Time for a new update, we will trying to keep the pace of a new update every month to keep sharing with you what is happening on our side for Astral Ascent.
Enemies update
This is it,
all Red Barrens (world 2)
enemies are implemented and they are amazing! We learned so much since the Fragmented Plains (world 1) and made enemies with better patterns and better feelings as you can see below:
Be careful of his fire spear, it does not only hit once.
Complete rework of the Wrath Spirit
It took us time and dedication to reach the level of quality we wanted to have and we think it was really worth it when we see the results and
how fun and clear these enemies fights are.
It is obviously a great news but it made us go back to first world to improve the existing enemies. We mostly did visual improvements but not only as we even reworked a complete enemy as you can see below:
We improved a lot the visual elements on the projectile and the enemy for the Log-bear.
Wooden Guardian now spawns several Black Seeds at once but has a limit of simultaneously controlled minions. Also, his laser timing remains the same but the visual feedback appears a bit before and follows you for better comprehension.
We reworked 2 of the 3 attacks of the Sylvanian Protector as we felt his attacks were as good as they should be. He is a bit more dangerous than he was and he is better feedbacked.
As we said in previous update, we are currently aiming to produce a lot of content very fast before polishing everything at once before the Early Access release so it means new worlds, new enemies, new bosses and new features. For example, we have already
all our enemies concepts for World 3, you can see 2 examples below:

These new enemies are very nice and we have great mechanics ideas for them, we cannot wait to show more as we are going to code them in the coming weeks!
World 3 is also our most beautiful world to date and we are going to work back on first world to improve it so it can be as beautiful as we initially wanted.
This water world makes us experimenting new things such as
dynamic water and water reflection for background elements.
Water reflection concept
Dynamic water concept
Leo - The Unbreakable
Apart from his giant axe, the most disturbing thing when fighting Leo is h
ow much he is enjoying it.
Leo attack animation
Same attack implemented
But take care, if he starts taking the fight seriously well... there won't be much you can do to survive.
Leo ultimate animation
As we still very much
ahead of our planning, we are making exciting new features and improvements all around the game. We have so much more to show for next updates.

Don't forget about our
Backerkit shop and our
Discord Server to discuss about the game development,
Have an excellent day,
- The Hibernian Workshop Team
[ 2021-06-16 16:27:42 CET ] [ Original post ]