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Certain stages have received graphical improvements mainly from better use of color. These stages are:
Thank you to everyone who purchased Balkadia! Some very good feedback was received regarding the difficulty of the game. After some tweaks, Balkadia is much more forgiving:
After 3 years of development, Balkadia is finally ready for release. It will be releasing two weeks from now, on April 28th (Thursday). If you haven't played the demo, now would be the perfect time to try out the first 3 stages of Balkadia.
Gameplay:
A classicvania, featuring 8-directional whipping and giant bosses with multiple forms. The whip is versatile enough to serve as a shield, cut through enemies and use them as projectiles. Fluid controls will help you overcome any platforming challenge. Not a metroidvania.
Playtime:
The full game consists of 15 levels, each different from the next. While you can speedrun Balkadia in about 90 minutes, this won't be possible on your first playthrough. There are also 15 achievements included and optional upgrades which make replaying older stages fun.
Some technical details:
I will be live-streaming during Steam Next Fest, starting tomorrow on Sunday at 9AM EST.
This event is all about playable demos, so I will be playing through Balkadia's demo. A lot of feedback has been received about Balkadia's difficulty, so I'm excited to show you how to play the game optimally, and that Balkadia can be easier if you take advantage of all the controls.
Hope to see you there.
PS: If you miss the live, I will re-broadcast a special video in the stream with gameplay of the demo.
Balkadia's demo has received a major update. What was supposed to be the 4th level of the game has now become the 3rd.
Since the demo has always included the first 3 stages, you can now play this new level.
This stage was chosen to replace the original 3rd one as it contains the best part of Balkadia - using defeated enemies as projectile weapons.
It is also longer than the original 3rd stage, which will give a bit more playtime to the demo.
What about the original 3rd stage? It has now become Balkadia's 4th level.
Thank you for reading today's update. If you haven't, please wishlist Balkadia:
https://store.steampowered.com/app/1236180
The below video is a small peak into Balkadia's first boss rush stage. Each level begins with an empty hallway where you can collect souls used for healing. Make sure to gather all of them before entering the boss' chamber. Each boss will have multiple forms so you'll need all the health you can get.
[previewyoutube=eDEllFqvLkM;full][/previewyoutube]
1ST FORM:
The boss pattern here is very 'Dracula-esque'. You'll need to dodge flame walls and fire balls, at the same time having to damage power core in the middle of the chamber. The Slavic symbol inside respresents Chernobog - god of darkness and evil.
2ND FORM:
This pattern is similar to the first one, but a lot more intense. The Slavic symbol inside the staff represents fire. Get ready for some fiery tricks once the boss' health starts dropping below half.
3RD FORM:
This boss has merged with the chamber itself, summoning black fireballs from the floor and the ceiling. The Slavic symbol represents Veles - god of water and earth!
Hope you've enjoyed this brief showcase of Balkadia's first boss rush level. If you haven't already, please feel free to wishlist Balkadia below. A playable demo of the game's first 3 stages awaits.
https://store.steampowered.com/app/1236180
Development of 'The Whipper' began on December 30th 2018. The end goal, quantity-wise, is to have about 15 stages and the first 3 to be part of the free demo. Now that those 3 stages are done, I've decided to release a playable demo on Steam so I can get feedback as early as possible. The end goal quality-wise? To create a great action game inspired by 'Super Castlevania 4'.
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