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Colossal Update (0.11.0)
Your own personal handyman capable of repairing, rebuilding and farming. It is yet unknown what powers its internal systems.
Tired of blindly building your ship? now you can see and plan out the design directly from the pda.
With the new tiered blocks you have to make several stops along the way to pick up increasingly more valuable resources to build those new colossal hardware. Progression is locked behind 5 new materials that are found the deeper you go into the galaxy:
Do you even need an explanation for this? Mining has finally became a profitable time investment, especially with asteroids made out of gold that fill the central sectors.
With 400x more power than the tier 1, the new colossal variants will shred any drone in seconds. Finally a good alternative to railguns.
Annoyed by the barrage of missiles drones throw at you? Now you can annoy them as well, without the worry that the launchers will get destroyed. Not sure why they still attack when they see a rocket launcher that is bigger than your ship....
Annoyed by the bed of boosters you had to build/repair on your ship? One Colossal booster is more than enough to propel you to the other side of the universe.
Disappointed you can't get the ship to spin at 120 rpm fast enough to annoy your crewmates? Now you can. Please don't.
To fuel your new colossal boosters and rcs. New fluid: Xenon.
Annoyed your crew keeps that cargobox locked all the time? Now you have access to the contents of the box for crafting, fetching, upgrading and farming in multiplayer without having to interact with it.
Major version comes with a major redesign. Now with scalable tank positions, nicer room layout and a single airlock.
Add your own turrets, boosters, npcs and basically any already defined block, no restrictions. Turrets can consume from a secondary grid and several new options.
As with any 0.x version, a lot of the code was rewritten, especially the pda, asset managing, ship firing and input.
Access all crafters directly from your own inventory. No more back and forth to each one for intermediate ingredients. *Convenience*
Always wanted your ship to freefal into the planet without worrying that it will crash? now you get the ui to help you do that. Gotta rush celestial navigation now that ksp2 is dead.
For truly afk space battles.
Because I know how much you hate spending time figuring out intermediate ingredients.
Now that you have overpowered colossal boosters you need a new challenge to compensate: escape the colossal planet.
[ 2024-06-24 03:22:02 CET ] [ Original post ]
Greetings captains! This update is ready, now! You can play it through the demo or beta playtest. One of the largest updates so far that completely changes progression and the way you build your ship.
Automaton
Your own personal handyman capable of repairing, rebuilding and farming. It is yet unknown what powers its internal systems.
PDA designer
Tired of blindly building your ship? now you can see and plan out the design directly from the pda.
New progression system & 5 new metals
With the new tiered blocks you have to make several stops along the way to pick up increasingly more valuable resources to build those new colossal hardware. Progression is locked behind 5 new materials that are found the deeper you go into the galaxy:
- Steel
- Duralumin
- Cobinel
- Bio-Molecular Iron
- Bio-Molecular titanium
Asteroids everywhere
Do you even need an explanation for this? Mining has finally became a profitable time investment, especially with asteroids made out of gold that fill the central sectors.
9 new gatlings
With 400x more power than the tier 1, the new colossal variants will shred any drone in seconds. Finally a good alternative to railguns.
9 new rocket launchers
Annoyed by the barrage of missiles drones throw at you? Now you can annoy them as well, without the worry that the launchers will get destroyed. Not sure why they still attack when they see a rocket launcher that is bigger than your ship....
9 new boosters
Annoyed by the bed of boosters you had to build/repair on your ship? One Colossal booster is more than enough to propel you to the other side of the universe.
9 new rcs blocks
Disappointed you can't get the ship to spin at 120 rpm fast enough to annoy your crewmates? Now you can. Please don't.
45 new tank blocks
To fuel your new colossal boosters and rcs. New fluid: Xenon.
Inventory fetching V2 (MP)
Annoyed your crew keeps that cargobox locked all the time? Now you have access to the contents of the box for crafting, fetching, upgrading and farming in multiplayer without having to interact with it.
New main ship: Canigva
Major version comes with a major redesign. Now with scalable tank positions, nicer room layout and a single airlock.
More modding options
Add your own turrets, boosters, npcs and basically any already defined block, no restrictions. Turrets can consume from a secondary grid and several new options.
Rewrite for most of the code
As with any 0.x version, a lot of the code was rewritten, especially the pda, asset managing, ship firing and input.
Crafting areas
Access all crafters directly from your own inventory. No more back and forth to each one for intermediate ingredients. *Convenience*
Orbit mechanics
Always wanted your ship to freefal into the planet without worrying that it will crash? now you get the ui to help you do that. Gotta rush celestial navigation now that ksp2 is dead.
Automated ship firing
For truly afk space battles.
Simplified many recipes
Because I know how much you hate spending time figuring out intermediate ingredients.
4 times bigger planets
Now that you have overpowered colossal boosters you need a new challenge to compensate: escape the colossal planet.
[ 2024-06-24 03:22:02 CET ] [ Original post ]
Adrorium
Beholder
Developer
Beholder
Publisher
2022~2024
Release
Game News Posts:
21
🎹🖱️Keyboard + Mouse
No user reviews
(0 reviews)
Build your ship, defend against drone waves and explore hundreds of sectors filled with stations, asteroids and planets with lots of POIs. The ship systems can be controlled via consoles with several hundred buttons. Craft equipment and blocks, loot the POIs and disabled drones. Upgrade your ship and venture to the center of the galaxy.
HARDCORE SHIP MANAGEMENT
- Hundreds of buttons over multiple consoles and functional blocks
- Subsystems defined by blocks
- Docking + station services
- Power grids + plasma grid, liquids(atmo, fuel, water, coolant) + internal atmosphere
- Toggle blocks to save power
- Nuclear reactor + fuel + turbine management
SPACE SURVIVAL
- Farming, crafting
- Sleep, eat, heal, drink, and other mundane everyday tasks
- EVA suit for looting and raiding
- After you disable drones, go inside them and scavenge resources with tools
EXPLORATION
- Hundreds of sectors per galaxy (procedurally generated)
- Multiple points of interest (stations, asteroid fields, planets, bases,....)
- MFM drive (ftl+stl travel)
- Planets can be explored with a planet elevator and a rover
SPACE SIM
- Newtonian physics + autopilot
- Docking (ship-ship or station-ship)
- Dogfight against enemy drone waves
- Mine asteroids + use hook gun to grab the ores
LOOTING
- Hundreds of items and crafting recipes
- Drones and bases are filled with loot containers and rare blocks that can be dismantled
- Stations have many traders (and one secret trader) that can buy your extra loot
- Many handy inventory shortcuts(hover send, take all if item owned, send stack,....)
SHIP BUILDING
- Hundreds of blocks, majority are functional like cockpit, ship weapons, doors or consoles
- The hull is editable with tools (NYI)
- Draw ship design in pda and purchase at station with money from trading and missions
- Repair after drone fights and upgrade blocks
PROGRESSION
- Missions, campaign,
- Many upgradable tiers for blocks
- Research, skills (NYI)
IMMERSIVE
- No loading screens, no press E to insta drive
- Realistic and complex ship procedures
- Use planet elevator to reach planet with rover, explore wreckages after drone fights
FEATURE FULL
- Over 30-40 standalone mechanics
- Adrorium has the most features that I have ever seen in a game
MULTIPLAYER
- Maximum 2 players for now (will increase to 64 in the future, perhaps to even more)
- Currently using Photon to avoid NAT issues, dedicated servers will come soon
OTHER
- Joystick/controller support
- Localization (NYI, coming soon)
- Memory efficient (only 160 MB)
- Runs on potatoes, very well optimized
- Full modding support
- The game is in early access so expect regular updates with new features and bugfixes
MINIMAL SETUP
- Processor: Most processors since 2010Memory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL compatible. at least 500 MB VRAM
- Storage: 200 MB available space
- Processor: intel I5 gen 5 or equivalent or betterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GTX 1050 or equivalent or better
- Storage: 500 MB available space
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