APICO - May Devlog 2023
May was a special month as it's the birthday month for APICO having been released a year ago on World Bee Day (20th May)! We had a lot of different sales + deals to celebrate, leading to DOUBLE the amount of players we'd had up until that point in one week.
(To all the new bees - welcome! I hope you enjoy this silly lil bee game <3) Safe to say I was pretty busy running around putting out fires and answering a million questions all over the place - but I did manage to still get some development work done eventually! [hr][/hr]
One problem I have with gamedev in general is getting p. overwhelmed with how much there is todo - you've seen the list of stuff planned for 3.0 and when broken down into dev work it's even longer!
here's just some misc + fishing stuff broken down - not even the coral or ocean stuff yet!! What I try to do is break it down into smaller sections, and then start with the "quick wins" to try and make a dent in the list first so as to not get too demoralised. When there's only one developer it's definitely a LOT (let alone the fact I have 2 other games on the go at the same time) I started out working through some quick fixes and changes though, like adding the moon, moon phases, and a cute little pocketwatch to give more details on the top-left GUI icons you always see.
I also did some stuff like creating new natural beehives when you repopulate a species (to add to the feeling of actually impacting the world), updating some of the logic with butterflies + flowers, and adding in some new hairstyles - basically just lots of little things to help settle back into the codebase.
this one looks weirdly familiar... With that I was starting to feel a bit more warmed up and more used to how APICO does things, so I added the first new machine for 3.0 - the fly workshop! [hr][/hr]
I've wanted to add fishing to the game for a while, as I think it's a nice "time-waster" to fill in the gaps between waiting for certain things in APICO, but didn't give much thought outside of the general concept. When I sat down to look at it properly I thought fly fishing would be the best route, as needing to craft little lures seemed like the perfect vibe for APICO. Crafting lures would also let me give some of the special bee produce a use, as it would effect the overall lure "luck" and the player always has plenty of them.
about time we had a new mechanism huh? The fly workshop takes hoops, twine, glue and feathers (dropped from birbs!), along with your special produce to make a little lure - the stats decided by the materials you use. Once you have your lures you'd be able to use them along with a rod to cast into any deep water to start the fishing minigame! I spent a bunch of time deciding the best way to do this, and what I settled on was a two-parter, first cast the lure out, and then wait for fish to appear and get within "range" to grab 'em.
grab radius is based on how close you cast to the center yellow "goal" It also took me far too long getting a nice "arc" for the lure when cast, and I wanted a nice back and forth animation to mimic the way fly fishers actually cast their lures.
i hate maths so much With that I had the actual grab minigame todo, which will involve the little fishies coming near and attempting to eat your delicious honey flavour lure - unless you grab them in-time, which then catches you a fish! Different conditions/biomes/weather will affect the fish caught (as you'd expect from APICO), and ultimately it'll just be an optional collect-them-all - although you will get some new special items for doing so...
I'm taking my time on the minigame as I want to get it right - and there's nothing quite like it in APICO so it's a challenge trying to make something fit correctly with what players are used to! [hr][/hr] Once I've finished off the fishing i'll be adding Skipper's Dad, and then fishing will be done for now and we can move onto Coral Reefs! I've got to go back to Rift Breach for a bit next month for NextFest but have set aside some time for another chunk of 3.0 goodies. ~ Ell [This post was released early for Supporters]
[ 2023-06-09 09:27:23 CET ] [ Original post ]
Hey friends! A slow but steady start made this month into the 3.0 content, with a bunch of little tweaks to get us started! This post will contain spoilers of 3.0 content. [hr][/hr]
Birthday Bee!
May was a special month as it's the birthday month for APICO having been released a year ago on World Bee Day (20th May)! We had a lot of different sales + deals to celebrate, leading to DOUBLE the amount of players we'd had up until that point in one week.
(To all the new bees - welcome! I hope you enjoy this silly lil bee game <3) Safe to say I was pretty busy running around putting out fires and answering a million questions all over the place - but I did manage to still get some development work done eventually! [hr][/hr]
Where To Beegin
One problem I have with gamedev in general is getting p. overwhelmed with how much there is todo - you've seen the list of stuff planned for 3.0 and when broken down into dev work it's even longer!
here's just some misc + fishing stuff broken down - not even the coral or ocean stuff yet!! What I try to do is break it down into smaller sections, and then start with the "quick wins" to try and make a dent in the list first so as to not get too demoralised. When there's only one developer it's definitely a LOT (let alone the fact I have 2 other games on the go at the same time) I started out working through some quick fixes and changes though, like adding the moon, moon phases, and a cute little pocketwatch to give more details on the top-left GUI icons you always see.
I also did some stuff like creating new natural beehives when you repopulate a species (to add to the feeling of actually impacting the world), updating some of the logic with butterflies + flowers, and adding in some new hairstyles - basically just lots of little things to help settle back into the codebase.
this one looks weirdly familiar... With that I was starting to feel a bit more warmed up and more used to how APICO does things, so I added the first new machine for 3.0 - the fly workshop! [hr][/hr]
Fly Fishing
I've wanted to add fishing to the game for a while, as I think it's a nice "time-waster" to fill in the gaps between waiting for certain things in APICO, but didn't give much thought outside of the general concept. When I sat down to look at it properly I thought fly fishing would be the best route, as needing to craft little lures seemed like the perfect vibe for APICO. Crafting lures would also let me give some of the special bee produce a use, as it would effect the overall lure "luck" and the player always has plenty of them.
about time we had a new mechanism huh? The fly workshop takes hoops, twine, glue and feathers (dropped from birbs!), along with your special produce to make a little lure - the stats decided by the materials you use. Once you have your lures you'd be able to use them along with a rod to cast into any deep water to start the fishing minigame! I spent a bunch of time deciding the best way to do this, and what I settled on was a two-parter, first cast the lure out, and then wait for fish to appear and get within "range" to grab 'em.
grab radius is based on how close you cast to the center yellow "goal" It also took me far too long getting a nice "arc" for the lure when cast, and I wanted a nice back and forth animation to mimic the way fly fishers actually cast their lures.
i hate maths so much With that I had the actual grab minigame todo, which will involve the little fishies coming near and attempting to eat your delicious honey flavour lure - unless you grab them in-time, which then catches you a fish! Different conditions/biomes/weather will affect the fish caught (as you'd expect from APICO), and ultimately it'll just be an optional collect-them-all - although you will get some new special items for doing so...
I'm taking my time on the minigame as I want to get it right - and there's nothing quite like it in APICO so it's a challenge trying to make something fit correctly with what players are used to! [hr][/hr] Once I've finished off the fishing i'll be adding Skipper's Dad, and then fishing will be done for now and we can move onto Coral Reefs! I've got to go back to Rift Breach for a bit next month for NextFest but have set aside some time for another chunk of 3.0 goodies. ~ Ell [This post was released early for Supporters]
APICO
ellraiser
TNgineers
Q1 2022
Simulation Singleplayer
GameBillet
16.99 /
€
Game News Posts 157
🎹🖱️Keyboard + Mouse
Very Positive
(1219 reviews)
http://apico.buzz
https://store.steampowered.com/app/1390190 
APICO SteamDeck [199.14 M]APICO Linux [198.93 M]
APICO is an upcoming casual-sim game about breeding and collecting bees!
Set in a series of lush environments, it uniquely combines farm building, resource gathering and production, and beekeeping minigames.
Key Features
Heart & Honey
Encounter natural bees scattered throughout the world. Begin your beekeeping journey and show them who the real Queen Bee is.
Make & Manufacture
Collect raw materials and craft resources, tools and machines to aid you. Humble hand-crafted beginnings will make way for clockwork and steam-powered tools!
Products & Profits
Take your bee-gotten gains and forge them anew. Use, trade or sell them for construction materials, technological marvels and sweet, sweet hats
Bolster & Breed
Cross-breed your bees for perfect stats, or earn unique loot by creating new species such as realistic elemental bees - endorsed by an Actual Scientist!
Create & Construct
This is your home in a welcoming land. Build and create the picturesque Apiary of your dreams, or create a deforested industrial nightmare, barely clinging to life. Efficiency... but at what cost?!
Experience & Explore
Adventure through your own randomly generated world, reveal hidden mysteries, and unlock distinct biomes with their own characteristic flora, fauna and bees.
About Us
APICO is being created by two brothers, Elliott & Jamie, inspired by their love of old Minecraft mods, casual, and crafting games. They wanted to make something relaxing, intriguing, and semi-educational (just don't think about the Water Bees). Elliott builds nice things and Jamie makes sure he breaks them.
Save The Bees
Bees are integral to our gameplay, as they are to our real-world ecosystem. We want to promote bee conservation and will be donating a portion of sales towards national and international beekeeping charities.
Follow Our Progress
You can follow us on Twitter (https://twitter.com/apico_game), or join our Discord (http://apico.buzz/discord).
We post regular updates of our development progress on both channels as well as important announcements, stupid GIFs, cute pics of bees - what more could you want?
Set in a series of lush environments, it uniquely combines farm building, resource gathering and production, and beekeeping minigames.
Key Features
- Live out your wildest beekeeping fantasies – sting free!
- 100s of bees to discover!! Alright, alright, maybe not 100s but there's a lot okay?
- Unique crafting minigames that drive gameplay progression
- Multiple distinct biomes with their own unique flora, fauna and bee species
- Family-friendly and stress-free gameplay. Settle in, get comfy, its time to Bee Happy(™)
Heart & Honey
Encounter natural bees scattered throughout the world. Begin your beekeeping journey and show them who the real Queen Bee is.
Make & Manufacture
Collect raw materials and craft resources, tools and machines to aid you. Humble hand-crafted beginnings will make way for clockwork and steam-powered tools!
Products & Profits
Take your bee-gotten gains and forge them anew. Use, trade or sell them for construction materials, technological marvels and sweet, sweet hats
Bolster & Breed
Cross-breed your bees for perfect stats, or earn unique loot by creating new species such as realistic elemental bees - endorsed by an Actual Scientist!
Create & Construct
This is your home in a welcoming land. Build and create the picturesque Apiary of your dreams, or create a deforested industrial nightmare, barely clinging to life. Efficiency... but at what cost?!
Experience & Explore
Adventure through your own randomly generated world, reveal hidden mysteries, and unlock distinct biomes with their own characteristic flora, fauna and bees.
About Us
APICO is being created by two brothers, Elliott & Jamie, inspired by their love of old Minecraft mods, casual, and crafting games. They wanted to make something relaxing, intriguing, and semi-educational (just don't think about the Water Bees). Elliott builds nice things and Jamie makes sure he breaks them.
Save The Bees
Bees are integral to our gameplay, as they are to our real-world ecosystem. We want to promote bee conservation and will be donating a portion of sales towards national and international beekeeping charities.
Follow Our Progress
You can follow us on Twitter (https://twitter.com/apico_game), or join our Discord (http://apico.buzz/discord).
We post regular updates of our development progress on both channels as well as important announcements, stupid GIFs, cute pics of bees - what more could you want?
MINIMAL SETUP
- OS: Debian 10
- Processor: Intel Core i5 (4th Gen)Memory: 4 MB RAM
- Memory: 4 MB RAM
- Graphics: Intel HD Integrated
- Storage: 250 MB available space
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