Hey all!
We wanted to share a bit bigger update with you, as what we are currently working on will be a MASSIVE increase in features and quality compared to our demo version, that some of you played at the festival! These features will round up the core loop and extend the playtime tremendously, as well as touch on improving almost every part of the game.
Note: To give you a better sneak peek of what's coming, we're showing some Work In Progress GIFs that is mostly using placeholder design and UI these are not final designs :)
Without further ado, lets get started :)
1)How you play, determines how the game progresses
We are adding 3 core stats, that will be determined by your style of play
With a focus on Military, Economic, or Diplomatic.
New stats:
- Infamy
- Economic Notoriety
- Diplomacy
will determine how enemy territories react to your expansions via military or economy, and Diplomacy will sort of help balance things out i.e. if you focus on attacking, enemy territory power will scale faster, but if your diplomacy is higher, that effect will be somewhat negated.
*New stats will not be introduced immediately, but when you first reach the World map (or even more gradually).
Embassies
- We're also adding the first diplomatic element to the game via Embassies who will provide jobs for Diplomats
2)Meta shifts and automation to help you conquer the world
*WIP - graphics are not final here
We are adding a
colony feature, which will essentially allow you to expand in other ways than just attacking territories -> you will be able to place these colonies anywhere in the World grid, and they will passively (idle) try to conquer and expand to regions around them. How well they do will depend on region distance, and have a chance to fail, so you'll have to be strategic in using them.
3)Conquering continents is the first step to World Domination!
*WIP - graphics are not final here
Conquering a continent will not just be a huge achievement (pun intended :D), but it will also present you with gameplay-changing choices.
With each continent conquer you will get a roll of various massive bonuses, and be able to choose one. These bonuses will stick with you throughout the game, and will give unique civilization-changing rewards, for example:
Immunity from earthquakes, vastly increased combat experience gain, or River engineering, which will expand all-natural water sources!
These big shifts in how you play from that point on will give a ton of replayability and speedrunning value to anyone who enjoys maxing out their plays to perfection!
4) Prestige and Perk Points
*WIP - graphics are not final here
As you play and unlock various achievements (such as continent conquers) you will also accumulate Perk Points. These will be required to unlock some of the most amazing upgrades later in the game, such as various automation features.
But to get these perk points you will have to start from scratch and re-live the Post-apocalyptic rebuild you just went through. However you will be doing so with all Automation and Quality Of Life researches intact, as well as using your Perk Points for insane starting boosts to help propel your civilization farther than you ever found imaginable!
Joined with all the unlocked QoL and timelapse tools, it will be a breeze to getting back to where you were faster and stronger. Don't worry conquering the World will be possible even without these, but it is a tool you always have at your disposal if your enemies get too tough to beat or you'd just like a clean start, but optimize and improve the hell out of it!
5) Quality Of Life, massive balancing, onboarding, and UI improvements...
Last but not least, we are also working on a ton of other improvements, based on feedback we've received from all of you so far! Suffice to say, that if you played the Demo already, expect for pretty much everything to be improved in some way.
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There are so many little things we'd like to tell you in more detail, but then this update would become way too long :D
Just know, that we are pushing our limits to deliver you the best game possible from the get-go! We are rather taking a few extra weeks to implement the changes to not fall on that promise.
It is not long now... next week we will be revealing the exact release date (and more exciting news!) and how you can get a chance to help playtest the game before release -
Make sure to wishlist and follow the game so you receive any updates!

And if you haven't yet, make sure to
join our Discord here, we'd love to hear from you!

Simpocalypse is coming... we hope you are ready :)
-GamexGames team
[ 2020-11-06 10:02:49 CET ] [ Original post ]