Hi captains!
This update is out, now!
You can play it yourself through the playtest option or through the demo.
The update consists of a multitude of features designed to improve the quality of the game:
Planet survival scenarios
Sick of always starting in space with a fully functional ship? Survive and eventually repair a wrecked ship to escape the harsh environment in the new planet survival scenarios.
Inventory fetching
Inventory management is the final boss in most games and it's not fun. I know. Now you can fetch/pull inventory directly from the ship for crafting, planting and repairing. Quick send to ship also included.
Reliable multiplayer connection
Developed a brand new reliable network module for multiplayer to ensure packets are going to reliably arrive to your peers. Say goodbye to de-syncs.
4 new pois and drones
With 2 more drone variants and 2 more planet base designs the game will no longer feel so similar in your away missions.
Adjacent upgrade
Who has time to dismantle the smaller blocks in order to build a larger one? Not me, just place 4 tanks of same type together and a new mega tank will take their place. 2 mega tanks make a colossal one, more than enough to fuel your booster bed.
New blocks and new items
Beacon
Want to score a new record but don't have time to wait for the waves to come? The beacon will broadcast your location making them come 4 times faster.
Semiconductor Fabricator
Running low on CPUs and ICs, craft them yourself, no engineering knowledge required. Be careful!, this block is very expensive to build.
New tanks and battery variants
Introducing the new Colossal and Mega variants for the Tanks and for the Batteries. 600% the capacity for 400% the size and it stacks exponentially(32x capacity for 16x size).
Blast Door
Who likes breaches? Doors make more sense.
Finish game event
Move aimlessly across the galaxy and eventually quit without any catharsis? Clear the central sector to mark your achievement into the game and into the leaderboard. Big notifications and a reward included.
Atmosphere navigation
Get the necessary info to keep your ship on the correct trajectory with the new horizon and altitude indicators.
New crafting & trading panel design
Because both needed an overhaul. New keybinds for stack crafting included.
With the new trading panel you can sell anything as long as it is an item and has some value.
New 3d models & images for items
As with any update, I strive to bring a sense of consistent design across the entire game, thus adding 30 new models for items. And who doesn't like to both see the crensel cake and also eat it?
Deck editing with tools
I can't believe I didn't have this before, just right click and left click to edit the floor/roof of any adjacent deck. Perfect for making space for colossal tanks and panoramic views.
Popup crafting panel
Searching recursively for recipes is not fun. That's why now you can simply click on the missing ingredient and a popup with the available recipes for it will appear to quickly craft your pistol without having to switch crafting tabs.
Remote mission taking
Dock -> get mission -> undock takes to long. Just hail the station and the mission list will be downloaded on the electronics console for you to take. Convenient.
New Autopilot/ Nav. Assist options
Another QoL feature is the improved nav assist. With the new options to
- automatically revert mid-way,
- prevent overshooting,
- stop on proximity and
- stop on collision
you won't have to worry about the journey while you enjoy you crensel smoothie on the observation deck. What self driving level is that? 3?
New player & suit model for mp
Our avatar got a face lift!
Over 390 fixes/small qol features
Many smaller convenience features were added like:
- Suits drop when suitdocks are dismantled, same with hydroponics and seeds.
- More info on item description panel.
- Ammo is returned when weapon is sold/dismantled.
- Kick/ban/unban from pda.
- Detailed damage report directly on the driving hud.
- Start weapons and engines with one button each.
- Wave warning notifications.
- Detailed crew stats on the player list ui.
- Removing windows/cargo doors/airlocks no longer depressurizes the ship.
- Upgrading tanks/batteries doesn't lose their stored content.
And many more.
Fire through shields
Finally you won't have to worry about getting hit because shields flicker to allow your projectiles. The new algorithms for shield emitters allows firing without having to turn the shields temporarily off.
Passive healing
Not having access to medical pods dooms you into a death loop. Just give it few minutes and your health will improve up to a point ... or more exactly, up to 50 points.
Turret ammo unloading
Since you never use the gatling rounds because you can't land any hit why not sell them? 20K free at the start of the game? Sign me up!
Hover mode for ships
Now this is a very convenient feature, gone are the days of throttling and having to manually remove the boosters to reduce as much as possible the vertical acceleration in atmosphere. Now you can even leave the ship inclined and it will eventually get to it's destination without crashing and without anyone driving (if you know how).
Lots of balancing
A lot of recipes were changed, intermediate items removed and values tweaked in order to make the experience of playing as convenient as possible. New game loops were introduced like semiconductor crafting or turret recycling.
Auto item equip
Look at a tank, hold F and automatically you will get the filled pouches from ship inventory and start pouring them one after another. Same for tools, heals, seeds, battery and reactor rods. One held key(F) to rule them all.
2 times larger planets
Planet survival on a 32km planet? Nope, double it.
Clientside projectiles
No longer get hit by invisible projectile because you live 500 milliseconds away. If you don't get hit from the projectiles that you can see, YOU DON'T GET HIT.
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If you are interested in the full changelog, access it here:
Full Changelog 0.10.5
Signing out,
Beholder
[ 2023-11-12 17:03:26 CET ] [ Original post ]