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Adrorium
Beholder Developer
Beholder Publisher
2022~2024 Release
Game News Posts: 22
🎹🖱️Keyboard + Mouse
No user reviews (0 reviews)
Mining Update (0.11.1)

Greetings captains! 9 months in, the update is ready! Try it in the playtest or demo! Gameplay has been greatly changed putting more emphasys on mining, ship building and progression all togheter.


New asteroids


Each one holding hundreds of ore veins, enough to renovate your entire fleet. Hide inside their craters but check for worms first!

New progression system


Getting drone cruisers and titanium in the starting sector but spending exactly 0 seconds in intermediary sectors until the center? No more!, each sector has it's own ores and wave composition. Now you will get to experience going through each upgrade tier rather than skipping half and never getting the last 2. Other things like loot and player weapons have been chained for a progression oriented gameplay.

New cockpit


Annoyed to have to go to 4 consoles in the middle of combat? The new cockpit has all the controls available for your starship at your fingers. 300 buttons, countless texts and indicators comparable in complexity to real planes.

Breach based hull integrity


No more ship HP!, now damage consists of repairable breaches The Expanse style.

New battleship drone


If you though cruisers are hard then prepare for hell. Featuring colossal weapons and more loot than several planet bases combined they are the ultimate boss.

Improved docking


Steal ships by docking and boosting, brand new docking UI that's way easier to use and the ability to take docked ships to other sectors via mfm. Catching up to a ship that's drifting at 10km/s, docking then bringing it to a station is a lot more fun that I expected.

Boss waves


Normal waves to easy for you? Here's the +50% difficulty increase for last wave that nobody asked for and nobody wants.

New space survival scenarios


Start with a wrecked ship and no stations around. A true space survival experience. Say goodbye to the campaign since nobody knew(no even me) what it was supposed to be.

PVP mode


You want it, I want it so let's get down to business and hunt each other down. Still experimental, especially with Unity's limits on physics.

Easier inter-deck building


Annoyed that you can repair or dismantle blocks only in the same deck? no more! You might need to place down flooring for decks for pre-existing ship designs.

Improved automatons


2 new upgrade tiers for the old automaton with the ability to fix breaches and refill bottles on top of moving faster and having more hp. They can coordinate to not take the same task and to go for the closest block.

Battle bridge


When the top saucer section bridge(I mean.... the navigation bridge) is too exposed for combat where do you go? The new battle bridge offers 1m thick steel armor and is pressurized so you can breath fresh air when the ship hull is breached out of existence.

New artifacts


Can't decide what do do with the 4 gargoholds of extra alien artifacts? No more! Introducing 4 new relics that have specific uses and are needed to get end game gear including the top level automatons! Spacial fold relic, Star cradle relic, Soul trap relic, Reverberating core relic, each representing destruction, heat, automation and ftl. You can even grow them out of each other!

Teleporter mod


Beam me up Scoty! Teleport at the door of the wreck directly!, no more jetpacking. One click to pay a visit to traders at the station. To keep Adro realistic the teleporter is packaged as a mod. It even comes with a beam-back remote!

Vaulting


Who needs stairs anyway?

Fly By Wire


How did Adro make it as a space sim for so many years without it?

Pick up blocks


Tired of dismantling, recrafting and building again to redesign your ship? now just pickup and place with any tool.

Weekly update notes panel


Not a fan of discord but want to keep up with the development? Open the game from time to time and an in-game panel will appear with all the weekly development notes from my finger tips directly to your retina. Factorio friday facts Adrorium style.

Countless bugfixes & changes


I said countless? I mean I counted them, each one, 148 in total.

Countless QoL features


These I really didn't count but there must be at least 30, including delta v calculations, more detailed ship ui indicators, faster start up time, sorted ship inventory, simplified recipes, +100% and +50% tool speed buffs on high morale, faster shields recharge time and many many more.

Instructions block


With 15 visual guides on key aspects of Adro. Each ship comes equipped with one. No more 'Ma ship no workin, beholder, what do?'.

Few more blocks


Like the fluid dispenser or text signs plus built in mods to get access to more previously uncraftable blocks.

Day 0 android port


So you can play right now with your weird cousin that somehow doesn't have a pc in 2025.

Run by default


Pinky finger hurts from holding shift non stop? Now you will never have to touch it again(shift, not the finger) and once you get used to it, you will never walk again #alwaysrunning. Running in Adro is not a viable substitute for running in real life.

Bloom & Ambient occlusion


I don't care about graphics. 'Messes with bloom.' I didn't care about graphics.

Updated tutorial


With indicators for buttons, simpler steps and no more softlocks.
Full changelog Did you catch all the references? Signing out, Beholder


[ 2025-06-09 14:44:24 CET ] [ Original post ]

Build your ship, defend against drone waves and explore hundreds of sectors filled with stations, asteroids and planets with lots of POIs. The ship systems can be controlled via consoles with several hundred buttons. Craft equipment and blocks, loot the POIs and disabled drones. Upgrade your ship and venture to the center of the galaxy.

HARDCORE SHIP MANAGEMENT

  • Hundreds of buttons over multiple consoles and functional blocks
  • Subsystems defined by blocks
  • Docking + station services
  • Power grids + plasma grid, liquids(atmo, fuel, water, coolant) + internal atmosphere
  • Toggle blocks to save power
  • Nuclear reactor + fuel + turbine management

SPACE SURVIVAL

  • Farming, crafting
  • Sleep, eat, heal, drink, and other mundane everyday tasks
  • EVA suit for looting and raiding
  • After you disable drones, go inside them and scavenge resources with tools

EXPLORATION

  • Hundreds of sectors per galaxy (procedurally generated)
  • Multiple points of interest (stations, asteroid fields, planets, bases,....)
  • MFM drive (ftl+stl travel)
  • Planets can be explored with a planet elevator and a rover



SPACE SIM

  • Newtonian physics + autopilot
  • Docking (ship-ship or station-ship)
  • Dogfight against enemy drone waves
  • Mine asteroids + use hook gun to grab the ores

LOOTING

  • Hundreds of items and crafting recipes
  • Drones and bases are filled with loot containers and rare blocks that can be dismantled
  • Stations have many traders (and one secret trader) that can buy your extra loot
  • Many handy inventory shortcuts(hover send, take all if item owned, send stack,....)

SHIP BUILDING

  • Hundreds of blocks, majority are functional like cockpit, ship weapons, doors or consoles
  • The hull is editable with tools (NYI)
  • Draw ship design in pda and purchase at station with money from trading and missions
  • Repair after drone fights and upgrade blocks

PROGRESSION

  • Missions, campaign,
  • Many upgradable tiers for blocks
  • Research, skills (NYI)

IMMERSIVE

  • No loading screens, no press E to insta drive
  • Realistic and complex ship procedures
  • Use planet elevator to reach planet with rover, explore wreckages after drone fights

FEATURE FULL

  • Over 30-40 standalone mechanics
  • Adrorium has the most features that I have ever seen in a game

MULTIPLAYER

  • Maximum 2 players for now (will increase to 64 in the future, perhaps to even more)
  • Currently using Photon to avoid NAT issues, dedicated servers will come soon

OTHER

  • Joystick/controller support
  • Localization (NYI, coming soon)
  • Memory efficient (only 160 MB)
  • Runs on potatoes, very well optimized
  • Full modding support
  • The game is in early access so expect regular updates with new features and bugfixes

MINIMAL SETUP
  • Processor: Most processors since 2010Memory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: OpenGL compatible. at least 500 MB VRAM
  • Storage: 200 MB available space
RECOMMENDED SETUP
  • Processor: intel I5 gen 5 or equivalent or betterMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: GTX 1050 or equivalent or better
  • Storage: 500 MB available space

GAMEBILLET

[ 6450 ]

13.25$ (12%)
24.87$ (17%)
17.59$ (12%)
25.47$ (15%)
12.42$ (17%)
19.59$ (22%)
25.19$ (16%)
7.54$ (16%)
33.17$ (17%)
16.57$ (17%)
16.59$ (17%)
49.77$ (17%)
8.39$ (16%)
20.72$ (17%)
20.72$ (17%)
49.77$ (17%)
8.19$ (18%)
16.79$ (16%)
8.29$ (17%)
4.19$ (16%)
8.27$ (17%)
17.75$ (11%)
16.57$ (17%)
33.17$ (17%)
8.39$ (16%)
33.17$ (17%)
16.97$ (15%)
13.34$ (11%)
12.42$ (17%)
41.49$ (17%)
GAMERSGATE

[ 1306 ]

0.64$ (91%)
0.43$ (91%)
0.68$ (86%)
0.42$ (79%)
1.8$ (77%)
0.83$ (92%)
1.08$ (91%)
11.24$ (55%)
3.14$ (55%)
1.8$ (91%)
5.31$ (79%)
3.75$ (62%)
1.5$ (70%)
1.5$ (70%)
1.19$ (83%)
2.3$ (87%)
0.9$ (91%)
2.62$ (47%)
1.91$ (87%)
0.85$ (91%)
3.0$ (80%)
2.13$ (79%)
1.28$ (87%)
0.63$ (36%)
1.28$ (87%)
3.75$ (62%)
0.68$ (90%)
1.13$ (91%)
5.1$ (74%)
7.92$ (74%)
MacGamestore

[ 4170 ]

1.14$ (89%)
4.99$ (88%)
3.99$ (80%)
17.49$ (20%)
1.99$ (80%)
5.99$ (83%)
2.29$ (85%)
3.99$ (73%)
1.09$ (84%)
1.19$ (60%)
1.39$ (90%)
1.19$ (76%)
1.42$ (93%)
8.99$ (82%)
1.19$ (88%)
3.99$ (80%)
1.19$ (76%)
2.49$ (88%)
5.99$ (80%)
0.69$ (30%)
9.99$ (75%)
1.19$ (76%)
21.99$ (27%)
1.59$ (68%)
1.99$ (92%)
11.99$ (20%)
4.99$ (80%)
1.99$ (80%)
1.10$ (78%)
1.19$ (88%)

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