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Beeta 1.2

Hey Beekeepers! Some more modding updates today, adding in a whole bunch of new methods based on your feedback. I also added a few balances and tweaks for the base game as well as fixed a few bugs! For Mod Creators - it's worth noting that I've changed "api_create_object()" to "api_create_obj()" for now in the hope to try and get that function to return an ID (spoilers, it's still not working), so sorry if that breaks anything!

Changes


  • Changed Advanced Apiaries to have 7 slots instead of 6 to match with the uncapper + centrifuges
  • Bottler now only requires 50bl to fill a bottle instead of 100bl
  • Rebalanced a few sell prices around water/resin/honey/mead
  • Added totals to each tab within the beebank
  • Fixed Hivanium wrongly reducing Crepuscular bees, it now correctly adds 2 hours to Nocturnal bees instead
  • Various tweaks to text and labels

Bug Fixes


  • Fixed Abbee and Barnabee not showing random stock when you've unlocked more than 10 flowers / bees
  • Fixed shop unlocks being off by 3 bees, i.e. saying you needed 8 but you already had 8 but it wasn't counting common/forest/verge
  • Fixed Noticeboard quests not actually taking items off you (no more freebees!)
  • Fixed putting Rocky Bees in a beebank giving you a bee you shouldn't get until later
  • Fixed shop unlock text still referring to levels instead of bee discovery
  • Fixed a bug with the world being slightly faded compared to the player
  • Fixed Honeycore Crystals not showing the honeycore symbol in the "Sells for" tooltip
  • Fixed uncommon bee worldgen in non-demo mode
  • Fixed bees being in the wrong coloured hives when generated with structures, i.e. frosty bee in a red hive
  • Fixed tier seperators not showing the tier number
  • Fixed bee book overview showing /34 when it should of been /35
  • Fixed home screen settings/accessibility menus showing a pink cube in the corner

Modding API


  • Added a gui() hook to draw on top of the menu layer (like the old draw()) did
  • Added a step() hook that runs every step (frame), i.e. every 1/60s. You should only use this for things you need to update visually to be smooth, and not for evil
  • Changed the click() hook now has two new parameters, button with "LEFT" "RIGHT" or "MIDDLE", and click_type with "PRESSED" or "RELEASED"
  • Changed the draw() hook to be on the overworld layer underneath menus
  • Updated the object + menuobject datatypes to include an "invisible" key - invisible objects will not be drawn but will still be interactable based on their sprite bounding box - menu objects will still have a draw script drawn for their menu even though the object will not be visible
  • Updated menu object datatypes to include a "center" key - menu objects with this set to true will have their menus centred to the viewport when opened
  • Updated the click() hook is now linked to "press" rather than "down" so it doesn't proc every tick the mouse is down
  • Updated api_define_gui() to allow you to add a "click" script if you need it
  • Updated api_get_objects(), api_get_menu_objects(), api_get_trees(), and api_get_flowers() to have an optional radius parameter based on distance from player instead of all onscreen
  • Updated api_define_object() to take an extra optional "draw_script" parameter to specify a custom draw script function to call instead of the default object draw (note: won't be called if this object is invisible!)
  • Added api_take_money() and api_take_honeycore() to remove an amount of that currency
  • Added api_create_counter() that lets you create a custom counter, say to count between 1-2 in intervals of 0.1 every 1s, resetting back to 1 when it hits 2
  • Added api_toggle_menu() that lets you force a menu to open or close
  • Added api_destroy_inst() that lets you destroy an instance
  • Added api_check_discovery() which lets you see if a give oid has been "discovered" (picked up) by the player
  • Added api_define_notification() to let you define a custom notification type + click action to use with api_set_notification()
  • Added api_define_bee_recipe() which lets you define a new bee hybrid combination along with a mutation criteria script
  • Added api_define_command() which lets you define your own command to run in the in-game console, i.e. "/teleport 100, 50"
  • Added api_define_tank() which lets you define a liquid storage tank for a given menu
  • Added api_define_flower_recipe() which lets you define a new flower hybrid combination
  • Added api_define_trait() which lets you define a custom trait for all bees - you can specify ranges for specific species and set a default option for the rest
  • Added api_draw_tank(), a draw helper that draws a liquid storage tank, with the liquid amount and texture + highlights, all for you
  • Added api_slot_fill() that lets you start a fill event for a given slot in a menu (requires the menu to have a tank defined)
  • Added api_slot_drain() that lets you start a drain event for a given slot in a menu (requires the menu to have a tank defined)
  • Added api_get_filename() which gives you the name of the file currently being played by the player
  • Added api_get_slot_inst() which lets you get slot instance details from a slot_id
  • Added api_set_menu_position() which lets you move a menu (not menu object) to a given position
  • Fixed hooks being defined before init() is finished being called, leading to some issues with the draw call getting undefined sprites
  • Fixed object oids with "pot" in them crashing when highlighted
  • Renamed api_create_object() to api_create_obj()

Modding Docs


  • Added new entries for each of the methods above
  • Added a new custom datatype entry for "stats" to help explain bee + frame stats
  • Fixed api_define_color() using the wrong position in it's example
  • Updated api_set_notification() to account for the ability to now define custom ones
  • Updated api_create_item() and api_create_object() to add that they return the inst id
  • Updated api_get_player_instance() to list some player inst props that might be useful
  • Updated api_bee_definition() and api_flower_definition() to fix the color property to use a color datatype not a list


[ 2021-08-17 09:20:26 CET ] [ Original post ]



APICO
ellraiser
  • Developer

  • TNgineers
  • Publisher

  • Q1 2022
  • Release

  • Simulation Singleplayer
  • Tags

  • GameBillet

     16.99 /

     

     
    Game News Posts 157  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (1219 reviews)


  • Review Score

  • http://apico.buzz
  • Website

  • https://store.steampowered.com/app/1390190 
  • Steam Store



  • APICO SteamDeck [199.14 M]APICO Linux [198.93 M]

  • Public Linux depots

  • APICO is an upcoming casual-sim game about breeding and collecting bees!
    Set in a series of lush environments, it uniquely combines farm building, resource gathering and production, and beekeeping minigames.

    Key Features
    • Live out your wildest beekeeping fantasies – sting free!
    • 100s of bees to discover!! Alright, alright, maybe not 100s but there's a lot okay?
    • Unique crafting minigames that drive gameplay progression
    • Multiple distinct biomes with their own unique flora, fauna and bee species
    • Family-friendly and stress-free gameplay. Settle in, get comfy, its time to Bee Happy(™)

    Heart & Honey
    Encounter natural bees scattered throughout the world. Begin your beekeeping journey and show them who the real Queen Bee is.


    Make & Manufacture
    Collect raw materials and craft resources, tools and machines to aid you. Humble hand-crafted beginnings will make way for clockwork and steam-powered tools!


    Products & Profits
    Take your bee-gotten gains and forge them anew. Use, trade or sell them for construction materials, technological marvels and sweet, sweet hats


    Bolster & Breed
    Cross-breed your bees for perfect stats, or earn unique loot by creating new species such as realistic elemental bees - endorsed by an Actual Scientist!


    Create & Construct
    This is your home in a welcoming land. Build and create the picturesque Apiary of your dreams, or create a deforested industrial nightmare, barely clinging to life. Efficiency... but at what cost?!


    Experience & Explore
    Adventure through your own randomly generated world, reveal hidden mysteries, and unlock distinct biomes with their own characteristic flora, fauna and bees.


    About Us
    APICO is being created by two brothers, Elliott & Jamie, inspired by their love of old Minecraft mods, casual, and crafting games. They wanted to make something relaxing, intriguing, and semi-educational (just don't think about the Water Bees). Elliott builds nice things and Jamie makes sure he breaks them.


    Save The Bees
    Bees are integral to our gameplay, as they are to our real-world ecosystem. We want to promote bee conservation and will be donating a portion of sales towards national and international beekeeping charities.


    Follow Our Progress
    You can follow us on Twitter (https://twitter.com/apico_game), or join our Discord (http://apico.buzz/discord).
    We post regular updates of our development progress on both channels as well as important announcements, stupid GIFs, cute pics of bees - what more could you want?
    MINIMAL SETUP
    • OS: Debian 10
    • Processor: Intel Core i5 (4th Gen)Memory: 4 MB RAM
    • Memory: 4 MB RAM
    • Graphics: Intel HD Integrated
    • Storage: 250 MB available space
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