0.10.5.1 Hotfix Hi captains,
This small patch brings steam networking and over 20 fixes mostly for multiplayer and few for singleplayer.
Changelog:
-fixed photon not syncing the 3rd player
-fixed remained seated in rover after disconnect
-fixed rover inventory access error
-fixed players spawning outside the ship
-fixed steam networking
-fixed disconnect if scrolling through belt
-fixed dupped player body in client steam net
-fixed steam not disconnecting on exit
-fixed manual from pda lagging the game
-prevented rover from causing ui visual artifacts
-fixed rover remaining locked if driver disconnects
-fixed inventory locked if trying to drive locked rover
-fixed ship states not synced for planet base in some cases
-fixed error while trying to harvest 2 times
-fixed player stats updated with delay for client
-fixed wave spawn popup not appearing for client
-fixed error when destroying specific block on client side
-few other fixes
[ 2023-12-10 00:25:22 CET ] [ Original post ] Adrorium
Beholder
Developer
Beholder
Publisher
2022~2024
Release
🎹🖱️Keyboard + Mouse
No user reviews
(0 reviews)
Build your ship, defend against drone waves and explore hundreds of sectors filled with stations, asteroids and planets with lots of POIs. The ship systems can be controlled via consoles with several hundred buttons. Craft equipment and blocks, loot the POIs and disabled drones. Upgrade your ship and venture to the center of the galaxy.
HARDCORE SHIP MANAGEMENT Hundreds of buttons over multiple consoles and functional blocks Subsystems defined by blocks Docking + station services Power grids + plasma grid, liquids(atmo, fuel, water, coolant) + internal atmosphere Toggle blocks to save power Nuclear reactor + fuel + turbine management SPACE SURVIVAL Farming, crafting Sleep, eat, heal, drink, and other mundane everyday tasks EVA suit for looting and raiding After you disable drones, go inside them and scavenge resources with tools EXPLORATION Hundreds of sectors per galaxy (procedurally generated) Multiple points of interest (stations, asteroid fields, planets, bases,....) MFM drive (ftl+stl travel) Planets can be explored with a planet elevator and a rover SPACE SIM Newtonian physics + autopilot Docking (ship-ship or station-ship) Dogfight against enemy drone waves Mine asteroids + use hook gun to grab the ores LOOTING Hundreds of items and crafting recipes Drones and bases are filled with loot containers and rare blocks that can be dismantled Stations have many traders (and one secret trader) that can buy your extra loot Many handy inventory shortcuts(hover send, take all if item owned, send stack,....) SHIP BUILDING Hundreds of blocks, majority are functional like cockpit, ship weapons, doors or consoles The hull is editable with tools (NYI) Draw ship design in pda and purchase at station with money from trading and missions Repair after drone fights and upgrade blocks PROGRESSION Missions, campaign, Many upgradable tiers for blocks Research, skills (NYI) IMMERSIVE No loading screens, no press E to insta drive Realistic and complex ship procedures Use planet elevator to reach planet with rover, explore wreckages after drone fights FEATURE FULL Over 30-40 standalone mechanics Adrorium has the most features that I have ever seen in a game MULTIPLAYER Maximum 2 players for now (will increase to 64 in the future, perhaps to even more) Currently using Photon to avoid NAT issues, dedicated servers will come soon OTHER Joystick/controller support Localization (NYI, coming soon) Memory efficient (only 160 MB) Runs on potatoes, very well optimized Full modding support The game is in early access so expect regular updates with new features and bugfixes MINIMAL SETUP Processor: Most processors since 2010Memory: 1 GB RAM Memory: 1 GB RAM Graphics: OpenGL compatible. at least 500 MB VRAM Storage: 200 MB available space RECOMMENDED SETUP Processor: intel I5 gen 5 or equivalent or betterMemory: 4 GB RAM Memory: 4 GB RAM Graphics: GTX 1050 or equivalent or better Storage: 500 MB available space
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