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Hello again everyone! This release is mainly focused on bug fixes. I know the 1.0.0 release was way more buggy than it should have been, but the game will continue to improve in the future. Thank you to everyone who submitted bug reports for the 1.0.0 release.
Hello everyone! I'm excited to announce the 1.0 release of Boppio! There is still a lot to do, but the game has been ready to leave Early Access for quite a while now and I think its a great time to make the transition now. I want to also make this clear: I'm still actively developing Boppio, this 1.0 release is not the final release. There is a 2022 roadmap in the works right now, when that is more developed I will post a link to that in a future steam update. Thank you to pops and other members of the discord who helped test the build before sending this out. If you are on the beta branch you will also receive the Technology Tier 3 update.
Hello everyone, This is another bug fix release, available on the beta branch. Here I mostly focused on issues preventing players from getting to the late game because of frustrating issues. Thank you again to pops for reporting so many issues, that's helped improve the stability of the game immensely.
Hello everyone! This is yet another bug fix release for the Technology Tier 2 Extended patch. This is still a beta release because I haven't had the time to run though a proper multiplayer test and its likely there are still some remaining multiplayer issues. There are quite a few issues here I wanted to have fixed before the weekend, so thank you everyone for your patience as I put this release together. To checkout this release, switch to the beta branch. There is no longer a password for the beta branch, but instructions for accessing the branch can be found here: https://boppygames.gg/?page_id=658
Hello everyone! I know this release took a lot longer than expected but its finally here. Thank you everyone for the patience as I got this release together. This will be the final some-what large release before the final release in December. I will still release bug fixes here and there before the final 1.0 release. This originally was not going to be a beta release, but lots of small issues have cropped up and delayed this release by quite a bit. I like to test each release for at least a few days without any major bugs, but unfortunately this release kept experiencing some pretty strange major issues. I seem to have all of the bugs ironed out, so this release should be stable but just in case I have opted to just make it a beta release for now. For those of you who want to checkout this beta release, you can follow these instructions to install the beta branch: https://boppygames.gg/?page_id=658 Warning: You may want to backup your save file before you checkout the beta branch if you want to be able to revert. Once a file is upgraded to the beta, it cannot be reverted back to 0.4.8. This release is backwards compatible with all 0.4.X releases so you should be able to automatically upgrade any recent file.
Hello everyone! This is another bug fix update. I know its been a while since the last update and these issues have been hanging around a long time but I have been really busy. Thank you again to everyone who continues to report bugs and checkout the stream from time to time. I hope everyone is doing well :) Quick update: Technology Tier 2 Extended patch has been pushed back to November 1st. Official 1.0.0 release of Boppio has been pushed back to December 20th. The roadmap has been updated to reflect these changes: https://boppygames.gg/?page_id=440
Hello everyone, This is another bug fix patch. This release fixes the well-known Catador/Ondor generation bug where your world generation is lost either between loads or between scene transitions. This bug was extremely hard to track down and was debugged entirely on stream. Thank you to Pops for sending in the save file that replicated the issue consistently. If your save file has been affected by this bug, it should at least be consistent now. If you need a save file fixed for whatever reason, please don't hesitate to reach out to me on Discord. This bug did not affect everyone and typically only affected Catador. Its also likely that you experienced this bug but it was relatively harmless and it went unnoticed. I am also working on improving the testing procedures to try to cut down on simple bugs like this in the future. The Technology Tier 2 was increasingly hard to test and the fact that the game has a lot of content now makes it hard to test all of it. I'm continuing to develop an automated testsuite to make sure that the game is functioning properly with each release. There will be at least one more patch for this release to fix issues - but other than that I am excited to start working on the new Technology Tier 2-Extended update. A roadmap for the feature updates can be found here: https://boppygames.gg/?page_id=440 Thanks again everyone, Boppy Discord: https://discord.com/invite/yY9wHNn Twitch: boppygames Website: https://boppygames.gg
Hello everyone, This is yet another bug fix patch. Several users submitted some game breaking bugs that were somewhat common, so here is another fix for those users. The list of bugs is definitely decreasing by the day and it seems like this release is on its way to basically being completely stable. I am unaware of any existing issues that could break save files and also I have implemented a new in-game save system which gives users more control over the file they are overwriting. Fixed - Improvements to the item delivery and routing system, this was causing extremely low FPS on large factories. You should now see a substantial improvement. - Fixed an issue where hitting the cancel button in the audio settings would hard crash the game - Fixed an issue that would prevent users from entering Catador. Improvements - The save menu has been updated, you can now change the name of a save in the in game menu. You can also delete saves from the in game menu. - Better checks for preventing broken save files. All known save file issues are now fixed. Known Issue - There is an issue with the item transport portal, this is the next highest priority on my todo list. - Load times for large factories can take up to 5 minutes, this will be fixed in the next bug fix release. - Several coop bugs are still known, these will be fixed as well. Thank you to everyone who has reported issues and sent me save files for reproducing issues. Special thank you to the user Pops in the discord who kept on top of issues and sent many save files. Thank you again everyone, Boppy
Hello again everyone! This week has been crazy with the Technology Tier 2 launch. A lot of my time has been spent updating the trailer and marketing material, but now I am back into 100% game mode. I am currently spending most of my time just working on fixing bugs, which should be obvious based on this patch. This bug fix release is backwards compatible with 0.4.1-beta, 0.4.2-beta and 0.4.4.
Hello everyone! First of all I would like to thank everyone who tested out the Technology Tier 2 content on the beta branch. There were a lot of bugs reported in the Discord which helped a ton in stabilizing this release. The Technology Tier 2 release is finally ready to be released to the default branch. It has been available on the beta branch for about a week now, and after addressing a ton of bugs it is ready for everyone through the default branch. Unfortunately for this release as well it is not backwards compatible with 0.3.X saves. This mainly has to do with the terrain generation system being rewritten.
Hello everyone, First of all thank you again everyone for the support on Twitch. This weekend was pretty crazy trying to get all of the reported bugs fixed. This release, 0.4.2, is another beta release and can be accessed on either the beta branch or the 0.4.2-branch. Instructions for enabling the beta branch can be found here. Note: If you are running the game on Linux, the default graphics pipeline has been changed from Vulkan to OpenGL due to a large amount of compatibility issues. If you want to instead run on Vulkan you will have to pass -force-vulkan as a runtime parameter to the game. Instructions for doing this can be found here. Fixes available in this release (0.4.2): - All new Tech Tier 2 items added to the cache filter - Fixed an issue in the tech tree where there were 2 techs with the name "Portal Transportation" - Fixed an issue where Space Metal actually had the name "Aluminum" - Updated some item descriptions for clarity - Fixed pretty much all reported minimap and fullscreen map issues. - Vulkan Out of Memory issue somewhat address - Fixed an issue where you would just get a black screen on death - Fixed an issue where pressing H or J would change your current world - Tutorial updates - Dragging items into the habitat to complete research didn't used to remove items, this is fixed. - When loading games item filters used to not propertly, this is now fixed. - Fixed an issue where items traveling in tubes in Ondor would show on Catador Thank you to everyone who reported issues! Again, there will be a major update on Friday which I hope will have substantially less issues. The Friday update will be pushed to both the default and beta branch. Thanks, Boppy
Hello again everyone! This release has been extremely challenging for me. I would like to thank everyone for your patience, I'm a solo developer and I needed a few more days to get the release in order. This release has been tested extensively by myself and it is ready to be experienced by most players. This release was originally going to be a full default-branch release, but there are some small features missing that I would prefer to have in the build before I upload the full build to the default branch. In order to play this build, please follow the instruction for accessing the beta branch. You can also lock to the 0.4.0-beta branch if you are planning on doing more long-form content on this release (like let's plays). I'm fairly confident that the current 0.4.0-beta release will be forwards compatible with the release coming next Friday. Note: Save files for 0.4.0 are not backwards compatible with previous versions. If you try to load a previous version you will be returned back to the main menu without warning (this will be improved soon). This should however not damage your save file in anyway if you want to revert. You can revert back to a previous version in the game properties for Boppio (within the steam client). A full list of changes will be available next Friday, its likely over the next few days we will have more bugs and features requests that will make it in before Friday and I want to take the time to complete a full change list. If you had played a previous version many of the new features can be found through the technology tree. Something easy to miss is buildings now have a context menu that can be expanded by pressing the cog in the upper right hand corner. There are also new terrain generation options, including infinite resources and disabling enemies. There will be a larger event happening next Friday, which will be the release of 0.4.0 into the default branch. This event will be accompanied by updated steam page assets and an updated trailer. One of the most challenging aspects of this release has been testing, this is probably the largest game I've ever worked on as far as content goes and its becoming extremely difficult to test balance changes in the game. Even small early game changes make a massive difference in how the mid game progresses. I have tested each part of this patch individually but I have not completed the entirety of the release myself from start to finish. Thank you again everyone for your patience with the release today, Boppy
Hello everyone! First of all I would like to thank everyone for the support on Twitch! Its been great to see everyone in chat and I hope that you've all had fun watching the streams. This update is going to be pretty short, I just wanted to let everyone know that we're running a few days behind on this patch. Originally this update was supposed to come on September 1st but now we're pretty confident we can get it released this coming Friday, September 3rd. Technology Tier 2 has been a massive technical challenge that I underestimated and I haven't been able to finish everything that I wanted to get into it. I was going to push the existing content that didn't make it into this update into the Tech Tier 3 update which is coming in December but instead of this I am going to do another update coming October 1st which will be Technology Tier 2 extended. This will contain more buildings, resources and technologies that didn't quite make it into this update. This is all reflected in the updated roadmap. Also again, for anyone who wants to watch the live development of the game, I'm live almost everyday here: https://www.twitch.tv/boppygames Thank you everyone for your continued support, and I hope everyone enjoys the upcoming update :) - Boppy
The major release 0.4.0 is being pushed back until September 1st, 2021. This beta release is just the first of many releases which will constitute the actual 0.4.0 release. The roadmap has been updated to reflect these changes: https://boppygames.gg/?page_id=440 To put it bluntly, the major parts of the game have been rewritten from scratch. I was pushing the terrain generation engine to its limit and the item routing system was slow and buggy. These two core features have a huge impact on the game and are also the biggest bottlenecks for performance. The new systems are faster and are expected to scale with the upcoming content.
First of all thank you again to everyone who has reported bugs in the Steam discussions and in the discord. Also a special thank you to everyone who has helped me debug the game on stream! This is a particularly small patch but fixes some critical issues that many players have reported, so fixing these issues was high priority. This patch is available now, you may need to restart steam to force the update if you want to upgrade immediately. Your game should read "Release 0.3.2" in the bottom left corner of the main menu.
Hello again everyone! First I would like to thank everyone who has stopped by the stream and kept me company while I worked on this release. If you haven't already, follow me on Twitch if you want to watch me work on the game!
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