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Weekly Release Changelog v0.19

Erased


[olist]
  • Erased and Siderians are no longer visible on the map while traveling between systems;
  • The 6 levels of visibility are now in effect. The maximum visibility level shows almost all the details of the system and the agents around it;
  • Erased can use the action recruit informant to infiltrate a system and increase the visibility level: [olist]
  • This action uses the infiltration power against the intelligence stat of the system,
  • Informants are visible from the star system visibility tooltip,
  • Informants are automatically removed from the star system based on its counter-intelligence stat (the higher the value, the faster the informants are removed); [/olist]
  • Erased informants can use the sabotage action targeting an army: [olist]
  • This action uses the sabotage power against the protection stat of the targeted navy,
  • This action damages and destroys ships from the targeted fleet; [/olist]
  • Erased can use the assassinate action on other characters (deployed on the map or as governor): [olist]
  • This action uses the assassassination power against the protection stat of the targeted navy; [/olist]
  • Erased now have a cover stat: [olist]
  • When this value is high, they are undercover and are therefore totally invisible and perfectly indestructible,
  • When this value is low, they are discovered and are vulnerable. In addition, they are less effective when discovered,
  • They lose coverage after each action,
  • Their cover gradually increases when they are inactive. [/olist] [/olist]

    New Features


    [olist]
  • Windowed mode support, find it in the settings;
  • Added a basic in-game messaging system. This system supports markdown formatting;
  • Added a first batch of sounds in the game: [olist]
  • Opening/closing panels,
  • Entering/exiting a star system,
  • Clicks,
  • Starting a game,
  • Queuing buildings and ships,
  • Purchasing patents and lex. [/olist] [/olist]

    Bugfixes


    [olist]
  • Correction of building repairs;
  • Various visual corrections. [/olist]

    Miscellaneous


    [olist]
  • Addition of building illustrations : [olist]
  • Monolith,
  • Hive Cities. [/olist] [/olist]


  • [ 2021-03-01 18:04:25 CET ] [ Original post ]



    Rising Constellation
    Blackflag Games
  • Developer

  • Blackflag Games
  • Publisher

  • 2020-11-25
  • Release

  • Strategy RPG MMO Multiplayer Coop EA
  • Tags

  • Game News Posts 47  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mostly Positive

    (57 reviews)


  • Review Score

  • https://rising-constellation.com
  • Website

  • https://store.steampowered.com/app/1393660 
  • Steam Store



  • Rising Constellation Linux 32-bit [341.84 M]

  • Public Linux depots

  • Rising Constellation is a massive multiplayer, real-time 4X strategy and management game set in a futuristic world in which several factions compete for dominance over the galaxy.
    Immerse yourself in a fundamentally cooperative gaming experience by choosing your faction based on its political regime, playstyle and history.
    Gain power within your faction and become its charismatic leader or elect the member of your faction who will rule your empire, defining the broad lines of a military, diplomatic and economic strategy and leading your faction to victory.

    Strategy and role play at the heart of the experience
    The game places traditional 4X game mechanics (exploration, expansion, exploitation and extermination) within a setting that is ideal for all role-playing (RP) enthusiasts to write the Rising Constellation Story together.
    Several different experiences are available to you:
    • " Flash " sessions of around 3h that take you on frenzied conquests of the galaxy with your faction mates. This format is ideal for competitive bouts between twenty players spread over 3-4 factions.
    • " Tactical " sessions that take place over multiple days and allow for slower pace of play, a greater immersion in the world, more role-playing, diplomacy and advanced strategies. A hundred players compete for 5 to 10 days for the domination of the galaxy.
    • " Legacy " sessions that last between 1 and 3 months give you even more time to get to know your allies and enemies, develop intricate plans, specialize in strength, diplomacy or cunning, and become your faction’s rising star. Around 1000 players can join this huge arena where factions compete for domination of the galaxy.
    • Finally, the " History " sessions that will be similar in format to "legacy" sessions, except that they will run on a single server. Such sessions will offer 1000 players (partly chosen for their ranking in the game and partly selected at random through a lottery system) the opportunity to collectively write the history of Rising Constellation through their actions. At the end each server session and in consultation with the session’s most influential players, the history of the Rising Constellation universe will be modified and we will see factions regroup, implode or even disappear following the effects of wars, diplomatic negotiations, and betrayals.

    A game of factions
    Victory can only be achieved as a faction (your team) with each member playing an essential role in achieving their faction’s victory goals.
    The collaborative aspect of the game offers you and your faction mates the opportunity to collectively define the strategies (economic, diplomatic, cultural, and warlike) that will lead your faction to victory.
    Negotiations, political campaigns and acts of betrayal will be carried out within your faction when navigating key milestones such as choosing your faction’s leadership and setting the guiding principles of its diplomatic strategy.

    A game of agents
    You will have 3 types of agents at your disposal with which to help your faction:
    • The Navarchs: military agents that lead your spaceship fleets and conquer, weaken or colonize star systems. They can also be of great use within your empire to promote production and the construction of fleets.
    • The Effaced: powerful assassins and spies that are masters at gaining you insight into your enemy’s ploys and destabilizing them enemy by killing off their agents.
    • The Siderians: diplomats and outstanding speakers that rally the people and convert enemy agents to your cause.

      Multiple paths to victory
      There are several ways to win a game of Rising Constellation:
      • Way of the Conquest: militarily and diplomatically oriented
      • Way of the Culture: culturally and militarily oriented
      • Way of the Commerce: economically and diplomatically oriented
      • Way of the Shadows: agent oriented
      • Way of the Heroes: agent oriented
    MINIMAL SETUP
    • OS: any 64-bit distribution
    • Processor: any graphic card or chipsetMemory: 1 GB RAM
    • Memory: 1 GB RAM
    • Graphics: 1.6GHzNetwork: Broadband Internet connection
    • Storage: 350 MB available space
    GAMEBILLET

    [ 5951 ]

    9.89$ (34%)
    16.79$ (16%)
    21.19$ (15%)
    14.99$ (25%)
    16.59$ (17%)
    16.79$ (16%)
    2.00$ (90%)
    4.35$ (80%)
    1.50$ (90%)
    8.47$ (15%)
    13.57$ (15%)
    3.07$ (80%)
    8.25$ (17%)
    16.99$ (15%)
    12.72$ (15%)
    16.99$ (15%)
    4.12$ (17%)
    0.68$ (86%)
    0.68$ (86%)
    8.27$ (17%)
    1.69$ (15%)
    6.65$ (65%)
    25.79$ (14%)
    16.97$ (15%)
    5.32$ (73%)
    16.88$ (16%)
    6.00$ (80%)
    2.90$ (81%)
    19.95$ (60%)
    20.74$ (17%)
    GAMERSGATE

    [ 3154 ]

    3.75$ (62%)
    3.0$ (70%)
    1.84$ (74%)
    1.45$ (79%)
    31.49$ (48%)
    9.37$ (63%)
    3.38$ (89%)
    15.99$ (20%)
    0.53$ (92%)
    5.0$ (50%)
    19.8$ (67%)
    0.08$ (92%)
    18.89$ (37%)
    0.64$ (87%)
    0.38$ (92%)
    7.79$ (40%)
    7.42$ (59%)
    4.5$ (70%)
    5.63$ (81%)
    15.17$ (49%)
    1.6$ (80%)
    0.79$ (74%)
    8.99$ (40%)
    0.53$ (92%)
    10.49$ (48%)
    2.0$ (80%)
    8.0$ (60%)
    1.28$ (87%)
    0.53$ (92%)
    1.2$ (85%)

    FANATICAL BUNDLES

    Time left:

    3 days, 6 hours, 39 minutes


    Time left:

    26 days, 6 hours, 39 minutes


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    39 days, 6 hours, 39 minutes


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    HUMBLE BUNDLES

    Time left:

    6 days, 0 hours, 39 minutes


    Time left:

    6 days, 0 hours, 39 minutes


    Time left:

    15 days, 0 hours, 39 minutes

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