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🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Hi everyone!
I'm Maikel, from the design team at Blasphemous. I just wanted to take this chance to thank you all out there, on behalf of the whole team at The Game Kitchen.
When we started this project, back in 2017, we couldn't imagine this getting so much attention. Not even close! The amount of love and support that Blasphemous has got after we released it 3 months ago it's astounding. We owe you a lot, and that's why we wanted to share some things with you.
Last week, Blasphemous got not one, but two awards at the Fun & Serious game festival! We were nominated alongside really awesome games, so it's an incredible honor to bring these awards home.
But more importantly, and as you might already imagine after reading the post title, we've been working really hard in some juicy tweaks and changes. The last patches were focused on fixing stuff that was broken and squashing bugs. But this one, the biggest update in Blasphemous so far, it's focused on YOUR feedback.
We've been listening and reading your comments on the steam forums, reddit, twitter, your emails... You name it. We've had little time to reply to most of you (as there were a lot!), but we've been busy working! With this patch, we tried to make Blasphemous feel better and more accessible than ever, refining and polishing the experience as much as possible without actually changing the core game.
Without further ado, I'll leave you with the patch notes. Stay until the end!
The Game Kitchen.
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