

Humanity was destined to fall. Your people, the Great Old Ones, were legends among the humans. Tales were told about their might, and whispers rose of how they would one day claim the entire human planet as their own. Of how mankind would simply go insane at the very sight of their malevolent beauty. Finally, the day came for the armies of the unspeakable horrors to rise.
Like, that was it, though. They got their butts kicked. Humanity won. Somehow. It was really, really embarrassing.
Play as a young monster who has only ever known life under human rule. Between finals for University and figuring out who to take to the winter prom, not to mention memorizing your lines for the big school play, you already have a lot of pressure to deal with. Now add the destiny of freeing the Dreamlands from an occupying army. That's rough. In addition to the school year, now you have this whole giant RPG adventure to go on, complete with quests and stats and skills and party members and blah blah blah!

- Word Battles: Combat done via dialogue, with topics ranging from jokes to philosophy to how much wood could a Woodchuck chuck
- A party of millions except legally it's like ten and then a bunch of Army members: Recruit dozens of resistance members from across the Dreamlands, some of which you can bring on quests and utilize for Word Battles
- Manage your party stats: Upgrade both yourself and your army the ways that you see fit!
- A stand alone Army of Tentacles game that could be played either as a sequel to the prior ones in the series or as its own thing
- RPG/Visual Novel hybrid action! Well, Word Battles. But action!
\r\n\r\nSo, an update on Scarecrows of Illyria.\r\n\r\nThe rewrite will happen, and it\'ll probably be a new (free) DLC, but it\'s also.... something that has slipped as a priority. \r\n\r\nA few reasons:\r\n\r\n1) When I started the project with my co-designer, it was in the middle of a family crisis that gradually got worse and worse. It got so bad and my emotional state got so bad that I ended up making some really not great management decisions. I mismanaged the project, from the AI backgrounds (that, at the time, we had every reason to believe were not AI), to not giving the writer the proper notes that my co-designer had given me.\r\n\r\n2) The juice just isn\'t there anymore. Rather than worry over a project that all parties have agreed is the past, I\'d rather focus on the future. My co-designer and I have talked. We\'re fine. They know I tried to make things right. That I want to make things right.\r\n\r\n3) Before the story, getting the AI out of the game was the main priority. \r\n\r\nSo that\'s the update. A bit more clarity on the situation.\r\n\r\n
Minimum Setup
- OS: x86 or compatible processorStorage: 500 MB available space
- Storage: 500 MB available space
Recommended Setup
- OS: x86 or compatible processorStorage: 500 MB available space
- Storage: 500 MB available space
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