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Weekly Release Changelog v0.40

Legacy Balance


  • Building level design overhaul (credit and production costs): building level progression will be more linear;
  • Looting lasts slightly less but looting fleets will be more likely to take damage from defense;
  • Cyber security is more effective than before;
  • A base defense of 5 is now applied to all systems.

Timer


  • Added timer and/or end date on many parts of the interface (in Legacy and Flash):
  • Date of agent change in the market;
  • Production time of buildings and ships;
  • Duration of sieges;
  • Actions of the agents;
  • Agent's rest time after retiring them back to the deck;
  • Next lex change;
  • Coverage of the Erased;
  • Rest time of the Siderians;
  • Display of the date and time of the end of the game.

Victory Evolution


  • Added 2 population classes: Influential System (pop. > 120, 25pts) and Nerve Center (pop. > 180, 75pts);
  • The overall progression of the Path of Shadows (3 major tiers) is now visible (the precise progression is still hidden);
  • Levels II and III of the Path of Shadows are more difficult to reach;
  • The levels of the Path of Influence are slightly easier to reach;
  • Redesign of the sector capture: the number of systems and dominions is taken into account (previously the number of points of systems and dominions);
  • Visual changes to the victory lane panel.

Bug fixes


  • Fixed problems accessing the site after an update;
  • Fixed opening of systems from the empire panel;
  • Fixed desynchronization between client and server;
  • Fixed centering of an agent on the map;
  • Fixed Elo score display on profile cards;
  • Fixed Steam connection after linking an account to an email address;
  • Fixed cursor position (balance of forces) in notifications;
  • Fixed display of formations on ship maps;
  • Leaving a system correctly removes lex previously applied by the player;
  • Fixed the problem of lex not being applied on a new agent;
  • Increased the color contrast of the Cardan faction;
  • Conquest, bombardment and looting are forbidden to an empty fleet.

Miscellaneous


  • Added artworks for 7 buildings;
  • Legacy games are now automatically saved every hour.


[ 2021-08-09 15:35:38 CET ] [ Original post ]



Rising Constellation
Blackflag Games
  • Developer

  • Blackflag Games
  • Publisher

  • 2020-11-25
  • Release

  • Strategy RPG MMO Multiplayer Coop EA
  • Tags

  • Game News Posts 47  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mostly Positive

    (57 reviews)


  • Review Score

  • https://rising-constellation.com
  • Website

  • https://store.steampowered.com/app/1393660 
  • Steam Store



  • Rising Constellation Linux 32-bit [341.84 M]

  • Public Linux depots

  • Rising Constellation is a massive multiplayer, real-time 4X strategy and management game set in a futuristic world in which several factions compete for dominance over the galaxy.
    Immerse yourself in a fundamentally cooperative gaming experience by choosing your faction based on its political regime, playstyle and history.
    Gain power within your faction and become its charismatic leader or elect the member of your faction who will rule your empire, defining the broad lines of a military, diplomatic and economic strategy and leading your faction to victory.

    Strategy and role play at the heart of the experience
    The game places traditional 4X game mechanics (exploration, expansion, exploitation and extermination) within a setting that is ideal for all role-playing (RP) enthusiasts to write the Rising Constellation Story together.
    Several different experiences are available to you:
    • " Flash " sessions of around 3h that take you on frenzied conquests of the galaxy with your faction mates. This format is ideal for competitive bouts between twenty players spread over 3-4 factions.
    • " Tactical " sessions that take place over multiple days and allow for slower pace of play, a greater immersion in the world, more role-playing, diplomacy and advanced strategies. A hundred players compete for 5 to 10 days for the domination of the galaxy.
    • " Legacy " sessions that last between 1 and 3 months give you even more time to get to know your allies and enemies, develop intricate plans, specialize in strength, diplomacy or cunning, and become your faction’s rising star. Around 1000 players can join this huge arena where factions compete for domination of the galaxy.
    • Finally, the " History " sessions that will be similar in format to "legacy" sessions, except that they will run on a single server. Such sessions will offer 1000 players (partly chosen for their ranking in the game and partly selected at random through a lottery system) the opportunity to collectively write the history of Rising Constellation through their actions. At the end each server session and in consultation with the session’s most influential players, the history of the Rising Constellation universe will be modified and we will see factions regroup, implode or even disappear following the effects of wars, diplomatic negotiations, and betrayals.

    A game of factions
    Victory can only be achieved as a faction (your team) with each member playing an essential role in achieving their faction’s victory goals.
    The collaborative aspect of the game offers you and your faction mates the opportunity to collectively define the strategies (economic, diplomatic, cultural, and warlike) that will lead your faction to victory.
    Negotiations, political campaigns and acts of betrayal will be carried out within your faction when navigating key milestones such as choosing your faction’s leadership and setting the guiding principles of its diplomatic strategy.

    A game of agents
    You will have 3 types of agents at your disposal with which to help your faction:
    • The Navarchs: military agents that lead your spaceship fleets and conquer, weaken or colonize star systems. They can also be of great use within your empire to promote production and the construction of fleets.
    • The Effaced: powerful assassins and spies that are masters at gaining you insight into your enemy’s ploys and destabilizing them enemy by killing off their agents.
    • The Siderians: diplomats and outstanding speakers that rally the people and convert enemy agents to your cause.

      Multiple paths to victory
      There are several ways to win a game of Rising Constellation:
      • Way of the Conquest: militarily and diplomatically oriented
      • Way of the Culture: culturally and militarily oriented
      • Way of the Commerce: economically and diplomatically oriented
      • Way of the Shadows: agent oriented
      • Way of the Heroes: agent oriented
    MINIMAL SETUP
    • OS: any 64-bit distribution
    • Processor: any graphic card or chipsetMemory: 1 GB RAM
    • Memory: 1 GB RAM
    • Graphics: 1.6GHzNetwork: Broadband Internet connection
    • Storage: 350 MB available space
    GAMEBILLET

    [ 5951 ]

    3.93$ (21%)
    1.15$ (81%)
    42.47$ (15%)
    41.49$ (17%)
    21.24$ (15%)
    8.47$ (15%)
    15.29$ (39%)
    10.74$ (73%)
    9.00$ (70%)
    12.36$ (51%)
    2.00$ (80%)
    16.79$ (16%)
    33.17$ (17%)
    5.00$ (75%)
    15.00$ (50%)
    11.34$ (62%)
    25.46$ (15%)
    3.39$ (58%)
    25.79$ (14%)
    20.00$ (50%)
    16.39$ (18%)
    8.49$ (15%)
    16.57$ (17%)
    33.59$ (16%)
    4.12$ (17%)
    17.59$ (12%)
    8.91$ (80%)
    2.50$ (75%)
    17.78$ (56%)
    33.96$ (15%)
    GAMERSGATE

    [ 3154 ]

    16.74$ (33%)
    4.49$ (55%)
    1.5$ (92%)
    5.62$ (44%)
    4.5$ (70%)
    0.68$ (92%)
    6.0$ (85%)
    8.0$ (60%)
    3.75$ (81%)
    0.64$ (87%)
    2.0$ (80%)
    2.64$ (87%)
    1.5$ (85%)
    1.7$ (91%)
    1.5$ (81%)
    0.68$ (92%)
    1.69$ (89%)
    9.37$ (63%)
    5.0$ (50%)
    11.52$ (62%)
    7.34$ (48%)
    0.75$ (92%)
    17.99$ (28%)
    4.69$ (81%)
    0.64$ (87%)
    2.63$ (62%)
    2.25$ (85%)
    2.81$ (89%)
    3.38$ (92%)
    6.37$ (36%)

    FANATICAL BUNDLES

    Time left:

    3 days, 7 hours, 7 minutes


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    HUMBLE BUNDLES

    Time left:

    6 days, 1 hours, 7 minutes


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    6 days, 1 hours, 7 minutes


    Time left:

    15 days, 1 hours, 7 minutes

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