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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )



Name

 APICO 

 

Developer

 ellraiser 

 

Publisher

 TNgineers 

 

Tags

 

Simulation 

 

Singleplayer 

Release

 Q1 2022 

 

GameBillet

 16.99 /

 

 

Steam

 € £ $ / % 

 

News

 142 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 n/a 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/1390190 

 
Public Linux depots

 APICO SteamDeck [199.14 M] 


 APICO Linux [198.93 M] 




LINUX STREAMERS (1)
FireStarW




Playtest 1.5

Hey Beekeepers!

Thanks so much to everyone who has been playing and letting us know all the fun bugs they've found! This patch is mostly bug fixes, including an important one around lighting objects getting duplicated every time the game saved, eventually slowing down the game to an unplayable FPS :')

It also adds an auto-save option in the setting, so you can turn it off if you wish (on your own head be it! :D)

For Demo players, rest assured the update with the light fix will be coming soon after we guinea pig it on the playtesters! For Mod Creators, this update is also live on the Beeta branch - I've added a few little extra modding methods in this update pls enjoy <3

[h2]Changes[/h2]


  • Auto-save is now a setting, by default set to 10 minutes!
  • Auto-save only runs when the player isn't walking to reduce visible lagging for a splitseconds
  • Tweaked the drowning respawn teleport to only happen when no books are open so its clear why you teleported back to spawn
  • You can now view the contents of a backpack in the expanded tooltip like you can with crates
  • Reduced a little bit of lag when saving by caching world tiles but ultimately you're trying to save 5mb of save data in an instant and GM doesn't have async threads for that tasty json stringify so ;'(


[h2]Bug Fixes[/h2]

  • Fixed the light source duplication on save, any saves with duplicated items will be deduped automatically when the game loads
  • Fixed Hermit bee not being able to be formed as it counted itself as a hive (lol i am a professional)
  • Fixed backpacks not working after moving through gates or teleporting back to spawn after being stuck in deep water
  • Fixed a few typos in the quest + bee book
  • Fixed seedlings made by flower spread not appearing until you move
  • Fixed saplings that turn into trees not appearing until you move
  • Fixed tapped trees not being visible until you move
  • Fixed Centrifuge crashing when input item removed on a specific frame
  • Fixed "Overview" chapters and the species title/latin being cut off on some screen sizes
  • Fixed Honeycore amount not saving :(((
  • Fixed no shadows showing underneath lanterns and lamps
  • Fixed Workbench not resetting the craft multiplyer when changing recipes
  • Fixed Smokers, Heaters, and Coolers burning down fuel on the main menu
  • Fixed leaving Royal Jelly in a hive preventing the queen from working
  • Fixed Noticeboard UI not updating position properly after moving the noticeboard menu then opening a quest notice
  • Fixed Noticeboard bee icon crashing when clicked twice
  • Fixed being able to open menu objects through books
  • Fixed cargo boat being drawn twice when moving left
  • Fixed gates glitching out when hammering other gates to move them
  • Fixed Beebank crashing game if invalid bee is added
  • Fixed bees put into beeboxes / beebanks losing their Beetrice inheritence flag
  • Fixed items held in the mouse not being saved
  • Fixed +/- markers in traits being drawn in the wrong position for Productivity, Fertility, and Stability
  • Modding
  • Added sc_slot_set_inactive() which makes a slot inactive (can't be highlighted or clicked on)
  • Added sc_slot_set_modded() which makes a slot 'modded' - modded slots can be highlighted but have no click actions (so you can add your own action through the click hook)
  • Added a new hook, pdraw(), which is like draw() in that it's a draw cycle, but it's drawn above the player at the correct depth of the player
  • Added new parameters to api_define_bee() to allow you to define a magazine item and magazine text, check the docs for parameters + Sample Mod for example magazine item sprite
  • Custom added stats to items + slots will now persist when saved - you can't use nested properties within the stats object though, needs to be flat


[ 2021-09-05 18:46:44 CET ] [ Original post ]