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Patch Notes - January 2022 - 0.23.1
[ 2022-01-28 18:39:46 CET ] [ Original post ]
Changes inspired by our community!
Major Features
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- Stone altar rework: Mana stone has been replaced for brand new ""Attack speed stone"". Values for ""Life stone"" and ""Damage stone"" has been balanced
Small Features
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- More Narration: Added narration and extended french translation [hr][/hr]
- Added better feedback on ""side screen tip"" for the multiplayer revive input [hr][/hr]
- Carnivorous plant from W1 is easier to dodge now [hr][/hr]
- Enemies and some other objects can be spawned facing diferent directions [hr][/hr]
- Some drops (crystal, life/mana orbs) are now able to be collected faster [hr][/hr]
- Keys spawned from little chest are placed higher [hr][/hr]
- Achievements pop-up now display progression [hr][/hr]
- Enemies affected by ""Electrify"" effect can also get ministunned [hr][/hr]
- ""Freeze"" effect last longer on enemies [hr][/hr]
- Little chest found on exploration runs doesn't contain heal and mana anymore. Instead it can have different type of currencies. [hr][/hr]
- Life tree: A new ""Life tree"" object can be found during exploration rooms. This is the new source of small amount of heals during runs. [hr][/hr]
- During runs, there will always be a ""Quiet room"" option to pick between portals before a ""Boss room"". [hr][/hr]
- Zodiacs can now be frozen when reaching 10 freeze stacks, but they break out of it instantly [hr][/hr]
- Text of damage dealt on enemies are displayed differently. No more multiple text object spawned in short period of times, damage count is stacked in one singe text object instead [hr][/hr]
- New visual asset for Zodiac challenges chests [hr][/hr]
- Elites modificators: 4 new elites modificators have been added + improved all the existing ones [hr][/hr]
- Increased lisibility by making a lot of visual FX much faster and added opacity on some of them [hr][/hr]
- We could not reset merchant options if every options were bought already. [hr][/hr]
- Spells Behavior: Improved gamefeel of a lot of spells [hr][/hr]
- Hub NPCs: Improved navigation for most of NPCs interfaces [hr][/hr]
- Taurus: Attacks are a bit faster & improvement of one attack [hr][/hr]
- Capricorn: Polish of existing attacks and feedbacks [hr][/hr]
- Virgo: Start of polishing, still patterns to be improved [hr][/hr]
- Increased players base movement speed
Balancing
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- Keys reward for Fight rooms are capped at minimum 2 keys and maximum 4 keys [hr][/hr]
- Buffed damage on Ayla signatures spells: - Explosive clone - Moon arch [hr][/hr]
- Buffed damage on Kiran signatures spells: - Angry fist - Heartbreaking uppercut [hr][/hr]
- Nerfed damage on Kiran and Ayla basic spells [hr][/hr]
- Adjusted cooldown values for several of the new auras: -Orbitting shields (1 spawn every 5 seconds instead of 7) -Frost daggers (1 spawn every 1.5 seconds instead of 3) -Fiery dash (1 spawn every 1.5 seconds instead of 3) [hr][/hr]
- Zodiacs: Zodiacs are now attacking more often and have less idle phases.
Level Design
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- New placement for flame geysers in world 2
Miscellaneous
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- Polish on Slot Saving UI [hr][/hr]
- Added fade in and reduced volume of music in first layouts (data gathering and devs message) [hr][/hr]
- When arriving on Main Menu while playing with controller, cursor would not be on ""Play"" requiring an extra move to get where the cursor is [hr][/hr]
- Constellation selection polish [hr][/hr]
- Patch note display on Main Menu is better feedbacked
Bug Fixes
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- Relic altar could bug after opening player inventory, equiping unwanted relics [hr][/hr]
- Fixed dialog in bar room where lines didn't display correct character that was speaking [hr][/hr]
- Players had no animation while collecting Zodiac summon chest [hr][/hr]
- Relic NPC appearing animation is displayed before triggering dialog, during first meet event [hr][/hr]
- Some sounds were not being triggered correctly [hr][/hr]
- Relic that spawned ice projectiles was spawning wrong projectiles amount [hr][/hr]
- Fix Saggitarius Arrow / Missiles and Yalee projectiles behaviour. They won't be targetting Capricorn books anymore [hr][/hr]
- It was possible for some dialogs to not trigger correctly [hr][/hr]
- Challenge music added in Capricorn and Sagittarius challenge room [hr][/hr]
- New character unlock display is now preloaded - hotfix 0.23.1
[ 2022-01-28 18:39:46 CET ] [ Original post ]
Astral Ascent
Hibernian Workshop
Developer
Hibernian Workshop
Publisher
Coming Soon Wishlist now!
Release
Game News Posts:
97
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(4004 reviews)
Public Linux Depots:
- linux64 [343.13 M]
Be part of our community by joining our dedicated Discord server!
Astral Ascent is a 2D platformer rogue-lite set in a modern fantasy world. As one of 4 Heroes with very different personalities, you must escape from the Garden, an astral prison guarded by 12 powerful and vicious bosses, the Zodiacs.
FIGHT YOUR WAY
Unlock dozens of unique spells for your 4 distinct characters. Optimize your own build or try out a new one to take down 12 powerful bosses. Get stronger with time to match up with your foes. Each run will test your skills and your reactivity.DON'T GO ALONE
The weight of destiny is too heavy to carry by yourself? Don’t worry and bring a friend to play in our two player co-op mode. Fight and crush your enemies together in local co-op or online using the Steam's Remote Play Together feature.AN ASTRAL THREAT
The Zodiacs are 12 experienced guardians dispatched over 4 gorgeous worlds. They’ll bring to the battlefield unique attacks, abilities, and patterns, backstories to uncover, and reasons to be fighting you. Get yourself warned!NARRATION THROUGH REPLAYABILITY
Astral Ascent is a rogue-lite infused with narration. Replayability is part of our story which will be unravelled piece of piece. As you get stronger, you will discover more about the characters, their motivations, and the secrets of the world they’re trapped in.A BEAUTIFUL MODERN FANTASY WORLD
Dash across gigantic landscapes. Explore original and hand-crafted areas. Discover the world created by our artists, with a gorgeous art and frame-by-frame animation.4 PLAYABLE CHARACTERS
Unique characters. Unique weapons. Unique ways to play.- Ayla: The sole survivor of her guild of assassins, she uses her twin daggers to eliminate her enemies before they can react. Her speed and profenciency are unmatched.
- Kiran: This orphan learned life the hard way. He uses his strength to deliver attacks powerful enough to create shockwaves. Brutal.
- Calie: This talented sculptor wants her freedom back. She will use her magical gemstones to pierce enemy defenses and shred them to bits. She is unforgiving.
- Octave: Trained by a powerful witch, this young fighter summons ethereal guns to attack his foes. When needed, he can conjure bigger weapons as well. Lethal in all cases.
A COALITION FOR HOPE
You can count on faithful allies to help you find your way out- The Merchant: This mysterious figure has the power to unveil your true potential through rememoring forgotten skills. Careful… it won’t be free.
- Zim-Zim: Her greenhouse hides magical plants which can increase your abilities. If you can bear her whimiscal and frankly immature behavior.
- Oloon: The best stylist in the known universe is right here and available. Want to change the color of your clothes? Dye your hair? She has everything you need!
- Papa Yalee: This old cat—he is almost 20!—will always have a good story about the foes you’ll encounter and your runs. The good news is that… most of them are true.
- Sova: Once a powerful sorceress, Sova was cursed and must now serve the Garden. Her past is a burden of shame she carries in silence.
- Ordan: De facto leader of the Garden, this fierce warrior helps the Heroes in their quest. Her might is legendary.
- Ikki: Ordan’s ex-husband and a powerful warrior on his own, he is in charge of training Heroes. His knowledge of the art of war is endless.
GAMEBILLET
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GAMERSGATE
[ 3464 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
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