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Level Editor: Major Update and End-of-year notes

Thanks, everyone, for all of your support since we launched last month. As some of you may know from the end-of-game credits, we are a very small team. We have been working non-stop on updates and new features this year, and so we will be taking the rest of the year off after todays update. First, some great and reassuring news for our community with this update is that it is entirely non-destructive. All currently-submitted Workshop levels should be unaffected by the update. To take advantage of changes to items in your already-created levels, however, you will need to manually swap them out, and replace them with the new items. So, what's new? We have prepared a short video to show whats been added to the Level Editor, including the new magnetic-snap and HUD: [previewyoutube=R_Vk0jcZN-I;full][/previewyoutube] Below are the full patch notes for the Level Editor, and our final update of 2020:

Updates and Fixes


General [olist]
  • Localization and font fixes as well as some new lines
  • Collider fixes for areas in Optical, Labyrinth, and Whitespace
  • Challenge Mode achievement will be granted if you have completed all challenges, no longer requiring re-completion of a challenge [/olist] Linux-only
    • Crash fixes
    • Mouse cursor fixes
    Level Editor
    • New feature: HUD. Level Editor now has a HUD on screen to aid in level creation
    • New feature: Magnetic Snapping. Items can be more easily glued together while building out levels. This should significantly speed up level creation
    • New items added: stairs, exit signs, apples, doors, moon, etc. Added a ceiling item for hallways/rooms
    • Adjusted level geometry prefabs so that they line up correctly, including the trim. Note: All existing levels use the original prefabs. Feel free to update them if you wish.
    • Fly mode boundaries fixed. Hotkey G is now also a quick-shortcut to teleport directly to the level editor area
    • Items can have their original size and rotation reset through menu options
    • Deleting an object from a level now requires the level to be completed before allowing an update
    • Snap threshold reduced to 0.125 and normalized across the world-space grid
    • Fixes for intermittent item disappearances
    • Save icon now shows when saving a level (ctrl-s)
    • Lava material changed due to some cases of motion sickness
    • Dreams are no longer playable without a start flag
    • Start flag no longer beeps on level start.
    If you encounter any issues between now and January, please consult the Discussion Forums to see if your issue has already been answered, paying particular attention to the Workshop Discussions area. If your issue seems new, please create a thread in the forum, and wait for other players to respond, in case it is already fixable. If it appears unknown, then email us at support@pillowcastlegames.com and include the thread link. We will get back to you in January. It will also be helpful if you let us know your problem was solved before we respond -- that will help us focus our efforts on must-fix issues in the new year. On behalf of our team, we wish you a safe and pleasant journey to 2021.

    Thank You For Dreaming



    [ 2020-12-11 18:58:48 CET ] [ Original post ]

  • Superliminal
    Pillow Castle Developer
    Pillow Castle Publisher
    2020-11-05 Release
    GameBillet: 18.39 €
    Game News Posts: 22
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
    Very Positive (23972 reviews)
    Public Linux Depots:
    • Superliminal Depot Linux [10.96 G]

    Superliminal is a first-person puzzle game based on forced perspective and optical illusions. Puzzles in this game give you a sense of the unexpected. Players need to change their perspective and think outside the box to wake up from the dream.

    WAKE UP

    As you fall asleep with the TV on at 3AM, you remember catching a glimpse of the commercial for Dr. Pierce’s Somnasculpt dream therapy program. By the time you open your eyes, you’re already dreaming - beginning the first stages of this experimental program.


    PERCEPTION IS REALITY

    Explore a dream world where everything is exactly as it seems. Tread carefully as the world slowly unravels around you and subverts your expectations. What you see isn’t always precisely what you get.

    MAN VS MACHINE

    In this fully-voiced adventure, Dr Glenn Pierce is doing his questionable best to guide you home and out of the dreamscape. His artificial intelligence assistant, however, is having trouble understanding exactly how you’re here at all, and has other plans for you.


    DEVELOPER COMMENTARY

    We’ve added an extensive developer commentary throughout the game, so you can learn the secrets and history behind the game’s development.


    CHALLENGE MODE

    The overwhelming response from the speedrunning community to Superliminal inspired us to add a new Challenge Mode, which will score you per-level on metrics such as time to finish, grabs, and jumps.

    EXPERIMENTAL WORKSHOP SUPPORT

    Superliminal features Steam Workshop integration. Bring any 3D object into the game and play around with mind-bending perspective tricks.

    MINIMAL SETUP
    • OS: glibc 2.17+. 64-bit only
    • Processor: 2.0GHzMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: NVidia GTX 750
    • Storage: 12 GB available spaceAdditional Notes: Vulkan support is required
    RECOMMENDED SETUP
    • OS: glibc 2.17+. 64-bit only
    • Processor: 2.4GHzMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: NVidia GTX 1070
    • Storage: 12 GB available spaceAdditional Notes: Vulkan support is required
    GAMEBILLET

    [ 6132 ]

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    1.80$ (91%)
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    13.39$ (33%)
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    50.39$ (16%)
    GAMERSGATE

    [ 2625 ]

    10.13$ (77%)
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    16.19$ (46%)
    4.0$ (80%)
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    3.0$ (85%)
    0.77$ (91%)
    9.35$ (22%)
    12.49$ (50%)
    0.45$ (85%)
    28.0$ (60%)
    6.38$ (57%)
    2.8$ (65%)
    1.3$ (90%)
    3.19$ (79%)
    10.0$ (80%)
    0.9$ (92%)
    9.0$ (85%)
    1.5$ (90%)
    3.0$ (85%)
    0.64$ (87%)
    13.59$ (32%)

    FANATICAL BUNDLES

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