Hello everyone, today we are clarifying Rising Constellation's development schedule (quite a program). We had made some announcements about Legacy mode a little over a month ago and then, with summer vacation and the Euro Cup, things slowed down a bit. To briefly summarize, we have been trying for a few months to move forward simultaneously on two game modes: Flash mode for quick and intense RTS-style games and Legacy mode for slower more role-play oriented 4x/browser-style games. It's become obvious that we currently don't have the necessary ressources to develop both modes at the same time. The project is already very ambitious for a team of our size and to advance on several fronts at the same time just isn't feasible. We had originally decided to focus on Flash mode, which is easier to test, less time consuming, and potentially easier to sell. And while these points are valid, some players in the community have pointed out some issues: reaching the critical mass needed to run an MMO/RTS game properly is very complicated and maintaining that critical mass over the long term, even more so. So what's the verdict?
The Verdict: Flash Mode
Concerning Flash mode we decided to take the past weeks to improve what was really necessary: a better map interface (v0.35) and adding keyboard shortcuts (v0.36, coming soon). We also massively recalibrated this mode removing many buildings, patents and lexes to make the game easier to play over a few hours. Through this, we hope to achieve more streamlined and dynamic gameplay. This recalibration will still require some corrections but, going forward, no major changes to this mode are foreseeable. Aside from these changes, we plan on leaving Flash mode as it is until the game is released. The format will benefit from the game's regular updates, but we're not going to do much more than that. Epic Tuesdays will continue, of course, and we'll use the format to prepare a more effective tutorial for the game.
The Verdict: Legacy Mode
Regarding Legacy mode, we decided to streamline the rest of development by simplifying what's not mandatory and cutting out what's not necessary. This will allow us to launch more quickly. Some features will be postponed until after the release. Our goal is to release the project in October. This does not mean that development will stop after October. It means that we are putting in place the final blocks necessary for a good Legacy mode game experience. On the week of July 12, we plan on launching a Legacy server with new calibrations and the the final versions of the win conditions. Later will come big improvements to the communications feature in the portal, the implementation of governments, elections and an inter-faction market. In streamlining the process, we decided to scarp part of the complexity of government systems as well as the networks feature. This, of course, is temporary.
What's next?
See you on July 14th for the next Legacy! Thanks for reading and have a great week!
[ 2021-06-30 13:01:09 CET ] [ Original post ]
- Rising Constellation Linux 32-bit [341.84 M]
Immerse yourself in a fundamentally cooperative gaming experience by choosing your faction based on its political regime, playstyle and history.
Gain power within your faction and become its charismatic leader or elect the member of your faction who will rule your empire, defining the broad lines of a military, diplomatic and economic strategy and leading your faction to victory.
Strategy and role play at the heart of the experience
The game places traditional 4X game mechanics (exploration, expansion, exploitation and extermination) within a setting that is ideal for all role-playing (RP) enthusiasts to write the Rising Constellation Story together.
Several different experiences are available to you:
- " Flash " sessions of around 3h that take you on frenzied conquests of the galaxy with your faction mates. This format is ideal for competitive bouts between twenty players spread over 3-4 factions.
- " Tactical " sessions that take place over multiple days and allow for slower pace of play, a greater immersion in the world, more role-playing, diplomacy and advanced strategies. A hundred players compete for 5 to 10 days for the domination of the galaxy.
- " Legacy " sessions that last between 1 and 3 months give you even more time to get to know your allies and enemies, develop intricate plans, specialize in strength, diplomacy or cunning, and become your faction’s rising star. Around 1000 players can join this huge arena where factions compete for domination of the galaxy.
- Finally, the " History " sessions that will be similar in format to "legacy" sessions, except that they will run on a single server. Such sessions will offer 1000 players (partly chosen for their ranking in the game and partly selected at random through a lottery system) the opportunity to collectively write the history of Rising Constellation through their actions. At the end each server session and in consultation with the session’s most influential players, the history of the Rising Constellation universe will be modified and we will see factions regroup, implode or even disappear following the effects of wars, diplomatic negotiations, and betrayals.
A game of factions
Victory can only be achieved as a faction (your team) with each member playing an essential role in achieving their faction’s victory goals.
The collaborative aspect of the game offers you and your faction mates the opportunity to collectively define the strategies (economic, diplomatic, cultural, and warlike) that will lead your faction to victory.
Negotiations, political campaigns and acts of betrayal will be carried out within your faction when navigating key milestones such as choosing your faction’s leadership and setting the guiding principles of its diplomatic strategy.
A game of agents
You will have 3 types of agents at your disposal with which to help your faction:
- The Navarchs: military agents that lead your spaceship fleets and conquer, weaken or colonize star systems. They can also be of great use within your empire to promote production and the construction of fleets.
- The Effaced: powerful assassins and spies that are masters at gaining you insight into your enemy’s ploys and destabilizing them enemy by killing off their agents.
- The Siderians: diplomats and outstanding speakers that rally the people and convert enemy agents to your cause.
Multiple paths to victory
There are several ways to win a game of Rising Constellation:- Way of the Conquest: militarily and diplomatically oriented
- Way of the Culture: culturally and militarily oriented
- Way of the Commerce: economically and diplomatically oriented
- Way of the Shadows: agent oriented
- Way of the Heroes: agent oriented
- Way of the Conquest: militarily and diplomatically oriented
- OS: any 64-bit distribution
- Processor: any graphic card or chipsetMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 1.6GHzNetwork: Broadband Internet connection
- Storage: 350 MB available space
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