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Hey everyone! We've just uploaded a quick patch that fixes an annoying issue some of you have been experiencing, where automating battles could bug out every few minutes. On other notes - We realize we've been a bit quiet around here lately, as unfortunately our launch didn't go well enough to allow us to keep supporting SimPocalypse with regular updates. There's so much more we wanted to do with the game, but unfortunately first have to focus on paying the bills, so we had to shift our focus elsewhere. However, despite this, we want to deliver a sizeable update sometime in the following months, while working a bit on it in our spare time. In our view, the most needed thing would be some extensions of the late game, but we'd love to hear your thoughts and ideas of what you'd like to see improve or added to the game. Please post your thoughts in our Discord here , in the #ideas-suggestions channel and we'll make sure to consider them :) SimPocalypse team
Hey everyone!
We're excited to bring you a major post-release update A Step Forward, which contains several new neat features, improves balancing and Quality Of Life.
Here's the sum-up of the update, for full patch notes follow here.
NEW:
Hello everyone,
we've been working almost non-stop within the Launch week, trying to share the word about SimPocalypse out with the new players and now working on the next update coming out somewhere until the end of May at the latest!
For that reason, we've updated the Roadmap of development of SimPocalypse, and you can check it out here: LINK
We plan to push some interesting updates that will further improve the quality of the game and the usage of its in-depth mechanics. Thank you all for providing valuable feedback, as it helps us determine better which update to focus on next, what is the most urgent to solve/ improve. We've now prioritized all the next improvements that will come out in the next bigger Update pack in May.
The Launch week and its launch discount are soon about to end, so we wanted to quickly remind those that might have missed the Main announcement when we went out of Early Access in the previous week to grab the game until May 18th before the Launch discount ends (24h left!).
https://store.steampowered.com/app/1351500/Simpocalypse/
We wish you lots of fun playing SimPocalypse! ;)
This update contains a hotfix for an issue spotted when using easy/hard difficulties, where the difficulty bonuses of increased/reduction production, also increased/reduced max workers, production bonuses of Mining Plants, War Factories and Factories. Besides that this shouldn't happen, it also caused an issue on Hard mode where in certain situation following the objectives, you couldn't complete the one to "assign 10 workers to a mining plant"
This is a big moment for our small development team, as we've been working hard to now bring you the 1.0 version of the game just launched out of Early Access with a 20% Launch Week Discount to Celebrate this huge Milestone!
https://store.steampowered.com/app/1351500/Simpocalypse/
We wanted to thank everyone that has been supporting us in Early Access, providing sincere feedback, reporting bugs, sharing ideas on improvements this wouldn't be possible without you, so thank you again!
To Celebrate today's launch from Early Access we added some new sound effects in the game, added Rich Presence as well as added the much-requested Brazilian-Portuguese language on top of 13 Languages already used in-game , here's the whole Patch note.
Community
Don't forget to join our Discord server to stay updated with all the news, updates, and to discuss the game with us and other players of SimPocalypse. We post various sneak peeks, features, run playtests of upcoming versions, and more Join us: Invitation LINK
THANK YOU and see you in the game!
- Gamex Studio
[previewyoutube=OP2nBJe4mjg;full][/previewyoutube][/previewyoutube]
As mentioned before, we are thrilled to announce that SimPocalypse is launching out of Early Access on Steam on May 11th at 15:00 GMT / 8am PDT / 11am EDT with a launch discount during the first week.
It's been quite an interesting journey throughout the whole Early Access and the previous stages as well, and we are now ready for the full launch on Tuesday, May 11th.
Thank you again to everyone who has supported us and provided feedback during Early Access, you helped us make a better game :)
https://store.steampowered.com/app/1351500/SimPocalypse/
Make sure to wishlist the game, so you get notified as soon as it releases on Tuesday
This update contains a ton of bugfixes and improvements in display, quality of life, onboarding, and improves the general polish/quality of the game!
NEW:
This patch contains a fix where going to Manage Plans section was bugged in cases where users upgraded their War Factory, as well as corpus capacities were multiplied by some bonuses when they shouldn't be.
This patch contains some hotfixes for the latest update: - Fixed an issue where old saves sometimes didn't start the new mechanic of "idle citizens have a negative impact on happiness" - Fixed an issue where running the game from a shortcut would fail to start the game (White screen). The game will now run properly, but not that if it is not fired from Steam client, any achievements7overlay will not work properly - Fixed some issues with certain things being hidden when they shouldn't (health, productivity..)
Hey everyone!
Today we rolled out the New World Order update, which brings new content, Steam Achievements & Challenges, Game Difficulties and a lot of balance and several big Quality of Life improvements!
NEW:
Today's update contains a Save System file rework, which vastly improves how we store and manage save files on Steam. What does this update change? - This update changes the way save games are stored before it was using Chromium's local storage, now it uses system files. This prevents them from breaking due to weird localstorage limitations/bugs, and also gives truly infinite save games potential, limited only by your disk space - It introduces Restore points, which are essentially backups of your game save roughly every month of game time, which you can then re-load/go back in time. Very useful in case of messing up, or trying different builds! - A few new settings were added under Settings -> General. These allow you to control granularity of game saving as well as these restore points. - Some additional load/save handling improvements were done, to prevent bugs, or some other issues i.e. When going back to game menu (when game also saves the game again), the game will now prevent any interaction until the game was properly saved. - We're also testing a mini fix to resources flickering on the resources tab (more flickering improvements to come in next updates) - It also fixes a bug where the notification row would not display at the bottom - Some other performance and display bugs were fixed You can now also access your save files in your folders, usually stored at: Windows: %USERPROFILE%\AppData\Roaming\Simpocalypse\saves Ubuntu Linux: ~/.config/Simpocalypse/saves OR /home/ubuntu64/.config/Simpocalypse/saves This makes it easier for you to simply copy all saves from there in case you want to make backups. However NOTE: Do NOT delete the sp_game_saves file, as that will make any existing saves not appear in your game anymore. Currently you also can't simply copy other game saves into this folder if you want to add them (you have to go from in-game loading files) but this is something we hope to also add soon :) This update was just a necessary stepping stone to prevent some users getting issues with their save files, so we can now fully focus on our next upcoming massive update, which will focus primarily on improving game features, balance and other things to improve your experience and make the game more fun at later stages! Make sure to follow our Roadmap to see more details about upcoming updates. We are currently fully working on Steam achievements, implementations of Linux builds and working on a set of balance improvements for the next update.
Hello everyone,
we're excited to deliver you the biggest update to date Nuclear update! This update marks a much higher quality standard for our game and sets us up to be able to focus more on content updates going forward.
With the Nuclear update, we revamped the whole UI/Design of the game to bring you a much more modern and sleek experience, and resolve several problems the game had with teaching the players about its deep mechanics. We also resolved a ton of bugs, display issues/inconveniences, as well as added several new quality of life options, and settings to customize your experience a bit.
Hello everyone,
we just wanted to give you a quick update on what we're working on currently.
Progress on the Nuclear update is going well, and it will involve a complete UI/graphical overhaul of the game we're aiming to release this update by March 20th.
Here're the very first previews from the current working version of the game:
We are also aiming to update the very first background (ambiance music) within this update to give the game an additional post-apocalyptic ambiance feel. So, in case our music producer manages to prepare the final version soon enough, we'll be implementing the updated music with the next game update as well.
While the focus of the update is mainly on that overhaul, we also hope to squeeze in a bunch of bugfixes and other improvements.
We have massive lists of things to do/add/improve, and would also love to hear your feedback (feel free to name the top 3 things you'd like us to see/add/change/improve in the game.
Share your thoughts here on Steam, or join discussions on SimPocalypse discord channel.
Even if we can't manage to get your top things sorted within this update, they'll be considered going forward and help us prioritize the next updates better
Stay tuned, the next post is probably going to be already about the release of the Nuclear Update.
Follow SimPocalypse & let's grow together (Goals-LINK) :
Twitter
Discord
Facebook
Official Site
This patch contains some improvements and bugfixes to follow the latest Combat Rework update: NEW: You can now hover on your own tanks before battle to see their stats NEW: When combining you will now see how stats were increased from "combine bonuses" + added a tooltip for a bit more info how combine works CHANGE: Aim priority button visible before battle now BUGFIX: Fixed an issue where combining could break the manage plans page for some BUGFIX: Box formations sometimes order weirdly with fewer tanks BUGFIX: Tank turret rotation fixed when using manual aim BUGFIX: Fixed Aim Priority not working properly in some cases BUGFIX: Fixed several display issues with active skills BUGFIX: Better handling of hiding/showing buttons when managing parts BUGFIX: Some other smaller display issues and bugs fixed We're also well on our way to releasing an even bigger Nuclear update later this month :)
Hello everyone,
we have a special announcement to share today!
Our team has managed to complete one of the biggest updates of SimPocalypse to date - Combat Rework, which was just released and is now waiting for the very first players to check the changes.
Even though it took us a bit longer to get this done, it should be worth it, so we can't wait for you guys to check it out! This update focuses on improving various issues our combat system had from parts, better progression, to UI & better graphics, it touches on all and sets the game up for a much better experience!
To get all details about the update follow our Patch notes.
LINK
Hello everyone,
we wanted to share some exciting news with you guys today. We're now coming to the end of the tasks for Version 0.7 Combat rework Update!
We have a few days left to finish what is still planned to be developed, and meanwhile, we'll be fully testing the updated features, adjusting/ polishing where needed.
Currently, it seems like we won't have enough time to complete the Mac build as we've ran into some problems, so we'll most likely need to postpone that to the next bigger update. The whole update is taking a bit more time than expected initially, but it will be worth it once finished
So, what's coming with this Combat Rework update?
If you've been following our RoadMap, it's focused on improving the battle's UI/UX making it much clearer now, with new elements, adds some active skills/researches to battling,
More importantly, we've completely revamped the inventory system, making it much simpler to use, as well as improved the balancing of combat to be based off this which is now improved vastly!
Inventory now contains useful sort and filter options, as well as a new Combine mode which allows you to combine the same tank parts into 1 stronger part, allowing you to progressively improve your tanks!
The Map UI is updated, and what is even more interesting specific territories will now have special (visual) terrain types and elements that relate to that terrain type.
As mentioned, massive improvements have been done to progression both on player and enemy side. You should now get a much better feel of progression and also need of more strategic decisions.
As this was meant as short notice for today, we probably need to stop here More will be shared soon with the upcoming Combat Rework Update.
*Just a quick reminder: As planned and announced before we'll be slightly increasing the price of the game with this update, so in case you are reading this before the update is out, and if you haven't gotten the game yet, this might be a great reason to get the game before we increase the price (it will be increased by $1-$2).
We wish you lots of fun playing SimPocalypse!
and feel free to let us know your thoughts about the game here, or share your opinions, ideas for improvements, via our Discord server we're in active development, so all feedback is much appreciated!
Follow SimPocalypse & let's grow together (Goals-LINK) :
Twitter
Discord
Facebook
Official Site
Hello everyone,
We are continually developing the game as promised, and will be releasing big update batches from now on to optimize our development (unless it is a smaller hotfix). The first big batch Progression Part 1 is out today :)
So, what does the latest update bring to the game?
NEW:
Hello everyone!
First, we wanted to wish you all a Happy New Year! May it be much better than the past, with tons of interesting stuff to play we'll do our part to deliver some exciting updates in 2021! Good luck and stay safe!
BIGGER UPDATES COMING UP
As we are already mentioning the updates Yeah, we have planned a lot in the previous days, as we wanted to not only organize our time well, but also give you a public development RoadMap for Simpocalypse that you can follow and see what's coming next!
While we are a small team, we have big plans for the game and are giving it our all to make it the best game we possibly can. We'll be working on some exciting improvements and additions to Simpocalypse, some of them will relate to progression/game balancing and expanding the length of the game while trying to keeping it fun and interesting to play at various game stages. Modernizing the UI/UX and work on a complete graphical overhaul of the game is also one of our big tasks planned in the following months :)
All of the main updates we will be doing in the next few months are visible in our roadmap - We'll update it regularly, so you guys can easily keep an eye on it, and track our progress meanwhile steamhappy
You can check out the Official Roadmap of the game here:
https://www.simpocalypse.com/roadmap
From the very first release to Early Access, 3 weeks ago (December 15th, 2020) we've done exactly 10 updates already, most of them were related to the most-urgent fixes and improvements. So, we believe the game has (in terms of its quality) progressed quite nicely during that time already.
But to optimize our development and deliver you the most updates possible, from now on we will be grouping changes into a few huge updates that will be released by end of March.
The first bigger set of updates will be 'Progression Part1'' where we will be focusing on vastly improving late game balance, progression and improving various game features, as well as cleaning up any remaining bugs or inconveniences you all have reported.
This update will be released around 15th January, and will up the general quality/experience quite a ton! With a ton of other updates behind us, we will also be doing our first slight price increase with this update, as it will be improving general experience and increase engaging playing time as well. So if you haven't grabbed the game yet at its lowest price by being our Early supporter, you might want to do it before this update comes out ;)
We are also already working on a major Battle Rework update which will be one of the biggest updates in scale, and resolve a ton of issues with current combat, and make it a ton more engaging to progress through and play :) It's a huge update, but should be ready somewhere in early February.
We are thrilled on how the game is evolving and we hope you guys enjoy playing it!
Until next time,
Cheers!
-Gamex Games Team
Hey everyone!
It's been almost a week since we launched Simpocalypse on Steam, and your feedback and support has been amazing Thank you!
We've been working hard to resolve any crucial bugs and make a ton of improvements based on your feedback, but this is just the beginning... (you can check the list of all patch notes here)
If you haven't gotten the game yet, we'd like to remind you that the launch discount of 15% is only valid until tomorrow, December 22, 10am PST/ 6PM UTC!
This is the lowest price for the game for a long while, as we will be raising the price gradually during Early Access, as we add more features and polish the game in the coming months.
So, what's next for the game?
Right now our immediate focus is on some playability improvements (customizable hotkeys, bigger build/assign options, exploring improvements, late-game balancing...), but there is so much more we have planned to add to this game in the following months.
_____________________________________
Simpocalypse EA Roadmap:
- Major late-game improvements of balance, features, and goals to reach for
- Steam overlay (game screenshots, achievements, rich-presence,...)
- Implementing Steam achievements, and adding a TON of them
- Better Player feedback/adding juice to the game to make it even more fun
- Significant UI/UX rework to up the quality of the game visually
- Expansion of research upgrades
- Major battle/conquering rework, to make combat more engaging and progressive
- Adding Challenges & Game difficulties
- More Quality of Life and automation features
There is much more we would like to add later to the game (additional features, late-game meta changes...), but let's focus on these for now :)
The order of the roadmap is not set in stone yet, which is where we'd like your opinion on, so we can first focus on updates that matter most to our players. Please join our Discord, where you will be able to vote on roadmap priorities in the #surveys channel
Thank you again to everyone for your support and invaluable feedback! We're excited about the massive updates we will be bringing to the game in the coming months :)
-Simpocalypse team
Hello everyone!
Simpocalypse is now ready and available for purchase to the public on Steam!
Currently Windows & Linux are supported, but Mac is coming soon.
We are releasing Simpocalypse with a much lower price than we intend to price the game later on, when all the Early Access improvements, and content updates are finished. On top of that, we also decided to go out with a SPECIAL DISCOUNT of 15% on the LAUNCH WEEK!!
Thanks again to anyone supporting us during the whole development process, and we wish you lots of fun playing Simpocalypse. We're looking forward to hearing what everyone thinks
* We will be available for any critical bugs that might popup, which you can report on the steam forums, or join our Discord, where you can also chat with us and other players
Simpocalypse Discord Server:
To end with, here is just a short notice on some of the bigger things we will be working on and improving while in Early Access:
- doing many improvements to UI and design of the game, especially on the map/combat part
- improving the late-game balance/experience
- doing a major combat rework
- reworking military colonies to use corpuses instead of gold
- adding Steam achievements, a TON of them
- adding Challenge modes
- editable hotkeys and much more!
Hello everyone,
Busy working days at our office! We've been fully committed to the game, working late hours to be able to finish and release the best possible version, coming out tomorrow, December 15th at 9am PST/ 5PM UTC.
We'd also want to thank everyone who helped out with playtesting, reporting bugs, giving us info on issues, all of which helped us improve and polish the game more for EA release. While we are only a small team of 3 working on the game, the help from community has made it feel so much bigger we love the whole community that has been continuously growing through the whole development process. It is for sure, that without you guys, the game wouldn't be in the state that it is now, as you helped us a lot with all the feedback we got back from you!
As a special gratitude to all our supporters, we also decided to go out with a much lower price than we intend to price the game when it is fully finished. And, there is more: we decided to give all the Early-Access supporters an extra release discount for the first week which will be the best price by far for at least 6 months!
While the game is basically ready for tomorrow's launch, we've still got a ton of other things to prepare for it though :)
In case you'd like to inform your friends or family about Simpocalypse, now it would be a perfect time, as they'll get the best deal possible in the first week!
_____________________
That's just a short announcement for today, as we need to focus further on the last things from our to-do lists before the launch!
Hope, we see you guys tomorrow, we are releasing Simpocalypse at 9am PST/ 5PM UTC
- GamexGames Team
_____________________________________
P.S.:
If you haven't yet, join our Discord to get the most-up-to-date sneak peeks into development of Simpocalypse:
Simpocalypse Discord Server, hop in ;)
One of the busiest days/weeks at our office lately! We are working hard, putting tons of extra hours into the game, to be able to deliver the best possible game version when going into Early Access on December 15th!
We are more than happy that lots of you want to get the game on the first day, and we will do our best to polish it further and make it as fun as possible for you guys to play and challenging to master!
To get a closer look into what we are working on currently, here is a list of what's been improved/added/what is still to come, also sharing some first graphics of the new updates.
Hope you find them interesting! steamhappy
______________________________
What's already done and will be released with Early Access (December, 15th):
- Map UI improvements (graphical overhaul with added colonization expansions, new Map navigation,)
- improving onboarding experience(work-in-progress, as we still find additional improvements on the playtestings, so more will be updated in the next days/weeks/until the launch)
- finalizing MAJOR balance improvements
- finalized the collision updates with at least x10 speed now working on Time-Lapse during battles properly
- We also decided to overhaul the game's presentation by updating the Main Cover images of the game:
- resolving any remaining bugs from our internal lists
- doing general UI/art improvements on some crucial parts of the game (where the graphics weren't updated yet to the version where we are currently)
- revamping the whole settings popup (adding heavily requested volume adjustments), and just
making things a whole lot clearer here
- Language/translations new pack of updates (we're probably adding 2-3 new languages until the EA launch)
- Missions received new image sets
Still to update/work on until the EA:
- Product Stock pages
- Game end popups
- Steam Build process optimizations
- Localization/ Translations for the latest updates
- Crucial Hotkeys to add
- Mini bugs/ playtesting,
That's just a few of the bigger tasks left mentioned, so there is still a lot to finalize in the last weeks (didn't even mention the marketing work around the game), but as far as things are going currently, we plan to deliver everything on time, so that we can deliver the best version possible when going into Early Access!
We are thrilled about Simpocalypse, and we can't wait you guys will get the chance to play the full version soon!
If you haven't yet, feel free to join Simpocalypse Discord, where we try to keep you updated on our development progress, share sneak peeks, collaborate on game improvements, run playtests, and try to shape the best possible game for you all!
[url=https://discord.gg/ZZDvEuR]
If you haven't yet add Simpocalypse to your Wishlist now, to get notified once it is Released!
[url=https://store.steampowered.com/app/1351500/Simpocalypse/]
We have some bigger news to share today! As promised in the previous week, we are now announcing the release date of Simpocalypse!
we are less than a month away, from releasing into Early Access, where you will be able to play the full version of Simpocalypse! If you played our demo, this will dwarf it in size and general game polish!
So,(drumroll) ... we are excited to announce that Simpocalypse will be going into Early Access Release on December 15th (2020 for sure! ).
Why we've decided for an Early Access release
Simpocalypse has a lot of depth with different mechanics where balancing things is crucial to deliver a great gaming experience. With Early Access, we want to ensure we have enough time to work with our players to properly balance and adjust features, as well as ensure a great player onboarding so new players are not overwhelmed by the depth, but rather eased into the game's replayable simulation experience! It will also give us the option to expand the game features and make sure they are built off a great foundation.
We will also use Early Access as a platform to polish the features, add interesting Quality Of Life features based on players' feedback, add/expand on features, add a ton of Achievements, different game modes, improve on replayability, extend late-game content, add more automation and quality of life features as well as translate the game into as many languages as possible!
The Early Access version of the game should provide great value for your money at all times, as we already have:
Hello everyone! We are progressing well in preparing everything for the game's release, which is now about a month away! This coming Monday we will reveal final release date and more details about the release :) Our focus is now on a TON of improvements, to give you just a glimpse of a few major ones we did in the past few days alone:
Hey all! We wanted to share a bit bigger update with you, as what we are currently working on will be a MASSIVE increase in features and quality compared to our demo version, that some of you played at the festival! These features will round up the core loop and extend the playtime tremendously, as well as touch on improving almost every part of the game. Note: To give you a better sneak peek of what's coming, we're showing some Work In Progress GIFs that is mostly using placeholder design and UI these are not final designs :) Without further ado, lets get started :) 1)How you play, determines how the game progresses We are adding 3 core stats, that will be determined by your style of play With a focus on Military, Economic, or Diplomatic. New stats:
Hello all!
First of all, thank you all for the support, and for sharing your ideas on game improvements, reporting bugs, If you haven't joined us yet, feel free to become a part of our community on Discord:
]Discord Invitation Link
Being on Discord you can more directly contribute to how the game develops, as well as gain access to exclusive tests before game releases!
We are still a small community but are continuously growing, and we believe together we can achieve more, and create a successful game project, we will all be proud of.
What we want to share with you guys today is an important part of the game, Localization, and its progress!
Our goal is to make Simpocalypse available in as many languages as possible, with high-quality translations, as this helps us deliver the best experience to everyone!
So, we are looking for fans/ testers/players interested to join our team of translators and voluntarily help translate the game to their native language.
As we already started with the whole localization process in the previous month, we can now proudly share some awesome news that the crowd-based translation process is currently working fabulously, and we are now proudly presenting the very first translated languages that will be implemented in the game:
-Spanish
- German
- Polish,
- Korean
- Italian
We are more than happy with the current results and proud of all translators and the awesome work they have been doing lately. With every step and additional milestone achieved we are more confident of releasing a high quality game, which further motivates the whole team!
We are currently working on/ searching for additional translators to come in and help with:
- Simplified Chinese
- Russian
- French
- Brazillian Portuguese
- Turkish
*we have the option to also add other languages, but those on the list above are #1 priority. Contact us if you'd like to help with other language translations
If you find yourself interested and confident in translating into your local language (as you'd like your fellow citizens to be able to play this game in your local language for generations ) , then feel free to join us here:
Localizor - help translate in your local language
You can sign up here, it's free to join and the registration process is fast (will take you less than a minute): Free Registration
The tool is really easy to use, and you can start using it right away. If anything unclear, ask for context.
* Everyone helping with community translations will be credited in game, plus we will be looking into rewarding those additionally in the future:)
Conclusion:
Languages on Simpocalypse so far: 6
A Goal for the EA release: 8
A goal for the full release: 12+
The next time, we will share our development progress and some other news, which we feel you might enjoy!
Thank you for all the support you are providing to Simpocalypse, much appreciated!
More about the game
Twitter | Facebook | Youtube | Official
Hello everyone, some exciting news, and something new for us as well! This Thursday, October 8th, we will be live-streaming, playing the game from scratch, talking more about the features, what's there still to come, and maybe even try speed running it a bit :) The Event will go live this October 8th, at 9am PDT! If you are interested in the game, make sure to join our Discord as well. It's the best way to stay updated, get access to exclusive playtests and help directly contribute to game's development! Also, feel free to try out the Demo, which we'll be showcasing exclusively during the Steam Autumn Festival! We hope to see you there, and if you haven't yet - Wishlisting the game and Follow us on Steam is extremely appreciated and helps us a ton. https://store.steampowered.com/app/1351500/Simpocalypse/ __________________ About the game: Simpocalypse is a post-apocalyptic civilization simulator game, where you manage & lead your settlement to survive and become a global empire! Scavenge the most needed resources to survive, research & build new buildings to advance your settlement and make it more attractive for other survivors to join. More citizens add more power to your post-apocalyptic settlement, but there is also more hungry mouths to feed, so keep that in mind and optimize how you distribute work to citizens. As the resources are limited, you'll need to expand your settlement to territories occupied by enemies. Don't forget to optimize things, as time is passing quickly, and your enemies are building and growing stronger as well. Establish a strong army, fight and dominate the battles to conquer some valuable zones filled with extra resources. Your goal is to establish a strong settlement and reconquer the world! Will you be able to do that? [previewyoutube=2nCbS-voQOk;full][/previewyoutube] Website | Steam | Twitter | Facebook | Youtube
Hey all, We are super excited to be showing the demo version of Simpocalypse at the Steam Autumn Festival! The game is still in full development, and a demo version is the perfect opportunity to give you a glimpse at what the full game will be about!
We are hard at work getting the game Demo ready and continue extending the game. Currently we are focusing on onboarding improvements including:
Hello all,
here's a few words from the Devs of Simpocalypse (see you soon at the Steam Festival ;)):
''Simpocalypse has been under development for quite some time now, and the whole team has been working on it during the Covid-19 spread, working tirelessly to get to the stage we are at now. We will continue polishing it to prepare the best possible version for the upcoming Steam festival.
Simpocalypse is at its core an incremental game, with fresh mechanics and a ton of min-maxing depth that offers players various play styles. While we are targeting incremental, strategy and casual game players we believe many others will enjoy playing the Demo as well, hopefully aching to get the full game experience when it releases!
We are participating at the Steam Festival to get relevant feedback from players, which will be invaluable to us to prepare the game for a successful release this Autumn, 2020!
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