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Myrmezir, Synelle, Cardan and The Tetrarchy are fighting for PITAP, strategic center of the Galaxy!
The first Legacy server is full and the situation is getting interesting but tense! (see map below) We have launched a 2nd server for pre-registration and it will start as soon as each faction has 10 pre-registered players! This new server uses the same map as the first one, but will the outcome of this parallel reality be the same? Nothing could be less certain, you can write a brand new story!
A brand new 5 factions Legacy game will launch the History of Rising Constellation.
Starting on Wednesday 8pm UTC+2 (Paris Berlin)
Can be played directly on a web browser on www.rising-constellation.com
Join the battle!
Take a dive into the Rising Constellation universe by learning about one of the game's five main factions, the Tetrarchy. Will you give them your allegiance?
The official launch of Rising Constellation is imminent. More information in the coming weeks so stay tuned!
In the meantime, we invite you to discover the Synelectic Federation, a unique faction rooted in wisdom and noble values.
Will you join them?
Hello everyone, today we are clarifying Rising Constellation's development schedule (quite a program). We had made some announcements about Legacy mode a little over a month ago and then, with summer vacation and the Euro Cup, things slowed down a bit. To briefly summarize, we have been trying for a few months to move forward simultaneously on two game modes: Flash mode for quick and intense RTS-style games and Legacy mode for slower more role-play oriented 4x/browser-style games. It's become obvious that we currently don't have the necessary ressources to develop both modes at the same time. The project is already very ambitious for a team of our size and to advance on several fronts at the same time just isn't feasible. We had originally decided to focus on Flash mode, which is easier to test, less time consuming, and potentially easier to sell. And while these points are valid, some players in the community have pointed out some issues: reaching the critical mass needed to run an MMO/RTS game properly is very complicated and maintaining that critical mass over the long term, even more so. So what's the verdict?
A smaller release this week while we're wrapping up something great for the next one!
Dear dynasts from the Rising Constellation galaxies, Project development and rollout continue at full speed thanks in particular to bars being closed! Haha! The game is now in English! The game, as well as its access portal and tutorial have been translated into English! For those who have selected languages other than French as their Steam language, know that the game will automatically default to English. So, with the translation finished, we will now officially start to build our English-speaking community. This means well be redesigning our Discord to better welcome non-French speakers and translating all our communications into this second official language. Whats new? Since our last post, we implemented many new features, the most significant of which are: Autonomous systems: some neutral star systems will henceforth run autonomously, constructing by themselves buildings oriented towards the production of technology, ideology, or credits depending on the systems characteristics. Players can pillage or conquer these neutral systems. This new mechanism is a first step towards the Dominions feature, systems that the player will be able to capture and that will develop autonomously. Combat module modification: a few changes were made to the military actions. Most notably, the raid action was separated into the bombardment (destroying a systems buildings and its population) and pillaging (stealing a ton of ressources) actions. Bugs and interface: As usual, bugs were fixed, and interface improvements made. Consistency is key! We are keeping the same release schedule and weekly events calendar: Monday (end of day): game updates and announcement of new features in our Discords #changelog channel Tuesday (8:45pm UTC+1): EPIC Tuesday: the henceforth traditional weekly flash game (~1.5 hours long) on Tuesday which allows players of the winning faction to gain points in the ranking and win rewards. Wednesday (8pm UTC+1): TACTIC weekly: the renowned TACTIC mode game (4 days long). Even if this game mode is likely to be adapted later on, it allows us to prepare for the longer LEGACY games in which the roleplay will be even mor strongly emphasized. Its probable that TACTIC mode will eventually be shortened to 10-12-hour long games held over several time slots (e.g., 6x2h or 4x3h) depending on the scenario makers wishes. Whats next? The program for the next 30 days is ambitious. Were aiming to achieve a redesign of the galaxy map, improvements to the portal, the addition of player rankings, and the rollout of the much-awaited Erased feature and the mechanisms tied to it such as: assassination, spying, and other trickery that will significantly spice up gameplay. Finally, during the month of February, we will set up the Challenge the Creators event, a match between the games creators and the player community! Will you be able to defeat Sebrutus, Abdelaz3r, Gencive Kahn, Novae and the other members of the project? We would like to take this opportunity to thank all those who help us test the game, especially those that regularly and actively participate on our Discord. Your support is extremely precious to us! Dont hesitate to join our friendly Rising Constellation community on Discord or directly in the game! See you soon on Rising Constellation! The RC Team
Now that our game is finally fully available in English, we will be publishing here the changelogs of our weekly releases (every Monday around 7pm CET).
The Early Access period carries on with a growing community of players and lots of cool new additions. Weekly Schedule We revised our weekly release schedule for practical reasons, so here is the updated version: Monday (end of day): posting of game updates on our Discord citing the addition of new features, various patches and other interface improvements. Tuesday (8:45pm UTC+1): EPIC Tuesday: an official FLASH game (~1.5hrs long) launched every Tuesday with the guarantee that enough players show up so that we can embark on exciting, tension-filled games. Members of the winning faction will be rewarded with quadrils (in-game currency) to be spent on boosting your characters via the game portal. An official ranking system is also being prepared and will allow you to see how you compare against other dynasts. Join us tomorrow for the 5th edition of EPIC Tuesday! Wednesday (8pm UTC+1): weekly TACTIC: an official TACTIC game (4 days long) is launched. It ends on Sunday evening at 8pm UTC+1. The slower pace of these games allows you to bring forth more roleplay elements and to take time to develop deeper strategies with your allies. What have we accomplished since launching in Early Access? Since the launch on November 25, 2020, we mainly worked on stabilizing the game and on fixing a number of bugs. In addition, the following improvements have been made: - Streamlining of the building interface making the game more fluid and the experience more enjoyable, - Redesign of many parts of the interface for increased aesthetics and practicality, - Modification of the lex system for more clarity and dynamism, - Simplification of how agents are assigned, - Balancing and calibrations, - Translation of the game into English (about 60% of the game is now available in English). Our Discord is the heart of the Rising Constellation community. Go check it out to get find more information on the game, tune into announcements, and follow the results of previous EPIC Tuesday games : https://discord.gg/jyYwqKs Feel free to come test out the game, experience its mechanics and help us develop it. Your suggestions and comments are always welcome! We wish you all the best for this new year and hope to see you soon on Rising Constellation! The RC Team
Early access release from 25.11.20202 4pm CET CAUTION : Game in french only, english is not supported yet. English version to be released Q1 2021.
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