(Make sure you full-screen the screenshots above for HD resolution)
Prodeus is the first person shooter of old, re-imagined using modern rendering techniques. It reaches the quality you expect from a AAA experience while adhering to some of the aesthetic technical limits of older hardware.



Prodeus is the first person shooter of old, re-imagined using modern rendering techniques. It reaches the quality you expect from a AAA experience while adhering to some of the aesthetic technical limits of older hardware.
Our Art Style:
- High Quality 3D Retro Aesthetic
- A focus on over the top visual effects.
- Awesome dismemberment system
- Infinite blood (go crazy, paint the walls red!)

Gameplay:
- Fast pace action
- Hellish destruction
- Dynamic Soundtrack
- Visceral and engaging combat scenarios
- Heavy duty weaponry
- A multitude of secrets to discover


Replayability:
- Continuous support
- User generated content
- Easy to use Level Editor

The Team:
Prodeus is being developed by Michael Voeller and Jason Mojica of Bounding Box Software who have a combined 25 years FPS development experience, along with talented freelance artists and designers.
build 0.1.10d
bug fixes
- fixed: quit from menu not working bug
- fixed: structure material overrides not saving bug
- reduced SMG recoil 0.5 > 0.2, reduced SMG spread 9 > 7
- added skippable property to weapon transitions, some transitions can be skipped when pressing fire
- plasma rifle transition to alt fire mode is skippable
- grenade launcher transitions are skippable
- arc rail transition to alt fire is skippable but requires full charge.
- increased minigun rate of fire 16%
- plasma projectile damage increased 10 > 12
[ 2021-04-25 01:51:52 CET ] [Original Post]
Minimum Setup
- OS: Any
- Processor: CPU @ 2+ GHz. 4 coresMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVidia GTX 580 or AMD HD 7870
- Storage: 4 GB available space
Recommended Setup
- OS: Any
- Processor: CPU @ 3+ GHz. 8 coresMemory: 6 GB RAM
- Graphics: NVidia GTX 1050 or AMD RX 560
- Storage: 4 GB available space
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