New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )
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Biggest Update Yet! |
Major Changes:
- New enemies: Two new type of enemies with characteristic mechanics, but more are coming soon :)
- New peasants: Two new variations of peasants, one of them punches hard!
- New Mechanic: Charged melee attack Holding the key of your default attacks will charge them, causing them to deal more damage, and even interrupt some enemies!
- New Mechanic: Dodge/Block skill Visit a trainer to train for athleticism, it will help you dodging the attacks, or blocking them in case you have a shield equipped!
Visual:
- A lot more animations.
- New visual effects for abilties that last in time.
- New visual effect for dodging.
Combat:
- Ranged mobs no longer awkardly tilt to aim down/up.
- You can now interrupt mobs that are attacking you, with charged shots.
- Mobs will now interrupt themselves if they are clearly going to miss the target, then try again.
- Combat Mechanichs differ a lot more from one enemy to another.
Statistics Panel:
- Apply/Discard buttons are disabled if not needed.
- A new button allows you to convert Skill Points into Attribute Points.
Updated:
- Skills effects were recalibrated.
- Interactions in dialogues that lead to a new quest are better highlighted.
- Dodge-jumps are slower.
Fixed:
- Traps explosion is now showing correctly when the Time is set to "Controllable".
- Centaurs no longer lose hairs upon death.
- Peasants movement is more fluid.
- Main quest icons on the minimap are refreshed when the difficulty changes.
- "New quest" notification was added, new quest sound only plays once.
- Fixed a bug that made mobs slower in a few cases.
...and more!
Now Developing:
- Some enemies will be able to block!
- A new area, with a new boss!
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[ 2020-11-15 22:08:15 CET ] [ Original post ] |