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Apis 1.3.0

Hey Beekeepers! Think we are starting to iron out most the major bugs now! Nothing like having 1000s of people play your game to find the most niche little issues eh? :) Ive also added a few different QoL stuff in this update, notably a new item (Queen Cells) that acts as an automatic Quick Queen button, a way to get new grass tiles with Abbees Compost Bin, the ability to pin menus, as well as a way to dye backpacks in the new Dye Station! I think Queen Cells is p. useful but let me know what you all think! (too expensive, not expensive enough etc)
Then theres also a bunch of bug fixes including preventing the corrupted pink bee being able to be made in MP which then caused a bunch of issues, as well as the cargo boat just not following you after reloading the game. Of all the things in the game I think the Cargo Boat was probably the last thing I expected to give me so much grief lol Theres also a bunch of various modding related changes in this one (for mod creators - docs will be updated very shortly with some of the new stuff not yet put there!) Please enjoy! Im going to go to sleep now lmao ~ Ell

Changes


  • Added a new craftable item, Queen Cells! These can be put in the middle of beehives/apiaries to trigger an automatic quick queen when the queen lifecycle ends. Give it a whirl and see what ya think!
  • Upgraded the microscope to show the HD species image, the dom+res species letters (like in beeboxes), and show grumpiness/beeatrice traits
  • Abbee now sells the Compost Bin, which turns seeds+flowers into grass tiles
  • Jukebox can now store all 14 tracks, and will automatically pick a new track to play from it's storage when the current track ends
  • Added a new "pin" button to menus when playing with MKB that when active will save the menus position on re-open rather than reset it!
  • Backpacks now have an extra row and column of storage (dont say i dont ever give ya nuffin)
  • Added the "Dye Station" which you can craft - currently used to dye backpacks different colors!
  • Now indicate a "grumpy" icon on the bee book page to save having to hove the book's trait info section to check if a species is grumpy
  • Now indicate a special icon on the bee book pages for empress/arctic/blazing to represent their special effects
  • Gates now have an extra marker to get you back to THAT place if you've been there before
  • You can now retrigger the credits by clicking on the door (when already opened)
  • Changed the visual of capped frames to be a different pattern to uncapped for visual clarity
  • Removed the larger honeycore crystals from having collision
  • Added a seperate "inverse hotbar scroll" option now please stop asking lmao
  • Added a "More Mods!" button to modding menu to link to the master mod list on the wiki!

Crash Fixes


  • Fixed ERROR in action number 1 of StepEvent0 for object ob_menu:animcurvechannel_evaluate() first parameter is not valid
  • Fixed ERROR in action number 1 of StepEvent0 for object co_gamepad:Variable unknown_object>.open(100464,-2147483648) cannot be resolved
  • Fixed ERROR in action number 1 of DrawEvent for object co_renderer:Variable unknown_object>.honeycore not set before reading it

Bug Fixes


  • Fixed being able to make corrupted bees with the beebox/beebank in multiplayer which then caused a bunch of issues by it existing
  • On a similar note, any pink corrupted bees will be deleted or turned into safe cubes when loading a save now
  • Fixed not being able to load mods when joining someones game
  • Fixed the host's midnight weather report not syncing to joining players making weather go out of sync
  • Fixed Cargo Boats just refusing to come with you and loading in without them
  • Fixed not being able to use Cargo Boats on gamepad
  • Fixed the Muggy beehives not being able to be placed back on water
  • Fixed fences being able to be sold when you can craft them for nothing
  • Fixed being able to steal things from shops with middle click (you rascals)
  • Fixed using middle mouse button on a stack when there are 2 full stacks available deletes half of the merging content
  • Fixed bee lanterns not being able to be picked up
  • Fixed hitbox of 3rd recipe middle bee icons being offset
  • Fixed beehives losing their notification popup icons when painted
  • Fixed book not showing all behavior icons lit up for cathermarl bees
  • Fixed using exactly 50ml of fluid giving you a messed up bottle
  • Fixed a heater-related error when using a gamepad
  • Fixed not being able to shift-click the Glitched bee (lowkey hilarious)
  • Fixed Abbee's Staff spawning Honeydrop and Frosteria in the Swamp instead of Hivesbane
  • Fixed clicking Glitched bees in the dream triggering the "discovery" for glitched bees again
  • Fixed requirement info for Stubborn bee's stat card hover showing the wrong recipe
  • Fixed photo mode not turning off when you press ESC or open settings
  • Fixed being able to place nature items on ice (rip ice trees)
  • Fixed not being able to press "Join" after hosting then saving+quiting
  • Fixed beebanks in multiplayer not showing all the dropped bees for the other player when hammered
  • Fixed not being able to use the honeycore shovel with a gamepad
  • Fixed not being able to place grass tiles with a gamepad
  • Fixed book overview notifications not going away until clicked even when you claimed the reward (go away omg!!!)
  • Fixed backpack in the shop not showing the level required to buy when expanding the tooltip
  • Fixed clicking on the Door with a gamepad crashing the game

Modding


  • Changed how CTRL+SHIFT+R works, now mod files will get reloaded without a game restart - this can cause some jank but at least you can hotload minor changes quicker! Sprites will reset but placed items will need to be picked up to get the updated sprite (same for your menu define logic!). Textures don't get reset so eventually you'll get mem leaks if you have lots of sprites in a mod.
  • Added "api_define_wall" which lets you define your own walls (see Sample Mod for an example)
  • Added a "bench" property for "api_define_object" that will allow the object to function like a bench when clicked
  • Added a "bed" property for "api_define_object" that will allow the object to function like a bed when clicked (requires a 5th sprite frame, see Sample Mod)
  • Added a "has_lighting" property for "api_define_object" that will make the object act as a light source
  • Added a "bee_lore" property for "api_define_item" that will show in the bee book if it's the special produce for that bee
  • Added the pressed button instance ID as a second parameter to button click scripts in "api_define_button" buttons
  • Added "api_http_request" which lets you send a standard HTTP req that will callback to the new "http()" hook
  • Fixed the obj draw script in "api_define_menu_object" not being called for custom obj draw overrides
  • Fixed "api_get_sprite" not returning standard oid items or items during "init()"
  • Fixed "flowerX", "seedX", "dyeX", and "trackX" not being usable in menu definitions
  • Added the ability to set a custom input restriction with "customX:{oid}", i.e. "customX:axe" would only allow items with an oid containing "axe"
  • Added "api_define_validation_icon()" which lets you set the custom icon shown for custom input restrictions
  • Fixed mod items loading twice (maybe?)
  • Fixed modded quest/bee/flower progress not being kept (claimed, discovery, etc)
  • You can now bin modded items that no longer have their mod loaded (blank pink cubes)

Modding Docs


  • Updated "Sample Mod" with an example bench, bed, and lighting item
  • Added a new sample mod, "Sample Workbench Mod" to show how you could approach a workbench-style menu
  • Made it clear that shop_key is optional on definitions
  • Made it clear that api_define_tank does need you to save the 3 tank props to menu._fields
  • Added buttons to instance props
  • Added image_xscale + image_yscale to instance props


[ 2022-06-04 16:37:09 CET ] [ Original post ]



APICO
ellraiser
  • Developer

  • TNgineers
  • Publisher

  • Q1 2022
  • Release

  • Simulation Singleplayer
  • Tags

  • GameBillet

     16.99 /

     

     
    Game News Posts 157  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (1219 reviews)


  • Review Score

  • http://apico.buzz
  • Website

  • https://store.steampowered.com/app/1390190 
  • Steam Store



  • APICO SteamDeck [199.14 M]APICO Linux [198.93 M]

  • Public Linux depots

  • APICO is an upcoming casual-sim game about breeding and collecting bees!
    Set in a series of lush environments, it uniquely combines farm building, resource gathering and production, and beekeeping minigames.

    Key Features
    • Live out your wildest beekeeping fantasies – sting free!
    • 100s of bees to discover!! Alright, alright, maybe not 100s but there's a lot okay?
    • Unique crafting minigames that drive gameplay progression
    • Multiple distinct biomes with their own unique flora, fauna and bee species
    • Family-friendly and stress-free gameplay. Settle in, get comfy, its time to Bee Happy(™)

    Heart & Honey
    Encounter natural bees scattered throughout the world. Begin your beekeeping journey and show them who the real Queen Bee is.


    Make & Manufacture
    Collect raw materials and craft resources, tools and machines to aid you. Humble hand-crafted beginnings will make way for clockwork and steam-powered tools!


    Products & Profits
    Take your bee-gotten gains and forge them anew. Use, trade or sell them for construction materials, technological marvels and sweet, sweet hats


    Bolster & Breed
    Cross-breed your bees for perfect stats, or earn unique loot by creating new species such as realistic elemental bees - endorsed by an Actual Scientist!


    Create & Construct
    This is your home in a welcoming land. Build and create the picturesque Apiary of your dreams, or create a deforested industrial nightmare, barely clinging to life. Efficiency... but at what cost?!


    Experience & Explore
    Adventure through your own randomly generated world, reveal hidden mysteries, and unlock distinct biomes with their own characteristic flora, fauna and bees.


    About Us
    APICO is being created by two brothers, Elliott & Jamie, inspired by their love of old Minecraft mods, casual, and crafting games. They wanted to make something relaxing, intriguing, and semi-educational (just don't think about the Water Bees). Elliott builds nice things and Jamie makes sure he breaks them.


    Save The Bees
    Bees are integral to our gameplay, as they are to our real-world ecosystem. We want to promote bee conservation and will be donating a portion of sales towards national and international beekeeping charities.


    Follow Our Progress
    You can follow us on Twitter (https://twitter.com/apico_game), or join our Discord (http://apico.buzz/discord).
    We post regular updates of our development progress on both channels as well as important announcements, stupid GIFs, cute pics of bees - what more could you want?
    MINIMAL SETUP
    • OS: Debian 10
    • Processor: Intel Core i5 (4th Gen)Memory: 4 MB RAM
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    • Storage: 250 MB available space
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