APICO - July Devlog 2023
So where we'd left off we had finished fishing and added Captain, Skipper's dad, along with a bunch of cute fishing themed decoration items. This meant it was time to move onto 2nd of the three areas of this update - coral reefs. I had already sketched out a lot of the coral stuff a long time ago, but it was time for a quick refresher on what was needed and to get my head into the zone for the new mechanics.
the scaffolds are used to regrow dead coral regions First up was getting the coral into the game - my quick dirty hack idea was to make them into floor tiles (like the wood tiles you can place). This would mean they could act like pier tiles for object placement, and tie in nicely with a lot of other tile based stuff that already existed.
captain peepin The dark blue tiles are "dying" coral which needs to be restored. Restoring all the dying coral restores the reef, and flowers/flora bloom allowing you access to the butterflies and solitary bees that make their home in the reefs. [hr][/hr]
First you need to collect coral slithers (gently), which you can then put in a coral tank where you control the environment to make sure the coral is comfortable and can grow big and strong. This uses acid+alkali (first bought from bumblemore, then later from bee products), and salt!
yea now there's a chemistry lesson to go with the biology ones fight me Once you've grown your new coral pieces, you can place scaffolds for them to sit in. The action of nearby coral bees will slowly help the new coral grow and restore the dying coral underneath it.
sped up for GIF purposes! It's a slow process overall, as it's meant to be something you do alongside your usual bee-related schenanigans - but once you've restored a reef it's done, and you have access to not only the new bees/butterflies attracted to the bloomed flowers. Plus, Bumblemore gives you some pretty sweet items for each of the three reefs... [hr][/hr]
Bumblemore himself can be found out in the Tundra, I wanted a bit more of a fancier setpiece given his importance in the gameplay, and took the opportunity to update poor Skipper's piece of crap that hasn't been updated since the original alpha in 2020 - especially now there were a few more lore additions in this update that meant it'd make sense to match the two ships.
whats that weird little black box I wonder... Once I was happy with that the only thing left was to add all the new bees and butterflies, and damn it's actually been so long since I added a social bee I forgot how much was involved... Luckily past me had drawn a bunch of the coral bees already, so I only needed to draw two new ones, but loading in all the assets and all the correct dictionary entries took ages!
some new friends to discover out on the high seas! With all that loaded in I could test all the new mechanics fully. All that remains now is to actually spawn in the coral reefs automatically when the world loads (like how Sto + Codey pop into existence), and check I don't break things massively, but not too worried on that as it uses the same system as the 2.0 NPC areas, and we have way more open ocean to play with. With that done and the new set-piece in I can add Bumblemore and all the goodies he sells, including all the sweet diving equipment - but thats for next month! [hr][/hr] So not bad for a couple weeks work this month! We had a bit of crunch as well trying to get all the new writing and text ready to give to the localisation team early as they have quite a long lead time at the moment, but next month I should be able to finally make a stab on the last, and arguably most exciting part of the update (deep sea diving), and get a finished build over to QA! Also, welcome to all newbees who've started their adventure thanks to the Wholesome Games sale! If you've been enjoying this silly lil bee game pls give it a nice review on Steam - it helps us massively and keeps me motivated through some of the gnarlier parts of these content updates <3 ~ Ell [This post was released early for KoFi Supporters]
[ 2023-08-07 15:55:27 CET ] [ Original post ]
Hey friends! Some good progress on the 3.0 this month, finally taking a huge bite out of all the coral related mechanics (wouldn't recommend, tastes awful) This post will contain spoilers of 3.0 content. [hr][/hr]
Night On The Tiles
So where we'd left off we had finished fishing and added Captain, Skipper's dad, along with a bunch of cute fishing themed decoration items. This meant it was time to move onto 2nd of the three areas of this update - coral reefs. I had already sketched out a lot of the coral stuff a long time ago, but it was time for a quick refresher on what was needed and to get my head into the zone for the new mechanics.
the scaffolds are used to regrow dead coral regions First up was getting the coral into the game - my quick dirty hack idea was to make them into floor tiles (like the wood tiles you can place). This would mean they could act like pier tiles for object placement, and tie in nicely with a lot of other tile based stuff that already existed.
captain peepin The dark blue tiles are "dying" coral which needs to be restored. Restoring all the dying coral restores the reef, and flowers/flora bloom allowing you access to the butterflies and solitary bees that make their home in the reefs. [hr][/hr]
Personal Chemistry
First you need to collect coral slithers (gently), which you can then put in a coral tank where you control the environment to make sure the coral is comfortable and can grow big and strong. This uses acid+alkali (first bought from bumblemore, then later from bee products), and salt!
yea now there's a chemistry lesson to go with the biology ones fight me Once you've grown your new coral pieces, you can place scaffolds for them to sit in. The action of nearby coral bees will slowly help the new coral grow and restore the dying coral underneath it.
sped up for GIF purposes! It's a slow process overall, as it's meant to be something you do alongside your usual bee-related schenanigans - but once you've restored a reef it's done, and you have access to not only the new bees/butterflies attracted to the bloomed flowers. Plus, Bumblemore gives you some pretty sweet items for each of the three reefs... [hr][/hr]
Setting The Scene
Bumblemore himself can be found out in the Tundra, I wanted a bit more of a fancier setpiece given his importance in the gameplay, and took the opportunity to update poor Skipper's piece of crap that hasn't been updated since the original alpha in 2020 - especially now there were a few more lore additions in this update that meant it'd make sense to match the two ships.
whats that weird little black box I wonder... Once I was happy with that the only thing left was to add all the new bees and butterflies, and damn it's actually been so long since I added a social bee I forgot how much was involved... Luckily past me had drawn a bunch of the coral bees already, so I only needed to draw two new ones, but loading in all the assets and all the correct dictionary entries took ages!
some new friends to discover out on the high seas! With all that loaded in I could test all the new mechanics fully. All that remains now is to actually spawn in the coral reefs automatically when the world loads (like how Sto + Codey pop into existence), and check I don't break things massively, but not too worried on that as it uses the same system as the 2.0 NPC areas, and we have way more open ocean to play with. With that done and the new set-piece in I can add Bumblemore and all the goodies he sells, including all the sweet diving equipment - but thats for next month! [hr][/hr] So not bad for a couple weeks work this month! We had a bit of crunch as well trying to get all the new writing and text ready to give to the localisation team early as they have quite a long lead time at the moment, but next month I should be able to finally make a stab on the last, and arguably most exciting part of the update (deep sea diving), and get a finished build over to QA! Also, welcome to all newbees who've started their adventure thanks to the Wholesome Games sale! If you've been enjoying this silly lil bee game pls give it a nice review on Steam - it helps us massively and keeps me motivated through some of the gnarlier parts of these content updates <3 ~ Ell [This post was released early for KoFi Supporters]
APICO
ellraiser
TNgineers
Q1 2022
Simulation Singleplayer
GameBillet
16.99 /
€
Game News Posts 157
🎹🖱️Keyboard + Mouse
Very Positive
(1219 reviews)
http://apico.buzz
https://store.steampowered.com/app/1390190 
APICO SteamDeck [199.14 M]APICO Linux [198.93 M]
APICO is an upcoming casual-sim game about breeding and collecting bees!
Set in a series of lush environments, it uniquely combines farm building, resource gathering and production, and beekeeping minigames.
Key Features
Heart & Honey
Encounter natural bees scattered throughout the world. Begin your beekeeping journey and show them who the real Queen Bee is.
Make & Manufacture
Collect raw materials and craft resources, tools and machines to aid you. Humble hand-crafted beginnings will make way for clockwork and steam-powered tools!
Products & Profits
Take your bee-gotten gains and forge them anew. Use, trade or sell them for construction materials, technological marvels and sweet, sweet hats
Bolster & Breed
Cross-breed your bees for perfect stats, or earn unique loot by creating new species such as realistic elemental bees - endorsed by an Actual Scientist!
Create & Construct
This is your home in a welcoming land. Build and create the picturesque Apiary of your dreams, or create a deforested industrial nightmare, barely clinging to life. Efficiency... but at what cost?!
Experience & Explore
Adventure through your own randomly generated world, reveal hidden mysteries, and unlock distinct biomes with their own characteristic flora, fauna and bees.
About Us
APICO is being created by two brothers, Elliott & Jamie, inspired by their love of old Minecraft mods, casual, and crafting games. They wanted to make something relaxing, intriguing, and semi-educational (just don't think about the Water Bees). Elliott builds nice things and Jamie makes sure he breaks them.
Save The Bees
Bees are integral to our gameplay, as they are to our real-world ecosystem. We want to promote bee conservation and will be donating a portion of sales towards national and international beekeeping charities.
Follow Our Progress
You can follow us on Twitter (https://twitter.com/apico_game), or join our Discord (http://apico.buzz/discord).
We post regular updates of our development progress on both channels as well as important announcements, stupid GIFs, cute pics of bees - what more could you want?
Set in a series of lush environments, it uniquely combines farm building, resource gathering and production, and beekeeping minigames.
Key Features
- Live out your wildest beekeeping fantasies – sting free!
- 100s of bees to discover!! Alright, alright, maybe not 100s but there's a lot okay?
- Unique crafting minigames that drive gameplay progression
- Multiple distinct biomes with their own unique flora, fauna and bee species
- Family-friendly and stress-free gameplay. Settle in, get comfy, its time to Bee Happy(™)
Heart & Honey
Encounter natural bees scattered throughout the world. Begin your beekeeping journey and show them who the real Queen Bee is.
Make & Manufacture
Collect raw materials and craft resources, tools and machines to aid you. Humble hand-crafted beginnings will make way for clockwork and steam-powered tools!
Products & Profits
Take your bee-gotten gains and forge them anew. Use, trade or sell them for construction materials, technological marvels and sweet, sweet hats
Bolster & Breed
Cross-breed your bees for perfect stats, or earn unique loot by creating new species such as realistic elemental bees - endorsed by an Actual Scientist!
Create & Construct
This is your home in a welcoming land. Build and create the picturesque Apiary of your dreams, or create a deforested industrial nightmare, barely clinging to life. Efficiency... but at what cost?!
Experience & Explore
Adventure through your own randomly generated world, reveal hidden mysteries, and unlock distinct biomes with their own characteristic flora, fauna and bees.
About Us
APICO is being created by two brothers, Elliott & Jamie, inspired by their love of old Minecraft mods, casual, and crafting games. They wanted to make something relaxing, intriguing, and semi-educational (just don't think about the Water Bees). Elliott builds nice things and Jamie makes sure he breaks them.
Save The Bees
Bees are integral to our gameplay, as they are to our real-world ecosystem. We want to promote bee conservation and will be donating a portion of sales towards national and international beekeeping charities.
Follow Our Progress
You can follow us on Twitter (https://twitter.com/apico_game), or join our Discord (http://apico.buzz/discord).
We post regular updates of our development progress on both channels as well as important announcements, stupid GIFs, cute pics of bees - what more could you want?
MINIMAL SETUP
- OS: Debian 10
- Processor: Intel Core i5 (4th Gen)Memory: 4 MB RAM
- Memory: 4 MB RAM
- Graphics: Intel HD Integrated
- Storage: 250 MB available space
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