Hey Beekeepers! It's been a hot minute! We've been working on a bunch of stuff behind the scenes, along with working with the localisation team to fix any language problems. Languages are in this build but there's still a bunch of LQA to be added, so please don't send us any locale related bugs just yet! This update has a lot of the backlog stuff also, QoL stuff I didn't want to prioritise for 1.0 but would chuck it in if we had time during the cert process - stuff like Beenjamin now letting you pick what species you want a hint for (rather than always using the next undiscovered bee) or a quick keybind for AZERTY keyboards. There's also a bunch of modding updates as I've been working on my own mod that adds Hoppers - nothing like dogfooding to help find missing stuff!
Changes
- Added all language localisations for French, Italian, German, Spanish, Brazilian Portugese, and Japanese (still being worked on pls dont submit locale based bugs!)
- You can now specify which species you want a hint for from Beenjamin rather than him always telling you the hint for "next" bee you haven't discovered
- Updated controls image for when using a Playstation brand controller
- Remapping keys will now show in icons in the book, i.e. changing WSAD to ZQSD for AZERTY will show those controls in the guide instead of still showing WSAD
- Added an option in controls to quickly default to QWERTY or AZERTY controls (you can still customise keys after picking one)
- You can now view the bee book panel tooltips using LT/L2 and RT/R2 on gamepad
- Carpentry 101 GIF updated to show planks being sawn into sticks as well as logs > planks
- You can now use B/O on gamepad to get out of the boat you are in to make it easier to escape your nautical nightmare
- Added visual buttons to show the above change when a boat is highlighted on gamepad
- Quick queen button is no longer visible on gamepad mode, as you can just press R stick to quick queen
Bug Fixes
- Fixed not being able to use dpad for moving around slots + menus on gamepad
- Fixed the extremely important mead "shine" missing from infused meads
- Fixed not being able to see bee trait cards on gamepad
- Fixed target/move buttons being yeeted into the sun when starting the game in gamepad mode and switching to MKB
- Fixed mod descriptions not showing correctly when clicking a mod button
- Fixed mod download failing on Linux
- Fixed missing space between NPC names and their pronouns
- Fixed crashing issue when clicking on quest notifications (sorry sto <3)
- Fixed Infuser not starting infusing when you have input items added, empty tank, then add a canister to fill
- Fixed Magazine Rack not accepted any items (sorry sto again lol)
- Fixed player showing underneath gates when the gate is still locked on gamepad mode
- Fixed some issues with the in-game console "machine"
Modding
- Added api_library_add_book() which lets you add a book to the bottom library bar with custom click action (book implementation sold seperately, see Sample Mod for example book)
- Gamepad mode now correctly ignores "inactive" slots from selection
- Using api_define_gui() should now correctly add that GUI to the gamepad selection list so it's highlightable on gamepad
- Fixed issues with the save/load methods
- Fixed issue with api_get_menu_objects() not returning a menu_id value for the menu object instances
- Updated Sample Mod to include an example of using save/load to decide if it's the first time the mod has been loaded for the player or not
- Added api_remove_gui() which lets you remove a GUI you created with api_define_gui()
- Added api_get_mouse_inst() which returns the mouse instance (which is basically like a slot)
- Added api_add_slot_to_menu() which lets you move the contents of a slot to a given menu (any leftover that doesn't fit remains in the original slot)
- Added api_slot_validate() which lets you check if a given slot can accept a given item based on its definition (note this just checks if it's valid for an input slot, you have to check amounts yourself)
- Fixed api_slot_set() not using the stats you pass to it for frames / canisters
Modding Docs
- Updated api_save_data() example to show ev parameter will be "SAVE" on save triggered async events
- Added the wiki docs page as a Github repo (https://github.com/APICO-Modders/APICO-API-Docs)
APICO
ellraiser
TNgineers
Q1 2022
Simulation Singleplayer
GameBillet
16.99 /
€
Game News Posts 157
🎹🖱️Keyboard + Mouse
Very Positive
(1219 reviews)
http://apico.buzz
https://store.steampowered.com/app/1390190 
APICO SteamDeck [199.14 M]APICO Linux [198.93 M]
Set in a series of lush environments, it uniquely combines farm building, resource gathering and production, and beekeeping minigames.
Key Features
- Live out your wildest beekeeping fantasies – sting free!
- 100s of bees to discover!! Alright, alright, maybe not 100s but there's a lot okay?
- Unique crafting minigames that drive gameplay progression
- Multiple distinct biomes with their own unique flora, fauna and bee species
- Family-friendly and stress-free gameplay. Settle in, get comfy, its time to Bee Happy(™)
Heart & Honey
Encounter natural bees scattered throughout the world. Begin your beekeeping journey and show them who the real Queen Bee is.
Make & Manufacture
Collect raw materials and craft resources, tools and machines to aid you. Humble hand-crafted beginnings will make way for clockwork and steam-powered tools!
Products & Profits
Take your bee-gotten gains and forge them anew. Use, trade or sell them for construction materials, technological marvels and sweet, sweet hats
Bolster & Breed
Cross-breed your bees for perfect stats, or earn unique loot by creating new species such as realistic elemental bees - endorsed by an Actual Scientist!
Create & Construct
This is your home in a welcoming land. Build and create the picturesque Apiary of your dreams, or create a deforested industrial nightmare, barely clinging to life. Efficiency... but at what cost?!
Experience & Explore
Adventure through your own randomly generated world, reveal hidden mysteries, and unlock distinct biomes with their own characteristic flora, fauna and bees.
About Us
APICO is being created by two brothers, Elliott & Jamie, inspired by their love of old Minecraft mods, casual, and crafting games. They wanted to make something relaxing, intriguing, and semi-educational (just don't think about the Water Bees). Elliott builds nice things and Jamie makes sure he breaks them.
Save The Bees
Bees are integral to our gameplay, as they are to our real-world ecosystem. We want to promote bee conservation and will be donating a portion of sales towards national and international beekeeping charities.
Follow Our Progress
You can follow us on Twitter (https://twitter.com/apico_game), or join our Discord (http://apico.buzz/discord).
We post regular updates of our development progress on both channels as well as important announcements, stupid GIFs, cute pics of bees - what more could you want?
- OS: Debian 10
- Processor: Intel Core i5 (4th Gen)Memory: 4 MB RAM
- Memory: 4 MB RAM
- Graphics: Intel HD Integrated
- Storage: 250 MB available space
[ 5951 ]
[ 3198 ]