Big 50% off sale! We are pushing an update to improve the flow of multiplayer games, particularly the lobbies. Previously, it wasn't necessarily clear when a round would be beginning. There's now a helpful timer, as well as a fancy new alarm clock by the starting bell (you know, the bell that lets the host start the game) that will let you add some extra time to the countdown, in case you are waiting for a few extra people to join. Here is a list of the new stuff. As you can see, most of it is for multiplayer. Grab some friends and play a few rounds. Maybe you'll see us in there!
- Main screen and pause menu UI now scale better when using alternative screen dimensions
- Fixed menu items being clicked during photosensitivity warning screen
- Upgrade multiplayer selection screen to look better and be more readable
- Fixed multiplayer co-op issue where the host has no unlocked levels
- Fixed a Steam Deck issue for joining multiplayer with a private room code
- Fixed Steam Deck language rendering issue
- Fixed multiplayer description overlaps
- Adjusted multiplayer battle royale auto-timer
- Fixed some minor geometry and reflection probe issues in multiplayer lobby
- Fixed missing colliders in multiplayer lobby
- Cleaned and tidied away the holiday decorations in multiplayer lobby
[ 2023-02-20 18:04:27 CET ] [ Original post ]
Happy holidays! We spruced up the place just in time for your arrival. The multiplayer lobby has regained its festive sheen, just in time for its launch anniversary!
Winter Cosmetics Are Back!
Have you unlocked all of the cosmetics? Even the festive ones?! Observe how good they look in this magnificent gif:
We're on sale!
Two can play for the price of one (four can play for the price of two!) with our handy-dandy 50% discount. Group therapy is always more affordable, but this is a great deal. Hop into multiplayer today, and resize your friends in our chaotic race to the finish.
[ 2022-12-22 17:47:21 CET ] [ Original post ]
We're thrilled and honored to be included in the inaugural Cerebral Puzzle Showcase (try saying that ten times in a row - an entire cerebral puzzle on its own). The weekend is hosted by Draknek & Friends, running until May 23rd, and will feature lots of fun games that love to wrinkle your noggin. In celebration of this mind-expanding suite of 100+ games, Superliminal is on 50% discount. Enjoy, and maybe we'll see you in a multiplayer round or two!
[ 2022-05-19 17:05:13 CET ] [ Original post ]
Happy New Year! Today we're bringing some new bits and pieces to our multiplayer mode, and we're so pleased to tell you that our multiplayer mode is now live on macOS and Linux! Just in time for the launch of the Steam Deck, which runs Superliminal great, as you can see below:
Midweek Madness
Speaking of which, this week is a great time to pick up Superliminal. The game will be on sale this week as part of Steam's Midweek Madness promo. Bring a friend! Buy a Deck! Play with your friends! Play with strangers! As for the new content, here is the breakdown:
Content Update
New Rooms
We're adding two new rooms to the Battle Royale multiplayer mode.
New Cosmetics
We had some silly ideas for cosmetics for multiplayer, and here they are:
- Beans
- Coffee Mug
- Lampshade
[ 2022-02-21 18:00:13 CET ] [ Original post ]
Happy holidays! We got you some presents to celebrate.
Announcing Co-Op Mode
We are proud to announce the launch of co-operative mode! You can now play through the entire game, end to end, with up to 3 other friends (4 total). Start a game via the Multiplayer menu, and invite your friends to gain new perspectives through the mind-bending wonder-therapy of Superliminal.
Battle Royale updates
New Rooms
Weve added five completely new puzzle rooms:
- Ballpit
- Revolve
- TowerClimb
- Escher
- ClimbProMax
New Powerup
Weve also added a new power-up:
- Invisibility
- Winner-seeking soda cans will now follow you to the ends of the earth.
New Cosmetics
There are a whole host of new cosmetics, including some holiday themed ones! Enjoy this montage below:
General Improvements
- It's Christmas time in the Lobby. Snow technology activates!
- Quickmatch now allows you to join games-in-progress. This means you can get matched quicker (quick-match, see?), and better yet, you earn bonus Dreamcoins for doing so!
- Global power-ups are now announced by your favorite Standard Operating Protocol, too.
- Complete 3 rounds (a full session) in order to see the snazzy new parking lot ending hallway - complete with luxurious elevator accommodations for all successful patients. And Popcorn! Taste The Promise.
Scoring changes
Great news! Dreamcoins are now earned based on the highest concurrent patients-per-room. More coins! Start saving for that shiny knight cosmetic. Alongside all of this new stuff, weve performed a ton of overall art polish and gameplay streamlining to all existing puzzle rooms, including dozens of gameplay variations and randomizations, and some quality-of-life improvements, such as reducing room repetition per session.
[ 2021-12-17 22:16:37 CET ] [ Original post ]
Last year, we were honored (and honestly? Blown away) to be nominated as finalists for Most Innovative Gameplay in the Steam Awards. Since then, we've continually updated Superliminal with new features and improvements, including the recent addition of our new Multiplayer Mode.
Each update has always been free for all players, both existing and new.
If you like what we're doing, please consider nominating us this year for Labor of Love.
Thanks, and happy holidays!
[ 2021-11-24 18:00:57 CET ] [ Original post ]
Multiplayer fix
- Continued improvements to region merging - player no longer needs to manually choose a region in order to find or join rooms
[ 2021-11-24 02:17:30 CET ] [ Original post ]
Last week's multiplayer update was an incredible success. Thanks everyone for playing and helping us learn what needed some extra TLC. Here is our first post-release update. See you in Group Therapy!
Single Player
- Fix - Blueprint activates correctly in Dollhouse
- Fix - Chess piece (queen) in Labyrinth not projecting correctly
Multiplayer
- All-New Puzzle Room: Dome Projection
- Region selector - Play with your international friends, at long last! Change your region in the top-left of the Multiplayer screen, allowing you to join games in other regions. Three regions: Asia, Europe, US. Automatic will choose the best region for your current connection.
- Lobby will auto-launch the game when it has enough players and is public
- New objects in Lobby
- Reset To Checkpoint button in Pause Screen. If you ever get stuck, you can also get un-stuck, too.
- Clearer visual treatment for objects you cannot grab
- Better cosmetic panel and Win screens
- Reliability fix for the Portal-To-First-Place powerup
- Improved art and lighting in following puzzle rooms: Buttons and Cubes, Ledge, Climb, Duck Chaos, Grab Lots of Objects, Lobby
- Ledge room is more challenging. Intentionally.
- Room randomizations improved
- Less likely to see the same rooms
- Cosmetic: Mustache 2 wiggles
- Removed cubes from possible randomizations in Whitespace Stairs room
- Bottomless pit technology
Powerup changes
- Anti-Gravity and Shrink powerups indicate who triggered them
- Fixes and improvements to the Duck Bucket powerup
- Slight up/down control for the Anti Gravity powerup
- Sound bug for Evil Soda Can powerup
- Exciting changes to Clone Shield powerup
- Exciting changes to Clone Shield powerup
- Exciting changes to Clone Shield powerup
[ 2021-11-13 00:51:23 CET ] [ Original post ]
Group Therapy Feel the joy and frustration of puzzle-solving with up to 12 friends in a series of frantic obstacle courses. This experimental battle royale mode is available starting today to everyone who owns Superliminal and will remain through the holiday season. Maybe longer? We'll see how it goes!
[ 2021-11-05 17:00:23 CET ] [ Original post ]
We're excited to announce today's release of a full free multiplayer update for Superliminal and our biggest discount ever --50% off-- to celebrate our launch anniversary!
Trailer
[previewyoutube=z6eY5VldDeM;full][/previewyoutube]
Group Therapy
Feel the joy and frustration of puzzle-solving with up to 12 friends in a series of frantic obstacle courses. This experimental battle royale mode is available starting today to everyone who owns Superliminal and will remain through the holiday season. Maybe longer? We'll see how it goes!
This seasonal update offers a funand frankly surrealspin on the forced perspective puzzles from the main game. Multiplayer pits players against each other in a randomly-generated sequence of rooms full of obscure obstacles in a race to the end, under the watchful eye of the Standard Orientation Protocol. Just look for the exit signs. Oh, and watch out for the ducks...
50% Off Until Nov 12
We're also running a celebratory 50% discount from today through November 12th, making it only $9.99 USDour steepest discount ever! Group therapy has never been cheaper!
[ 2021-11-05 16:55:43 CET ] [ Original post ]
Feature Changes:
- Added translations for Arabic
- Added X-axis inversion option
- Workshop: Allow infinite subscribed and private items instead of capping them.
- Workshop: Changed door functionality to open only when all tagged buttons are pressed (levels already saved before update still act the same way)
- Workshop: Added more button/door tags
- Workshop: Added more warnings on import
- Fixed bug where sometimes player fall out of portals on low spec machines
- Fixed a M1 specific graphical bug
- Fixed some UI getting cut off on wide aspect ratios
- Fixed Workshop bugs relating to long loading levels
- Fixed specific bug at the end of the portal in Cubism causing players to get launched
- Fixed missing translations
- Fixed options menu navigation not working in challenge mode
- Fixed options UI ordering causing it to be blocked by other HUDs
[ 2021-04-24 12:08:07 CET ] [ Original post ]
We're almost a third of the way through 2021, wow! Hello! We're still working on Superliminal!
Firstly, we're honored to be part of this weekend's LudoNarraCon sale - we're 30% off for the next few days. You can check out the event and games here.
Okay, onto the update. We've been heads-down since January working on some features and fixes for the game. Enjoy!
Patch notes
- Added Arabic localization
- Added X-axis inversion in Options
- Workshop: Allow infinite subscribed and private items (previously capped)
- Workshop: Changed door functionality to open only when all tagged buttons are pressed (levels already created before this update will still act the original way)
- Workshop: Added more button/door tags options
- Workshop: Added more warnings on object import
Bugs Fixed
- Fixed bug where players cam fall out of portals on low spec machines
- Fixed Apple M1-specific graphical bug
- Fixed some UI elements getting cut off on wide aspect ratios
- Fixed Workshop bugs relating to long loading of levels
- Fixed specific bug at the end of the portal in Cubism causing players to get launched into the air
- Fixed missing translations
- Fixed Options menu navigation not working correctly in Challenge Mode
- Fixed Options UI sort-ordering causing it to be blocked by other HUDs
[ 2021-04-23 18:22:24 CET ] [ Original post ]
Thanks so much for everyone who nominated us! It's a huge honor to be included in the "Most Innovative Gameplay" category of the Steam Awards with these amazing games:
- Death Stranding
- Control
- Noita
- Teardown
[ 2020-12-22 18:00:44 CET ] [ Original post ]
Thanks, everyone, for all of your support since we launched last month. As some of you may know from the end-of-game credits, we are a very small team. We have been working non-stop on updates and new features this year, and so we will be taking the rest of the year off after todays update. First, some great and reassuring news for our community with this update is that it is entirely non-destructive. All currently-submitted Workshop levels should be unaffected by the update. To take advantage of changes to items in your already-created levels, however, you will need to manually swap them out, and replace them with the new items. So, what's new? We have prepared a short video to show whats been added to the Level Editor, including the new magnetic-snap and HUD: [previewyoutube=R_Vk0jcZN-I;full][/previewyoutube] Below are the full patch notes for the Level Editor, and our final update of 2020:
Updates and Fixes
General [olist]
- Crash fixes
- Mouse cursor fixes
- New feature: HUD. Level Editor now has a HUD on screen to aid in level creation
- New feature: Magnetic Snapping. Items can be more easily glued together while building out levels. This should significantly speed up level creation
- New items added: stairs, exit signs, apples, doors, moon, etc. Added a ceiling item for hallways/rooms
- Adjusted level geometry prefabs so that they line up correctly, including the trim. Note: All existing levels use the original prefabs. Feel free to update them if you wish.
- Fly mode boundaries fixed. Hotkey G is now also a quick-shortcut to teleport directly to the level editor area
- Items can have their original size and rotation reset through menu options
- Deleting an object from a level now requires the level to be completed before allowing an update
- Snap threshold reduced to 0.125 and normalized across the world-space grid
- Fixes for intermittent item disappearances
- Save icon now shows when saving a level (ctrl-s)
- Lava material changed due to some cases of motion sickness
- Dreams are no longer playable without a start flag
- Start flag no longer beeps on level start.
Thank You For Dreaming
[ 2020-12-11 18:58:48 CET ] [ Original post ]
Today, were excited to announce the beta release of our level editor - the Somnasculpt Dream Workshop. This is where you can now build puzzles using assets and some of the mechanics from Superliminals main game.
Somnasculpt Dream Workshop
We initially launched the model importer alongside our Steam release, allowing you to import any 3D model into the Workshop, adjust its behaviors, and then bring it into the main game via the Workshops soda machine. This was just the first step of a much larger project. Today marks its public beta release. Starting today, you can now create your own puzzles and levels, using any 3D models that you wish. We have included a standard collection of objects from the main game, but we encourage you to import your own and get creative with it. We cant wait to see what gets made. We have created a few demo levels and uploaded them to the Workshop already, to help you get a sense of what can be done with the editor. You can access them here. Logan, our level designer, has also created this quick video tutorial to help you get started with making, sharing, and remixing your levels with other players. [previewyoutube=B9-rfwEb84Y;full][/previewyoutube] If you prefer a text guide, we've written and posted that here. We will be updating and improving upon this toolset over time, and welcome your feedback on it, both in our forums, and via email: support@pillowcastlegames.com Thank you for your support!
[ 2020-12-04 18:47:17 CET ] [ Original post ]
Hello everybody! We would love for you to nominate us for one of the Steam Awards this year. We're proud of the hard work we put into delivery a truly mind-bending, brain-breaking experience with Superliminal. If you think we did a good job, please nominate us in the awards. These are the awards for which we feel most eligible:
- Most Innovative Gameplay
- Best Soundtrack
- Outstanding Story-Rich Game
- Outstanding Visual Style
- Game of the Year
[ 2020-11-25 18:30:47 CET ] [ Original post ]
In general news, Markiplier uploaded a video of him playing Superliminal, which seems to have sent a lot of people to us, so that's nice. Welcome, new people! Regarding bug fixes, we don't have a ton of updates this week, as you see. However, we're working on something quite special that we hope to announce soon!
Main Game
Changelist
- Induction - Collider fix
- Optical - Missing doorframes fixed
- Cubism - Collider fix for stairway
- Clone - Fire alarm relocation fixes
- Labyrinth - Dead-end Hallway puzzle tweak
- Whitespace - Occasional cursor turn-off fixed
- Pause menu - Reset To Checkpoint now shows time since last checkpoint save
- Options menu - UI sliders now have numbers on them
Somnasculpt Workshop
Changelist
- Object upload optimization
[ 2020-11-23 23:58:41 CET ] [ Original post ]
Firstly, thank you, everyone, for a remarkably smooth launch week! We spent the first half of this week looking into common issues and addressing them. Here's a quick list of stuff that's changed:
Main Game
Changelist
- Options menu - Increased look sensitivity maximum by 2x.
- Induction - Replaced a few missing and oddly-shaped colliders.
- Induction - Made a cube heavier.
- Cubism - Fix ramp collider on stairs.
- Blackout - Added a little treat.
- Labyrinth - Adjusted floor break collision.
- Whitespace - Fix cursor occasionally turning off.
Challenge Mode
Changelist
- Optical - Exit gate for 2nd challenge now registering correctly.
- Rare issue where Developer Commentary and Challenge mode persist simultaneously. Far too exciting... Fixed!
- Fixed bug where challenge mode sometimes thought you were still in a challenge when starting a new level.
- Fixed speed-run timer Reset to Checkpoint bug.
Somnasculpt Workshop
We wrote up a handy guide for how to use the Workshop to import objects, and then how to bring your objects into the Main Game, like this:
Somnasculpt Workshop Guide https://steamcommunity.com/sharedfiles/filedetails/?id=2278377908 Changelist
- Fixed Random Soda not restoring.
- Lighting improvements.
- Moved private Workshop items closer together to better fit on the table.
- Workshop button in Extras menu is prettier.
- Make it more obvious how to put an object into the vending machine.
[ 2020-11-12 20:59:53 CET ] [ Original post ]
Were having a fantastic launch day so far -- Thank you everyone for your support.
We have something to announce thats been in the works for a while...
Valve is adding the Portal Companion Cube to the Superliminal Workshop, so you can download and play around with it in the game.
Check it out now: Portal Companion Cube
Go to Extra Modes > Somnasculpt Workshop (beta) to check it out!
Somnasculpt Workshop How-To Guide
Along with that, here's a guide on how to import your own 3d models into the game, and how to see your subscribed items in-game: Somnasculpt Workshop How-To Guide
[ 2020-11-05 23:10:02 CET ] [ Original post ]
Its finally happened - Superliminal is available on Steam today. We did it. We really did it. Did we? We hope we did. We are beyond excited to bring so many brand-new features and improvements to the game, and we really hope youll enjoy them as much as we enjoyed making them. Superliminal is 20% off for launch week, and is also available at a further discount, bundled with the games double-album soundtrack. [previewyoutube=BTdls2PySC0;full]The trailer[/previewyoutube]
Whats new?
- Developer Commentary
- Challenge Mode
- SomnaSculpt Workshop (Beta)
- Mac and Linux versions
- Double-Disc album Soundtrack
Developer Commentary
We recorded a full and extensive developer commentary that takes you behind the scenes of the game to learn a little more about the game and all of the people who made it. You can play through the game from start to finish, listening along, or just take it a level at a time.
Challenge Mode
Inspired by watching speed-runners utterly demolish our puzzles, we added an all-new Challenge Mode that gives you a limit of grabs and jumps per puzzle. We had a lot of fun and hair-tearing putting this together, and we hope youll enjoy becoming an efficient Somnasculpt patient.
(Model courtesy of Poly by Google)
Somnasculpt Workshop (Beta)
This is perhaps the most ambitious of our features, and is still in development. Were considering todays launch of the Somnasculpt Workshop to be in beta, and it will receive updates and new features over the next while. In this mode, you can import practically any 3D model that you like into the game, change its properties, and take it into your favorite levels and puzzles. Keep checking back to see how the Dream Workshop grows and evolves, and eventually allows you to build dreams of your own, too.
Mac and Linux versions
Todays launch marks the debut of our Mac OS and Linux support. If there are issues, please let us know in the forums.
Double-Album Digital Soundtrack
Were also releasing the digital double-disc digital soundtrack of Superliminals beautiful cool jazz and dark electronica, composed by Matt Christensen and also features the remixes that we commissioned from 2 Mello. The soundtrack is discounted for launch week at 20%-off, and is available bundled with the base game, too. https://store.steampowered.com/app/1440610/Superliminal_DoubleAlbum_Soundtrack/
[ 2020-11-05 18:17:13 CET ] [ Original post ]
Its almost here! It has been a rollercoaster journey, and we are so excited to announce that Superliminal will launch Nov 5, with a whole set of new features. Watch the trailer and then read below for more info!
Watch the launch trailer
[previewyoutube=BTdls2PySC0;full][/previewyoutube]
Launch-week discount
Superliminal will launch on Steam at $15.99, a week-long 20% discount, returning to $19.99 after that.
Mac and Linux versions
In addition to Windows, well also be releasing Mac and Linux versions! We partnered with the wonderful Ethan Lee, who is an expert at supporting these platforms. He did a great job on Superliminal, too!
Steam-only Features
- Remote Play Optimized - Play the game streamed to your TV using Steam Link.
- Steam Achievements - Our achievements that launched alongside the console versions in July are fully integrated with Steams Achievement system.
- Steam Workshop [beta] - We are working on some very experimental features for Steam Workshop. We will have more to talk about soon!
Developer Commentary
Weve added an extensive developer commentary throughout the game, so you can learn the secrets and history behind the games development.
Challenge mode
The overwhelming response we received from the speed-running community to Superliminal inspired us to add a new Challenge Mode, which will score you per-level on metrics such as time to finish, grabs, and jumps.
Anything else?
If you already purchased Superliminal on other PC platforms, youll receive all of these features day and date, where compatible, too. Theres some other really cool stuff that were not confident enough to announce yet. Stay tuned!
Wishlist link
If you havent wishlisted us yet, please click here and do that!
[ 2020-10-05 17:29:52 CET ] [ Original post ]
You can watch it here
This was actually from their stream two weeks ago, but we got permission to post it!
Thanks to the Giant Bomb crew: https://www.giantbomb.com/
*This is an early build for Pax East 2019 that will still undergo quite a few changes! No promises.*
[ 2019-05-03 20:56:07 CET ] [ Original post ]
🎮 Full Controller Support
- Superliminal Depot Linux [10.96 G]
Superliminal is a first-person puzzle game based on forced perspective and optical illusions. Puzzles in this game give you a sense of the unexpected. Players need to change their perspective and think outside the box to wake up from the dream.
WAKE UP
As you fall asleep with the TV on at 3AM, you remember catching a glimpse of the commercial for Dr. Pierce’s Somnasculpt dream therapy program. By the time you open your eyes, you’re already dreaming - beginning the first stages of this experimental program.PERCEPTION IS REALITY
Explore a dream world where everything is exactly as it seems. Tread carefully as the world slowly unravels around you and subverts your expectations. What you see isn’t always precisely what you get.MAN VS MACHINE
In this fully-voiced adventure, Dr Glenn Pierce is doing his questionable best to guide you home and out of the dreamscape. His artificial intelligence assistant, however, is having trouble understanding exactly how you’re here at all, and has other plans for you.DEVELOPER COMMENTARY
We’ve added an extensive developer commentary throughout the game, so you can learn the secrets and history behind the game’s development.CHALLENGE MODE
The overwhelming response from the speedrunning community to Superliminal inspired us to add a new Challenge Mode, which will score you per-level on metrics such as time to finish, grabs, and jumps.EXPERIMENTAL WORKSHOP SUPPORT
Superliminal features Steam Workshop integration. Bring any 3D object into the game and play around with mind-bending perspective tricks.- OS: glibc 2.17+. 64-bit only
- Processor: 2.0GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVidia GTX 750
- Storage: 12 GB available spaceAdditional Notes: Vulkan support is required
- OS: glibc 2.17+. 64-bit only
- Processor: 2.4GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVidia GTX 1070
- Storage: 12 GB available spaceAdditional Notes: Vulkan support is required
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