Hi captains, This small patch brings steam networking and over 20 fixes mostly for multiplayer and few for singleplayer. Changelog: -fixed photon not syncing the 3rd player -fixed remained seated in rover after disconnect -fixed rover inventory access error -fixed players spawning outside the ship -fixed steam networking -fixed disconnect if scrolling through belt -fixed dupped player body in client steam net -fixed steam not disconnecting on exit -fixed manual from pda lagging the game -prevented rover from causing ui visual artifacts -fixed rover remaining locked if driver disconnects -fixed inventory locked if trying to drive locked rover -fixed ship states not synced for planet base in some cases -fixed error while trying to harvest 2 times -fixed player stats updated with delay for client -fixed wave spawn popup not appearing for client -fixed error when destroying specific block on client side -few other fixes
[ 2023-12-10 00:25:22 CET ] [ Original post ]
HARDCORE SHIP MANAGEMENT
- Hundreds of buttons over multiple consoles and functional blocks
- Subsystems defined by blocks
- Docking + station services
- Power grids + plasma grid, liquids(atmo, fuel, water, coolant) + internal atmosphere
- Toggle blocks to save power
- Nuclear reactor + fuel + turbine management
SPACE SURVIVAL
- Farming, crafting
- Sleep, eat, heal, drink, and other mundane everyday tasks
- EVA suit for looting and raiding
- After you disable drones, go inside them and scavenge resources with tools
EXPLORATION
- Hundreds of sectors per galaxy (procedurally generated)
- Multiple points of interest (stations, asteroid fields, planets, bases,....)
- MFM drive (ftl+stl travel)
- Planets can be explored with a planet elevator and a rover
SPACE SIM
- Newtonian physics + autopilot
- Docking (ship-ship or station-ship)
- Dogfight against enemy drone waves
- Mine asteroids + use hook gun to grab the ores
LOOTING
- Hundreds of items and crafting recipes
- Drones and bases are filled with loot containers and rare blocks that can be dismantled
- Stations have many traders (and one secret trader) that can buy your extra loot
- Many handy inventory shortcuts(hover send, take all if item owned, send stack,....)
SHIP BUILDING
- Hundreds of blocks, majority are functional like cockpit, ship weapons, doors or consoles
- The hull is editable with tools (NYI)
- Draw ship design in pda and purchase at station with money from trading and missions
- Repair after drone fights and upgrade blocks
PROGRESSION
- Missions, campaign,
- Many upgradable tiers for blocks
- Research, skills (NYI)
IMMERSIVE
- No loading screens, no press E to insta drive
- Realistic and complex ship procedures
- Use planet elevator to reach planet with rover, explore wreckages after drone fights
FEATURE FULL
- Over 30-40 standalone mechanics
- Adrorium has the most features that I have ever seen in a game
MULTIPLAYER
- Maximum 2 players for now (will increase to 64 in the future, perhaps to even more)
- Currently using Photon to avoid NAT issues, dedicated servers will come soon
OTHER
- Joystick/controller support
- Localization (NYI, coming soon)
- Memory efficient (only 160 MB)
- Runs on potatoes, very well optimized
- Full modding support
- The game is in early access so expect regular updates with new features and bugfixes
- Processor: Most processors since 2010Memory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL compatible. at least 500 MB VRAM
- Storage: 200 MB available space
- Processor: intel I5 gen 5 or equivalent or betterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GTX 1050 or equivalent or better
- Storage: 500 MB available space
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