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Patch Notes - September 2021
[ 2021-09-22 10:27:49 CET ] [ Original post ]
Changes inspired by our community!
Major Features
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- Added new GAMBIY SLOT UNLOCKER: New loot type that can be used to unlock a locked gambit spell slot
Small Features
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- New icon for intro rooms [hr][/hr]
- Crystal shard altar in merchant room and astral chest + difficulty points altar in rest room [hr][/hr]
- New visual assets in the Garden [hr][/hr]
- No more stuck on loading screen if player has outdated data [hr][/hr]
- community inspired Changed dialog characters brightness to be smoother [hr][/hr]
- Utility spells do not have animations anymore [hr][/hr]
- Capricorn books should be easier to hit now [hr][/hr]
- community inspired Magnect attack revamp: Players have more control towards targets of magnect attacks. Flying enemies should also be easier to hit now. [hr][/hr]
- New level progress icons for intro world rooms [hr][/hr]
- Change of camera movement when falling and jumping to be smoother [hr][/hr]
- Players can move during first frames of all common spells and some signature spells [hr][/hr]
- When hurt in air, hurt animation is one frame smaller to feel smoother [hr][/hr]
- Spells icons are better displayed when inspecting spell at merchant [hr][/hr]
- New animations for botanist [hr][/hr]
- Small yalees randomly spawning in the hub [hr][/hr]
- Yalee tickets are found only after unlocking Papa Yalee NPC [hr][/hr]
- Astral Chest: Spawned only if player has at least one key in inventory; Reworked the smaller reward [hr][/hr]
- New animation on characters for certain common spells [hr][/hr]
- New UI tutorial for first time aquiring a Zodiac summon [hr][/hr]
- Summon Zodiac: Summon ready is not displayed at each new room anymore [hr][/hr]
- Tweaked readibility for uSpell cooldown [hr][/hr]
- Better lisibility on merchant assistant feedback when reseting spells [hr][/hr]
- Improved lisibility for spell loot descriptions [hr][/hr]
- New UI tutorial for helping changing body part colors using the Stylist [hr][/hr]
- Improved quality of icons at the botanist [hr][/hr]
- Improved visual feedback of Sylvanian Protector melee attack [hr][/hr]
- Added white outline of fireballs spell in tutorial [hr][/hr]
- Utility spell loots also have an outline like other spells so they are more visible [hr][/hr]
- Small improviments on intro tutorial [hr][/hr]
- Fight room portals now have feedback about how many key rewards will be received in the room [hr][/hr]
- Botanist ability rework - ""Pocket Money EXTRA!!"": Now player gains a % of current crystal as bonus after picking a new room [hr][/hr]
- Changed formula to calculate rarity tier of a spell [hr][/hr]
- Added feedback to modificator description and loot depending on its rarity [hr][/hr]
- Mana & Health orbs are now more visible and more spaced when displayed on ground [hr][/hr]
- Now possible to preview spells sold by itnerant merchant [hr][/hr]
- Healing shards loot are now more visible [hr][/hr]
- Improved UI healing shard icon lisibility [hr][/hr]
- Crystal currency is now easier to pick up when in air after defeating an enemy [hr][/hr]
- Jump Crystal LD ingredient: Added a period of no auto-attack after hitting a crystal and it now requires you to face the crystal or be close enough of it to trigger it [hr][/hr]
- Taurus should now always be the first boss you meet in world 1 [hr][/hr]
- New menu option to enable or disable data collection from players [hr][/hr]
- Crystal spot altars now disappear [hr][/hr]
- Started adding vibrations for controllers to the game [hr][/hr]
- New feedback on UI when equipping a spell to try to make it more clear
Balancing
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- Enemies groups that spawn in battle room have been balanced [hr][/hr]
- Big mushroom enemy health has been reduced [hr][/hr]
- Improved cast time of Toxic Bomb spell [hr][/hr]
- Capricorn is now more aggressive and a bit more dangerous [hr][/hr]
- Healing shards altar now cost a bit more but gives 5 healing shards everytime [hr][/hr]
- Made gambits on spells less frequent and unlocked gambit slots more frequent
Level Design
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- 18 new exploration rooms have been added! [hr][/hr]
- Bouncing mushroom will now appear in rooms. [hr][/hr]
- Astro fruit will now appear in rooms. [hr][/hr]
- Explosive dandelion will now appear in rooms. [hr][/hr]
- Older exploration rooms have been reworked
Music & SFX
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- Various additions to SFX for common & utility spells [hr][/hr]
- Each character has specific sound designs when hitting enemies with basic attacks [hr][/hr]
- Added sound designs on Taurus fight
Narrative Design
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- Most dialogs reworked and new dialogs added [hr][/hr]
- Replaced name of Relics by Auras in the game
Miscellaneous
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- Made save progression icon more visible [hr][/hr]
- community inspired Constellation UI: Now explains what are the changes to be expected when picking a constellation [hr][/hr]
- Swapped LT (utility spell) & RT (healing shards) on default controls [hr][/hr]
- Added a warning to not quit while save progress icon is displayed. [hr][/hr]
- Changed order of constellations on the dedicated interface [hr][/hr]
- Changed default summoning input from L3 to R3
Bug Fixes
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- Missing platform in a specific room [hr][/hr]
- community inspired Spells preview of boss spells would appear behind boss asset [hr][/hr]
- community inspired Various small places with collision missing [hr][/hr]
- Utility spells preview were overlapped by players [hr][/hr]
- community inspired We could get stuck on death recap screen if an XP point was stuck in loop [hr][/hr]
- community inspired Kiran ground fist attack could make player stuck in ceiling [hr][/hr]
- Tips from some uSpells could show out of game camera view [hr][/hr]
- Wooden guardian laser enemies should less often be stuck in platforms [hr][/hr]
- Virgo challenge could trigger incorrectly in wrong layouts [hr][/hr]
- Crystals loot from enemies could sometimes go through ceiling [hr][/hr]
- Possible glitch that could make intro tutorial play all intro events at once [hr][/hr]
- community inspired When a spell was above a gambit loot, the gambit loot was impossible to open [hr][/hr]
- Added an invisible wall in the garden to avoid out of border situations [hr][/hr]
- Background could remain dark if you killed Capricorn at the very start of his ultimate [hr][/hr]
- Last element unlocked through Death Recap was not being unlocked correctly leading to Botanist ability impossible to unlock [hr][/hr]
- Merchant spells descriptions texts could be cut if description was too long [hr][/hr]
- Many utility spells could target invisible or inactive enemies and target effect would remain on these enemies [hr][/hr]
- Unneeded elements were spawned with ingame texts leading to performance used for nothing [hr][/hr]
- Relic about attack speed was displaying a wrong hint [hr][/hr]
- Game could freeze during dialog choices [hr][/hr]
- Game could start lag after interacting with spell loot [hr][/hr]
- When two Wooden Guardian were firing lasers, only one laser would be visible [hr][/hr]
- Wildgrass could remain stuck in infinite spinning [hr][/hr]
- Sylvanian protector thorn attack was using too much ressources [hr][/hr]
- Interface opacity was stuttering when fading out before a boss fight [hr][/hr]
- Player Effects would be there forever if you go to next room before it fades out [hr][/hr]
- Fixed some small bugs during navigation of main menu
[ 2021-09-22 10:27:49 CET ] [ Original post ]
Astral Ascent
Hibernian Workshop
Developer
Hibernian Workshop
Publisher
Coming Soon Wishlist now!
Release
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🎹🖱️Keyboard + Mouse
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(4004 reviews)
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Be part of our community by joining our dedicated Discord server!
Astral Ascent is a 2D platformer rogue-lite set in a modern fantasy world. As one of 4 Heroes with very different personalities, you must escape from the Garden, an astral prison guarded by 12 powerful and vicious bosses, the Zodiacs.
FIGHT YOUR WAY
Unlock dozens of unique spells for your 4 distinct characters. Optimize your own build or try out a new one to take down 12 powerful bosses. Get stronger with time to match up with your foes. Each run will test your skills and your reactivity.DON'T GO ALONE
The weight of destiny is too heavy to carry by yourself? Don’t worry and bring a friend to play in our two player co-op mode. Fight and crush your enemies together in local co-op or online using the Steam's Remote Play Together feature.AN ASTRAL THREAT
The Zodiacs are 12 experienced guardians dispatched over 4 gorgeous worlds. They’ll bring to the battlefield unique attacks, abilities, and patterns, backstories to uncover, and reasons to be fighting you. Get yourself warned!NARRATION THROUGH REPLAYABILITY
Astral Ascent is a rogue-lite infused with narration. Replayability is part of our story which will be unravelled piece of piece. As you get stronger, you will discover more about the characters, their motivations, and the secrets of the world they’re trapped in.A BEAUTIFUL MODERN FANTASY WORLD
Dash across gigantic landscapes. Explore original and hand-crafted areas. Discover the world created by our artists, with a gorgeous art and frame-by-frame animation.4 PLAYABLE CHARACTERS
Unique characters. Unique weapons. Unique ways to play.- Ayla: The sole survivor of her guild of assassins, she uses her twin daggers to eliminate her enemies before they can react. Her speed and profenciency are unmatched.
- Kiran: This orphan learned life the hard way. He uses his strength to deliver attacks powerful enough to create shockwaves. Brutal.
- Calie: This talented sculptor wants her freedom back. She will use her magical gemstones to pierce enemy defenses and shred them to bits. She is unforgiving.
- Octave: Trained by a powerful witch, this young fighter summons ethereal guns to attack his foes. When needed, he can conjure bigger weapons as well. Lethal in all cases.
A COALITION FOR HOPE
You can count on faithful allies to help you find your way out- The Merchant: This mysterious figure has the power to unveil your true potential through rememoring forgotten skills. Careful… it won’t be free.
- Zim-Zim: Her greenhouse hides magical plants which can increase your abilities. If you can bear her whimiscal and frankly immature behavior.
- Oloon: The best stylist in the known universe is right here and available. Want to change the color of your clothes? Dye your hair? She has everything you need!
- Papa Yalee: This old cat—he is almost 20!—will always have a good story about the foes you’ll encounter and your runs. The good news is that… most of them are true.
- Sova: Once a powerful sorceress, Sova was cursed and must now serve the Garden. Her past is a burden of shame she carries in silence.
- Ordan: De facto leader of the Garden, this fierce warrior helps the Heroes in their quest. Her might is legendary.
- Ikki: Ordan’s ex-husband and a powerful warrior on his own, he is in charge of training Heroes. His knowledge of the art of war is endless.
GAMEBILLET
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GAMERSGATE
[ 3464 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
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