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Hey friends! It's World Frog Day, which means Mudborne is now officially released!!! :D It's been a long time in the works since the original gamejam entry, and I'm really happy with how it's all ended up! I can't wait for you to all get your slimy green hands on it <3 https://store.steampowered.com/app/2355150/Mudborne_Frog_Management_Sim/ There's a 10% release discount for the next two weeks - plus APICO players who own the game on Steam can use this bundle to also get 10% off, as a thank you for all your support over the years. If you find any nasty tasting bugs, please report them! You can use the Steam forums here, or the feedback form (link is also in the settings menu!) My number 1, 2, and 3 priorities now are making sure you all have the best possible experience, but there's only one of me - so let me know ASAP if you run into any issues and I can start fixing them immediately! If you're enjoying the game, pls leave a review! I need 10 reviews before the Steam algorithm will see this is a Cool GameTM and start showing it to other players <3 If you'd like to chat with other players at the same time to experience the game together, I've setup some new channels in the Discord specifically for Mudborne. Be sure to also check the FAQs for anything else I might have missed here! Finally - a big THANK YOU to everyone who's been so hyped throughout development, I truly appreciate every single one of you. Now, off to the ponds with you! ~ Ell <3
Hey all!
Some exciting news today! First off, I can officially announce that Mudborne will be releasing on March 20th, aka World Frog Day!
In just over a month you'll be able to experience the world of Mudborne and uncover it's secrets - however if that's still too far away, I've also released a new demo for Mudborne that you can play right now!
This demo takes you through the first area of the game - the Spawning Pools, and contains all the lovely feedback and QoL changes that came from the playtest (thanks again for everyone who got involved in that!)
Whether you played the old demo or not, there's plenty of fresh content for you to experience. (Playtesters - this is just the first region of what you already played so you're not missing anything!)
Be sure to wishlist the game if you haven't already to be notified of release - and I'll see you all at the pond in just under 5 weeks! :D
~ Ell
Hey friends!
Excited to say that the playtest for Mudborne is launching now on Steam! You can request access over on the the store page here, just scroll down a bit to the "Join the Mudborne Playtest" section and click the big button!
https://store.steampowered.com/app/2355150/Mudborne/
The playtest will unlock starting this weekend <3
This will be a playtest of the full game, limited to the first 3 regions - Spawning Pools, Central Junction, and Kindergarten. If you've played the demo this will still be quite different, as the demo has it's own map.
If you can't wait to play Mudborne this is the time to get a froggy fix!
Hey friends, and happy new year <3 I hope you all had a lovely break and are ready for the 2025! Here's a little recap of what I've been up to this past year: [hr][/hr]
Hey Beekeepers!
Tis the season! If you havent already, you can jump in-game to experience the mini hivemas event, all the NPCs are joining in!
Bonk the presents that spawn with ur hammer to get lots of fun decor, special pets, and a fancy social + solitary bee!
(You can turn this on/off from Settings > Accessibility at any time)
This patch is just to add some bug fixes - sorry for the delay on some of these Ive been very sick and then Mudborne was also kicking my ass but here we are!
Also this is an engine upgrade so GameMaker might have borked some stuff, so bee sure to let me know if it has. This engine update is the one Ive been waiting on to fix PS/XBOX issues so can finally start work on the 4.0.0 patch for those platforms now, only 500 years later...
As always thanks for everyone whos been reporting issues, and hope you all enjoy a lovely holiday! <3
~ Ell
Happy Hallowbeen Beekeepers! You might have noticed a slightly spooky change in the world during this week and the next, as Hallowbeen is here! Bonk any of the grave markers for some unique spooky items including some new decor and dyes, plus a special bee and butterfly you only find during this time of year <3 You can toggle the event off at any time from Settings > Accessibility - you can also use this to force the event whenever you like all year round! The special bee + butterfly are not needed towards finishing the game. ~ Ell
Hey Beekeepers! Been a busy bee with Mudborne recently (which had its new demo finally drop last week so you can play that now!) https://store.steampowered.com/app/2355150/Mudborne/ Now thats released heres a few outstanding bugs and multiplayer issues patched up for APICO - thanks again for reporting these to me! <3 ~ Ell
Hey friends - IT'S NEW GAME TIME!
Im excited to announce that Mudbornes new demo is out RIGHT NOW on Steam:
https://store.steampowered.com/app/2355150/Mudborne/
Im also excited to announce that the lovely folks at Future Friends will be helping to publish your new fav froggy game with me. Check out the trailer below for a sneak peak of what you're in for:
https://www.youtube.com/watch?v=jJq7u9hcAUg&ab_channel=TNgineersOfficial
A spiritual successor of sorts to APICO, Mudborne instead focuses on genetic manipulation and generational puzzles to create and discover all sorts of frog species, that act as keys to let you travel between the waking and dreaming worlds - the demo takes you through the main mechanics and creating 8 different species. If you love APICO I think youll love this, theres a lot of stuff Im doing differently but you should still feel right at home.
Whether you played the original gamejam version or not youre in for a treat, as this is a completely new game, new art, new mechanics, new music, new engine - the whole works. Im really looking forward to you all getting your slimy green hands on it, I hop you enjoy!! <3
Dampest regards,
Ell
Hot fix: Fixed beebank output slots being outside the menu
Hey Beekeepers! Just a small update to fix a few outstanding bugs, plus a couple quick QoL changes that are hopefully useful, including the hive tool now having a 2nd use with right-click to replenish frames, some better frame durability, and a proper sort order for hopper distribute targets (distance) :) ~ Ell
Hey Beekeepers! Quick update to fix a crash a few of you have been getting with the picker! Also did a tweak that might help performance, or it might not so lets roll the dice - let me know if you get any weirdness ~ Ell
Hey Beekeepers! Couple leftover bugs that were raised over the last week or so! Thanks for all the reports, and also hello to all the new beekeepers whove joined us from the recent Daily Deal, I hope youre all having a lovely time in Port APICO <3 ~ Ell
Hey Beekeepers! Some more fixes, including some bits that were on my backlog while I fixed the more urgent stuff ~ Ell
Hey Beekeepers! Just some other fixes and a workaround for people who didnt get the final achievement proc! ~ Ell
Hey Beekeepers! A few little fixes for the new update, thanks for everyone whos been submitting bug reports! <3 ~ Ell
Hey Beekeepers! The time has come for the final farewell, and with it the final of the three free content updates - A Hive Of Industry! This update introduces a new process for honeycore crystals that allow you to melt them down and reform them into new crystals, which can be used to craft a whole host of new automation machines that'll do a lot of your beesywork for you - to get started check out the new quests in the book, you'll notice a few new ones added just to help new players with the newer content that's been added over the years! Some ideas for you to try with your new arsenal: - gather honeycombs and move to crates (or shipper to sell) using hoppers - auto quick-queen to put offspring back into the same hive using hoppers - auto-gather all seeds clogging up a centrifuge using hoppers - move empty+filled frames between a hive and auto-centrifuge using hoppers - move honey+water to a fermenter and then apicola to bottler using ploppers - sell bottler output automatically using hoppers and shippers - move water from raintanks/desalinator to barrels using ploppers - auto harvest logs + replant trees using loggers - make a steady supply of sawdust bricks using loggers, shredders, and hoppers - supply smokers with flowers automatically using pickers and hoppers - grow any nearby saplings/acorns faster using sprinklers - gather resin from multiple treetaps and move to an infuser using ploppers There's also a whole host of new things: pets, decoration, new tools, more bees, more butts, seasonal events, new music, more quests, a MP server you can host yourself, a new area through the door... There's also lots of things that have been on the backlog or have been requested by you all, I've tried my best to keep a good balance between what I've always wanted the game to bee and what all you bees what to see - check out the patch notes below for more! Hopefully there's a lot of "oh nice!" moments. I'll still be doing bug fixes of course, but for new stuff this is finally goodbye! <3 Speaking of bugs, there's bound to be some introduced in this update - I've spent a lot of time testing everything but there is only one of me, so if you find something please report it and I'll get fixing! Outside of that, I just want to say thank you to everyone who's beeen on this journey, whether it's been from the buggy days of the old HTML build, or just recently popped by because of a sweet sale, I'm extremely grateful to you all. APICO was the first game I ever made and I never really expected anything to happen from it, let alone have it start a full-time gamedev chapter in my life. I've learnt a lot of lessons and made a lot of mistakes but I'm very proud of my messy lil bee game, worts and all. If you can't bear to say farewell to APICO bee sure to keep an eye on Mudborne, as it'll be a spiritual sequel of sorts with some of the stuff you love from APICO - lots of stuff in the works I've yet to really reveal and a new demo later this year, so keep an eye out for that! Otherwise, so long, and thanks for all the bees! :') <3 Ell
Hey Beekeepers! Today the 4.0 update is here, just in time for World Bee Day (and APICO's 2nd birthday!). Here you can watch a pre-recording stream showing some of the fancy new automation machines and how you can use them!
Hey Beekeepers! APICO is part of Farming Fest, with a 60% discount on the game and all OSTs until May 6th! https://store.steampowered.com/app/1390190/APICO/ Unfortunately because of this event I can't schedule a discount on 20th May when the new 4.0 content drops as it would be too close, so if you've been waiting for a good time to pick up APICO or wanted to wait for a sale to try it with all the content updates - this might be the time! The next sale won't be until Summer later in the year (although I am trying to request a Daily Deal from Steam for 4.0!) Bee sure to check out all the other games in the festival here <3 ~ Ell
Hey Beekeepers! To get you ready for the final content update for APICO, FletchMakes will be streaming the new content along with me, Ell! Tune in here on Steam on Friday 26th April at 5PM BST to see a sneak peak of the new gameplay as well as ask me things about the new content or the game in general Hope to see ya there <3 ~ Ell
Hey Beekeepers! Exciting news today, I can reveal that the 3rd and final free content update for APICO, "Hive Of Industry", will be dropping on PC+Switch on May 20th, aka International Bee Day, aka APICO's birthday! This update will bring new honeycore mechanics, automation machines, cute pets, seasonal events, a butt-load of decoration, new music, more bees, more butts, and a whole lot of QoL bits and bobs you've all been after - check out the trailer below for a preview: [previewyoutube=zYjv3aVAavg;full][/previewyoutube] If you still want to know more, you can check out the patch notes for the upcoming content early over on the wiki!. It's a big one (and thats without all the bug fixes!) but should make for a wonderful farewell for us all. Keep an eye out over the next few weeks for a few events, including a livestream / AMA type thing, plus the new soundtrack in all it's glory <3 ~ Ell
Hi friends, hope youre doing well!
Its already the beginning of a new month, and you know the drill: its time for a new recap!
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Hi friends!
A new year is upon us, and its been a bit of a manic start with Ell moving house but were back on track now!
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Hey beekeepers! As you might have seen in the last post, the final update for APICO will be adding pets! To celebrate, we had a competition to submit your own pet design - and we had so many (nearly 200!!!) wonderful submissions. Thanks so much for everyone who submitted a design (and shout out to the person who submitted their designs using MINECRAFT as a medium, actually genius) It was really hard because they were all so cute but we've narrowed the submissions down to 5 finalists - so now it's time for all of YOU to vote on your favourite below! The winning design as voted by the hive will be added to the gang along with the other pets coming in 4.0 - (bee, butterfly, bird, bunny, frog, imp, fish, and crab). Please have a look through each of the 5 designs and then vote for your favourite in the form here:
Hey Beekeepers!
So some exciting news - not only will there be little pets to collect in 4.0, but this is your chance to design your own and potentially get it added to the game!
If you'd like to have a chance to see your design chosen by the Hivemother, submit it using the form below before January 25th. I'll select 5 finalists from the submissions and then everyone will be able to vote for their favorite - the winning design will end up in the game along with the other pets :D
https://forms.gle/14WLGpbuCqqJzFeCA
Your design must be pixel art, and is limited to 10x10 pixels! It's tough but I believe in you!
Check the form above for some reference examples you can download as well as some free software you can use to make your design. You can also go old school and get out the graph paper if you'd prefer analogue.
Looking forward to seeing all the cute friends that get submitted <3
Good luck, have fun!
Ell
Hey Beekeepers!
As some of you might know, there is one last content update planned for the game - which will also be the last update for the game! 4.0, AKA, "Hive Of Industry" will see the honeycore process finally expanded, letting you forge your own honeycore crystals and build your own lite automation machines, such as the hopper (move items around), plopper (move liquids around), and forester (tree harvester).
There'll be lots of QoL tweaks, useful items, decoration, a few more bees and butts, some seasonal events (hivemas! hallowbeen!), a final OST, and some other lil secrets - it'll also finally let you walk through that mysterious doorway to lead to one final location to wrap everything up story and gameplay-wise...
I'll also be creating a self-hostable version of the Beenet (the multiplayer server) so you'll be able to run your own server. I'll still keep the current Beenet up for as long as I can afford, but just want to make sure there's some future proofing there.
So outside of new content this is everyones last chance to submit your 'last orders' for things you'd like added! Obviously I can't add every suggestion no matter how cool it'd be, but if there's been some QoL stuff or tweaks you'd like to see in APICO then this is the last time you'll be able to post them to potentially be added to the game <3
You can post in this thread below, or use the feedback form if you want to do some longer feedback (just ignore the other questions and dump in the last one)
~ Ell
P.S. Don't worry about any outstanding bugs as I already have a big old list for that and there'll still be some bug patches after the final update - this is purely just for features!
2023 is almost at an end, and its been a busy ol year looking back! Heres a lil ellraiser/TNgineer wrapped
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Started the year off strong dropping a demo for Rift Breach, an experimental lil dungeon crawler.
This was super fun to make, and helped me get better at scoping small as well as got my out of my usual pixel art comfort zone!
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Then FletchMakes hosted a 7 day gamejam + I couldnt resist making the APICO but frogs Id always joked about
Mudborne was born(e) + I was overwhelmed with how much people loved it. It also showed me just how much I can get done with a super strict scope and detailed plan!
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APICO had its 1st birthday! From a silly concept made in HTML to now published on all platforms with over 50,000 beekeepers playing - truly never thought it would go anywhere
Im forever grateful to everyone whos played and shared this funky bee game
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At this point trying to keep up with socials for 3 different games was getting far too much and I needed help - enter @mibyledraws who joined as the first official TNgineer!
Thank you for all your hard work, wonderful videos, and helping me keep on top of everything <3
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I got round to releasing the 2nd free content update for APICO, "What Lies Beeneath, with all sorts of weird and wonderful ocean friends
Its been tough to keep working on this mess of a game, but its worth it to see how much people have been enjoying all the new content
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Decided that I wanted to take the Mudborne concept into a full-game, and started planning out everything along with a new art style and vibe for it (theres only so far a sprite-rip of APICO can go lmao)
Its wild to see how far Ive started to come from tiny rectangle trees!
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Towards the end of the year I left my freelance contract + went full-time gamedev, not quite by choice but it was something I wanted to do for a while
Ill now be able to spend all my time on the games, as well as all the other little concepts Ive had bubbling away...
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I moved from GameMaker to LVE, built a small framework for future games like Snacktorio + Mudborne, and contributed to the engine itself
Was the first time actually helping making a substantial contribution to an open-source project and I learnt a lot!
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After a couple years in + out of development and a last minute engine change to LVE, I finally finished + released the demo for Snacktorio
Weve had some amazing feedback and its been so gratifying to finally get it out and see people enjoy it
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Looking ahead to 2024, itll be my first year as a full-time gamedev (as well as reaching lvl 30!)
Im planning to release the final update for APICO, as well as releasing either Mudborne or Snacktorio - might even have to drop some new demos too, as a treat
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Thanks for everyone who has supported me and TNgineers throughout the year.
Whether that was playing the demos, buying the games, sharing your progress, joining the discord, posting wholesome reviews, sending me cute bee pics - Im truly grateful to you all <3
Hi friends!
Its almost December, which means its time to recap what happened last month!
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Hey Beekeepers! Beeeen a busy bee working on the demo for Snacktorio but now thats finishing up I had some time to work through the backlog of various bugs and some MP fixes - thanks for all your patience!! ~ Ell
Hi friends!
A month passed by since our last newsletter, heres whats been going on!
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Hey Beekeepers! Couple more bug fixes including a bunch of minor stuff I was putting aside in favour of more breaking issues! Thanks again as always to all your reports <3 ~ Ell [hr][/hr]
Hi friends!
September is already gone and oh boy, what a month! APICOs second major update came out - What Lies Beeneath :D
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Hey Beekeepers! Some more bug fixes and a couple a tweaks, hopefully this should be all of the major stuff sorted out! Ill still be doing patches but less frequently now as things have got more stable (especially after the influx of new bees, welcome all!!) If youve been enjoying the new content and want to see more dont forget to leave a nice review for the game! Theres still one last big free content update to come next year - if youre interested in knowing more you can check out the roadmap here: https://steamcommunity.com/app/1390190/discussions/0/3414305314950533292/ ~ Ell
Hey Beekeepers! Continuing to crush these (not nice) bugs as they come in, keep 'em coming >:) The game goes on sale today at some point for a whole week (valve are being all cool and mysterious and won't tell me what time), so if you've been waiting to grab the game at a nice discount you won't have to wait much longer! ~ Ell
Hey Beekeepers! Few more fixes and tweaks, hope youve been enjoying all the new content so far :D ~ Ell
Hey Beekeepers! Couple quick fixes while you explore the depths, thanks for all the reports!! <3 ~ Ell
Hey Beekeepers! Well here we are gang, the 3.0 update, aka What Lies Beeneath, is finally here! Its been a long time planned and lots of things got in the way but here it is! As Ive mentioned before, while the 1.0 is a finished game in its own right there was lots of things I still wanted to do with APICO - one of them was focus on the empty ocean areas, as well as play with the idea of underwater bees! What Lies Beeneath is the second of the three (free) content updates, and covers a whole host of stuff including:
Tune in here or on the store page to watch a silent playthrough of some of the new content! Update will be out at 2pm BST today <3
Hey friends! This month I took the plunge into going full-time in gamedev - up until this point I've been doing freelance work for about 50% of each month. This meant I could sit down and properly get stuck into the 3.0 update, and I really did this month as (spoilers) I finished it! This post will contain spoilers of 3.0 content. [hr][/hr]
Hey friends!
August came and went, my first month technically doing gamedev full-time! Both exciting and terrifying :'D
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Hey Beekeepers! Unless you've been living under the ocean, you've probably seen that the 3.0 update, aka, "What Lies Beeneath", will be coming soon to PC! https://steamcommunity.com/games/1390190/announcements/detail/3653036045491628305 As part of this, we're looking for content creators who are interested in trying out the new update! If this sounds like your cup of Apicola, and you want to stream or let's play the new update early, please fill out this form below: https://forms.gle/FBmvJU7gdhNsP87W9 ~ Ell
Hey beekeepers! Excited to announce that APICO 3.0, aka "What Lies Beeneath" will be coming soon to PC! You can look forward to:
Hey friends! Some good progress on the 3.0 this month, finally taking a huge bite out of all the coral related mechanics (wouldn't recommend, tastes awful) This post will contain spoilers of 3.0 content. [hr][/hr]
Hey friends!
Another month flies by, it feels like I was only just writing the June recap! Here's whats been going on.
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Hey friends! Was a bit busy with Rift Breach and Snacktorio this month, but managed to polish off the rest of the fishing related stuff! This post will contain spoilers of 3.0 content. [hr][/hr]
Hey friends!
We're now halfway through the year, which is a scary thought given all the things I still want to get done in 2023... better get to it!
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Hey friends! A slow but steady start made this month into the 3.0 content, with a bunch of little tweaks to get us started! This post will contain spoilers of 3.0 content. [hr][/hr]
Hey friends!
May has flown by, and it's an important anniversary month for both APICO and myself personally, marking the start of me making games 3 years ago. Here's whats been going on:
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Hey Beekeepers!
It's World Bee Day tomorrow, which means it's APICO's birthday too!
To celebrate, there'll be a Daily Deal from 20th May - 27th May for APICO + the OSTs (50% off!)
There'll also be some free key giveaways over on the APICO Twitter account throughout the day <3
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3 years ago I was stuck in lockdown, and drew the first sketch that would become APICO - I had no idea where it would end up...
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[td]The first sketch for APICO (Twitter)[/td]
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2 years ago I rewrote the first demo (written in HTML + vanilla Javascript!) into GameMaker and released it properly to the world, and was shocked to find so many other people loved this silly bee game!
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[td]The first design for the beehive menu![/td]
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1 year ago on May 20th the full game released, and it's wild to think how far it's come and I'm forever grateful for all the people who've played APICO and sent me such lovely messages about how much it meant to them. I never expected it to be much more than a fun side project but it's opened a door to letting me keep making silly games and expand APICO in ways I'd never thought I'd have been able to!
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[td]The multiple menu system is tested...[/td]
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Tomorrow I've been lucky enough to get a Daily Deal with Steam, and APICO (along with Moth's wonderful OSTs!) will be 50% off for a whole week!! If you or your friends have been waiting for a big discount, this is the one! (This would also bee the perfect time for a nice review if you haven't got round to it, as a little birthday gift for your fav bee game wink wink nudge nudge :D)
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[td]APICO as we know it now starts to take shape...[/td]
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Thanks again so much to all of you, whether you've beeen here since the janky alpha days, or only recently stumbled upon the game through the butterfly update! There's still lot's more for us all to look forward to in the world of APICO and I appreciate all of you for beeing on this journey - I can't wait to see where it takes us all! <3
~ Ell
Hey Beekeepers! Just a quick one to say the "Design A Butterfly" competition has now ended, and it's voting time! Please check out all the final designs + choose your favourite here: https://forms.gle/pCtF4HWZz262i3uZ6 The winning design will be added into the next major update - YOU have the POWER ~ Ell
Hey friends! Last month was mostly uneventful, mainly due to me being ill for a good chunk of it, however I did still manage to take some time to draw out a whole host of the new stuff for the 3.0 - so let's get into it! General heads-up that this post will contain spoilers of 3.0 content - if you're wanting to go in completely blind I totally understand but if so you might wanna skip this one! [hr][/hr]
Hey friends!
April has been and gone, finally bringing some sunshine and bumblebees to the garden! Here's what we've been up to:
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Hey Beekeepers! Just a few fixes to get out the way so I can focus on the 3.0 build! Ive mentioned it before but really appreciate all the peeps who let me know issues in the bug report form, and a big shout out to the beekeeper who gave me some super detailed steps on the infinite item dupe in MP that helped me put some fixes in place for it <3 ~ Ell
Hey friends!
March has flown by, and with it the weather has slowly turned from wet and rainy to... well still wet and rainy cos it's the UK baby!!!! Here's what's been going on
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Hey Beekeepers! An APICO devlog? That can only mean one thing - new content! However don't get too excited as this month's devlog was mostly just planning :') Saying that, there's a couple of pretty pictures at least, hope you enjoy! https://ko-fi.com/Post/APICO--February-Devlog-2023-Y8Y6J5L5U ~ Ell
Hey friends!
February has been and gone - I know it's the shortest month but damn that was quick! Here's what's been going on:
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Hey Beekeepers! Some more small fixes and a few multiplayer tweaks - thanks to the people who reported these! Ill be off on a short break with my partner for the next week, so catch ya soon <3 ~ Ell
Hello friends,
A new year has begun! Id like to say I eased back into things slowly after having Christmas off but I literally started the month by releasing a new game lol. Heres what weve been up to:
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Hey Beekeepers! Just a few small fixes for the last update, including the weird camera bugs at worlds end! ~ Ell
Hey Beekeepers!
A small update to celebrate the Lunar New Year by (finally) adding Chinese as a new language option to the game!
Plus a few little fixes while I was there (as a treat)
!
~ Ell
Hey Beekeepers! Hope you had a wonderful holidays, and happy new year to you all! This is just a small update to address a few bugs and MP issues - theres another patch on the way for some other MP issues and a few steamdeck related bugs. ~ Ell
Hey Beekeepers! Just a small patch to cover a few little bugs in advance of any new players who might pick up the game over Hivemas, as a little butterfly did tell me that the game + OSTs will be on sale over Xmas! <3 ~ Ell
Hey Beekeepers! We're super excited to announce that Mothense's OST Bee-sides are now available on Steam! https://store.steampowered.com/app/2230810/APICO_OST_Beesides/ The Bee-sides are tracks that started as concepts that didn't make the cut for the original soundtrack. These concepts were then later developed and mastered into beeautiful tracks in their own right. You may recognise some of them already, as they were also added in the 2.0 Butterfly Update! We hope you enjoy these wonderful tracks - all proceeds from both the OST + Bee-sides goes directly to Moth, so you'll be supporting the artist directly by buying it <3 ~ Ell
Hey Beekeepers! Just one last update to polish off some remaining bits and bobs! Thanks again to everyone whos been reporting bugs as well as giving us all the lovely feedback on the butterfly update, its so wonderful to hear how much youve all been enjoying the new content! Things will be winding down now a bit for Christmas, Ive got some optimisation stuff to do for the Switch builds, and our other game Feed The Beasts is feeling a bit left out, so there wont be any new patches aside from breaking stuff for a while now! Then in the new year I can start working on the plans for the next content update - What Lies Beeneath >:) ~ Ell
HF1: Fix for modded NPCs crashing when loaded/spoken to
Hey Beekeepers! Well here we are 2 weeks in from the butterfly update, and things are mostly stable (as stable as a game about bugs can be anyway!) As things calmed down I had a chance to start working on the Modding API, and so this update adds in a whole host of new modding methods that you can use to interact with the new content - hopefully we can all look forward to seeing some new mods that bring us all new butterflies, solitary bees, and incense! Theres also a few different fixes and some minor stuff I was putting off until there was literally nothing left on my TODO list, plus a couple tweaks. As a side-note, not sure whats happened but recently theres been a large influx of reviews and theyve been so wonderful to read - thanks so much to everyone whos been taking to time to write such lovely things about bee game! It really does mean a lot. <3 ~ Ell
Hey Beekeepers!
I hope you've all been enjoying your time with the butterflies and new bees!
It's that time of year where Steam opens up it's Award Nominations!
Every year Steam has a bunch of different categories, "GOTY", "Labour of Love" etc, and as players you can nominate your favourite game for the category that fits it best!
There's lots of different categories but our suggestion for APICO is "Sit Back and Relax":
This game is the antidote to a busy day. It's smooth, it's relaxing, it lets your worries melt away. This game is your moment of zen.
Sounds pretty APICO to me!
If you have a spare moment today, please consider helping us out and nominating APICO for the category you think is best - you can cast your vote from this event (apparently) and also from the store page here:
https://store.steampowered.com/app/1390190/APICO/
~ Ell
Hey Beekeepers! Just another little update to cover a few more fixes! Thanks again for everyone who has been reported these issues. ~ Ell
Hey Beekeepers! Just a small update to cover the common bugs/crashes that have been seen - thanks to everyone thats been reporting these issues. Also a couple small changes, including the ability to release butterflies by dropping them, in future Ill look into some sort of larger storage for the hoarders amongst you (so basically all of us lol) I hope youve all been enjoying the new content! If you have, and you have a spare minute, please drop a nice review if you can - it really helps out APICOs visibility on Steam <3 ~ Ell
HF1: Fixed gamepad/steamdeck crash with "sc_library_draw" on getting/having the bee book
Hey Beekeepers! Welcome, finally, to the 2.0 update, A.K.A. the I Cant Beelieve Its Not Butter(flies) Update! Its been a while and weve been working very hard on lots of new things for you all to enjoy, and I hope you do! As Ive mentioned before, although the 1.0 is a finished game in its own right there was lots of things I still wanted to do with APICO and lots of other things I wanted to add. This 2.0 update is the first of three planned content updates (Terraria / MC style), and covers lots of new things including:
Attention Beekeepers!
Butterflies? Solitary bees?? Alchemy?!? Oh my!
We're excited to announce that our first free content update, "I Can't Beelieve It's Not Butter(flies)!" will be released on PC this weekend, on 12th November!!
This is a free update geared around butterflies and solitary bees (bees that dont live in hives!) In it youll meet Mainland research duo Sto + Codey, and aid them in rediscovering and repopulating stocks of bees & butterflies to help improve things back home.
This update consists of early-mid content - you will be able to use your existing save!
Things to look forward to include:
- New NPCs! Meet new friends Codey & Sto, research partners from the Mainland (!)
- Butterflies! Beeautiful flapping friends to find and discover
- Solitary Bees! Bees that dont work in hives but live alone??
- New Flowers! More fancy flowers, each with their own new effects on the environment!
- More books! We know you love reading, otherwise why are you playing APICO? <3
- Improved Dialogue System! Now you wont miss all the wonderful writing Jamie has done, plus some new dialogue!
- Incense! Finally you can make candles, plus your own incense through the magic of Alchemy!
- More Music! The wonderful bee-sides by Mothense have been added <3
- More decoration! Lots more decoration items, tiles, walls and more!
- More achievements! 16 more delicious achievements to get hold of!
- Loads more freakin bugs I am sure because I am just one person!!! :D
We are very excited (and very tired), and can't wait for you all to enjoy the new content!! <3
(P.S. a little butterfly told me there may or may not be a release discount with this update xx)
pls share our announcement tweet if you can here:
https://twitter.com/apico_game/status/1589567641542225920
Hey Beekeepers! After being able to have a well-needed break from all things APICO, and easing myself back in with planning the butterfly update, I started work on some new sprites as well as begin adding the first new items to the game as part of the upcoming content update! Read the full devlog here: https://ko-fi.com/Post/APICO--August-2022-Devlog-S6S0EQLIJ
Hey Beekeepers!
Have you ever looked at my silly bee designs and been like damn Ell I could do better - well now is your chance! Design your own APICO bee and the winner will be added to the game in the upcoming Butterfly Update!
You can use any art medium, digital, analogue, macaroni art, whispered ideas to your nearest beehive etc etc
To enter:
- follow @apico_game on Twitter + RT the post below
- comment on the post with your design OR post it with the tag #APICOBee
Entry will close on 30th September.
5 entries will be picked from which popular vote will design the winner!
Winner will receive 5 APICO keys, an APICO t-shirt of their choice, plus have their winning design added in the upcoming Butterfly Update as a solitary bee to discover!!
Twitter Post:
https://twitter.com/apico_game/status/1564541116011188224
HF1: Fixed Grandpa's Axe spawning immediately and infinitely
Hey Beekeepers! Its been a hot minute - welcome to all our new pocket beekeepers reppin on the Switch <3 This update is mostly to cover a bunch of stuff that has come from our handheld friends, although anyone who plays with a controller or on Steam Deck will also benefit from the changes and fixes! As you might have seen on Twitter weve started work on all the new goodies for the Butterfly Update - itll be a while before that update is out though as theres a lot of stuff coming with it! ~ Ell
Hey Beekeepers! I think this is technically the first "real" dev log we've had for APICO on Ko-Fi since moving all our devlogs over from Guilded! (Which, if you've missed those you can still read all of them here, starting with the first one from when we moved APICO over to GMS2!) Now that things are starting to settle with APICO since the release I've been able to actually take a break, as well as start to have a think about the first of the 3 planned content updates - I Can't Beelieve It's Not Butter(flies) Read the full devlog here: https://ko-fi.com/Post/APICO--June-2022-Devlog-Q5Q1DHL4C
Hey Beekeepers! Just some more bug fixes as well as a couple bits to feed the insatiable modders! ~ Ell
HF1: Fixed an issue with menu drawing that affected mods (specifically BEI)
Hey Beekeepers! Just some more bug fixes for ya, happy weekend! ~ Ell
Hey Beekeepers! So were coming up on nearly a month since the game has been released! Wed had thousands of people playing APICO and all round its been a wild time - thanks so much for everyone thats been playing and leaving us the most wonderful reviews <3 In the last 4-6 weeks I think Ive maybe had 3 whole days where I havent been in GameMaker for some reason and now that things are mostly stable its definitely time to take a break. I was already burning out from console porting earlier this year so the last month or so hasnt helped! This will be the last update for a while now barring any urgent bug fixes / crashes - theres a few changes, a bunch of stuff to keep the mod creators quiet (for a few days at least), and also I updated GameMakers Steamworks Extension! They have promised me that this update will fix the issues some people were having with some MacOS users crashing, and some users just not able to unlock achievements - but I wont get my hopes up. At the very least lets hope it still works normally even if it doesnt fix those issues! If you do still have issues with Steam please let me know ASAP. Once I finally have a proper break Ill be starting on the first proper content update for APICO, I Can't Beelieve It's Not Butter(flies). This will bring in butterflies, solitary bees that dont work in hives, and all sorts of pollination/flower madness. If you want to read more about the content updates you can check the roadmap here: https://ko-fi.com/post/APICO-Roadmap-S6S0ADGAZ ~ Ell
Hey Beekeepers!
Recently Steam has marked APICO as being able to release it's own Steam Trading Cards, and today I'm happy to announce these are now live and you should start getting cards now!
There are 8 trading cards in total! Along with the APICO badge you can get from getting all cards, you can also get 5 different profile backgrounds and 6 lil APICO emotes, hope you enjoy <3
~ Ell
Hey Beekeepers! Just a couple quick fixes on MP games, and a tweak for modders! ~ Ell
As some of you may know, we've partnered with Makeship to make our very own APICO plushie!!
If at least 200 of you beeautiful bees pledge then this foot-long Beeatrice brick can finally be brought to life (and into your loving arms)! Like Kickstarter if the goal isn't reached then your pledge is refunded (and we'd be very sad to not have an army of beeatrices brought into the world).
If you're interested in owning one of these beeauties, you can check out the campaign over on Makeship here!
https://www.makeship.com/products/beeatrice-plush
Hey Beekeepers!
Just a few little bits in this one, some tiny QoL tweaks (including a pencil that lets you relabel things!), some balancing and a couple fixes for multiplayer.
Theres also a bunch of new stuff and some API fixes for modding!
Theres been some really cool mods in progress, including an APICO version of Minecrafts NEI, so hoping these new modding APIs help encourage more people to get stuck in!
~ Ell
Slight tweak for SteamDeck to stop the initial run crash people were seeing! <3
Hey Beekeepers!
Think we are starting to iron out most the major bugs now! Nothing like having 1000s of people play your game to find the most niche little issues eh? :)
Ive also added a few different QoL stuff in this update, notably a new item (Queen Cells) that acts as an automatic Quick Queen button, a way to get new grass tiles with Abbees Compost Bin, the ability to pin menus, as well as a way to dye backpacks in the new Dye Station!
I think Queen Cells is p. useful but let me know what you all think! (too expensive, not expensive enough etc)
Then theres also a bunch of bug fixes including preventing the corrupted pink bee being able to be made in MP which then caused a bunch of issues, as well as the cargo boat just not following you after reloading the game.
Of all the things in the game I think the Cargo Boat was probably the last thing I expected to give me so much grief lol
Theres also a bunch of various modding related changes in this one (for mod creators - docs will be updated very shortly with some of the new stuff not yet put there!)
Please enjoy! Im going to go to sleep now lmao
~ Ell
Hey Beekeepers! Just a quick one for today to cover some changes that went alongside the server changes made last night when the server was restarted! Currently working on a much large update to clean up some of the last remaining bugs but wanted to get this out first. ~ Ell
Hot fix to fix benches/beds/standard boats not being able to be picked up with a hammer
Apis 1.2.0 Hey Beekeepers! Thanks so much for everyone reports - Ive been trying to keep on top of all the reports across Steam / Guilded / Discord / Forms / Random DMs (Im sure youve seen me zooming around on all of them these last few days!) I wanted to prioritise getting this update out as its specifically to address the 4 horsemen of the launch apocalypse that Im sure were all familiar with already (multiplayer sync Sadness, mod loading Malaise, cargo boat Betrayal + demo file Despair) Theres also a few little tweaks and some crash fixes too - hopefully this helps settle some of the more annoying issues, and then we can start looking more into QoL stuff! If you think something was missed here fret not! Theres a few things raised that were either pretty minimal, QoL suggestions or I couldnt replicate yet but rest assured its on my list. (For people reading this who have Humble / Itch / GJ / Epic, Ill be deploying 1.2.0 today ASAP!) ~ Ell
Small tweak on Windows to the GameMaker Steamworks Ext. for that "Steam Not Connected" issue! However achievements won't unlock because GameMaker still thinks your Steam client isn't initialised (but at least you can play the game)
Hey Beekeepers! Wow what a release, thanks so much for everyone who's been playing, leaving us the most wonderful reviews, and helping us clean up some of the less friendly bugs! This update is pretty much just various fixes that seemed urgent, including a fix for rejoining your friends MP game crashing / clearing your progress. NOTE: if it's still not loading (from somehow getting corrupted during a crash) you'll need to clear your "players.json" file in %localappdata% Also I've tried a slight change to GameMaker's SteamWorks extension that I'm hoping helps the few of you seeing that weird "Steam Not Connected" screen when you're literally in Steam - let me know if it helps! HOWEVER, achievements won't unlock for you - I've had to raise a support request with GameMaker directly. But it's the lesser of 2 evils, either your steam won't initialise and you can't play the game, or no achievements but you can play the game :') I'm still looking into the "desync" issue that can sometimes occur for a few of you, usually it would be from bad/busy internet connection but I think there might be something in-game thats triggering a big flow of packets that is overwhelming the other player's socket. If you think you've been able to replicate this desync by doing something specific please come ping me in Discord!
Quick fix on Windows for people playing on MP! This is to solve the crash you would see when joining your friends world again after playing with them before.
Hey Beekeepers! Yeah yeah I know, bit late posting but we got there in the end!! I hope you've all been enjoying your visit to Port APICO :D If you've got the time, we'd really appreciate if you can leave us a review! It's the best way you can help us out as indies <3 Without further ado, here's the patch notes for 1.0!
Hey Beekeepers!
Just a quick post to let you all know that SteamDeck will be supported from release!
I was lucky enough to be able to get hold of one so I was able to test the Linux build we have on deck and iron out any tweaks!
It's worth noting that right now the only thing missing is the "Mods" menu button, mainly because the "handheld" version of the game that both the SteamDeck and Switch uses hasn't had that menu adapted yet. You can still load mods off deck and then play them on deck though, as Steam Cloud should be syncing your /mods/ folder.
Outside of that you should be all good, but do let me know if you're coming across any major issues with it and I'll investigate further <3
~ Ell
Hey friends! Yes, it is finally time for what we've all been waiting for! We're excited to announce that APICO will finally bee releasing on May 20th for World Bee Day!!! <3 This will be on Windows, MacOS, and Linux! Consoles will still bee a little bit delayed unfortunately, but this is Steam so who cares!!! :D The game will be releasing with modding (via mods.io) and multiplayer! If you're interested in modding the game you can read more about it over on the wiki here: https://wiki.apico.buzz/wiki/Modding_Guide I've also tested a bunch with the SteamDeck and happy to report that it all seems to be working smoothly there too! We've got a lot of exciting stuff planned over the next few months which you can read about here: https://ko-fi.com/post/Release-The-Bees-J3J1CLD7Y If you wanna come get hype, you can catch us over in Discord or over on Twitter! https://apico.buzz/discord [url=https://twitter.com/apico_game]https://twitter.com/apico_game We can't wait for you all to finally bee able to get your hands on the game <3 If you have any questions about release let us know below!
Hey Beekeepers! So I've been busy making a bunch of changes for the nightmare that is consoles, and while doing so I made quite a lot of mess in the process. For the most part I think I've mostly found the bigger issues I caused in my code tantrums, however I thought it'd be good to do a demo update for two reasons 1. you can tell me if I broke anything major by being a dumb dumb and 2. to finally update you all to be in-line with the current release version. There's nothing too major in terms of content here so this isn't an update where you'll get a lot out of starting a new game or anything, but if you want to help do us a solid and hunt some bugs this is the update for you!! Also I added a beehive hat so... yea... (For beeta testers / key holders, there's a matching update for the release branch (Apis 0.22) - nothing really changed (all of the changes below you already had for the most part), but again if you want to help hunt some bugs please do so!)
Hey Beekeepers! Just a quick little patch here so I could add in some error handling stuff for my own sanity - also a fix for modding where timers would just crash the game (nice!) Oh also a couple of hats because why not! You can try them out in the Dresser :D
Hey Beekeepers! Just some little bits that have come out of the Xbox Demo feedback + console cert testing! This also has a few locale tweaks to match the quest/dictionary changes mentioned in the last update. As always I'm refusing to change the version to 1.0 until the game is released because I know if I do then one of you bastards will report a bug as soon at it hits 1.0 :'D
Hey beekeepers! As some of you old hats may remember once upon a time we used to have a Discord server for APICO but then we moved things over to Guilded when FTBS started so we could have one core "community" hub for all things TNgineers. This isn't going to change, especially for stuff like forums and beta testing, however we get a lot (a LOT) of feedback all the time from APICO players saying they wish we had a Discord (not any feedback about the actual game LUL) because they don't want to make another account just to chat with us, but they do want to chat to us (understandable, and cute) Because of this I've decided to give in and make a Discord clone for this server - it has some basic chat channels and then a bunch of webhook channels so things like Announcements or Patch Notes get automatically cross-posted from Guilded to Discord. Going forward Guilded will remain the community hub as the Events, forums like our Feedback and Bug Report channels, and the public facing blogs like the APICO Devlog are just too good to pass up, however this should then serve as a middle-ground for people who want to chat but don't have/don't use Guilded. I'll mostly still be over here (where it's nice and quiet) so bee good!!! https://apico.buzz/discord <3
Hey Beekeepers! Just a couple extra changes based on some feedback and console testing!
Hey Beekeepers! Just some last few bits off the backlog as well as a few MP fixes that came out of Sto's stream on Monday!
Hey Beekeepers! Just a few last fixes off the back of the Playtest, and actually updating the main branch with the last few patches! To clarify for anyone reading this is not an update for the Playtest, as that ended on Sunday!
Hey Beekeepers!
Thanks so much to everyone who took part in this playtest and helped us weed out the less friendly bugs from the multiplayer!
I'm reasonably confident now with the multiplayer offering, definitely way more than I was before! For the most part a lot of the multiplayer bugs are duping related (things we can't really prevent due to it being a relay server) or a few rendering bugs that were pretty minor (as apposed to getting bugs that crash you or disconnect you randomly!)
The only major bug we had was on Linux but we managed to fix that one (shout out to Vil for his patience on helping me find that one!). I would of loved to have been able to test more concurrent people (400 people played the playtest out of 1500 sign ups, and 75 games were played online this week) but i mean, if we have 1000 people wanting to play APICO online at the exact same time that must be a pretty high quality problem to have as it'd been we must of had like 10,000+ people buy the game haha!
That's the end of the last playtest for APICO ever now! The demo will be up, as always, and I'll be updating it to match some of the fixes found during the playtest in the next week or so - but outside of that our next stop will be release!
Thanks again, and can't wait to let you all have the game properly in the new year! <3
~ Ell
Hey Beekeepers!
Thanks for everyone who's been helping test the Multiplayer functionality so far!
This update is just some more fixes + some console stuff, but also I added some little emojis so you can just scream hearts at your friend - now you can enjoy abstract communication with symbols instead of weird walking movements, don't say I never give you nuffin <3
Hey Beekeepers! Just some fixes on a few different bits! We currently have about 1400 people in the playtest, but only a tiny proportion of that are testing Multiplayer! If you can, please try and get your friends to play with you as we need all the help we can get to test this with a large amount of players before going live when we release next year. We are adding everyone who requests access to the playtest so you can get your friends to come and join you!!
Hey Playtesters!! Just a few bug fixes while I push some MP logging updates so I can debug a few things, don't mind me! If you're a Beta Tester 0.14 will be a bit delayed but you can still get the changes by playing the Playtest if you like!
Hey Beekeepers!
So - it is time! I have now pressed the big green button to turn on the Playtest, so if you have requested access you should now get access ( i don't know how long it takes to process dont @ me). This playtest will run until this Sunday (28th November)
If you request access today don't worry, I'll release the rest of you into the Playtest tomorrow!
Rather than do it in batches I thought we'd just go for the full stress test and grant all 1000+ people access who are waiting - chances are not all these people will be playing, and definitely not at the same time so should be a good test!
Some things to note before we get started though...
Hey Beekeepers! Nothing too exciting here, some clean up for the console port stuff and a few gameplay tweaks, as well as some locale fixes. There's also a few new modding API methods added and some fixes, enjoy!
Hey Beekeepers!
Finally I can do a build without having to triple/quadruple check everything multiple times to make sure I don't ruin the spoiler of us adding multiplayer steamfacepalm
This update has a bunch of fixes for localisation stuff, a few little tweaks, and most importantly Multiplayer turned on!!!
To access Multiplayer simply click the button on the Home screen where you'll be able to either "Host" or "Join". Hosting gives you a code and lets you pick the world you want to host (existing or new). To join your friends game just enter the host code. Player progress is seperate, and when you join a friends world you get made a seperate player. If you need to reset your player progress at anytime you can do it from the Join screen.
Multiplayer pretty much functions as you'd expect, you can interact with things together, use the same menus/machines, throw cute bees you find at each other etc. To pass time only one of you needs to be in bed or on a bench.
There will be a Playtest soon so a bunch more people will be able to join MP (details on that soon) - this will be mainly so I can test server stability at larger scale.
If you come across any bugs, as always let us know, and enjoy!! <3
Oh hey beekeepers! If you're reading this it means either Ell accidentally left multiplayer in a build and spoiled the surprise OR we managed to successfully keep everything a secret until the MIX NEXT event in November! Either way, surprise!! We have multiplayer now :D Check the trailer for more: [previewyoutube=rsMmO4zZxE0;full][/previewyoutube] So.... yeah :D You probably have some questions, so I'll try and answer them here!
Hey Beekeepers! It's been a hot minute! We've been working on a bunch of stuff behind the scenes, along with working with the localisation team to fix any language problems. Languages are in this build but there's still a bunch of LQA to be added, so please don't send us any locale related bugs just yet! This update has a lot of the backlog stuff also, QoL stuff I didn't want to prioritise for 1.0 but would chuck it in if we had time during the cert process - stuff like Beenjamin now letting you pick what species you want a hint for (rather than always using the next undiscovered bee) or a quick keybind for AZERTY keyboards. There's also a bunch of modding updates as I've been working on my own mod that adds Hoppers - nothing like dogfooding to help find missing stuff!
Hey Beekeepers! Oh wow no Beeta no more?? That's right I changed a small string in the project file which magically means we are no longer in the Beeta! I actually didn't want to do a patch yet, but unfortunately I needed to make a few changes for the Steam build so it could get approved, so that Steam will let us release the OST which isn't allowed to be made available until the related game build has been reviewed and past (why u need this I don't know) Anyway this build is midway through the locale being added so you'll notice a few slight changes like the books are bigger as it's in prep for the LQA testing from the locale team! Overall shouldn't be much different from the last version you had :D
Hey Beekeepers! One last update for the Beeta I think before we move you over to the release build! This is a few balance things brought in from QA as well as a few QoL stuff we added in based on various feedback and more QA. There's a lot of bug fixes too, with a bunch of stuff I picked up in the NextFest streams, and then some little tweaks for modders. I'm actually moving house this weekend and won't have internet until 12th, so if there's anything absolutely breaking please let me know before Friday otherwise it'll have to wait! Enjoy <3
Hey Beekeepers! Just a little hotfix because I broke the Quick Queen button for natural hives and I can't in good conscious let you all suffer without that button haha :D
Hey Beekeepers! A little update to fix some gamepad related stuff, and a few other little fixes, pls enjoy <3
Hey Beekeepers (again)!
Damn APICO blowing up ya notifications! We're so excited to be a part of NextFest this year, we actually gunna do 2 devstreams!! As well as today at 7pm BST, we'll be streaming tomorrow on 2nd October at 7pm BST.
Hope to see ya there!
Love,
Ell & Jamie
Hey Beekeepers! Wow 2 updates in the same week don't say we don't ever give you nuffin This is all the gamepad goodness that we pushed to the Beeta yesterday, seems stable enough so GLHF :D
Hey Beekeepers! So as you've seen there were a few updates for the demo, this update is to catch you up on everything you've missed plus a LOT of gamepad related stuff! I basically finally sat down on a nice comfy sofa and played gamepad mode for a while, so there's a few QoL stuff I added because I wanted it, and then a bunch of fixes for a lot of the stuff that has been flakey for quite a while. This is probably one of the last few Beeta updates now... because we'll be moving it over to the final release build! Nothing much will change, it'll just sound more official and I'll feel like I've achieved something :'D
Hey Beekeepers!
We're excited to be a part of NextFest this year. As part of it, we'll be doing a devstream to play through some of the Beeta and show off a few things not in the demo! We'll be streaming on 1st and 2nd October at 7pm BST for a good few hours and talk about all things APICO :D
Hope to see ya there!
Love,
Ell & Jamie
Hey Beekeepers! So since the Playtest has ended there's been a bunch of tweaks and bug fixes, so we wanted to update the demo to keep it in-line with the final game - especially with Steam NextFest looming on the horizon (Saturday!) This update has a bunch of gamepad stuff, balance stuff, and then a butt-tonne of bug fixes. Enjoy!
Hey Beekeepers!
We're excited to be a part of NextFest this year. As part of it, we'll be doing a devstream to play through some of the Beeta and show off a few things not in the demo! We'll be streaming on 2nd October at 7pm BST for a good few hours!
Hope to see ya there!
Hey Beekeepers! So the playtest has sadly come to an end, but on the plus side it meant an end to the torrent of bugs I had to fix :') Whitethorn's QA team were busy testing the game at the same time too, so there's lots of fun little bugs that we managed to catch here. Thanks so much to everyone that reported bugs or gave us feedback in these last few weeks! <3 This patch is a lot of bug fixes but also a few balance tweaks and little changes, including the save slowdown bug! I also added in the achievements to Steam, however you can only unlock the achievement for getting the Dream Bee and the Jurassic Bee at this point, just so that we can test the achievement unlock with Steam overlay. Once it's all working I'll add in the unlock triggers for all of the other achievements. For Mod Creator's there are also a few new API additions and some long needed fixes to custom NPCs. Enjoy!
Hey Beekeepers! All good things must come to an end, and for the APICO Playtest sadly this is the end! Thanks so much for everyone who took part in this and helped squash out nasty bugs and give us great feedback! We really do appreciate it <3 If you haven't already, we'd love to hear your feedback on the Beeta! The Beeta feedback form is completely optional and you don't have to answer all the questions - they're there just to give you some things to think about around different parts of the game. If you have the time we'd love to hear from you! https://forms.gle/ckphRtAJC26GrHVJ9 For us now there's a long slog ahead of fixing everything, finishing off QA, finishing off localisation - and then starting the long and dreaded console certification process! It won't bee long beefore we'll be looking at the full release and be able to announce some dates, but until then if you want to come chat with us you can catch us over on our Guilded community! https://guilded.gg/tngineers Thanks again, and bee good! Love Ell & Jamie
Hey Beekeepers! Coming into the final few days of the playtest now, thanks so much for everyone that has been playing and giving us feedback and reporting all the weird and wonderful bugs - the game is now starting to get towards some sort of stability (dare I say it) I did change the save system slightly so.... maybe make a back-up just in case? I did test it hella loads though ;( (Game files are named like gamesave-json and found in your %localappdata%) This update is mostly bug fixes, although I did tweak the saving to remove the delay, update 4K screens to have the right scale level, and rebalanced a bunch of products that will probably make me public enemy no. 1 in your greedy capitalist honey baron eyes. Also there's 3 new tracks in the game and they are so freaking good - BroduxBlue is coming close to finishing off the last track now and I think we'll have an OST ready to release soon on Bandcamp/Steam/Spotify :o
Hey Beekeepers! This is a small update just to get you all up to speed with the fixes and changes that have been done for the Playtest/Beeta! Main things are fixing the light duplication/save lagging issue, adding an auto-save option that can be modified and turned off, and a few things to help clarify a few features that people seemed to be confused on.
Hey Beekeepers! The playtest rages on, and we've had some great feedback and some super weird bugs - thanks so much to everyone who's been letting us know their thoughts and reporting bugs, we really appreciate it! Special shout out to Quantum who made a bee-line for finishing the game because we said we didn't think anyone would do it in 2 weeks, and they proved us wrong! We've added 500 new playtesters from the pool - if you get picked by mighty overlord Valve you'll get an email and be able to download the Playtest from Steam! Be sure to check the original Playtest event for details on giving feedback / reporting bugs: https://store.steampowered.com/news/app/1390190/view/2988689784440106294
Hey Beekeepers! Thanks so much to everyone who has been playing and letting us know all the fun bugs they've found! This patch is mostly bug fixes, including an important one around lighting objects getting duplicated every time the game saved, eventually slowing down the game to an unplayable FPS :') It also adds an auto-save option in the setting, so you can turn it off if you wish (on your own head be it! :D) For Demo players, rest assured the update with the light fix will be coming soon after we guinea pig it on the playtesters! For Mod Creators, this update is also live on the Beeta branch - I've added a few little extra modding methods in this update pls enjoy <3
Hey Beekeepers! So a big update for the demo this time to finally catch the demo up to all the other stuff thats happened from finishing the game and starting the playtest, quite a few lil changes and QoL stuff that should be good, and a bunch of bug fixes!
Hey Beekeepers! The playtest has officially begun! We've released a first batch of 100 people - Steam picks these at random, and if you are picked then you should get an email saying you've been added to the Playtest and will be able to go and download it from your Steam Library! (wahoo!!!) You can still sign up to the Playtest from the Steam page - we'll be adding more people as we go! If you want to come chat with others as you play come join us over on Guilded! Some things worth noting:
Hey Beekeepers! This is mostly an update to clean up a bunch of stuff and get everything ready for the Steam Playtest tomorrow - it's also the last update in terms of content and story and has an actual ending so... that's exciting! And sad. But mostly exciting! With this update you'll now be able to travel to that mysterious 5th Gate location, where you'll find... well you'll see for yourself! I also fixed a LOT of gamepad mode so if you've been waiting for that now is finally the time to be able to test it properly. If you are a content creator/streamer we'd ask that any streams you do are tagged with spoilers, and that you don't stream anything from the 5th Gate location onwards so we can keep things spoiler free for everyone else <3 (For Mod Creators, I didn't add too much in this version I'm afraid as the Playtest was the priority but there'll be some new stuff soon for the custom slot logic / click / rendering I promise!)
Hey Beekeepers!
Some exciting news - we're going to be running a Steam Playtest for the game, and you can sign up right now!!
Now the game is pretty much finished we're looking to do some serious testing and bug hunting and just make sure all round that we're making APICO the best game it could possible bee.
Hey Beekeepers!
Mainly updates for the modding API with this update, with exciting things like being able to add your own custom NPC! I did also fix a few longstanding bugs with Windows and window resizing so it's nice to finally take them off my list.
For Mod Creators, the Sample Mod and API Docs have been updated along with update.
Hey Beekeepers! Some more modding updates today, adding in a whole bunch of new methods based on your feedback. I also added a few balances and tweaks for the base game as well as fixed a few bugs! For Mod Creators - it's worth noting that I've changed "api_create_object()" to "api_create_obj()" for now in the hope to try and get that function to return an ID (spoilers, it's still not working), so sorry if that breaks anything!
Hey Beekeepers!
So it's been a pretty hectic week or two since the last post where we announced we'd be adding modding to APICO - since then I've managed to smash out the first pass for the APICO Modding API!
This update contains a few fixes and changes (see below), but most importantly it contains the ability to load and run mods you create.
If you're interested, you can view the full API reference over on the wiki here:
https://wiki.apico.buzz/wiki/Modding_API
If you're interested in getting started with modding you can check out our Getting Started Guide! As the game is not yet released and modding is not available in the demo you will need to apply to become a Mod Creator if you want a devkey to access the full game with the modding update.
You can apply below here:
https://forms.gle/gaqa4S6jUcoxePrA6
Mods created by Mod Creators will be seen by the game as "official" mods, and will be available to download by the player at any time. You will still be able to make mods without being a Mod Creator, and players will be able to side-load custom mods into the game - although they will be warned of potential security risks if they do so!
We can't wait to see what you all come up with!!
Hey Beekeepers!
As you may have seen on Twitter or around here, now we're in Beeta (wahoo) I'm starting to look at modding! I've always love modding in games, and APICO literally wouldn't be here without modding - so it seems right to bring modding capabilities into the game!
Mods will be written in LUA using a GMS2 framework called Apollo, along with a custom game API written by yours truly!
We'll be using mod.io to store mods so that we can have mods on all platforms and not just Steam!
If you're interested in creating mods for APICO please fill out this form:
https://forms.gle/gaqa4S6jUcoxePrA6
Can't wait to see what you'll all come up with!
xoxo
Hey Alpha Testers, or should I say Beeta testers now?? steamhappy
That's right, we're finally out of Alpha and all the major content for the game has been completed and added!!
If you're not one of our Testers and are reading this, fret not!
We will be doing a closed Beeta playtest in the next few months so stay tuned!
You will need a new world to get some of the new content, so you'll have to kiss those old bees goodbye! We're still working on the ending area (you'll find it locked off), but you won't need to create a new world again as the area is created in the Beeta 1.0 just not accessible - although if you manage to get to it well done I guess steamsad
Now that all the content is in we'll be working on these last few things, including:
APICO now has it's own Wiki!
https://wiki.apico.buzz/
For now we're keeping the Wiki to only contain stuff you find in the Demo to avoid spoilers, but closer to release we'll be adding new stuff and when the game is out we will add all the rest!
We've chosen Miraheze for our wiki platform as it's super lightweight, not filled with ads, and the mobile version doesn't suck balls. Also the logo for Miraheze looks like honeycomb so what greater sign do we need, it was clearly meant to bee??
If you're interested in helping maintain or contribute give us a shout either on the wiki (@Ellraiser or @Vildravn) or over on Guilded
~ Ell
Hey Beekeepers! I feel like every time I say it'll be the last update is when the bugs decide to show up.. :') Mostly bug fixes here, although I did also add an auto-save that runs every 10 minutes, later we can look at some settings around it.
Hey Beekeepers!
Probably one of the last updates for the demo now for a while besides any breaking issues that might need patching! With this update we also added in the new "Overview" sections to each of the books, letting you quickly see your progress for the entire book!
Aside from this we also did a bunch of fixes, namely a crashing one around the Fermenter.
Enjoy!
Hey Alpha Bees!
What was a quick little bunch of bug fixes turned into a lot more bug fixes, and then a bunch of performance changes, and then while I was there of course I had to add in some new "overview" pages to the books and... you get the idea.
The performance stuff was pretty substantial, if your computer struggled before, or slowed down when streaming, this update should improve things massively!
I've uncapped the visual FPS meter from maxing at 60 as I've been using it to test performance - try not to read too much into it though, if it's under 30 we have an issue, otherwise don't worry too much if you go from like 200 - 150 randomly, it'll jump around a lot (which is why the average number is next to it)
Hey beekeepers! Quick little hotfix today just to address a crash happening with lights - obviously our performance fixes were a bit too overzealous (although if you can't even play the game, you can't see if the performance was bad or not #lifehack)
Hey Beekeepers!
Thanks again for everyone who's been playing the new demo, and for those patiently waiting for some of the more annoying bug fixes!
This update is quite a lot of performance updates and fixes, I spent a long time chillin' with the profiler and digging into a bunch of know performance drop stuff like:
Here we are beekeepers, the second major update and woo boy is it a big one!
This is the "Honeycore Update", that introduces honeycore - a strange crystal that grows in the Tundra that vibrates when bees are working nearby. One of your new friends, Bobbee the Blacksmith, will be able to made you some sweet automated machines in exchange for any honeycore you bring to them!
There's lot's of other fun stuff too, new bees to discover, 'unlimited' bee storage with the new Beeboxes, gates that will transport you around the world, a whole bunch of new friends, a town noticeboard where you can help the townsfolk and solve cross-breeding puzzles, new types of frames, new flowers, new machines... it's a doozy.
As always with a major update we'd recommend a new world (as half the content won't spawn in an old world), and please let us know your thoughts via the Alpha forums in Guilded or the feedback form if you'd prefer to stay anonymous! There's also probably a whole lotta new bugs with this one, but I mean what else did you sign up for huh?
Some ideas of things to think about while playing:
How's the progression feel with the snow biome?
Are the automated machines worth the upgrade?
How's the balance of making money vs things to spend it on?
What things could make the Beebox more useful?
We hope you enjoy <3
Heya! Thanks so much to everyone who's been playing the demo, we've now had over 1000 people playing this new one!!! SO. MANY. BEES. Thanks for everyones bug reports and feedback - we've got a lot of fixes in this update but the most important thing is we fixed the Dream Bee being impossible to actually get, whoops! We've also changed the hybrid criteria, you'll need an Uncommon-Common / Common-Uncommon queen, with the same Dream Bee conditions as before. This is to help make it clearer how to get the Dream Bee and give it an actual 'recipe' in the bee book, before it was any hybrid under the right conditions but it caused more confusion than intended!
Heya!! Just a quick one this time, we wanted to iron out a few little bugs and fix the paint scraper before the Wholesome Direct tomorrow, just so everything is ship shape for any potential newbees!
Hey lil bees!
As we're going to be in the Wholesome Direct this weekend we wanted to iron out a bunch of the bugs as well as add in some of the new features we've been working on so we can keep the demo a proper "slice of life" of the actual gameplay and show off some of the new stuff we've been doing.
The main thing this update brings is the new dyeing mechanics! When you open your workbench you'll see a new tab for crafting a brush, a scraper, and dyes! You can use dyes to change the colour of any man-made object, crates, apiarys, machines, walls, tiles.
There's also a bunch of new stuff around world generation, and a whole lotta bug fixes!
We've also added back the feedback/bug report forms to both the homepage as well as in-game (up in the top-right by the save button!) so you can easily let us know any ideas you have or bugs you come across.
Thanks so much for everyone who's checked out the demo and for all your lovely feedback! Luckily it looks like we got away with any breaking bugs and it's been mostly smooth sailing. This update fixed a lot of little tweaks and small issues, and adds in a few different little updates. The main feedback we saw a lot of was being overwhelmed with quests after the last introduction quest so we've tweaked the order/amount of quests unlocked as you go and so hopefully that feels less overwhelming for new players! Content-wise we've added back the boat and the backpack to Skipper's shop in the demo. We added the boat as we noticed that some of your demo islands were generating with a lake to the top-right of the town cutting off the east of the island (where you find the Altar and the Uncommon bees), so we've added a boat to be able to get over there. The backpack is basically a special crate you can take with you whereever you go whenever you need some more space (and yes you can have more than one!!)
Well here we are everyone, a new shiny demo for #WorldBeeDay! This is the first time you'll be able to experience the game since it was moved from a custom JavaScript engine to GameMaker Studio 2, and there's just so many new tweaks or QoL changes that it'd be hard to list them all (but Hivemother be damned we're going to try). It's worth noting being a new engine it uses a new save system, so your old demo save will no longer be playable (the save-1.bees file is still there but GameMaker won't read it!!) If you find any bugs please report them over on our Bug Reports forum, and if you have any feedback we'd love to hear it over on our Guilded Community We hope you enjoy, we've put a lot of work into this new version and we're really proud of it and can't wait for you to get your hands on it!!<3
Few last little fixes to get everything ready for the updated demo that drops tomorrow for #WorldBeeDay! The demo is limited in content (same as it's always been with just the starting island only, no other NPCs outside of Skipper, limited bees/flowers etc), but now that we're in GameMaker I spent some time fiddling the project so both builds can come from the same 'core' build, meaning if a bug is fixed for the demo it's fixed for the Alpha and vice-versa - saves a lot of maintenance going forward.
Mostly bug fixes and tweaks here - still working on the GIFs for gamepad mode but it doesn't effect gameplay!
So a few little changes and tweaks, including a true fullscreen mode! I've also taken the first stab at controller/gamepad support - this completely changes the controls of the game and how a bunch of stuff works, like there's no multiple menu system and instead there's a "focus" mode. If you've got any sort of controller for the PC I'd really appreciate your feedback on this one, I think I've got a good starting point but would love to know where we can take it. Note - if you are testing with a gamepad you'll notice there's a bunch of GIFs missing from the guide, I still need to draw all the "gamepad" GIF equivilents so there's better examples for controller users.
Well here we are gang! About a month later from when we first let you loose with the new Alpha, we're here with the first of 3 major content updates - the Frosty Update. This has quite a lot of new bits and bobs, the main focus being around the new "polar" climate and climate control. There's also the beginnings of the character customisation system so you can finally play as yourself instead of me! (if you have any requests for hairstyles let us know :D) This update also introduces fermentation, which lets you take water + honey to make mead, which can be further infused with spices to give it special properties, like making you able to run faster or see better at night! There's also some more bees (of course) - in this update we introduce some special species you only find in certain places rather than through cross-breeding. This will lead to a few different things in future, like species NPCs give you, special quest reward bees, seasonal bees etc. We've also tried rebalancing the items you can sell to give more focus to bee produce + honey/mead. Not much has changed with the NPCs as the next major content update is focused around NPCs and questing, but we have updated the shops! As always, let us know any Bugs you find in our Bug Reports forum (over on Guilded), but otherwise we hope you enjoy! I'd recommend a new world if you can part ways with your old one, as a lot of content needs a fresh world!
Heya!! Lot's of bits and bobs in this one and a few tweaks - mainly around bees and the bee book! Note: The home screen says 2.3, but in-game says 2.2, ignore that it's just a typo you're on 2.3 I promise! steamsad We've added back in the introductory chapters for the bee book that explain crossbreeding again as well as explain the traits and what they are. We forgot to add the intro chapter for flowers - whoops! We've also added the "special produce" for each species, a proper microscope unlocking panel to show you need to microscope 3 bees per species to get all trait info visible, and added in the conservation status, which tracks queens produced and bees rehabeelitator(ed?) to add to the overall species status. The book stuff is a lil rough and ready but I got carried away with it (this was just supposed to be bug fixes) This will be the last patch for the time being (unless I've bricked this one :disgust: ) so I can focus on all the new content for the Frosty update, so enjoy!!
Damn who thought a game about bugs would have this many bugs... This patch is bug fixes mostly and a few tweaks here and there - thanks again for all the reports! I'll probably keep doing them throughout the week in big chunks and then this weekend I'll put up the update roadmaps and get cracking on new stuff.
Thank you all for getting stuck in!! For those who haven't played before, we hope you've been enjoying it <3 We've prioritized stuff that causes a crash or the white window popup error as those are more game breaking right now!!
3 months later and the whole Javascript version of the game has been ported to GameMaker, and we're back where we were in January! However, there's plenty of new tweaks and QoL stuff that's been added during the rebuild, so if you want to test it out this update is for you! If you've already played a lot of the existing Alpha there's not any new content in this build, so don't burn yourself out <3 I couldn't possibly fit in all the stuff that was changed or fixed compared to the old build, but I've done my best to list the more major changes you'll find below. While playing the new Alpha, feel free to report any bugs or feedback in our Guilded Forums: Feedback Thread Bug Report Thread
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