





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
One of the busiest days/weeks at our office lately! We are working hard, putting tons of extra hours into the game, to be able to deliver the best possible game version when going into Early Access on December 15th!
We are more than happy that lots of you want to get the game on the first day, and we will do our best to polish it further and make it as fun as possible for you guys to play and challenging to master!
To get a closer look into what we are working on currently, here is a list of what's been improved/added/what is still to come, also sharing some first graphics of the new updates.
Hope you find them interesting! steamhappy
______________________________
What's already done and will be released with Early Access (December, 15th):
- Map UI improvements (graphical overhaul with added colonization expansions, new Map navigation,)
- improving onboarding experience(work-in-progress, as we still find additional improvements on the playtestings, so more will be updated in the next days/weeks/until the launch)
- finalizing MAJOR balance improvements
- finalized the collision updates with at least x10 speed now working on Time-Lapse during battles properly
- We also decided to overhaul the game's presentation by updating the Main Cover images of the game:
- resolving any remaining bugs from our internal lists
- doing general UI/art improvements on some crucial parts of the game (where the graphics weren't updated yet to the version where we are currently)
- revamping the whole settings popup (adding heavily requested volume adjustments), and just
making things a whole lot clearer here
- Language/translations new pack of updates (we're probably adding 2-3 new languages until the EA launch)
- Missions received new image sets
Still to update/work on until the EA:
- Product Stock pages
- Game end popups
- Steam Build process optimizations
- Localization/ Translations for the latest updates
- Crucial Hotkeys to add
- Mini bugs/ playtesting,
That's just a few of the bigger tasks left mentioned, so there is still a lot to finalize in the last weeks (didn't even mention the marketing work around the game), but as far as things are going currently, we plan to deliver everything on time, so that we can deliver the best version possible when going into Early Access!
We are thrilled about Simpocalypse, and we can't wait you guys will get the chance to play the full version soon!
If you haven't yet, feel free to join Simpocalypse Discord, where we try to keep you updated on our development progress, share sneak peeks, collaborate on game improvements, run playtests, and try to shape the best possible game for you all!
[url=https://discord.gg/ZZDvEuR]
If you haven't yet add Simpocalypse to your Wishlist now, to get notified once it is Released!
[url=https://store.steampowered.com/app/1351500/Simpocalypse/]
[ 6084 ]
[ 1345 ]
[ 4067 ]