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Weekly Release Changelog v0.17

Features


[olist]
  • Bankruptcy [olist]
  • A player with a negative credit yield will now become bankrupt after its credit reserve is depleted.
  • They will get notified as soon as it happens.
  • Agents will finish their current task and stop working, being on strike. (They will automatically resume processing their order queue when finances improve.)
  • As they refuse to obey orders while on strike, they cannot get assigned new actions.
  • Their reaction state will be set to Deserter when the bankruptcy starts and they go on strike.[/olist]
  • Bombardment won't affect infrastructure buildings anymore, they cannot be damaged at all.
  • A star system's defenses will now be visible starting from visibility level 3.
  • Agents can be (un)selected directly from inside a star system.
  • Conquest will not available anymore for agents whose armed forces invasion power is zero. This rule also applies for bombardment and pillage with regard to bombing power.
  • Changes to how the result of any action gets computed and balance modifications: [olist]
  • Defense buildings are stronger, making it conquest/bombardment/pillaging a bit more difficult. Pillage and bombardment only take into account half of a star system's defenses though. Pillage actions are a bit shorter to avoid blocking the target for too long. Bombardment targets defense buildings more than other types of buildings, making them ideal to weaken a star system before attempting a conquest.
  • Better display of the strengths at play for any action. It makes it easier to predict the outcome of e.g. a battle or a conquest.
  • The system view subjected to a siege has been reworked.
  • The agent currently carrying out an action now stands out visually. [/olist][/olist]

    Bugfixes


    [olist]
  • Bonuses are now properly computed for the few buildings where they previously weren't, e.g. Reflect District, C.N.D., Business Arch,
  • Cards (buildings, patents, lexes) display numbers to a fixed number of decimals
  • New helpful fields validation for creating/updating profiles.
  • A battle between two agents where none of them has any ship now results in no XP gains. [/olist]

    Misc


    [olist]
  • Admin tooling gets better.
  • Map editor keeps improving (will be released towards the end of EA period). [/olist]

    Localization


    [olist]
  • "New Game" screens somehow slipped through the translation process, fixed.
  • Discord link is now localized, leading to the right Discord channels.
  • German translation is underway! [/olist]


  • [ 2021-02-15 19:28:22 CET ] [ Original post ]



    Rising Constellation
    Blackflag Games
  • Developer

  • Blackflag Games
  • Publisher

  • 2020-11-25
  • Release

  • Strategy RPG MMO Multiplayer Coop EA
  • Tags

  • Game News Posts 47  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mostly Positive

    (57 reviews)


  • Review Score

  • https://rising-constellation.com
  • Website

  • https://store.steampowered.com/app/1393660 
  • Steam Store



  • Rising Constellation Linux 32-bit [341.84 M]

  • Public Linux depots

  • Rising Constellation is a massive multiplayer, real-time 4X strategy and management game set in a futuristic world in which several factions compete for dominance over the galaxy.
    Immerse yourself in a fundamentally cooperative gaming experience by choosing your faction based on its political regime, playstyle and history.
    Gain power within your faction and become its charismatic leader or elect the member of your faction who will rule your empire, defining the broad lines of a military, diplomatic and economic strategy and leading your faction to victory.

    Strategy and role play at the heart of the experience
    The game places traditional 4X game mechanics (exploration, expansion, exploitation and extermination) within a setting that is ideal for all role-playing (RP) enthusiasts to write the Rising Constellation Story together.
    Several different experiences are available to you:
    • " Flash " sessions of around 3h that take you on frenzied conquests of the galaxy with your faction mates. This format is ideal for competitive bouts between twenty players spread over 3-4 factions.
    • " Tactical " sessions that take place over multiple days and allow for slower pace of play, a greater immersion in the world, more role-playing, diplomacy and advanced strategies. A hundred players compete for 5 to 10 days for the domination of the galaxy.
    • " Legacy " sessions that last between 1 and 3 months give you even more time to get to know your allies and enemies, develop intricate plans, specialize in strength, diplomacy or cunning, and become your faction’s rising star. Around 1000 players can join this huge arena where factions compete for domination of the galaxy.
    • Finally, the " History " sessions that will be similar in format to "legacy" sessions, except that they will run on a single server. Such sessions will offer 1000 players (partly chosen for their ranking in the game and partly selected at random through a lottery system) the opportunity to collectively write the history of Rising Constellation through their actions. At the end each server session and in consultation with the session’s most influential players, the history of the Rising Constellation universe will be modified and we will see factions regroup, implode or even disappear following the effects of wars, diplomatic negotiations, and betrayals.

    A game of factions
    Victory can only be achieved as a faction (your team) with each member playing an essential role in achieving their faction’s victory goals.
    The collaborative aspect of the game offers you and your faction mates the opportunity to collectively define the strategies (economic, diplomatic, cultural, and warlike) that will lead your faction to victory.
    Negotiations, political campaigns and acts of betrayal will be carried out within your faction when navigating key milestones such as choosing your faction’s leadership and setting the guiding principles of its diplomatic strategy.

    A game of agents
    You will have 3 types of agents at your disposal with which to help your faction:
    • The Navarchs: military agents that lead your spaceship fleets and conquer, weaken or colonize star systems. They can also be of great use within your empire to promote production and the construction of fleets.
    • The Effaced: powerful assassins and spies that are masters at gaining you insight into your enemy’s ploys and destabilizing them enemy by killing off their agents.
    • The Siderians: diplomats and outstanding speakers that rally the people and convert enemy agents to your cause.

      Multiple paths to victory
      There are several ways to win a game of Rising Constellation:
      • Way of the Conquest: militarily and diplomatically oriented
      • Way of the Culture: culturally and militarily oriented
      • Way of the Commerce: economically and diplomatically oriented
      • Way of the Shadows: agent oriented
      • Way of the Heroes: agent oriented
    MINIMAL SETUP
    • OS: any 64-bit distribution
    • Processor: any graphic card or chipsetMemory: 1 GB RAM
    • Memory: 1 GB RAM
    • Graphics: 1.6GHzNetwork: Broadband Internet connection
    • Storage: 350 MB available space
    GAMEBILLET

    [ 5951 ]

    14.99$ (40%)
    24.98$ (17%)
    2.27$ (85%)
    33.59$ (16%)
    8.49$ (15%)
    24.89$ (17%)
    7.43$ (17%)
    15.90$ (20%)
    8.49$ (-21%)
    3.81$ (81%)
    10.49$ (30%)
    20.65$ (17%)
    16.57$ (17%)
    16.97$ (15%)
    14.99$ (25%)
    8.27$ (17%)
    3.87$ (78%)
    4.12$ (17%)
    33.99$ (15%)
    17.59$ (12%)
    2.00$ (80%)
    42.49$ (15%)
    4.12$ (17%)
    1.75$ (71%)
    10.31$ (14%)
    1.50$ (90%)
    16.99$ (15%)
    5.92$ (15%)
    12.59$ (16%)
    3.00$ (85%)
    GAMERSGATE

    [ 3221 ]

    1.7$ (91%)
    1.0$ (90%)
    19.99$ (20%)
    3.38$ (66%)
    0.56$ (81%)
    1.25$ (75%)
    5.0$ (75%)
    3.75$ (62%)
    2.5$ (50%)
    0.48$ (52%)
    1.0$ (80%)
    2.5$ (75%)
    1.88$ (62%)
    8.28$ (45%)
    0.49$ (75%)
    6.4$ (60%)
    3.9$ (70%)
    9.99$ (50%)
    0.53$ (92%)
    14.99$ (40%)
    1.0$ (80%)
    7.5$ (75%)
    10.79$ (46%)
    3.25$ (75%)
    0.75$ (92%)
    2.25$ (85%)
    12.0$ (60%)
    0.45$ (92%)
    3.04$ (70%)
    4.0$ (80%)

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