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Patch Notes for Release 20201030.1 |
Bots have learned how to play. Now they can stand a fight!
[h2]New Features[/h2]
- Bots now have three strategies to play: Aggressive, Balanced and Economist. Each bot gets a random strategy at the beginning of the game. They also can learn talents and decide what is the most efficient way to spend their gold.
- "Sorcerer's Apprentice" talent has changed. Extra charges now will be collected from taking damage, instead of extra charge from auto-attacks. Also it's allowed now investing only 1 point that will increase the ability charge by 0.5.
- Restyled pins for Brawl and Coop rounds.
- Friends now can be invited to custom lobbies from different regions.
[h2]Changes for Pieces[/h2]
- Base characteristics for Knights have been changed to make them better tankers, while dealing less damage.
- The Lucifer Ability has been extended to deal pure damage when the health threshold is not reached. (250|500|750). Also it requires only 4 blocks to charge now (instead of old 5).
- Inazuma needs 4 charge blocks for the ability (instead of old 5).
[h2]Bugs Fixed[/h2]
- The damage recap panel will hide after player dies.
- Ranged pieces now generate Miss feedback too when projectile doesn't hit the target.
- "Random " talents will no longer create fake pieces for players who will reuse your current arena for fights after.
- Explosive mines now will trigger even if they are spawned by a ghost player. Their damage has been improved. Now they inflict 15% of max health instead of old 10%.
- Pieces affected by "Lucky Triple" talent will no longer be ignored on the Damage Recap panel.
- Remove support for resolutions with aspect ration different from 16:9 and 16:10.
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[ 2020-10-31 03:20:22 CET ] [ Original post ] |