New Year, Mega UPDATE!
Special message to our Steam Community. Sorry for the lack of updates, we'll do better in the future. If you're looking for more daily / weekly updates instead of bi-monthly, jump over to our twitter or hang out on our discord. Also, make sure you read the Kickstarter Update, it's super jam packed with lots of cool stuff!
Twitter: https://twitter.com/ProdeusGame
Discord : www.discord.gg/prodeus
Kickstarter Update link: https://www.kickstarter.com/projects/prodeus/prodeus/posts/2740459
New Gameplay Trailer:
[previewyoutube=JV5iQLhPunU;full][/previewyoutube]
New Music Trailer by Andrew Hulshult :
[previewyoutube=yhBc6ndD-u4;full][/previewyoutube]
For more screenshots on Enemies / Weapons / Levels - Head on over to our Kicstarter Page for the full Update.
Kickstarter Update link: https://www.kickstarter.com/projects/prodeus/prodeus/posts/2740459
(Make sure you full-screen the screenshots above for HD resolution)
Prodeus is the first person shooter of old, re-imagined using modern rendering techniques. It reaches the quality you expect from a AAA experience while adhering to some of the aesthetic technical limits of older hardware.
Our Art Style:
High Quality 3D Retro Aesthetic
A focus on over the top visual effects.
Awesome dismemberment system
Infinite blood (go crazy, paint the walls red!)
Gameplay:
Fast pace action
Hellish destruction
Dynamic Soundtrack
Visceral and engaging combat scenarios
Heavy duty weaponry
A multitude of secrets to discover
Replayability:
Continuous support
User generated content
Easy to use Level Editor
The Team:
Prodeus is being developed by Michael Voeller and Jason Mojica of Bounding Box Software who have a combined 25 years FPS development experience, along with talented freelance artists and designers.