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Apis 1.3.1
[ 2022-06-09 13:36:10 CET ] [ Original post ]
Hey Beekeepers!
Just a few little bits in this one, some tiny QoL tweaks (including a pencil that lets you relabel things!), some balancing and a couple fixes for multiplayer.
Theres also a bunch of new stuff and some API fixes for modding!
Theres been some really cool mods in progress, including an APICO version of Minecrafts NEI, so hoping these new modding APIs help encourage more people to get stuck in!
~ Ell
Changes
- You can now craft a Pencil (on PC) that lets you relabel menu objects! i.e. you could relabel your trash can to say "Wasp Storage" >:)
- Smokers now have their own icon bubble, that also matches the one shown by Empress bees
- Targeted menus now have the extra label highlight like when you drag them
- Beeboxes/Beebanks no longer show traits until you've microscoped the species
- Standard honeycore crystals now sell for $2 rather than $3, and Crystal Bee honeycore shards sell for $5 instead of $1 - there's a bigger piece around honeycore processing planned!
- The good news is Barnabee is looking to buy a house of his own! The bad news is the deposit was huge and they have to put their prices up soz
- Rocky Bees now spawn in a hive when mined, and there's now a 50% chance of a hive vs 100% always getting a bee (after your first hive)
- Sorting menus now orders bees by their bee book order - same for magazines
Bug Fixes
- Fixed machines giving duplicate items when the progress bar finished in multiplayer when host should have "won" (sawmill, beehive, centrifuge etc)
- Fixed being able to pause while in multiplayer as pausing your time meant time desynced
- Fixed newly placed items not being interactable until the player moves (in multiplayer + while modding)
- Fixed right-clicking to split stacks and dropping items on an existing stack not syncing in multiplayer
- Fixed being able to get infinite cargo boats in multiplayer, putting Skipper out of business (and making him sad)
- Fixed game crashing on gamepad when highlighting a non-menu object and pressing Y / Triangle
- Fixed The Merchant not showing their post-credits dialogue (im so sorry over how not worth it this is now you can finally read it lmao)
- Fixed Sacred Idol showing as the wrong sprite in the Altar overworld sprite
- Fixed Beehive Lamps not having an item sprite in your inventory
- Fixed acorns planted in hallows not showing as the correct sapling sprite (at least SOMEONE has been replanting)
- Fixed NPCs not remembering that they already told you something and eagerly telling you again next time you booted up the game
- Fixed Beebank tabs not showing the species name on hover
- Fixed being able to hammer beds/benches while in them (why did you even try this)
- Fixed music layering when sleeping through several nights
- Fixed birbs not flapping when flying away (high quality stuff gang)
- Fixed species with "Any" climate not showing in the beebook or stat cards
Modding
- Added a new set of methods, api_describe_*, which get various game metadata (both base game and modded)
- Added a new set of methods, api_all_*, which gets all instance IDs in the map of trees/flowers/objs/menu objects (super dangerous, dont make me regret it :D)
- Added api_refresh_tooltip() to refresh to tooltip cache (i.e. when updating tanks / gui)
- Added api_get_language() to return the players chosen language (i.e. "en", "jp", etc)
- Added a new destroy() hook, called when objects/trees/flowers/machines are destroyed
- Added a new scroll() hook, called when the mouse wheel is scrolled up/down
- Added "hp" as a new property to obj_definition's so you can make objs with "health" (like trees, shrubs, rocks etc)
- Added a "claim_script" parameter to api_define_quest(), called when the quest is claimed
- Changed ready() to call when the player is directly in the game (after intro cutscene)
- Changed worldgen() to call both before all objects are created (post-tiles) and after all objects are created
- Fixed api_get_definition() returning some properties as ds_ GM ids rather than values
- Fixed loading a different file than the preloaded save not calling ready() properly (and not having a splashscreen)
- Fixed api_define_flower_recipe() not working
- Fixed api_blacklist_oid() not affected player movement keys
- Fixed api_define_bee_recipe() not returning the menu object inst. in the mutation script
- Fixed "durability" on obj_definition showing as "health" in tooltips
[ 2022-06-09 13:36:10 CET ] [ Original post ]
APICO
ellraiser
Developer
TNgineers
Publisher
Q1 2022
Release
GameBillet:
16.99 €
Game News Posts:
158
🎹🖱️Keyboard + Mouse
Very Positive
(1249 reviews)
Public Linux Depots:
- APICO SteamDeck [199.14 M]
- APICO Linux [198.93 M]
APICO is an upcoming casual-sim game about breeding and collecting bees!
Set in a series of lush environments, it uniquely combines farm building, resource gathering and production, and beekeeping minigames.
Key Features
Heart & Honey
Encounter natural bees scattered throughout the world. Begin your beekeeping journey and show them who the real Queen Bee is.
Make & Manufacture
Collect raw materials and craft resources, tools and machines to aid you. Humble hand-crafted beginnings will make way for clockwork and steam-powered tools!
Products & Profits
Take your bee-gotten gains and forge them anew. Use, trade or sell them for construction materials, technological marvels and sweet, sweet hats
Bolster & Breed
Cross-breed your bees for perfect stats, or earn unique loot by creating new species such as realistic elemental bees - endorsed by an Actual Scientist!
Create & Construct
This is your home in a welcoming land. Build and create the picturesque Apiary of your dreams, or create a deforested industrial nightmare, barely clinging to life. Efficiency... but at what cost?!
Experience & Explore
Adventure through your own randomly generated world, reveal hidden mysteries, and unlock distinct biomes with their own characteristic flora, fauna and bees.
About Us
APICO is being created by two brothers, Elliott & Jamie, inspired by their love of old Minecraft mods, casual, and crafting games. They wanted to make something relaxing, intriguing, and semi-educational (just don't think about the Water Bees). Elliott builds nice things and Jamie makes sure he breaks them.
Save The Bees
Bees are integral to our gameplay, as they are to our real-world ecosystem. We want to promote bee conservation and will be donating a portion of sales towards national and international beekeeping charities.
Follow Our Progress
You can follow us on Twitter (https://twitter.com/apico_game), or join our Discord (http://apico.buzz/discord).
We post regular updates of our development progress on both channels as well as important announcements, stupid GIFs, cute pics of bees - what more could you want?
Set in a series of lush environments, it uniquely combines farm building, resource gathering and production, and beekeeping minigames.
Key Features
- Live out your wildest beekeeping fantasies – sting free!
- 100s of bees to discover!! Alright, alright, maybe not 100s but there's a lot okay?
- Unique crafting minigames that drive gameplay progression
- Multiple distinct biomes with their own unique flora, fauna and bee species
- Family-friendly and stress-free gameplay. Settle in, get comfy, its time to Bee Happy(™)
Heart & Honey
Encounter natural bees scattered throughout the world. Begin your beekeeping journey and show them who the real Queen Bee is.
Make & Manufacture
Collect raw materials and craft resources, tools and machines to aid you. Humble hand-crafted beginnings will make way for clockwork and steam-powered tools!
Products & Profits
Take your bee-gotten gains and forge them anew. Use, trade or sell them for construction materials, technological marvels and sweet, sweet hats
Bolster & Breed
Cross-breed your bees for perfect stats, or earn unique loot by creating new species such as realistic elemental bees - endorsed by an Actual Scientist!
Create & Construct
This is your home in a welcoming land. Build and create the picturesque Apiary of your dreams, or create a deforested industrial nightmare, barely clinging to life. Efficiency... but at what cost?!
Experience & Explore
Adventure through your own randomly generated world, reveal hidden mysteries, and unlock distinct biomes with their own characteristic flora, fauna and bees.
About Us
APICO is being created by two brothers, Elliott & Jamie, inspired by their love of old Minecraft mods, casual, and crafting games. They wanted to make something relaxing, intriguing, and semi-educational (just don't think about the Water Bees). Elliott builds nice things and Jamie makes sure he breaks them.
Save The Bees
Bees are integral to our gameplay, as they are to our real-world ecosystem. We want to promote bee conservation and will be donating a portion of sales towards national and international beekeeping charities.
Follow Our Progress
You can follow us on Twitter (https://twitter.com/apico_game), or join our Discord (http://apico.buzz/discord).
We post regular updates of our development progress on both channels as well as important announcements, stupid GIFs, cute pics of bees - what more could you want?
MINIMAL SETUP
- OS: Debian 10
- Processor: Intel Core i5 (4th Gen)Memory: 4 MB RAM
- Memory: 4 MB RAM
- Graphics: Intel HD Integrated
- Storage: 250 MB available space
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