Name | APICO | ||
Developer | ellraiser | ||
Publisher | TNgineers | ||
Tags | |||
Release | Q1 2022 | ||
GameBillet | 16.99 / € | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  n/a  | ||
Steam Rating | Very Positive | ||
Steam store | |||
Public Linux depots | APICO SteamDeck [199.14 M] APICO Linux [198.93 M] |
Hey Beekeepers! |
Hey Beekeepers! |
Hi friends, hope youre doing well! |
Hi friends! |
Hey beekeepers! |
Hey Beekeepers! |
Hey Beekeepers! |
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Hi friends! |
I broke divepoints oops sorry |
Hey Beekeepers!
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Hi friends! |
Hey Beekeepers!
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Hi friends! |
Hey Beekeepers!
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Hey Beekeepers!
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Hey Beekeepers!
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Hey Beekeepers!
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Hey Beekeepers!
Thats just the high-level stuff, strap in for the changelog below as theres a LOT to cover I cant wait for you to all experience the new content and I hope you enjoy playing as much as I did making it <3 There is a SALE planned from 28th September where the game will be 45% off! I messed up the event start date and now I can't change it, but just for anyone who's waiting for a discount, it'll be live in a few days! N.B.: Same as 2.0, you do NOT need to make a new world to experience all the new content! (Unless you want to!) The new areas and NPCs will be added to existing worlds automagically ~ Ell [hr][/hr] [h2]Moon[/h2]
[hr][/hr] [h2]Fishing[/h2]
[hr][/hr] [h2]Coral Reefs[/h2]
[hr][/hr] [h2]Ocean Depths[/h2]
[hr][/hr] [h2]Bees[/h2]
[hr][/hr] [h2]Butterflies[/h2]
[hr][/hr] [h2]Flowers[/h2]
[hr][/hr] [h2]General[/h2]
[hr][/hr] [h2]Balance[/h2]
[hr][/hr] [h2]Multiplayer[/h2]
[hr][/hr] [h2]Accessibility[/h2]
[hr][/hr] [h2]Gamepad[/h2]
[hr][/hr] [h2]Fixes[/h2]
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Tune in here or on the store page to watch a silent playthrough of some of the new content! |
Hey friends!
Also at the time the new long-term support (LTS) version didn't even exist (yes this engine has been around 24 years and only now bothered to add a LTS version don't get me started), so wasn't any point upgrading when everything changed every month with each update. Luckily moving to LTS wasn't that painful, had to make a few tweaks but overall everything worked the same just with better performance! Always a risk having to update mid-development though :') [hr][/hr] [h2]Restore The Reefs[/h2] With the engine upgraded I could get back to the actual core 3.0 stuff, namely coral reefs and the underwater areas. Last month I'd added the coral "tiles" and the related machines, but they weren't actually in the world yet! the red coral reef area in the tile editor To spawn in the coral reefs, I actually "drew" the areas out in the room editor with tiles - this would make it easier to dump the new regions into the game and I could edit the reefs to make sure all the "dying" coral was in range of the natural beehives. Each tile is then read and turned into what it needs to be, tiles, objects, scenery - multiple per tile if needed. This is the same method used to spawn in the town + various NPC areas. first pass on the ref reef in-game! As I mentioned last month to restore the coral we had a couple of things added:
restoring some of the yellow coral reef ft. bumblemore Once you restore a coral reef, Director Bumblemore sells you a special item, 1 restored you get the Diving Helmet (which unlocks underwater areas), 2 you get the Degrumpifier (which allows you to turn grumpy bees normal), and 3 you get the Rubber Ring (which lets you "walk" across deep water when in your inventory). As well as each restoration giving you a nice item, the coral "flowers" and flora will start growing, which means you can then access the solitary bees and butterflies for the reefs if thats something you like doing! some new lil weirdos I felt like this was a good reward for restoring it, and something a little different gameplay-wise (using your bees to restore the areas), but as it is a little different I definitely worry what people will make of it! Won't be long before I find out I guess haha... [hr][/hr] [h2]What Lies Beeneath[/h2] Finally, months later after starting the concept drawings for 3.0, it was time to see what lies beeneath, and add in the actual main event! At first I was trying to spawn the new areas in by using the same method that I generate islands with, however the main issue was I just couldn't get the sort of interesting shapes that I wanted for the caves, as I wanted 3 distinct ones and a bit more winding corridor areas. underwater caves using the world generation "blobs" What I ended up doing was the same as I'd done for coral + NPC areas and just made up a special room to draw out the 3 underwater caves. one of the underwater caves This let me have much more interesting designs for the areas. I've long since stepped away from having proc. gen for the worlds, as although the island generation is randomised per world (which might be news to you!), everything else is roughly the same place, and the different island shapes bring very little to the game as a whole. I'd much rather a more hand-crafted experience, especially when it comes to these new areas underwater where I wanted a very specific look and feel! another underwater area in the room editor With these done I could make sure that we had 3 underwater areas spawned into the space below the map, and got to work adding all the new objects and tiles (the "sludge") that I needed. Then I played around with a few ideas on lighting and shaders to try and give the background a bit more of an underwater feel without getting in the way with the player + menu object interactions. To do this I actually reused the same wobbly effect that the devland uses, but only applied it to the background + tile layers - leaving the player, flowers, bees etc all unaffected. Alongside the new underwater sounds it's definitely made it feel very different from the normal biomes! along with some special scenery items! I then needed to add the new machines that would allow the player to start cleaning up the sludge, with the process as follows:
sludge cleaning in action I thought this would be a nice mechanic to introduce to act as a parallel to the coral reefs, using bees to restore coral and then using bees to clean up the sludge (what CANT they do). The deeper dive spots uncovered each lead to a special geode cave - I won't spoil them too much but each one has it's own special thing to discover! emissary bees you say... [hr][/hr] [h2]Salted Butter[/h2] While I was adding in plenty of new butterflies this update (including some strange underwater butts), I also got around to added a couple new machines! The first of which was a butterfly "box", allowing you to store as many butterflies as you like in one place! When I added butterflies in 2.0 I didn't realise just how much people like to hoard them, so now you can really go crazy! Another thing that came out of 2.0 feedback was a way to mass release butterflies, so I added a small machine that acts like a rehabilitator - only difference is it won't affect restoration as thats still only when you create new butterflies in a nursery. It's just there to make it easier to release all those speckleds you kept picking up! While I was there I also tweaked some of the butterfly spawning, fixed some of the butterfly effects not working, and made sure butterflies could mutate flowers even when there was no room (a common gripe!) [hr][/hr] [h2]Quality Of Life[/h2] By now the end was in sight, however I still had a few last things I wanted to add in this update that were just general quality of life stuff and not specific to the new ocean updates. First up was adding a Hive Tool, a craftable tool that lets you bonk beehives or hives to collect any honeycomb or frames without having to open the menu! honestly why have we not always had this im so dumb Next was probably the most asked feature, a quick store button. Pressing this (or hotkey Q) will move any items from your main inventory (not hotbar) into nearby crates if that crate has the same item. thanks terraria! While I was added inventory upgrades you can see I also added two new slots to the inventory, a trash slot for quick deletions, as well as a backpack slot to free up a slot. On gamepad the backpack slot also lets you open the backpack without having to "equip" it, which was always a bit cumbersome. Finally I increased the stack size of items from 99 to 999 (cos why not), and added some multiplyers to NPC shops so you could bulk buy. only 34655 rubbees, what a steal! It might not always seem like it as I'm not exactly the most active dev online but I do read every single one of peoples comments and posts and reviews, and keep a big ol' sheet with all the complaints and suggestions and issues - these were all things very commonly asked for that I had on the list to get round to! Outside of the community feedback I also upgraded the accessibility menu so that it had actual descriptions for each one, and just generally made it all a bit clearer! This also includes 2 new options that let you modify the overall productivity and lifespan values for all bees, so if you've always felt the game is too slow or too fast for your tastes, you can change it to go at your own pace <3 also cute little icons for each one [hr][/hr] So errr, yeah, guess when I have no job and can work on the game full-time I get a lot done huh? At the time of writing this localisation is nearly done, QA is well underway with the final build, and we have settled on a release date! By the time this devlog releases to the public we'll be very close to announcing the date, so you won't have to wait very long now to get your hands on all the new stuff! Time for me to sleep now I think... ~ Ell [This post was released early for KoFi Supporters] |
Hey friends! |
Hey Beekeepers! |
Hey beekeepers!
Plus plenty more! Check out the trailer for a glimpse of what's to come: [previewyoutube=kgUb2TUuSFA;full][/previewyoutube] |
Hey friends! |
Hey friends! |
Hey friends! |
Hey friends! |
Hey friends! |
Hey friends! |
Hey Beekeepers! |
Hey Beekeepers! |
Hey friends! |
Hey friends! |
Hey Beekeepers!
[h3]Crashes[/h3]
[h3]Bugs[/h3]
[h3]Modding[/h3]
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Hey friends! |
Hey Beekeepers! |
Hey friends! |
Hey Beekeepers!
[h3]Bug Fixes[/h3]
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Hello friends, |
Hey Beekeepers!
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Hey Beekeepers!
[h3]Crash Fixes[/h3]
[h3]Multiplayer[/h3]
[h3]Bug Fixes[/h3]
[h3]Modding[/h3]
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Hey Beekeepers!
[h3]Crash Fixes[/h3]
[h3]Multiplayer[/h3]
[h3]Bug Fixes[/h3]
[h3]Modding[/h3]
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Hey Beekeepers!
[h3]Bug Fixes[/h3]
[h3]Modding[/h3]
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HF1: Fixed lunar bee letter missing from dictionary |
Hey Beekeepers! |
Hey Beekeepers!
[h3]Bug Fixes[/h3]
[h3]Modding[/h3]
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HF1: Fix for modded NPCs crashing when loaded/spoken to |
Hey Beekeepers!
[h3]Bug Fixes[/h3]
[h3]Modding[/h3]
Ill be updating the modding documentation shortly, please bear with! |
Hey Beekeepers! |
Hey Beekeepers!
[h3]Bug Fixes[/h3]
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Hey Beekeepers!
[h3]Crash Fixes[/h3]
[h3]Bug Fixes[/h3]
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HF1: Fixed gamepad/steamdeck crash with "sc_library_draw" on getting/having the bee book |
Hey Beekeepers!
Theres more than that too but thats what the changelog below is for, and buckle up cos its a doozy! We both cant wait for you to all experience the new content and to see what you all make of it <3 (N.B. You do NOT need to make a new world to experience all the new content! The new NPCs will be added to existing worlds automagically!) (N.B.B. YOU DO NOT NEED TO MAKE A NEW WORLD TO EXPERIENCE THE NEW CONTENT - you know people will still ask me this 100 times lmao) ~ Ell [h3]New Content[/h3]
[h3]Changes[/h3]
[h3]Bug Fixes[/h3]
[h3]Modding[/h3]
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Attention Beekeepers! |
Hey Beekeepers! |
Hey Beekeepers! |
HF1: Fixed Grandpa's Axe spawning immediately and infinitely |
Hey Beekeepers!
[h2]Crash Fixes[/h2]
[h2]Bug Fixes[/h2]
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Hey Beekeepers! |
Hey Beekeepers!
[h2]Modding[/h2]
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HF1: Fixed an issue with menu drawing that affected mods (specifically BEI) |
Hey Beekeepers!
[h2]Modding[/h2]
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Hey Beekeepers!
[h2]Crash Fixes[/h2]
[h2]Bug Fixes[/h2]
[h2]Modding[/h2]
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Hey Beekeepers! |
Hey Beekeepers!
[h2]Modding[/h2]
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As some of you may know, we've partnered with Makeship to make our very own APICO plushie!! |
Hey Beekeepers!
[h2]Bug Fixes[/h2]
[h2]Modding[/h2]
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Slight tweak for SteamDeck to stop the initial run crash people were seeing! <3 |
Hey Beekeepers!
[h2]Crash Fixes[/h2]
[h2]Bug Fixes[/h2]
[h2]Modding[/h2]
[h2]Modding Docs[/h2]
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Hey Beekeepers!
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Hot fix for tapped trees being INVICIBLE smh |
Hot fix to fix benches/beds/standard boats not being able to be picked up with a hammer |
Apis 1.2.0
[h2]Changes[/h2]
[h2]Crash Fixes[/h2]
[h2]Bug Fixes[/h2]
[h2]Modding[/h2]
[h2]Modding Docs[/h2]
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Small tweak on Windows to the GameMaker Steamworks Ext. for that "Steam Not Connected" issue! |
Hey Beekeepers!
[h2]Crash Fixes[/h2]
[h2]Bug Fixes[/h2]
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Quick fix on Windows for people playing on MP! |
Hey Beekeepers!
[h2]Bug Fixes[/h2]
[h2]Modding[/h2]
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Hey Beekeepers! |
Hey friends! |
Hey Beekeepers!
[h2]Bug Fixes[/h2] There's been so many bug fixes in the main branch of the game that it'd be impossible to name them all so I've tried to summarise common ones you might have come across:
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Hey Beekeepers!
[h2]Modding[/h2]
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Hey Beekeepers!
[h2]Bug Fixes[/h2]
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Hey beekeepers! |
Hey Beekeepers!
[h2]Bug Fixes[/h2]
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Hey Beekeepers!
[h2]Bug Fixes[/h2]
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Hey Beekeepers!
[h2]Bug Fixes[/h2]
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Hey Beekeepers! |
Hey Beekeepers!
[h2]Bug Fixes[/h2]
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Hey Beekeepers!
[h2]Bug Fixes[/h2]
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Hey Playtesters!!
[h2]Bug Fixes[/h2]
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Hey Beekeepers! |
Hey Beekeepers!
[h2]Bug Fixes[/h2]
[h2]Modding[/h2]
[h2]Modding Docs[/h2]
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Hey Beekeepers!
[h2]Bug Fixes[/h2]
[h2]Modding[/h2]
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Oh hey beekeepers! |
Hey Beekeepers!
[h2]Bug Fixes[/h2]
[h2]Modding[/h2]
[h2]Modding Docs[/h2]
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Hey Beekeepers!
[h2]Bug Fixes[/h2]
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Hey Beekeepers!
[h2]Bug Fixes[/h2]
[h2]Modding[/h2]
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Hey Beekeepers!
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Hey Beekeepers!
[h2]Bug Fixes[/h2]
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Hey Beekeepers (again)! |
Hey Beekeepers!
[h2]Bug Fixes[/h2]
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Hey Beekeepers!
[h2]Bug Fixes[/h2]
[h2]Modding[/h2]
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Hey Beekeepers! |
Hey Beekeepers!
[h2]Bug Fixes[/h2]
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Hey Beekeepers! |
Hey Beekeepers!
[h2]Bug Fixes[/h2]
[h2]Modding[/h2]
[h2]Modding Docs[/h2]
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Hey Beekeepers! |
Hey Beekeepers!
[h2]Bug Fixes[/h2]
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Hey Beekeepers!
[h2]Bug Fixes[/h2]
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Hey Beekeepers! |
Hey Beekeepers!
[h2]Bug Fixes[/h2]
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Hey Beekeepers!
[h2]Books[/h2]
[h2]Items[/h2]
[h2]Misc[/h2]
[h2]Menus[/h2]
[h2]Crafting[/h2]
[h2]Settings[/h2]
[h2]Bug Fixes[/h2]
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Hey Beekeepers!
If you are a Streamer or Content Creator we ask that you flag this as Beta Content with potential spoilers. We also ask that you don't stream any of the "Dream" area (the 5th gate marker), or any of the ending so others can enjoy this themselves. Outside of that, have fun and bee safe! We're not looking for you to play in a specific way, just enjoy the game! As the game isn't released you can't share community content, but you can post in our "Show Off Your World" forum if you want! <3 [h2]Feedback[/h2] While playing the game we'd love you to think about how things could be made clearer, easier, or more fun! There's a Feedback form you can access at any time from the top-right corner of the game, next to the save button. [h3]Feedback Form[/h3] This form has a bunch of questions to get you thinking about different parts of the game but a lot of them are optional if you just want to put your own thoughts in here! Any and all feedback is appreciated!! [h2]Bug Reports[/h2] If you come across any bugs (the bad kind) you can report them to us via the Bug Report form here: [h3]Bug Report Form[/h3] Alternatively if you're in our Guilded (which if not, why not!), you can use the Bug Reports forum channel. You can view all reported bugs here. On a similar note if your machine is constantly dropping below 60FPS then we'd love to know what you were doing / where you were / what sort of potato you are running! Thanks to everyone who has signed up to the Playtest, we hope you enjoy! Love Ell & Jamie <3 |
Hey Beekeepers!
[h2]Bug Fixes[/h2]
[h2]Modding API[/h2]
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Hey Beekeepers! |
Hey Beekeepers!
[h2]Modding API[/h2]
[h2]Modding Docs[/h2]
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Hey Beekeepers!
[h2]Bug Fixes[/h2]
[h2]Modding API[/h2]
[h2]Modding Docs[/h2]
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Hey Beekeepers!
[h2]Bug Fixes[/h2]
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Hey Beekeepers! |
Hey Alpha Testers, or should I say Beeta testers now?? steamhappy
There should bee plenty of new content to keep you busy though while we work on that though!! [h2]While playing the Beeta, we ask you to have a glance over this feedback form: https://forms.gle/AzYGQJ195rAAZXUj8[/h2] This form will give you some various pointers to get you thinking about different aspects of the game, as well as act as an anonymous way to give us any feedback you like. We really appreciate any thoughts, so fill in as little or as much as you like <3 Any bugs can be through the Guilded Forums or the Bug Report form as per, we're sure there'll be plenty to find!! Changes [h2]Bees[/h2]
[h2]Books[/h2]
[h2]Items[/h2]
[h2]Flowers[/h2]
[h2]World[/h2]
[h2]Building[/h2]
[h2]Menus[/h2]
[h2]Crafting[/h2]
[h2]Misc.[/h2]
[h2]Settings[/h2]
[h2]Bug Fixes[/h2]
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APICO now has it's own Wiki! |
Hey Beekeepers!
[h2]Bug Fixes[/h2]
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Hey Beekeepers!
[h2]Bug Fixes[/h2]
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Hey Alpha Bees!
[h2]Bug Fixes[/h2]
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Hey beekeepers!
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Hey Beekeepers!
There's also a bunch of QoL updates and then a butt-load of bug-fixes, enjoy!! [h2]Changes[/h2]
[h2]Bug Fixes[/h2]
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Here we are beekeepers, the second major update and woo boy is it a big one!
[h2]Floriculture[/h2]
[h2]Machines[/h2]
[h2]Crafting[/h2]
[h2]NPCs[/h2]
[h2]World Generation[/h2]
[h2]Misc.[/h2]
Bug Fixes
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Heya!
[h2]Bug Fixes[/h2]
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Hey lil bees!
[h2]Bug Fixes[/h2]
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Thanks so much for everyone who's checked out the demo and for all your lovely feedback!
Bug Fixes
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Well here we are everyone, a new shiny demo for #WorldBeeDay!
[h2]Items[/h2]
[h2]Cross-breeding & Bees[/h2]
[h2]Books[/h2]
[h2]Saves[/h2]
[h2]Town[/h2]
[h2]World[/h2]
[h2]Critters[/h2]
[h2]UI[/h2]
[h2]Controls[/h2]
[h2]Bug Fixes[/h2]
[h2]Bug Additions[/h2]
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Few last little fixes to get everything ready for the updated demo that drops tomorrow for #WorldBeeDay!
Bug Fixes
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Mostly bug fixes and tweaks here - still working on the GIFs for gamepad mode but it doesn't effect gameplay!
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So a few little changes and tweaks, including a true fullscreen mode!
Bug Fixes
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Well here we are gang! About a month later from when we first let you loose with the new Alpha, we're here with the first of 3 major content updates - the Frosty Update.
Changes
Bug Fixes
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Heya!! Lot's of bits and bobs in this one and a few tweaks - mainly around bees and the bee book!
Bug Fixes
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Damn who thought a game about bugs would have this many bugs...
Bug Fixes
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Thank you all for getting stuck in!!
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months later and the whole Javascript version of the game has been ported to GameMaker, and we're back where we were in January!
[h2]Books[/h2]
[h2]Saves[/h2]
[h2]Town[/h2]
[h2]World[/h2]
[h2]Critters[/h2]
[h2]UI[/h2]
[h2]Bug Fixes[/h2]
[h2]Bug Additions[/h2]
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