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Overhaul Update (v0.10.3)
Felling lonely in your ship far away from any outpost? Join servers with 2 clicks so you can feel lonely with your friends together. Supporting 3 server types: > UNET, fast and simple but require port forwarding and no server listing > Photon, higher latency but always works without hiccups > Steam net(not tested) which is a mix of both.
Realistic model ..... check. Nice animation ..... check. Juicy sound effects .... check. Docking capabilities .... check. Automated mode .... check. Timed cycle .... check.
What looter shooter would Adro be without a assault riffle? Sleak design, high dps, custom sound effects.... it can even damage drones, I mean, what else could you want?
Gone is the smg placeholder model, with custom animations and buffed stats the new shotgun will be your go to choice for raiding.
Introducing the new screen, with a better design then the predecessor it features additional info regarding grid levels, propulsion stats and ship dimensions. Landing pad and solar panels got refitted as well.
It was about time to pump some quality and cohesion into the menu. All elements are organized properly and use the same aesthetic.
Brand new Distress signal, Investigate Unknown signals and few more missions were introduced to replace the useless previous ones.
Yes, get them juicy nav assist intel for distant locations as well.
Tired of running around the ship to find the damaged blocks? Say no more. Ship maintenance is gonna be way easier when you can see which blocks were damaged with the new damage indicators, just hold a tool in your hands.
Removed lots of unneeded or abundant items, added few more intermediary recipe ingredients and removed all weapons from loot since you can craft them now. Added recipes for some blocks and simplified others.
Did I mention this is a overhaul update? where I mostly improve a preexisting part of the game, well lots of items got new 3d renders as icons of AAA quality. Would you believe me if I told you some of them were 5 years old?
Redistributed the buttons to the rest of the console, some new text and new functionalities and added few more buttons, I mean, Who doesn't like more buttons?
Reloading, firing, boosters and airlock sounds got a level up and it's not in volume.
I even wonder how could some bugs make it so far into development without getting caught...
Drastically reduced draw calls by batching meshes of the same type into a single call. Made planet bases spawn around the player instead of having precalculated spawn positions to reduce save file size. Less triangles and draw calls from the new blocks. Also recycled materials for multiple blocks to prevent expensive gpu context changes.
New material for fps hands, instant crafting and speed info on driving ui are some of the new additions as well as improved item and mission modding. Steam integration is in prototype phase so next update expect full support. Vehicles and current time are shown on UI. Tools have further reach and undocking can be done from cockpit. Signing out, Beholder
[ 2022-10-16 19:15:58 CET ] [ Original post ]
Hi captains! This update is out, now! You can play it yourself through the playtest option or through the demo. Those are the highlights:
New networking framework
Felling lonely in your ship far away from any outpost? Join servers with 2 clicks so you can feel lonely with your friends together. Supporting 3 server types: > UNET, fast and simple but require port forwarding and no server listing > Photon, higher latency but always works without hiccups > Steam net(not tested) which is a mix of both.
New airlock
Realistic model ..... check. Nice animation ..... check. Juicy sound effects .... check. Docking capabilities .... check. Automated mode .... check. Timed cycle .... check.
New Maz assault riffle
What looter shooter would Adro be without a assault riffle? Sleak design, high dps, custom sound effects.... it can even damage drones, I mean, what else could you want?
New shotgun
Gone is the smg placeholder model, with custom animations and buffed stats the new shotgun will be your go to choice for raiding.
New models for several blocks
Introducing the new screen, with a better design then the predecessor it features additional info regarding grid levels, propulsion stats and ship dimensions. Landing pad and solar panels got refitted as well.
New ui design
It was about time to pump some quality and cohesion into the menu. All elements are organized properly and use the same aesthetic.
New station missions
Brand new Distress signal, Investigate Unknown signals and few more missions were introduced to replace the useless previous ones.
Targetable markers
Yes, get them juicy nav assist intel for distant locations as well.
Damaged blocks show on ui
Tired of running around the ship to find the damaged blocks? Say no more. Ship maintenance is gonna be way easier when you can see which blocks were damaged with the new damage indicators, just hold a tool in your hands.
Balanced loot and recipes
Removed lots of unneeded or abundant items, added few more intermediary recipe ingredients and removed all weapons from loot since you can craft them now. Added recipes for some blocks and simplified others.
New item icons
Did I mention this is a overhaul update? where I mostly improve a preexisting part of the game, well lots of items got new 3d renders as icons of AAA quality. Would you believe me if I told you some of them were 5 years old?
Updated consoles
Redistributed the buttons to the rest of the console, some new text and new functionalities and added few more buttons, I mean, Who doesn't like more buttons?
New sound effects
Reloading, firing, boosters and airlock sounds got a level up and it's not in volume.
Many bugfixes
I even wonder how could some bugs make it so far into development without getting caught...
Performance improvements
Drastically reduced draw calls by batching meshes of the same type into a single call. Made planet bases spawn around the player instead of having precalculated spawn positions to reduce save file size. Less triangles and draw calls from the new blocks. Also recycled materials for multiple blocks to prevent expensive gpu context changes.
Other changes
New material for fps hands, instant crafting and speed info on driving ui are some of the new additions as well as improved item and mission modding. Steam integration is in prototype phase so next update expect full support. Vehicles and current time are shown on UI. Tools have further reach and undocking can be done from cockpit. Signing out, Beholder
[ 2022-10-16 19:15:58 CET ] [ Original post ]
Adrorium
Beholder
Developer
Beholder
Publisher
2022~2024
Release
Game News Posts:
21
🎹🖱️Keyboard + Mouse
No user reviews
(0 reviews)
Build your ship, defend against drone waves and explore hundreds of sectors filled with stations, asteroids and planets with lots of POIs. The ship systems can be controlled via consoles with several hundred buttons. Craft equipment and blocks, loot the POIs and disabled drones. Upgrade your ship and venture to the center of the galaxy.
HARDCORE SHIP MANAGEMENT
- Hundreds of buttons over multiple consoles and functional blocks
- Subsystems defined by blocks
- Docking + station services
- Power grids + plasma grid, liquids(atmo, fuel, water, coolant) + internal atmosphere
- Toggle blocks to save power
- Nuclear reactor + fuel + turbine management
SPACE SURVIVAL
- Farming, crafting
- Sleep, eat, heal, drink, and other mundane everyday tasks
- EVA suit for looting and raiding
- After you disable drones, go inside them and scavenge resources with tools
EXPLORATION
- Hundreds of sectors per galaxy (procedurally generated)
- Multiple points of interest (stations, asteroid fields, planets, bases,....)
- MFM drive (ftl+stl travel)
- Planets can be explored with a planet elevator and a rover
SPACE SIM
- Newtonian physics + autopilot
- Docking (ship-ship or station-ship)
- Dogfight against enemy drone waves
- Mine asteroids + use hook gun to grab the ores
LOOTING
- Hundreds of items and crafting recipes
- Drones and bases are filled with loot containers and rare blocks that can be dismantled
- Stations have many traders (and one secret trader) that can buy your extra loot
- Many handy inventory shortcuts(hover send, take all if item owned, send stack,....)
SHIP BUILDING
- Hundreds of blocks, majority are functional like cockpit, ship weapons, doors or consoles
- The hull is editable with tools (NYI)
- Draw ship design in pda and purchase at station with money from trading and missions
- Repair after drone fights and upgrade blocks
PROGRESSION
- Missions, campaign,
- Many upgradable tiers for blocks
- Research, skills (NYI)
IMMERSIVE
- No loading screens, no press E to insta drive
- Realistic and complex ship procedures
- Use planet elevator to reach planet with rover, explore wreckages after drone fights
FEATURE FULL
- Over 30-40 standalone mechanics
- Adrorium has the most features that I have ever seen in a game
MULTIPLAYER
- Maximum 2 players for now (will increase to 64 in the future, perhaps to even more)
- Currently using Photon to avoid NAT issues, dedicated servers will come soon
OTHER
- Joystick/controller support
- Localization (NYI, coming soon)
- Memory efficient (only 160 MB)
- Runs on potatoes, very well optimized
- Full modding support
- The game is in early access so expect regular updates with new features and bugfixes
MINIMAL SETUP
- Processor: Most processors since 2010Memory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL compatible. at least 500 MB VRAM
- Storage: 200 MB available space
- Processor: intel I5 gen 5 or equivalent or betterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GTX 1050 or equivalent or better
- Storage: 500 MB available space
GAMEBILLET
[ 6100 ]
GAMERSGATE
[ 1468 ]
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