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Enemies Reveal and Leo boss fight
This is it, all Red Barrens (world 2) enemies are implemented and they are amazing! We learned so much since the Fragmented Plains (world 1) and made enemies with better patterns and better feelings as you can see below:
Be careful of his fire spear, it does not only hit once.
Complete rework of the Wrath Spirit It took us time and dedication to reach the level of quality we wanted to have and we think it was really worth it when we see the results and how fun and clear these enemies fights are. It is obviously a great news but it made us go back to first world to improve the existing enemies. We mostly did visual improvements but not only as we even reworked a complete enemy as you can see below:
We improved a lot the visual elements on the projectile and the enemy for the Log-bear.
Wooden Guardian now spawns several Black Seeds at once but has a limit of simultaneously controlled minions. Also, his laser timing remains the same but the visual feedback appears a bit before and follows you for better comprehension.
We reworked 2 of the 3 attacks of the Sylvanian Protector as we felt his attacks were as good as they should be. He is a bit more dangerous than he was and he is better feedbacked. As we said in previous update, we are currently aiming to produce a lot of content very fast before polishing everything at once before the Early Access release so it means new worlds, new enemies, new bosses and new features. For example, we have already all our enemies concepts for World 3, you can see 2 examples below:
These new enemies are very nice and we have great mechanics ideas for them, we cannot wait to show more as we are going to code them in the coming weeks! World 3 is also our most beautiful world to date and we are going to work back on first world to improve it so it can be as beautiful as we initially wanted. This water world makes us experimenting new things such as dynamic water and water reflection for background elements.
Water reflection concept
Dynamic water concept
Apart from his giant axe, the most disturbing thing when fighting Leo is how much he is enjoying it.
Leo attack animation
Same attack implemented But take care, if he starts taking the fight seriously well... there won't be much you can do to survive.
Leo ultimate animation As we still very much ahead of our planning, we are making exciting new features and improvements all around the game. We have so much more to show for next updates.
Don't forget about our Backerkit shop and our Discord Server to discuss about the game development, Have an excellent day, - The Hibernian Workshop Team
[ 2021-06-16 16:27:42 CET ] [ Original post ]
Time for a new update, we will trying to keep the pace of a new update every month to keep sharing with you what is happening on our side for Astral Ascent.
Enemies update
This is it, all Red Barrens (world 2) enemies are implemented and they are amazing! We learned so much since the Fragmented Plains (world 1) and made enemies with better patterns and better feelings as you can see below:
Be careful of his fire spear, it does not only hit once.
Complete rework of the Wrath Spirit It took us time and dedication to reach the level of quality we wanted to have and we think it was really worth it when we see the results and how fun and clear these enemies fights are. It is obviously a great news but it made us go back to first world to improve the existing enemies. We mostly did visual improvements but not only as we even reworked a complete enemy as you can see below:
We improved a lot the visual elements on the projectile and the enemy for the Log-bear.
Wooden Guardian now spawns several Black Seeds at once but has a limit of simultaneously controlled minions. Also, his laser timing remains the same but the visual feedback appears a bit before and follows you for better comprehension.
We reworked 2 of the 3 attacks of the Sylvanian Protector as we felt his attacks were as good as they should be. He is a bit more dangerous than he was and he is better feedbacked. As we said in previous update, we are currently aiming to produce a lot of content very fast before polishing everything at once before the Early Access release so it means new worlds, new enemies, new bosses and new features. For example, we have already all our enemies concepts for World 3, you can see 2 examples below:
These new enemies are very nice and we have great mechanics ideas for them, we cannot wait to show more as we are going to code them in the coming weeks! World 3 is also our most beautiful world to date and we are going to work back on first world to improve it so it can be as beautiful as we initially wanted. This water world makes us experimenting new things such as dynamic water and water reflection for background elements.
Water reflection concept
Dynamic water concept
Leo - The Unbreakable
Apart from his giant axe, the most disturbing thing when fighting Leo is how much he is enjoying it.
Leo attack animation
Same attack implemented But take care, if he starts taking the fight seriously well... there won't be much you can do to survive.
Leo ultimate animation As we still very much ahead of our planning, we are making exciting new features and improvements all around the game. We have so much more to show for next updates.
Don't forget about our Backerkit shop and our Discord Server to discuss about the game development, Have an excellent day, - The Hibernian Workshop Team
[ 2021-06-16 16:27:42 CET ] [ Original post ]
Astral Ascent
Hibernian Workshop
Developer
Hibernian Workshop
Publisher
Coming Soon Wishlist now!
Release
Game News Posts:
97
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(4004 reviews)
Public Linux Depots:
- linux64 [343.13 M]
Be part of our community by joining our dedicated Discord server!
Astral Ascent is a 2D platformer rogue-lite set in a modern fantasy world. As one of 4 Heroes with very different personalities, you must escape from the Garden, an astral prison guarded by 12 powerful and vicious bosses, the Zodiacs.
FIGHT YOUR WAY
Unlock dozens of unique spells for your 4 distinct characters. Optimize your own build or try out a new one to take down 12 powerful bosses. Get stronger with time to match up with your foes. Each run will test your skills and your reactivity.DON'T GO ALONE
The weight of destiny is too heavy to carry by yourself? Don’t worry and bring a friend to play in our two player co-op mode. Fight and crush your enemies together in local co-op or online using the Steam's Remote Play Together feature.AN ASTRAL THREAT
The Zodiacs are 12 experienced guardians dispatched over 4 gorgeous worlds. They’ll bring to the battlefield unique attacks, abilities, and patterns, backstories to uncover, and reasons to be fighting you. Get yourself warned!NARRATION THROUGH REPLAYABILITY
Astral Ascent is a rogue-lite infused with narration. Replayability is part of our story which will be unravelled piece of piece. As you get stronger, you will discover more about the characters, their motivations, and the secrets of the world they’re trapped in.A BEAUTIFUL MODERN FANTASY WORLD
Dash across gigantic landscapes. Explore original and hand-crafted areas. Discover the world created by our artists, with a gorgeous art and frame-by-frame animation.4 PLAYABLE CHARACTERS
Unique characters. Unique weapons. Unique ways to play.- Ayla: The sole survivor of her guild of assassins, she uses her twin daggers to eliminate her enemies before they can react. Her speed and profenciency are unmatched.
- Kiran: This orphan learned life the hard way. He uses his strength to deliver attacks powerful enough to create shockwaves. Brutal.
- Calie: This talented sculptor wants her freedom back. She will use her magical gemstones to pierce enemy defenses and shred them to bits. She is unforgiving.
- Octave: Trained by a powerful witch, this young fighter summons ethereal guns to attack his foes. When needed, he can conjure bigger weapons as well. Lethal in all cases.
A COALITION FOR HOPE
You can count on faithful allies to help you find your way out- The Merchant: This mysterious figure has the power to unveil your true potential through rememoring forgotten skills. Careful… it won’t be free.
- Zim-Zim: Her greenhouse hides magical plants which can increase your abilities. If you can bear her whimiscal and frankly immature behavior.
- Oloon: The best stylist in the known universe is right here and available. Want to change the color of your clothes? Dye your hair? She has everything you need!
- Papa Yalee: This old cat—he is almost 20!—will always have a good story about the foes you’ll encounter and your runs. The good news is that… most of them are true.
- Sova: Once a powerful sorceress, Sova was cursed and must now serve the Garden. Her past is a burden of shame she carries in silence.
- Ordan: De facto leader of the Garden, this fierce warrior helps the Heroes in their quest. Her might is legendary.
- Ikki: Ordan’s ex-husband and a powerful warrior on his own, he is in charge of training Heroes. His knowledge of the art of war is endless.
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