New build in testing 0.1.0 added: First pass player profiles, can add a short bio, follow other players and view their leaderboards and maps added: OnLookAt and OnLookAway to buttons New build in testing 0.1.1 added: Online prefab (structure) browser in editor. added: your previous ratings for maps / Prefabs are highlighted. fixed: all the campaign images had a bunch of metadata bloat, re-saved them and re-saved all campaign images on server (1/20th previous size) campaign data downloads much faster now. fixed: leaderboard not loading correct map in level end scene. New build in testing 0.1.2 added: 10 Midi Tracks added: Option in audio menu to force midi versions of music added: Music browser for level editor added: Look buttons added to PC input list as suggested by Garrett(Monolyth-42) on discord, defaults to arrow keys New build in testing 0.1.3 added: obj import browser and obj nodes with material import and colors per material added: smooth normal support for objs and brushes added: face count to maps and Prefabs (only visible in the prefab browser right now) updated: maps and Prefabs in database with accurate face counts added: Prefabs to plink searches fixed: "white" type in toolbar gui fixed: thumbnail and screenshots will redownload if online content is newer added: display search term to map and campaign browser screen, swapped word labels for icons added: accessing community map and campaign browser from the main menu resets the search criteria fixed: perf issue when working with smooth brushes (any brush can be marked as "smooth") fixed: box extrusion and brush path extrusion bug fixed/updated: box extrude and path extrude now snap to projected grid and snap tightly to surfaces, this seems more correct than the previous snapping. New build in testing 0.1.4 added: first pass loading screens for startup and loading maps fixed: follower list displays followers correctly New build in testing 0.1.5 added: progress bar for downloading maps and campaigns added: progress bar for loading screen and updated the visuals a bit New build in testing 0.1.6 added: Insta-Gib to damage volumes added: audio browser in inspector removed: audio browser window updated: color palette color picker added: OBJ export updated: Undo *should* now work with all inspect-able fields updated: loading screen changes New build in testing 0.1.7 fixed: toggle node no longer toggles nodes connected to its relay output. update: changed "Ref Map" to "Structure" update: moved tool bar menu items around and added some icons fixed: updating a color will update everything using that color update: added latest obj export stuff various ui tweaks and bug fixes New build in beta 0.1.8b fixes to all bugs reported by the Discord community New build in beta 0.1.9 added: "Ease In" and "Ease Out" to movers fixes to all bugs reported by the Discord community
[ 2021-04-15 16:54:51 CET ] [ Original post ]
🎮 Full Controller Support
- Prodeus Content Linux [1.03 G]
Prodeus is the first person shooter of old, re-imagined using modern rendering techniques. It reaches the quality you expect from a AAA experience while adhering to some of the aesthetic technical limits of older hardware.
Our Art Style:
- High Quality 3D Retro Aesthetic
- A focus on over the top visual effects.
- Awesome dismemberment system
- Infinite blood (go crazy, paint the walls red!)
Gameplay:
- Fast pace action
- Hellish destruction
- Dynamic Soundtrack
- Visceral and engaging combat scenarios
- Heavy duty weaponry
- A multitude of secrets to discover
Replayability:
- Continuous support
- User generated content
- Easy to use Level Editor
The Team:
Prodeus is being developed by Michael Voeller and Jason Mojica of Bounding Box Software who have a combined 25 years FPS development experience, along with talented freelance artists and designers.- OS: Any
- Processor: CPU @ 2+ GHz. 4 coresMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVidia GTX 580 or AMD HD 7870
- Storage: 4 GB available space
- OS: Any
- Processor: CPU @ 3+ GHz. 8 coresMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: NVidia GTX 1050 or AMD RX 560
- Storage: 4 GB available space
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