(Make sure you full-screen the screenshots above for HD resolution)
Prodeus is the first person shooter of old, re-imagined using modern rendering techniques. It reaches the quality you expect from a AAA experience while adhering to some of the aesthetic technical limits of older hardware.



Prodeus is the first person shooter of old, re-imagined using modern rendering techniques. It reaches the quality you expect from a AAA experience while adhering to some of the aesthetic technical limits of older hardware.
Our Art Style:
- High Quality 3D Retro Aesthetic
- A focus on over the top visual effects.
- Awesome dismemberment system
- Infinite blood (go crazy, paint the walls red!)

Gameplay:
- Fast pace action
- Hellish destruction
- Dynamic Soundtrack
- Visceral and engaging combat scenarios
- Heavy duty weaponry
- A multitude of secrets to discover


Replayability:
- Continuous support
- User generated content
- Easy to use Level Editor

The Team:
Prodeus is being developed by Michael Voeller and Jason Mojica of Bounding Box Software who have a combined 25 years FPS development experience, along with talented freelance artists and designers.
Quick Update: 11 / 13 / 2020
Fix: triggered projectile damage owner now properly set so player self damage will be correct for triggered rockets and sticky grenades.
Fix: bug when finishing an editor map it would show the name of last cloud map you looked at.
Tweak: changed footstep interval to 4 meters from 3 meters
Fix: toggling something in a map will now detach entities (monsters, etc), entity damagers (sticky grenades get detached and triggered everything else gets destroyed), and destroy anything else (blood drips from ceilings, etc)
Possible fix: bug where an exception is thrown when checking the last time a file was edited on computers with incorrect timezone settings. (another black screen bug)
General Game Updates:
Fix: triggered projectile damage owner now properly set so player self damage will be correct for triggered rockets and sticky grenades.
Fix: bug when finishing an editor map it would show the name of last cloud map you looked at.
Tweak: changed footstep interval to 4 meters from 3 meters
Fix: toggling something in a map will now detach entities (monsters, etc), entity damagers (sticky grenades get detached and triggered everything else gets destroyed), and destroy anything else (blood drips from ceilings, etc)
Possible fix: bug where an exception is thrown when checking the last time a file was edited on computers with incorrect timezone settings. (another black screen bug)
Levels:
Bug fixes, enemy spawn tweaks, and checkpoint tweaks to multiple maps.[ 2020-11-13 23:05:30 CET ] [Original Post]
Minimum Setup
- OS: Any
- Processor: CPU @ 2+ GHz. 4 coresMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVidia GTX 580 or AMD HD 7870
- Storage: 4 GB available space
Recommended Setup
- OS: Any
- Processor: CPU @ 3+ GHz. 8 coresMemory: 6 GB RAM
- Graphics: NVidia GTX 1050 or AMD RX 560
- Storage: 4 GB available space
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