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Big 50% off sale! We are pushing an update to improve the flow of multiplayer games, particularly the lobbies. Previously, it wasn't necessarily clear when a round would be beginning. There's now a helpful timer, as well as a fancy new alarm clock by the starting bell (you know, the bell that lets the host start the game) that will let you add some extra time to the countdown, in case you are waiting for a few extra people to join. Here is a list of the new stuff. As you can see, most of it is for multiplayer. Grab some friends and play a few rounds. Maybe you'll see us in there!
Happy holidays! We spruced up the place just in time for your arrival. The multiplayer lobby has regained its festive sheen, just in time for its launch anniversary!
We're thrilled and honored to be included in the inaugural Cerebral Puzzle Showcase (try saying that ten times in a row - an entire cerebral puzzle on its own). The weekend is hosted by Draknek & Friends, running until May 23rd, and will feature lots of fun games that love to wrinkle your noggin. In celebration of this mind-expanding suite of 100+ games, Superliminal is on 50% discount. Enjoy, and maybe we'll see you in a multiplayer round or two!
Happy New Year! Today we're bringing some new bits and pieces to our multiplayer mode, and we're so pleased to tell you that our multiplayer mode is now live on macOS and Linux! Just in time for the launch of the Steam Deck, which runs Superliminal great, as you can see below:
Happy holidays! We got you some presents to celebrate.
Last year, we were honored (and honestly? Blown away) to be nominated as finalists for Most Innovative Gameplay in the Steam Awards. Since then, we've continually updated Superliminal with new features and improvements, including the recent addition of our new Multiplayer Mode.
Each update has always been free for all players, both existing and new.
If you like what we're doing, please consider nominating us this year for Labor of Love.
Thanks, and happy holidays!
Last week's multiplayer update was an incredible success. Thanks everyone for playing and helping us learn what needed some extra TLC. Here is our first post-release update. See you in Group Therapy!
Group Therapy Feel the joy and frustration of puzzle-solving with up to 12 friends in a series of frantic obstacle courses. This experimental battle royale mode is available starting today to everyone who owns Superliminal and will remain through the holiday season. Maybe longer? We'll see how it goes!
We're excited to announce today's release of a full free multiplayer update for Superliminal and our biggest discount ever --50% off-- to celebrate our launch anniversary!
Feature Changes:
We're almost a third of the way through 2021, wow! Hello! We're still working on Superliminal!
Firstly, we're honored to be part of this weekend's LudoNarraCon sale - we're 30% off for the next few days. You can check out the event and games here.
Okay, onto the update. We've been heads-down since January working on some features and fixes for the game. Enjoy!
Thanks so much for everyone who nominated us! It's a huge honor to be included in the "Most Innovative Gameplay" category of the Steam Awards with these amazing games:
Thanks, everyone, for all of your support since we launched last month. As some of you may know from the end-of-game credits, we are a very small team. We have been working non-stop on updates and new features this year, and so we will be taking the rest of the year off after todays update. First, some great and reassuring news for our community with this update is that it is entirely non-destructive. All currently-submitted Workshop levels should be unaffected by the update. To take advantage of changes to items in your already-created levels, however, you will need to manually swap them out, and replace them with the new items. So, what's new? We have prepared a short video to show whats been added to the Level Editor, including the new magnetic-snap and HUD: [previewyoutube=R_Vk0jcZN-I;full][/previewyoutube] Below are the full patch notes for the Level Editor, and our final update of 2020:
Today, were excited to announce the beta release of our level editor - the Somnasculpt Dream Workshop. This is where you can now build puzzles using assets and some of the mechanics from Superliminals main game.
Hello everybody! We would love for you to nominate us for one of the Steam Awards this year. We're proud of the hard work we put into delivery a truly mind-bending, brain-breaking experience with Superliminal. If you think we did a good job, please nominate us in the awards. These are the awards for which we feel most eligible:
In general news, Markiplier uploaded a video of him playing Superliminal, which seems to have sent a lot of people to us, so that's nice. Welcome, new people! Regarding bug fixes, we don't have a ton of updates this week, as you see. However, we're working on something quite special that we hope to announce soon!
Firstly, thank you, everyone, for a remarkably smooth launch week! We spent the first half of this week looking into common issues and addressing them. Here's a quick list of stuff that's changed:
Were having a fantastic launch day so far -- Thank you everyone for your support.
We have something to announce thats been in the works for a while...
Valve is adding the Portal Companion Cube to the Superliminal Workshop, so you can download and play around with it in the game.
Check it out now: Portal Companion Cube
Go to Extra Modes > Somnasculpt Workshop (beta) to check it out!
Its finally happened - Superliminal is available on Steam today. We did it. We really did it. Did we? We hope we did. We are beyond excited to bring so many brand-new features and improvements to the game, and we really hope youll enjoy them as much as we enjoyed making them. Superliminal is 20% off for launch week, and is also available at a further discount, bundled with the games double-album soundtrack. [previewyoutube=BTdls2PySC0;full]The trailer[/previewyoutube]
Its almost here! It has been a rollercoaster journey, and we are so excited to announce that Superliminal will launch Nov 5, with a whole set of new features. Watch the trailer and then read below for more info!
You can watch it here
This was actually from their stream two weeks ago, but we got permission to post it!
Thanks to the Giant Bomb crew: https://www.giantbomb.com/
*This is an early build for Pax East 2019 that will still undergo quite a few changes! No promises.*
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