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Brace yourselves, sinners.
The Penitent One requests your attention - 75% off Blasphemous as part of our Lunar New Year sale!
You are a sole survivor of the massacre of the Silent Sorrow, trapped in an endless cycle of death and rebirth. Play as The Penitent One, as you try and free the world from its terrible fate. Explore a nightmarish world of twisted religion, smite hordes of grotesque monsters, and avoid being ripped from limb to limb in your quest to escape eternal damnation.
Now is a great time to snag the deal for yourself or as a gift for a friend with Blasphemous now available for $6.25 - What are you waiting for? Add it to your cart, check out, and repent!
All discounted items:
Sinners,
Today we're celebrating the second anniversary of Blasphemous' launch!
To mark the occasion the team here at The Game Kitchen put together a video as we look at the last two years of penance, and look forward to an exciting future...
[previewyoutube=j_OiVTAy8Rc;full][/previewyoutube]
Two Years of Guilt
Two Years of Penance
Two Years of Blasphemous
To all of you, our incredible community, thank you all so much!
You are our very own Miracle!
Sinners, Today we are incredibly excited to share with you not one, but two announcements for Blasphemous. All will be revealed in the trailer below...
Thursday, August 26th
20:30 CEST / 19:30 BST / 11:30 PDT
Watch Live twitch.tv/ign
"And thus shall your name be erased under the heavens."
Sinners,
We reach out to you once again!
Tell us your favourite Blasphemous enemy NPC and why!
Is it their:
Visual design
Combat style
Execution
Something else
Share your thoughts in the comments below....
Sinners, A blessing has come in the form of a 60% discount on Blasphemous! This comes as part of the Team17 Publisher Sale and runs until 6pm BST on May 17th.
Sinners, We reach out to you with a humble request, tell us your favourite Blasphemous boss and why! Is it the: Fight mechanics Visuals / boss design Music Something else Let us know your thoughts in the comment section! Sorrowful be the heart...
Hey everyone, Today we're really excited to share with you ten minutes of 'Landing Blasphemous', our documentary with behind the scenes footage captured during the three year development of Blasphemous. See how Blasphemous was created and the journey we took as developers when making the game: [previewyoutube=PVdtCcSz7rI;full][/previewyoutube] If you enjoy your ten minute preview of our documentary and would like to purchase a copy and watch it in full you can do so on our official website HERE. This was a journey many of you took with us from the start in Kickstarter, while others joined us on or after launch. To all of you, thank you - We hope you enjoy our shared story.
A story three years in the making. The documentary that captured it all. Landing Blasphemous Premiers Friday 9th at 11am BST / 12pm CET! [previewyoutube=8gBJHL8uyFo;full][/previewyoutube]
Dear Penitent and Sinner alike, Today we bring word that the Miracle has heard your prayers. But then, the Miracle acts in truly mysterious ways... This is Screaming Sinners Mode! [previewyoutube=JbWrJMBU5SQ;full][/previewyoutube] Can you free Cvstodia from its stinging pain? [Spoiler]APRILARIS FOOLSICATIONIS[/spoiler]
Hello Sinners, Today we're incredibly humbled to share with you that Blasphemous now has one million players! [previewyoutube=aYMzeZYpYR0;full][/previewyoutube] The support from the Steam community has been incredible, thanks to you we've been able to continue working on Blasphemous, adding even more free content to the game beyond what we initially planned! Thank you all for bringing so much joy to our sorrowful hearts.
Dear Penitents, We are excited to announce that Blasphemous: Strife & Ruin is live now on Steam! This free update is available to all players and includes new ordeals for you to face as the Penitent One, Korean language support, some bug fixes and a retro treat for the inquisitive... [previewyoutube=a5kyMVGRHjI;full][/previewyoutube]
Hello Sinners, Introducing Blasphemous: Strife & Ruin, the next free update coming to the game on February 18th! [previewyoutube=kMvC_tHXy7c;full][/previewyoutube] Find a new and unexpected ally in the form of Miriam from Bloodstained: Ritual of the Night. Having been summoned to Cvstodia you must combine your powers to assist one another as you find your fates intertwined... Strife & Ruin will include the followng:
Calling all Penitents and Sinners alike,
Blasphemous is nominated in the 'Labor of Love' category for the 2020 Steam Awards! As the Miracle wills it, we must reach out and seek to claim this prestigious relic for the land of Cvstodia!
Greetings Penitents, Today we've updated the Blasphemous OST here on Steam with five new tracks that were added to the game when The Stir of Dawn launched. Created by the Blasphemous' composer, Carlos Viola, the following tracks are now available as a free upgrade for all existing owners of the Blasphemous OST on Steam:
Sinners of the Mac & Linux congregation, Thank you for your patience, now your journey through Cvstodia can truly begin... [previewyoutube=RpN0WeQPixU;full][/previewyoutube] We are pleased to share that today's Mac & Linux drop shares full parity with the current Windows version of the game. This means you will be able to slash your way through The Stir of Dawn, as well as any quality of life patches we have released since Blasphemous launched. For twisted are, were and will be, the paths of the Miracle. https://store.steampowered.com/app/774361/Blasphemous/
Hello Sinners, Today we come to you with exciting news!
Sinners, Thank you all for sharing your thoughts, feedback and bug reports on The Stir of Dawn free DLC. The team have loved hearing about your experiences and really appreciate everyone that took a moment to make us aware of certain issues that needed addressing. Before we dive into the patch notes, a certain person who created the bosses you fight in The Stir of Dawn has a message for you...
And so the long night is severed. Dawn cometh. [previewyoutube=M_kGG-SD8oA;full][/previewyoutube] Dawn has arrived in the land of Cvstodia in Blasphemous: The Stir of Dawn, a free DLC available now for all owners of Blasphemous!
Hello Sinners, Following on from our Torment, Penitence and Amanecidas post earlier this week we wanted to take the opportunity to share even more with you on whats coming in The Stir of Dawn! When creating The Stir of Dawn the team were keen to read through player and community feedback to see what you really enjoyed about your Blasphemous playthrough, as well as what you thought could be further built upon or adjusted to improve your experience with the game. The team spent a lot of time discussing what we learnt from the community and where possible we have implemented it into The Stir of Dawn! To begin, lets start with one of the most commonly requested feature updates - The Map!
Sinners, As many of you know, The Stir of Dawn free DLC comes to Blasphemous for all players on August 4th. To prepare you for what awaits in the dark, forgotten corners of Cvstodia well be sharing some behind the scenes looks on the run up to launch. This will include new content, quality of life improvements, balancing and more! To start things off on your journey toward Dawn we will be focusing on the following for todays post:
Hello Sinners, Welcome to the first of our community blog posts that will focus on giving you an insight into different areas of the new content that will be arriving in The Stir of Dawn. The Miracle willed that the first of these four posts would focus on something the team are very excited to bring to Blasphemous, full Spanish voice acting for all speaking characters. Below you will find a series of short videos that introduces some of the Voice Actors and shows their incredible work in action, including brand new characters that appear in The Stir of Dawn DLC! Friend and foe alike await you below...
Sinners, You have been patient and pious since the announcement of free DLC coming to Blasphemous at the end of last year. Now today we are very excited to share that on August 4th you'll be returning to Cvstodia in 'The Stir of Dawn', a free DLC for all owners of Blasphemous... Initially planned for earlier on in the year, the team instead decided to further expand on their initial plans following community feedback to create a DLC truly worthy for those that take on the mantle of The Penitent One. By the blessings of The Miracle that time is now upon us as The Penitent One awakens an ancestral power long forgotten by the Miracle... [previewyoutube=9QdGzJhunb4;full][/previewyoutube] The Stir of Dawn will take the Blasphemous experience to the next level with:
Hello Sinners,
Today we come to you with a blessing in the form of a 40% discount on the cost of Blasphemous during the Team17 Steam Publisher Sale.
For those yet to take their vow of silence and raise Mea Culpa as The Penitent One, much awaits you...
https://www.youtube.com/watch?v=xGVB8TAILYc
Act with haste for this discount will not be around for long.
https://store.steampowered.com/app/774361/Blasphemous/
See the full Team17 publisher sale here.
For those who have already joined the Brotherhood of the Silent Sorrow, know that your patience will soon be rewarded as we prepare to reveal more about the free DLC coming soon to all Blasphemous owners.
Whilst we have been quiet on what this DLC will contain, let it be known that soon we'll be getting... straight to the point.
Hey everyone, We hope you're all having a great start to 2020! Today we're just dropping a small hotfix to address a couple of issues that we've been able to fix whilst we work on that free DLC we teased at the end of last year. Check out the change list below:
Hi everyone!
I'm Maikel, from the design team at Blasphemous. I just wanted to take this chance to thank you all out there, on behalf of the whole team at The Game Kitchen.
When we started this project, back in 2017, we couldn't imagine this getting so much attention. Not even close! The amount of love and support that Blasphemous has got after we released it 3 months ago it's astounding. We owe you a lot, and that's why we wanted to share some things with you.
Last week, Blasphemous got not one, but two awards at the Fun & Serious game festival! We were nominated alongside really awesome games, so it's an incredible honor to bring these awards home.
But more importantly, and as you might already imagine after reading the post title, we've been working really hard in some juicy tweaks and changes. The last patches were focused on fixing stuff that was broken and squashing bugs. But this one, the biggest update in Blasphemous so far, it's focused on YOUR feedback.
We've been listening and reading your comments on the steam forums, reddit, twitter, your emails... You name it. We've had little time to reply to most of you (as there were a lot!), but we've been busy working! With this patch, we tried to make Blasphemous feel better and more accessible than ever, refining and polishing the experience as much as possible without actually changing the core game.
Without further ado, I'll leave you with the patch notes. Stay until the end!
The Game Kitchen.
Hello Sinners,
We come to you on this day by the will of The Miracle!
It calls to you, its faithful flock to act with great haste in The Steam Awards 2019...
Step forward and vote for Blasphemous in "The Best Game You Suck At Award" category! You can do so by simply clicking the vote button at the top of this page.
Whether you've been torn apart by the monstrous corruptions that stalk Cvstodia, met a grizzly end in a pit trap or been felled by members of The Anointed Legion, you have got back up every time - nothing shall stop you from ending the cycle and proving your worth to The Miracle.
Sometimes you suck, but it is lesson to be added to your arsenal on your righteous journey.
After all, what is penance without suffering?
Voting closes December 3rd at 10am PST / 6pm GMT / 8pm CEST.
Thank you for your support everyone, we'll have some news on our next patch soon as well as what you can look forward to in 2020!
Hey Sinners, As we work on upcoming patches and new content for Blasphemous weve been taking note of everyones feedback, seeing what you like and what you feel could do with some extra attention. Recently the team took to Reddit to share our thoughts and what were looking to do in the near future, so we thought wed share it with everyone here on Steam too! Please give a warm welcome to Enrique, Lead Level Designer on Blasphemous and bringer of platforming answers Platforming, guilt and those spike pits Hi, I'm the main level designer for Blasphemous and I want to take this opportunity to talk about some of the feedback weve been seeing around certain elements of the game. Guilt Fragments left in spike pits I hate this bug as much as you do, guys, I really do! Luckily when we discovered it there were workarounds that could "patch" this issue under the current game terms - Killing bosses and using confessors would retrieve all lost guilt fragments, including the ones that were misplaced in spike pits or other hard to reach places. Why and how does this happen? Well the reason is simple: Guilt Fragments record constantly safe positions on solid ground to remember where to spawn if the player dies. The problem was that, when dying on spikes, physics where still enabled, the Penitent One was still affected by gravity and sometimes it recorded the ground under the spikes as a safe position. This is what caused the issue. Thankfully for everyone here on Steam, this has already been patched with the console version on the way along with several other important fixes found after release thanks to you, the community. Platforming, ladders and nailing that jump For patch 1.0.10 we're aiming for a big update on how platforming feels in Blasphemous. Not only will it improve how you land, but also how jumping works. When looking further into how these actions worked we found small but very important problems when performing these two actions. Navigating jumping puzzles and challenging areas should feel much smoother once this patch is live. We feel that these changes will have a big impact on the sense of unfairness that platforming could have in Blasphemous, making deaths feel deserved rather than cheap. Punishment - Straight to the point! If you ask me, spikes are not the problem: the punishment for falling on them is, and especially when players don't feel that is their fault. In the case of spike deaths, instakills feels like a really mean punishment, even if the player can retrieve their guilt and keep their Tears of Atonement. We're still committed to keeping instakill as part of the experience, but we're considering a few ways to ease the player's frustration around this particular trap. Weve noticed that most of the reviews for Blasphemous include a mention of the spike traps and platforming in the list of negatives about our game. They are actually what lowered our review score in most cases. This is why we wanted to do something about it as soon as possible, were watching, were listening and were taking action! So yeah, message received! We'll do our best to keep improving and building upon the foundations of Blasphemous. Thank you all for your continued feedback and support.
Sinners, Following Patch 1 weve continued to collate your bug reports and feedback, thank you for sharing them with us. Thanks to your efforts weve worked with righteous fury to address them and as such have a hotfix to address more issues ahead of our next formal patch.
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