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I just released a Definitive Edition of Arcante! Arcante: Definitive Edition introduces a few new mechanics, like blocking and playing turn-based! The goal of this update is to make the game a bit more accessible by "casual" gamers, how to play the game is now more clear, the graphics is now a bit more "toony" and optimized (you can even play it without a dedicated GPU), and even the story slightly changes! If you bought the original game but would like to try the new edition, just drop me a message :) The new version is only available on Windows!
Hello there :) Another small update is here! I once said that I'll be updating and improving the game for as long as there are people trying the new changes; that number is now very close to zero, so if you tried the new patches, feel even more free to give me feedbacks and tell me in which direction Arcante should go. In this patch: - Mob despawn time more than doubled - Cows no longer walk on water (a pity) - Fixed a problem that required people to restart the game when pressing ESC during a dialogue - Mob respawn is slower - Arena spawn is slower - Peasants should no longer block your way to buildings If you have never tried Arcante, please consider doing so, the price will be even lower during the next sale, and I could be shaping the game based on your likings too, this doesn't happen that often with big games :P If you already tried Arcante, please consider sharing it and/or leaving a review, I would really appreciate it :) Also: Merry Christmas for those of you that celebrate it!
A lot changed since the release, this is a major update that consolidates the changes, add extra content to the game, and proposes a new price tag. You'll find the game quite changed this weekend!
Major Changes:
Even though I did not release Arcante as an Early Access, as the game was fully functional since the beginning, I agree that it was far from a game that is pleasant to be played. I'm planning on releasing new features weekly, as long as I can think of changes that I want to implement and that I get feedbacks on my previous changes. Here are the changes for this week: General:
I've made a lot of changes, and I'm excited to let you try them! Bugfixes:
Here's the changelog for this new small patch:
As some of you let me notice: the combat system could be improved. This is my first attempt at improving it, and it's focused on the "melee" mobs, they now predict your future location and swing in that direction, they are also a little bit quicker! :) I would like to let you notice that mobs become quicker based on their level. It will be increasingly hard to dodge them! As suggested, I now added a Map, hopefully the locations will be clearer now. The "star" shown on it only tells you where to go, if you believe you are done with the quest, just go back and report the outcome to who gave you the quest! This game requires a little bit more patience than average, if you feel lost try and check if the journal has any hint for you :) The update is now live and the trailer reflects the changes made!
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