https://www.youtube.com/watch?v=4iv_BOaqzic
Something that every old school fps needs is an automap. As environment art has become more and more complex, the idea of the automap has become less feasible. With Prodeus, we're bringing it back.
The automap records everything you see, the environment, the items, the enemies and lets you explore the world from a different vantage point.
Low on health? See if there's a pickup you've left behind. Got turned around in a level? Pop open the automap and see if there's something you missed. It might even help reveal a secret or two.
Finding a GPS tracker will reveal the parts of the level you haven't seen yet with a less opaque style so you can still tell where you've been.
The best part is, the automap works with every level right out of the box, even custom community made levels, no extra steps required.
Check out our kickstarter and stay tuned for more dev updates!
Kickstarter: https://www.kickstarter.com/projects/prodeus/prodeus
Thanks!
- Prodeus Team
(Make sure you full-screen the screenshots above for HD resolution)
Prodeus is the first person shooter of old, re-imagined using modern rendering techniques. It reaches the quality you expect from a AAA experience while adhering to some of the aesthetic technical limits of older hardware.
Our Art Style:
High Quality 3D Retro Aesthetic
A focus on over the top visual effects.
Awesome dismemberment system
Infinite blood (go crazy, paint the walls red!)
Gameplay:
Fast pace action
Hellish destruction
Dynamic Soundtrack
Visceral and engaging combat scenarios
Heavy duty weaponry
A multitude of secrets to discover
Replayability:
Continuous support
User generated content
Easy to use Level Editor
The Team:
Prodeus is being developed by Michael Voeller and Jason Mojica of Bounding Box Software who have a combined 25 years FPS development experience, along with talented freelance artists and designers.