game

MULTIPLAYER

  • Maximum 2 players for now (will increase to 64 in the future, perhaps to even more)
  • Currently using Photon to avoid NAT issues, dedicated servers will come soon

OTHER

  • Joystick/controller support
  • Localization (NYI, coming soon)
  • Memory efficient (only 160 MB)
  • Runs on potatoes, very well optimized
  • Full modding support
  • The game is in early access so expect regular updates with new features and bugfixes

MINIMAL SETUP
  • Processor: Most processors since 2010Memory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: OpenGL compatible. at least 500 MB VRAM
  • Storage: 200 MB available space
RECOMMENDED SETUP
  • Processor: intel I5 gen 5 or equivalent or betterMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: GTX 1050 or equivalent or better
  • Storage: 500 MB available space
GAMEBILLET

[ 6100 ]

17.79$ (11%)
11.74$ (31%)
16.59$ (17%)
8.47$ (15%)
20.94$ (58%)
9.23$ (16%)
43.49$ (13%)
16.94$ (15%)
8.39$ (16%)
52.74$ (12%)
1.81$ (70%)
16.59$ (17%)
16.39$ (18%)
25.46$ (15%)
8.39$ (16%)
16.52$ (17%)
25.47$ (15%)
1.81$ (85%)
12.38$ (17%)
8.29$ (17%)
13.34$ (11%)
17.54$ (12%)
17.79$ (11%)
42.46$ (15%)
4.24$ (15%)
1.67$ (16%)
16.57$ (17%)
8.89$ (11%)
25.48$ (15%)
20.99$ (16%)
GAMERSGATE

[ 1468 ]

8.91$ (70%)
0.9$ (85%)
1.53$ (91%)
1.95$ (90%)
0.43$ (91%)
6.0$ (60%)
1.74$ (91%)
1.5$ (85%)
0.9$ (85%)
8.7$ (78%)
11.74$ (22%)
1.7$ (91%)
8.99$ (10%)
11.89$ (41%)
5.1$ (74%)
1.2$ (80%)
1.05$ (85%)
4.05$ (73%)
0.85$ (91%)
1.35$ (89%)
26.99$ (33%)
8.0$ (80%)
5.22$ (87%)
2.85$ (81%)
2.68$ (70%)
0.85$ (91%)
3.4$ (91%)
1.05$ (85%)
0.6$ (85%)
6.38$ (79%)

FANATICAL BUNDLES

Time left:

15 days, 17 hours, 14 minutes


Time left:

356440 days, 9 hours, 14 minutes


Time left:

26 days, 17 hours, 14 minutes


Time left:

12 days, 17 hours, 14 minutes


Time left:

22 days, 17 hours, 14 minutes


Time left:

21 days, 17 hours, 14 minutes


Time left:

28 days, 17 hours, 14 minutes


Time left:

54 days, 16 hours, 14 minutes


HUMBLE BUNDLES

Time left:

13 days, 11 hours, 14 minutes

by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE