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Developer Update

Hey Sinners, As we work on upcoming patches and new content for Blasphemous weve been taking note of everyones feedback, seeing what you like and what you feel could do with some extra attention. Recently the team took to Reddit to share our thoughts and what were looking to do in the near future, so we thought wed share it with everyone here on Steam too! Please give a warm welcome to Enrique, Lead Level Designer on Blasphemous and bringer of platforming answers Platforming, guilt and those spike pits Hi, I'm the main level designer for Blasphemous and I want to take this opportunity to talk about some of the feedback weve been seeing around certain elements of the game. Guilt Fragments left in spike pits I hate this bug as much as you do, guys, I really do! Luckily when we discovered it there were workarounds that could "patch" this issue under the current game terms - Killing bosses and using confessors would retrieve all lost guilt fragments, including the ones that were misplaced in spike pits or other hard to reach places. Why and how does this happen? Well the reason is simple: Guilt Fragments record constantly safe positions on solid ground to remember where to spawn if the player dies. The problem was that, when dying on spikes, physics where still enabled, the Penitent One was still affected by gravity and sometimes it recorded the ground under the spikes as a safe position. This is what caused the issue. Thankfully for everyone here on Steam, this has already been patched with the console version on the way along with several other important fixes found after release thanks to you, the community. Platforming, ladders and nailing that jump For patch 1.0.10 we're aiming for a big update on how platforming feels in Blasphemous. Not only will it improve how you land, but also how jumping works. When looking further into how these actions worked we found small but very important problems when performing these two actions. Navigating jumping puzzles and challenging areas should feel much smoother once this patch is live. We feel that these changes will have a big impact on the sense of unfairness that platforming could have in Blasphemous, making deaths feel deserved rather than cheap. Punishment - Straight to the point! If you ask me, spikes are not the problem: the punishment for falling on them is, and especially when players don't feel that is their fault. In the case of spike deaths, instakills feels like a really mean punishment, even if the player can retrieve their guilt and keep their Tears of Atonement. We're still committed to keeping instakill as part of the experience, but we're considering a few ways to ease the player's frustration around this particular trap. Weve noticed that most of the reviews for Blasphemous include a mention of the spike traps and platforming in the list of negatives about our game. They are actually what lowered our review score in most cases. This is why we wanted to do something about it as soon as possible, were watching, were listening and were taking action! So yeah, message received! We'll do our best to keep improving and building upon the foundations of Blasphemous. Thank you all for your continued feedback and support.


[ 2019-10-22 12:55:23 CET ] [ Original post ]



Blasphemous
The Game Kitchen
  • Developer

  • Team17 Digital Ltd
  • Publisher

  • 2019-09-10
  • Release

  • Indie Adventure Singleplayer
  • Tags

  • GameBillet

     20.99 /

     

     
    Game News Posts 35  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Very Positive

    (36761 reviews)


  • Review Score

  • http://blasphemousgame.com/
  • Website

  • https://store.steampowered.com/app/774361 
  • Steam Store



  • Base Game Content (Linux64) [511.5 M]Blasphemous 'Alloy of Sin' DLC (linux) [5.47 K]Blasphemous 'Golden Burden' DLC (linux) [5.46 K]

  • Public Linux depots



  • A foul curse has fallen upon the land of Cvstodia and all its inhabitants - it is simply known as The Miracle.

    Play as The Penitent One - a sole survivor of the massacre of the ‘Silent Sorrow’. Trapped in an endless cycle of death and rebirth, it’s down to you to free the world from this terrible fate and reach the origin of your anguish.

    Explore this nightmarish world of twisted religion and discover its many secrets hidden deep inside. Use devastating combos and brutal executions to smite the hordes of grotesque monsters and titanic bosses, all ready to rip you limb from limb. Locate and equip relics, rosary beads and prayers that call on the powers of the heavens to aid you in your quest to break your eternal damnation.

    Explore a Non-Linear World: Overcome fearsome enemies and deadly traps as you venture through a variety of different landscapes, and search for redemption in the dark gothic world of Cvstodia.



    Brutal Combat: Release the power of Mea Culpa, a sword born from guilt itself, to slaughter your foes. Acquire devastating new combos and special moves as you purge all in your path.



    Executions: Unleash your wrath and relish in the gory dismemberment of your adversaries - all in beautifully rendered, pixel-perfect execution animations.



    Customise Your Build: Discover and equip Relics, Rosary Beads, Prayers and Sword Hearts to give you the new abilities and stat boosts you need to survive. Experiment with different combinations to suit your playstyle.



    Intense Boss Battles: Hordes of gigantic, twisted creatures stand between you and your goal. Learn how they move, survive their devastating attacks and emerge victorious.



    Unlock the Mysteries of Cvstodia: The world is full of tormented souls. Some offer you aid, some may ask for something in return. Uncover the stories and fates of these tortured characters to gain rewards and a deeper understanding of the dark world you inhabit.

    MINIMAL SETUP
    • OS: Ubuntu 16.04.01
    • Processor: Intel Core2 Duo E8400 or AMD Phenom II x2 550Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 260 or Radeon HD 4850
    • Storage: 4 GB available space
    GAMEBILLET

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    GAMERSGATE

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    6.0$ (80%)
    9.6$ (84%)
    3.28$ (78%)
    4.35$ (78%)
    2.61$ (83%)
    4.5$ (70%)
    17.99$ (10%)
    15.65$ (48%)
    4.0$ (90%)
    5.0$ (75%)
    0.38$ (92%)
    4.69$ (81%)

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