Hi captains!
This update is out, now!
You can play it yourself through the playtest option or through the demo.
Those are the highlights:
New networking framework
Felling lonely in your ship far away from any outpost? Join servers with 2 clicks so you can feel lonely with your friends together. Supporting 3 server types:
> UNET, fast and simple but require port forwarding and no server listing
> Photon, higher latency but always works without hiccups
> Steam net(not tested) which is a mix of both.
New airlock
Realistic model ..... check.
Nice animation ..... check.
Juicy sound effects .... check.
Docking capabilities .... check.
Automated mode .... check.
Timed cycle .... check.
New Maz assault riffle
What looter shooter would Adro be without a assault riffle? Sleak design, high dps, custom sound effects.... it can even damage drones, I mean, what else could you want?
New shotgun
Gone is the smg placeholder model, with custom animations and buffed stats the new shotgun will be your go to choice for raiding.
New models for several blocks
Introducing the new screen, with a better design then the predecessor it features additional info regarding grid levels, propulsion stats and ship dimensions. Landing pad and solar panels got refitted as well.
New ui design
It was about time to pump some quality and cohesion into the menu. All elements are organized properly and use the same aesthetic.
New station missions
Brand new Distress signal, Investigate Unknown signals and few more missions were introduced to replace the useless previous ones.
Targetable markers
Yes, get them juicy nav assist intel for distant locations as well.
Damaged blocks show on ui
Tired of running around the ship to find the damaged blocks? Say no more. Ship maintenance is gonna be way easier when you can see which blocks were damaged with the new damage indicators, just hold a tool in your hands.
Balanced loot and recipes
Removed lots of unneeded or abundant items, added few more intermediary recipe ingredients and removed all weapons from loot since you can craft them now. Added recipes for some blocks and simplified others.
New item icons
Did I mention this is a overhaul update? where I mostly improve a preexisting part of the game, well lots of items got new 3d renders as icons of AAA quality. Would you believe me if I told you some of them were 5 years old?
Updated consoles
Redistributed the buttons to the rest of the console, some new text and new functionalities and added few more buttons, I mean, Who doesn't like more buttons?
New sound effects
Reloading, firing, boosters and airlock sounds got a level up and it's not in volume.
Many bugfixes
I even wonder how could some bugs make it so far into development without getting caught...
Performance improvements
Drastically reduced draw calls by batching meshes of the same type into a single call. Made planet bases spawn around the player instead of having precalculated spawn positions to reduce save file size. Less triangles and draw calls from the new blocks. Also recycled materials for multiple blocks to prevent expensive gpu context changes.
Other changes
New material for fps hands, instant crafting and speed info on driving ui are some of the new additions as well as improved item and mission modding. Steam integration is in prototype phase so next update expect full support. Vehicles and current time are shown on UI. Tools have further reach and undocking can be done from cockpit.
Signing out,
Beholder
[ 2022-10-16 19:15:58 CET ] [ Original post ]