





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
https://store.steampowered.com/bundle/36285/Turbo_Prodeus_Bundle/
We're excited to show off something we've been slowly working on, the ability to Quick Save and Quick Load while playing Prodeus. [previewyoutube=EP5PY434v1U;full][/previewyoutube] Keep an eye out for Realms Deep 2023 to get more info about what's next!
Our game has finally come out on physical media! You can now purchase it for the Ps4 / Ps5 / and Switch.
Check your favorite online store, or local store to pick up a copy today!
It's been a long road, and we can finally discount our game for the first time! Let's go!
https://store.steampowered.com/app/964800/Prodeus/
This is also a good time to remind everyone that we are still doing a Mapping contest with the crew over at Mapcore.
If you're interested, join our discord server!
The time is now! Our first ever discount. Share the great news with all of your friends who have been waiting this entire time! Go go go!
Store Page: https://store.steampowered.com/app/964800/Prodeus/
Tweet to share: https://twitter.com/ProdeusGame/status/1595131034966036481
Discord: www.discord.gg/prodeus
We've made some updates to the multiplayer lobby browser. - All multiplayer games in all regions will now be displayed in the lobby browser. - In progress games and full games will be displayed at the bottom of the list with their buttons redded out. -Private games are not shown in the lobby browser. - Games are sorted based on distance from the region you first connect to, so games in regions closer to your "home region" will be listed first. Hopefully this will streamline joining multiplayer games and show players that they are not alone in the Prodiverse.
Fix for report and delete button not working correctly in downloaded maps and downloaded campaign info menu.
[previewyoutube=RmsGF-YTHR8;full][/previewyoutube] It's been such a long ride, and we're not stopping here! We've already started working on DLC levels and more! We'd also like to take a moment and thank our Kickstarter Backers, non of this would have been possible without you guys and we are truly grateful to have ALL of you. <3
[previewyoutube=ZuRKX4_jPzY;full][/previewyoutube] Support Andrew Hulshult by getting his Full Album on Steam or Bandcamp Steam: https://store.steampowered.com/app/1465760/Prodeus_Soundtrack/ Bandcamp: https://andrewhulshult.bandcamp.com/album/prodeus-original-game-soundtrack
This can be done on ANY console. [previewyoutube=LeCKbpkhlQg;full][/previewyoutube] Note: The level editor does not ship with the console versions of the game. You can currently only make levels on the PC and then play them on Consoles / PC.
[previewyoutube=RmsGF-YTHR8;full][/previewyoutube] Announcement Tweet
We've gotten to the point where we can finally show off our games cover art to the public!
Grab a wallpaper version or phone version (8K, 4K, 1080p and vertical for phones)
Tweet: link
Image Album: https://imgur.com/a/0G5xplC
Attention! All backers who haven't added your HOLOFACE pictures.
This is the final call to do so. We are still missing about 100 or so faces.
We sent / re-sent you links to where you can upload your photo. Please do so ASAP.
This is the final call.
Game Updates fixed: runes now spawn when triggered fixed: arc rifle fire no longer spam-able fixed: updated physics settings to keep players from moving through walls of movers update: beating a level without any achievements now contributes to campaign progress, progress on existing campaigns will just go up a bit added: web request wrapper that will retry on failed web requests. Campaign Updates Corruption
The time is finally here for you to check out our new campaign update. We've been working hard on it for months and the time has arrived! The update should be live on Steam / GoG / Gamepass Pc. There are a few New Maps and most importantly NEW MUSIC! Andrew Hulshult came back to work on some bonus material for the game, and let me tell you... it's HAWT.
We Just wanted to highlight the top 3 winners of the Mapcore X2 Prodeus competition. Check out their full playthrough here, and then grab that p-link and check them out yourself in-game!
Game Updates:
bug fixes
New build in testing 0.1.0 added: First pass player profiles, can add a short bio, follow other players and view their leaderboards and maps added: OnLookAt and OnLookAway to buttons New build in testing 0.1.1 added: Online prefab (structure) browser in editor. added: your previous ratings for maps / Prefabs are highlighted. fixed: all the campaign images had a bunch of metadata bloat, re-saved them and re-saved all campaign images on server (1/20th previous size) campaign data downloads much faster now. fixed: leaderboard not loading correct map in level end scene. New build in testing 0.1.2 added: 10 Midi Tracks added: Option in audio menu to force midi versions of music added: Music browser for level editor added: Look buttons added to PC input list as suggested by Garrett(Monolyth-42) on discord, defaults to arrow keys New build in testing 0.1.3 added: obj import browser and obj nodes with material import and colors per material added: smooth normal support for objs and brushes added: face count to maps and Prefabs (only visible in the prefab browser right now) updated: maps and Prefabs in database with accurate face counts added: Prefabs to plink searches fixed: "white" type in toolbar gui fixed: thumbnail and screenshots will redownload if online content is newer added: display search term to map and campaign browser screen, swapped word labels for icons added: accessing community map and campaign browser from the main menu resets the search criteria fixed: perf issue when working with smooth brushes (any brush can be marked as "smooth") fixed: box extrusion and brush path extrusion bug fixed/updated: box extrude and path extrude now snap to projected grid and snap tightly to surfaces, this seems more correct than the previous snapping. New build in testing 0.1.4 added: first pass loading screens for startup and loading maps fixed: follower list displays followers correctly New build in testing 0.1.5 added: progress bar for downloading maps and campaigns added: progress bar for loading screen and updated the visuals a bit New build in testing 0.1.6 added: Insta-Gib to damage volumes added: audio browser in inspector removed: audio browser window updated: color palette color picker added: OBJ export updated: Undo *should* now work with all inspect-able fields updated: loading screen changes New build in testing 0.1.7 fixed: toggle node no longer toggles nodes connected to its relay output. update: changed "Ref Map" to "Structure" update: moved tool bar menu items around and added some icons fixed: updating a color will update everything using that color update: added latest obj export stuff various ui tweaks and bug fixes New build in beta 0.1.8b fixes to all bugs reported by the Discord community New build in beta 0.1.9 added: "Ease In" and "Ease Out" to movers fixes to all bugs reported by the Discord community
[previewyoutube=dHhOdMhnNa8;full][/previewyoutube]
- Level tweaks and bug fixes. - Notable: Added a handrail to Wretch, so people would stop walking backwards off the cliff towards the end. <3 - Notable: Player clipped off Genesis 2
[previewyoutube=AUN7t2RyMSs;full][/previewyoutube] The time has finally arrived! After 2 years in development, the game has gone into Early Access! Thanks so much for the support everyone. If you wanna hang out and make levels or chill with the community, we'll be over at our Discord www.discord.gg/prodeus - Dev team
New Date - November 9th! ONE DAY EARLIER! Just wanted to keep this super short and sweet, now back to working on the game some more! Polish polish polish! Retweet this to help spread the news! https://twitter.com/ProdeusGame/status/1324442193902358528?s=20 - Dev Team
Game: - Fixed some menu back buttons not working - Updated SSR shader for better performance, maybe, I can't tell a difference - Updated graphics options menu to say (non native) next to the screen overlay effect - Fixed logout bug when local session timer expires - Added an input delay when focusing on the application to stop alt tab button pressed - Set inputs to ignore non gamepad joysticks, will maybe fix the whole HOTAS issue, also allows hot-swapping of controllers now Maps: Excavation - tweaks and adjustments
Humble Games hooked us up with this sweet spiffy new trailer, check it out! [previewyoutube=4iljAr6HZh8;full][/previewyoutube] Discord: www.discord.gg/prodeus Twitter: https://twitter.com/ProdeusGame
New Year, Mega UPDATE!
Special message to our Steam Community. Sorry for the lack of updates, we'll do better in the future. If you're looking for more daily / weekly updates instead of bi-monthly, jump over to our twitter or hang out on our discord. Also, make sure you read the Kickstarter Update, it's super jam packed with lots of cool stuff!
Twitter: https://twitter.com/ProdeusGame
Discord : www.discord.gg/prodeus
Kickstarter Update link: https://www.kickstarter.com/projects/prodeus/prodeus/posts/2740459
New Gameplay Trailer:
[previewyoutube=JV5iQLhPunU;full][/previewyoutube]
New Music Trailer by Andrew Hulshult :
[previewyoutube=yhBc6ndD-u4;full][/previewyoutube]
For more screenshots on Enemies / Weapons / Levels - Head on over to our Kicstarter Page for the full Update.
Kickstarter Update link: https://www.kickstarter.com/projects/prodeus/prodeus/posts/2740459
Here's 12 mins of PURE GAMEPLAY EXPLOSION we took from our Pre-Alpha Build!
Here: https://www.youtube.com/watch?v=rDmyGG0YR98
If you liked what you saw, please consider pledging on our Kickstarter which ends soon!
Kickstarter: https://www.kickstarter.com/projects/prodeus/prodeus
Thanks again!
- Prodeus Team
https://www.youtube.com/watch?v=4iv_BOaqzic Something that every old school fps needs is an automap. As environment art has become more and more complex, the idea of the automap has become less feasible. With Prodeus, we're bringing it back. The automap records everything you see, the environment, the items, the enemies and lets you explore the world from a different vantage point. Low on health? See if there's a pickup you've left behind. Got turned around in a level? Pop open the automap and see if there's something you missed. It might even help reveal a secret or two. Finding a GPS tracker will reveal the parts of the level you haven't seen yet with a less opaque style so you can still tell where you've been. The best part is, the automap works with every level right out of the box, even custom community made levels, no extra steps required. Check out our kickstarter and stay tuned for more dev updates! Kickstarter: https://www.kickstarter.com/projects/prodeus/prodeus Thanks! - Prodeus Team
Gameplay Update: We've been hard at work on Updating the games Visual Feedback. Giving proper player feedback is one of our core pillars on Prodeus. Check out our new video explaining the improvements to the game and let us know what you think! https://youtu.be/hUHJEOkwaGI
Our kickstarter has finally launched! Snag a copy of the game at the early bird price, or check out the higher tiers!
All support is welcome!
Link: https://www.kickstarter.com/projects/prodeus/prodeus
Video: https://youtu.be/Tojo59cqo5Q
It's finally becoming a reality! We're launching our Kickstarter in 7 days on March 25th! What a crazy two week spread this is, first there's GDC and then PAX! We have our work cut out for us to make a tiny bit of noise and get noticed.
Help us succeed by retweeting our announcement :)
https://twitter.com/ProdeusGame/status/1107776444648824833
We've finally got first gameplay reveal trailer up! Go check it out on youtube in it's HD GLORY. https://youtu.be/UwHRPVrZVgM
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