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Name

 Adrorium 

 

Developer

 Beholder 

 

Publisher

 Beholder 

 

Tags

 Strategy 

 

RPG 

 

Simulation 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

 

 Early Access 

Release

 2022~2024 

 

Steam

 € £ $ / % 

 

News

 18 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 n/a 

 

Steam Rating

 Need more reviews to generate a review score 

Steam store

 https://store.steampowered.com/app/1285690 

 


LINUX STREAMERS (0)




Overhaul Update (v0.10.3)

[h3]Hi captains!


This update is out, now!
You can play it yourself through the playtest option or through the demo.

Those are the highlights:[/h3]

New networking framework

Felling lonely in your ship far away from any outpost? Join servers with 2 clicks so you can feel lonely with your friends together. Supporting 3 server types:
> UNET, fast and simple but require port forwarding and no server listing
> Photon, higher latency but always works without hiccups
> Steam net(not tested) which is a mix of both.




New airlock

Realistic model ..... check.
Nice animation ..... check.
Juicy sound effects .... check.
Docking capabilities .... check.
Automated mode .... check.
Timed cycle .... check.





New Maz assault riffle

What looter shooter would Adro be without a assault riffle? Sleak design, high dps, custom sound effects.... it can even damage drones, I mean, what else could you want?




New shotgun

Gone is the smg placeholder model, with custom animations and buffed stats the new shotgun will be your go to choice for raiding.




New models for several blocks

Introducing the new screen, with a better design then the predecessor it features additional info regarding grid levels, propulsion stats and ship dimensions. Landing pad and solar panels got refitted as well.






New ui design

It was about time to pump some quality and cohesion into the menu. All elements are organized properly and use the same aesthetic.



New station missions

Brand new Distress signal, Investigate Unknown signals and few more missions were introduced to replace the useless previous ones.

Targetable markers

Yes, get them juicy nav assist intel for distant locations as well.



Damaged blocks show on ui

Tired of running around the ship to find the damaged blocks? Say no more. Ship maintenance is gonna be way easier when you can see which blocks were damaged with the new damage indicators, just hold a tool in your hands.



Balanced loot and recipes

Removed lots of unneeded or abundant items, added few more intermediary recipe ingredients and removed all weapons from loot since you can craft them now. Added recipes for some blocks and simplified others.

New item icons

Did I mention this is a overhaul update? where I mostly improve a preexisting part of the game, well lots of items got new 3d renders as icons of AAA quality. Would you believe me if I told you some of them were 5 years old?



Updated consoles

Redistributed the buttons to the rest of the console, some new text and new functionalities and added few more buttons, I mean, Who doesn't like more buttons?

New sound effects

Reloading, firing, boosters and airlock sounds got a level up and it's not in volume.

Many bugfixes

I even wonder how could some bugs make it so far into development without getting caught...

Performance improvements

Drastically reduced draw calls by batching meshes of the same type into a single call. Made planet bases spawn around the player instead of having precalculated spawn positions to reduce save file size. Less triangles and draw calls from the new blocks. Also recycled materials for multiple blocks to prevent expensive gpu context changes.

Other changes

New material for fps hands, instant crafting and speed info on driving ui are some of the new additions as well as improved item and mission modding. Steam integration is in prototype phase so next update expect full support. Vehicles and current time are shown on UI. Tools have further reach and undocking can be done from cockpit.




Signing out,
Beholder


[ 2022-10-16 21:15:58 CET ] [ Original post ]